@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.
Delta Deck: cards for playing G40 Delta house rules
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Those trains are awesome CWO Marc, and I just changed Tokyo express on page one using the following image from the site you suggested (which was described as a N0 1 class fast transport… PERFECT!)
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“Commonwealth Aid” says “All units produced by original minor factories in Canada, and South Africa (except infantry units) are now $1 cheaper”…but the picture on the card shows infantry units, and the scene is rather generic. How about using one of the pictures below instead?
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@CWO:
“Commonwealth Aid” says “All units produced by original minor factories in Canada, and South Africa (except infantry units) are now $1 cheaper”…but the picture on the card shows infantry units, and the scene is rather generic. How about using one of the pictures below instead?
Yes, either the rule or the picture needs to be edited.
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Changed the “Radar” card pic to this…
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Something occurred to me about filling out the 52 card deck.
Correct me if I’m wrong, but the intention is to hand out the appropriate card to the player that is using that particular advantage, right? For example, say in Round 2, Germany picks Blitzkrieg Tactics. So you would hand the German player the Blitzkrieg Tactics card and leave the Enigma Machine card in the deck.
This way each player would know their own strategic advantage once they get their card.
Same with the Progressive advantages. Once the player gets 20 points in dice rolls, you hand them their progressive advantage card which they can use afterward.
Assuming this is they way you plan for this to be played, I was thinking about the Round 1 and Round 10 advantages that are available to all nations. In that case, since there are 2 choices and 8 different nations, you will need 8 card of each choice. That’s 16 cards for the Round 1 choice and 16 cards for the Round 10 choice, making 32 total.
So, in summary, here is what we are looking at:
Progressive Advantages = 7 total cards
Nation Specific Advantages = 16 total cards (4 Germany R2 & R7, 4 United States R3 & R6, 2 United Kingdom R4, 4 Japan R5 & R9, 2 Russia R8)
ALL Nation Advantages = 32 total cards ( 8 nations, 4 different possible choices )
GRAND TOTAL = 55 cards.
So, it is looking like you wouldn’t be able to use that Artcow since their decks are 52 cards.Also, as for the Round 1 and Round 10 choices, I imagine it is up to you as how you design them.
You could make a unique design for each nation which would look pretty cool but would also be a lot of work. That would mean a separate nation card for each choice ending up in 32 different designs. The picture could be the same but the cards would simply be in different national colors.
The other choice would be to make a sort of generic card for each choice, perhaps in some color choice that doesn’t quite match any of the national colors. At least this way you would simply be making 8 of the same thing which might be a little easier and quicker to do. -
@Young:
Changed the “Radar” card pic to this…
I actually kinda like the one with the hulk of a shot down German plane… really gives the impression that you will shoot down more planes.
But this one works too.
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@Young:
Changed the “Radar” card pic to this…
I actually kinda like the one with the hulk of a shot down German plane… really gives the impression that you will shoot down more planes.
But this one works too.
I like it because it shows 3 scrambling fighters in the air and a 4th getting prepped. It’s also a lot richer in color than the last image.
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@Young:
I like it because it shows 3 scrambling fighters in the air and a 4th getting prepped. It’s also a lot richer in color than the last image.
True. I do think the ‘scramble’ aspect is conveyed well.
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Something occurred to me about filling out the 52 card deck.
Correct me if I’m wrong, but the intention is to hand out the appropriate card to the player that is using that particular advantage, right? For example, say in Round 2, Germany picks Blitzkrieg Tactics. So you would hand the German player the Blitzkrieg Tactics card and leave the Enigma Machine card in the deck.
This way each player would know their own strategic advantage once they get their card.
Same with the Progressive advantages. Once the player gets 20 points in dice rolls, you hand them their progressive advantage card which they can use afterward.
Assuming this is they way you plan for this to be played, I was thinking about the Round 1 and Round 10 advantages that are available to all nations. In that case, since there are 2 choices and 8 different nations, you will need 8 card of each choice. That’s 16 cards for the Round 1 choice and 16 cards for the Round 10 choice, making 32 total.
So, in summary, here is what we are looking at:
Progressive Advantages = 7 total cards
Nation Specific Advantages = 16 total cards (4 Germany R2 & R7, 4 United States R3 & R6, 2 United Kingdom R4, 4 Japan R5 & R9, 2 Russia R8)
ALL Nation Advantages = 32 total cards ( 8 nations, 4 different possible choices )
GRAND TOTAL = 55 cards.
So, it is looking like you wouldn’t be able to use that Artcow since their decks are 52 cards.Also, as for the Round 1 and Round 10 choices, I imagine it is up to you as how you design them.
You could make a unique design for each nation which would look pretty cool but would also be a lot of work. That would mean a separate nation card for each choice ending up in 32 different designs. The picture could be the same but the cards would simply be in different national colors.
The other choice would be to make a sort of generic card for each choice, perhaps in some color choice that doesn’t quite match any of the national colors. At least this way you would simply be making 8 of the same thing which might be a little easier and quicker to do.The service at artscow provides 54 blank cards in which to work with…
http://www.artscow.com/photo-gifts/playing-cards/multi-purpose-cards-rectangle-394Here’s how I see the breakdown…
Note: Cards for Airborne Assault Troops, War Time Production, Long Range Aircraft, and Modernized Shipyards (1 each) will be placed somewhere on the board face up. Nations will than place their roundel on top of the advantage card they choose for R1, and will than repeat the process later for R10.
Strategic Advantages = 20
1X Airborne Assault Troops
1X War Time Production
1X Enigma Machine
1X Blitzkrieg Tactics
1X War Bonds Campaign
1X Uncle Sam Campaign
1X Around the Clock Bombing
1X Commonwealth Aid
1X Long Lance Torpedos
1X Tokyo Express
1X Super Fortresses
1X Essex Class Carriers
1X Coastal Defense
1X V-Rockets
1X Tankograd
1X Trans-Siberian Railway
1X Banzai Attack
1X Super Submarines
1X Long Range Aircraft
1X Modernized ShipyardsProgressive Advantages = 7
1X Jet Fighters
1X Russian Winter
1X Kamikaze Honor
1X The Manhattan Project
1X Radar
1X Self Propelled Artillery
1X Vive La FranceStrategic Objectives = 27
Note: IPCs and victory points for holding enemy capitals and/or cities can be calculated without the use of a designated card.
Germany
Deutschland
$5 - Germany controls all their original territoriesOil Fields
$5 - An Axis power controls CaucasusAfrica Korps
$5 - Germany has 3 or more land units in Africa.Soviet Union (When at war with Germany)
Motherland
$5 - Russia controls all their original territoriesLend Lease
$5 - The allied powers control Archangel and there are no axis warships is sea zone #120National Pride
$5 - There are no allied units on originally owned Russian territoriesUnited States
The North
$5 - US controls Alaska and the Aleutian Islands.The Americas
$10 - US controls Western, Central, and Eastern United States, as well as Mexico, Southeast Mexico, Central America, and West IndiesThe Outer Perimeter
$5 - US controls Midway, Wake Island, Hawaiian Islands, Johnston Island, and Line IslandThe South Pacific
$3 - The Allied powers control The Philippines, Borneo, Sumatra, Java, and CelebesJapan
Trade With USA
$10 - Peace with French Indo China, and the Pacific Allies.Chinese Capitulation
$5 - Japan controls all Chinese original territoriesThe South Pacific
$5 - Japan controls the Philippines, Borneo, Sumatra, Java, and Celebes.China
Pacific Mainland
$5 - China controls all their original territoriesThe Burma Road
$5 & Artillery Production - The Allied powers control the Burma road.United Kingdom (Pacific)
Eastern Colonies
$5 - The UK (Pacific) controls all their original territoriesThe Burma Road
$5 - The Allied powers control the Burma road.The South Pacific
$3 - The Allied powers control The Philippines, Borneo, Sumatra, Java, and CelebesUnited Kingdom (Europe)
British Empire
$5 - The UK (Europe) controls all their original territoriesOperation Ultra
$5 - There are no German submarines in the AtlanticItaly
New Roman Empire
$5 - Italy controls all their original territoriesThe Mediterranean Coast
$5 - Italy controls 3 of the 4 following territories, Gibraltar, Southern France, Greece, and/or Egypt.Naval Superiority
$5 - There are no Allied warships in the Mediterranean.The Middle East
$5 - Italy controls Iraq, northwest Persia, and Persia.North Africa
$5 - Italy controls Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.ANZAC
Pacific Gateway
$5 - ANZAC controls all their original territoriesThe South Pacific
$3 - The Allied powers control the Philippines, Borneo, Sumatra, Java, and CelebesTotal Cards in Deck = 54
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@Young:
The service at artscow provides 54 blank cards in which to work with…
Here’s how I see the breakdown…
Total Cards in Deck = 54
PERFECT!
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@Young:
Here’s how I see the breakdown…
Total Cards in Deck = 54Maybe I’m not understanding something here…but of the 20 Strategic Advantages, 4 of them (Airborne Assault Troops, War Time Production, Long Range Aircraft and Modernized Shipyards) are available to 8 countries (Germany / UK / Russia / Japan / USA / Italy / ANZAC / France), so shouldn’t those cards say 8X rather than 1X?
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@CWO:
@Young:
Here’s how I see the breakdown…
Total Cards in Deck = 54Maybe I’m not understanding something here…but of the 20 Strategic Advantages, 4 of them (Airborne Assault Troops, War Time Production, Long Range Aircraft and Modernized Shipyards) are available to 8 countries (Germany / UK / Russia / Japan / USA / Italy / ANZAC / France), so shouldn’t those cards say 8X rather than 1X?
Cards for Airborne Assault Troops, War Time Production, Long Range Aircraft, and Modernized Shipyards (1 each) will be placed somewhere on the board face up. Nations will than place their roundel on top of the advantage card they choose for R1, and will than repeat the process later for R10.
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@Young:
Cards for Airborne Assault Troops, War Time Production, Long Range Aircraft, and Modernized Shipyards (1 each) will be placed somewhere on the board face up. Nations will than place their roundel on top of the advantage card they choose for R1, and will than repeat the process later for R10.
Ah – I see. Yes, that works then.
Here are a few minor points, in no particular order.
- I think the terms below aren’t usually split into two words. “Fatherland”, “Motherland” and “Homeland” would be better.
Germany: Father Land
USSR: Mother Land
China: Home Land
Italy: Home Land- This should say “US controls” rather than “America controls”.
The Americas
$10 - America controls Western, Central, and Eastern United States, as well as Mexico, Southeast Mexico, Central America, and West Indies- Two comments about this one:
Trade With USA
$10 - Peace with FIC, and the Pacific allies.First, what does FIC stand for and could it be written out in full for clarity? Second, why does the rule say “Pacific allies” when the title says “Trade with USA”? Third, if “Pacific allies” is in fact what’s intended here, there’s the problem that the term is a bit vague (I assume it means the US, the UK, ANZAC and the Dutch East Indies, but that’s just a guess), and also the problem that these nations only became “Allies” when war broke out, which nullifies the concept of Japan being at peace with them.
- “Allies” needs to be capitalized in the items below for consistency with the other rules.
Lend Lease
$5 - The allied powers control Archangel and there are no axis warships is sea zone #120National Pride
$5 - There are no allied units on originally owned Russian territoriesChina
The Burma Road
$5 & Artillery Production - The allied powers control the Burma road.UK
The Burma Road
$5 - The allied powers control the Burma road.Naval Superiority
$5 - There are no allied warships in the Mediterranean. -
FIC is for French Indo China, the Pacific Allies represent USA, UK (India), and ANZAC. Therefore, if Japan makes an unprovoked attack on any of the above nations or territories, than they will lose their $10 objective. However, they may attack FIC which won’t bring the pacific Allies at war, but will stop trade with America (unchanged from the original National Objective involving trade with USA).
As for the other stuff…
Done!
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I’m on the hunt for a better “Blitzkrieg Tactics” image of a German truck pulling an artillery unit.
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@Young:
I’m on the hunt for a better “Blitzkrieg Tactics” image of a German truck pulling an artillery unit.
I found an alternate photo (not painting), but it’s only so-so. On the other hand, I found a potentially better painting for Around the Clock Bombing.
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@CWO:
@Young:
I’m on the hunt for a better “Blitzkrieg Tactics” image of a German truck pulling an artillery unit.
I found an alternate photo (not painting), but it’s only so-so. On the other hand, I found a potentially better painting for Around the Clock Bombing.
I don’t know… I love the image, but I think a night time city-bombing picture like YG has is very good. B-24s bombing Romanian oil fields doesn’t say “around the clock bombing” to me.
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I don’t know… I love the image, but I think a night time city-bombing picture like YG has is very good. B-24s bombing Romanian oil fields doesn’t say “around the clock bombing” to me.
I was looking at it from the perspective that the strategic bombing campaign against Germany only became an around-the-clock campaign when the original British nighttime bombing was supplemented by American daylight bombing – so a picture of an American daylight bombing raid, to me, depicts the required added element. But perhaps a daylight raid over a German target would be more appropriate…and perhaps a picture that shows a US bomber in flames isn’t quite the right motivator for picking this advantage.
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@Young:
I’m on the hunt for a better “Blitzkrieg Tactics” image of a German truck pulling an artillery unit.
What about re-titling the Advantage as: “Mechanized Blitzkrieg”
To me that sounds a little more legitimate and descriptive. Particularly since Germany already can blitz with their tanks, so how about make it obviously specific to mechanized infantry or Artillery?
I like the image you have already, but here is one I found. It is a little crowded though.
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@CWO:
and perhaps a picture that shows a US bomber in flames isn’t quite the right motivator for picking this advantage.
:lol: Yeah, my philosophy is that it is best to avoid images showing you Advantage being blown up. A subtle psychological message of doom is not what we are looking for. Relates to my comment about the Trans-Siberian Railway card.
However, I do understand your perspective and I agree with it. I will say that most people will think of nighttime when they hear “around-the-clock”, which is why I suggested that one.