@knp7765:
Something occurred to me about filling out the 52 card deck.
Correct me if I’m wrong, but the intention is to hand out the appropriate card to the player that is using that particular advantage, right? For example, say in Round 2, Germany picks Blitzkrieg Tactics. So you would hand the German player the Blitzkrieg Tactics card and leave the Enigma Machine card in the deck.
This way each player would know their own strategic advantage once they get their card.
Same with the Progressive advantages. Once the player gets 20 points in dice rolls, you hand them their progressive advantage card which they can use afterward.
Assuming this is they way you plan for this to be played, I was thinking about the Round 1 and Round 10 advantages that are available to all nations. In that case, since there are 2 choices and 8 different nations, you will need 8 card of each choice. That’s 16 cards for the Round 1 choice and 16 cards for the Round 10 choice, making 32 total.
So, in summary, here is what we are looking at:
Progressive Advantages = 7 total cards
Nation Specific Advantages = 16 total cards (4 Germany R2 & R7, 4 United States R3 & R6, 2 United Kingdom R4, 4 Japan R5 & R9, 2 Russia R8)
ALL Nation Advantages = 32 total cards ( 8 nations, 4 different possible choices )
GRAND TOTAL = 55 cards.
So, it is looking like you wouldn’t be able to use that Artcow since their decks are 52 cards.
Also, as for the Round 1 and Round 10 choices, I imagine it is up to you as how you design them.
You could make a unique design for each nation which would look pretty cool but would also be a lot of work. That would mean a separate nation card for each choice ending up in 32 different designs. The picture could be the same but the cards would simply be in different national colors.
The other choice would be to make a sort of generic card for each choice, perhaps in some color choice that doesn’t quite match any of the national colors. At least this way you would simply be making 8 of the same thing which might be a little easier and quicker to do.
The service at artscow provides 54 blank cards in which to work with…
http://www.artscow.com/photo-gifts/playing-cards/multi-purpose-cards-rectangle-394
Here’s how I see the breakdown…
Note: Cards for Airborne Assault Troops, War Time Production, Long Range Aircraft, and Modernized Shipyards (1 each) will be placed somewhere on the board face up. Nations will than place their roundel on top of the advantage card they choose for R1, and will than repeat the process later for R10.
Strategic Advantages = 20
1X Airborne Assault Troops
1X War Time Production
1X Enigma Machine
1X Blitzkrieg Tactics
1X War Bonds Campaign
1X Uncle Sam Campaign
1X Around the Clock Bombing
1X Commonwealth Aid
1X Long Lance Torpedos
1X Tokyo Express
1X Super Fortresses
1X Essex Class Carriers
1X Coastal Defense
1X V-Rockets
1X Tankograd
1X Trans-Siberian Railway
1X Banzai Attack
1X Super Submarines
1X Long Range Aircraft
1X Modernized Shipyards
Progressive Advantages = 7
1X Jet Fighters
1X Russian Winter
1X Kamikaze Honor
1X The Manhattan Project
1X Radar
1X Self Propelled Artillery
1X Vive La France
Strategic Objectives = 27
Note: IPCs and victory points for holding enemy capitals and/or cities can be calculated without the use of a designated card.
Germany
Deutschland
$5 - Germany controls all their original territories
Oil Fields
$5 - An Axis power controls Caucasus
Africa Korps
$5 - Germany has 3 or more land units in Africa.
Soviet Union (When at war with Germany)
Motherland
$5 - Russia controls all their original territories
Lend Lease
$5 - The allied powers control Archangel and there are no axis warships is sea zone #120
National Pride
$5 - There are no allied units on originally owned Russian territories
United States
The North
$5 - US controls Alaska and the Aleutian Islands.
The Americas
$10 - US controls Western, Central, and Eastern United States, as well as Mexico, Southeast Mexico, Central America, and West Indies
The Outer Perimeter
$5 - US controls Midway, Wake Island, Hawaiian Islands, Johnston Island, and Line Island
The South Pacific
$3 - The Allied powers control The Philippines, Borneo, Sumatra, Java, and Celebes
Japan
Trade With USA
$10 - Peace with French Indo China, and the Pacific Allies.
Chinese Capitulation
$5 - Japan controls all Chinese original territories
The South Pacific
$5 - Japan controls the Philippines, Borneo, Sumatra, Java, and Celebes.
China
Pacific Mainland
$5 - China controls all their original territories
The Burma Road
$5 & Artillery Production - The Allied powers control the Burma road.
United Kingdom (Pacific)
Eastern Colonies
$5 - The UK (Pacific) controls all their original territories
The Burma Road
$5 - The Allied powers control the Burma road.
The South Pacific
$3 - The Allied powers control The Philippines, Borneo, Sumatra, Java, and Celebes
United Kingdom (Europe)
British Empire
$5 - The UK (Europe) controls all their original territories
Operation Ultra
$5 - There are no German submarines in the Atlantic
Italy
New Roman Empire
$5 - Italy controls all their original territories
The Mediterranean Coast
$5 - Italy controls 3 of the 4 following territories, Gibraltar, Southern France, Greece, and/or Egypt.
Naval Superiority
$5 - There are no Allied warships in the Mediterranean.
The Middle East
$5 - Italy controls Iraq, northwest Persia, and Persia.
North Africa
$5 - Italy controls Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.
ANZAC
Pacific Gateway
$5 - ANZAC controls all their original territories
The South Pacific
$3 - The Allied powers control the Philippines, Borneo, Sumatra, Java, and Celebes
Total Cards in Deck = 54