I’d be willing to test this scenerio with anyone that wishes to play as the Axis. I would of course play the Allies.
R1 would be as follows with no fore knowledge of Sea Lion:
Buy 2 inf, 2 rt, 2 arm (common for my play)
Combat - Wrus with 9 inf, 1 rt, 1 arm, Ukr with 3 inf, 1 rt, 3 arm, 2 ftrs
Results:
Wrus taken with 6 inf, 1 rt, 1 arm
Ukr taken with 3 arm, 2 ftrs
Both standard results (using LL and everything hits on 3 or above).
I’ll Non-Com everything West (again very standard in all my games)
sub to sz 2, aa to wrus, I’ll even make sure the ftrs are out of range of London on R2 by landing in Cauc.
Summary
Wrus - 6 inf, 1 rt, 1 arm, aa
Ukr - 3 arm
Cauc - 4 inf, 2 rt, 2 ftrs, aa, ic
Mos - 4 inf, 2 arm, ic
Novo - 2 inf
Yak - 4 inf
Sz 2 - sub with uk ships
Germany’s turn.
They must spend 25 on dice (giving them a 60% chance to get). They of course will automatically get LRA for this 25.
Germany must attack London with 1 inf, 1 arm, 5 ftrs, 1 bom.
Results: Germany takes with 1 arm.
They lose all aircraft - 1 ftr shot down due to aa, and the rest lost trying to preserve the Arm. (Again this is all standard and avg results with LL or even Frood)
Germany plunders the 30 ipc.
The rest of your G1 purchases/combat/non-com moves are up to you and subject to dice rolls just like a normal game.
Some things in this set up may be negotiable I haven’t looked too closely at it and may have missed a unit here or there.
I would define success for the Allies in the following ways:
1 - No Success - Allies are completely overwhelmed from the loss of London and on their heels all game. Perhaps Moscow has even fallen, but it is obviously over by rd 4-5.
2 - Limited Success - Allies make it to rd 6-8 and still putting up a fight. They might be losing the game but UK is back in it and all three Allied capitals are still in Allied hands.
3 - Success - Allies make it to rd 9-10 and are still fighting. The Allies have recoverd from losing London and the game has turned into a “normal” dogfight.
4 - Great Success - The Allies hold on and win the game.
Personally, as the Allies, if I did lose London on turn 1 I’d be happy with any one of the last 3 definitions in that I gave myself a chance to comeback, but for the sake of this test I’ll be shooting for one of the last two.
We also don’t have to play the entire game, just a few rds to see how things shake out.
I’m actually kind of curious about this since I’ve never played with Tech or OOB rules.