• @Noll:

    I currently have only 3 UK fighters in the med (in Gibraltar, with airbase), defending a fleet made by the BB, CR and DD from the pacific (we are at round7 or so), plus 1 more UK BB, 1 russian SS and a single american carrier with 2 american fighters.

    The fleet is so “small” (it’s small for a turn7 fleet) cause I have another fleet keeping nowray and denmark in allied control in the north.

    The point is: turn#1 I didn’t attack Taranto. I killed malta and moved my UK fleet in 92.
    He decided to sink that fleet with the german airforce, resulting in an almost total annihilation of the german air. (I had Algeria very well protected, so he resorted to buy a carrier in Southern France to land 2 more air to support that attack. He had 2 or 3 air in SITA + 2 fighters from Germany + 2 bombers on it). This did let me build small fleet cause there’s no more air danger in europe. So I bought few American navy in the atlantic in order to “unlock” UK’s coastal landings pretty early.
    Italian were able to conserve and build more fleet, I even had to let them get Egypt for 1 turn, but I was in position to take it back and by that time, my new allied fleet was sitting in gibraltar.

    Goodness gracious!
    With the risk of going off-topic, but does this mean the Russians in your game are laughing at the Germans?? I mean, the luftwaffe almost totally annihilated… I would expect Russia to be safe (one of the reasons I tend to only curse the RN in the med with Germany but forego attacking it, unless I can expect just 1 or 2 air losses  :wink:)…


  • @ItIsILeClerc:

    @Noll:

    I currently have only 3 UK fighters in the med (in Gibraltar, with airbase), defending a fleet made by the BB, CR and DD from the pacific (we are at round7 or so), plus 1 more UK BB, 1 russian SS and a single american carrier with 2 american fighters.

    The fleet is so “small” (it’s small for a turn7 fleet) cause I have another fleet keeping nowray and denmark in allied control in the north.

    The point is: turn#1 I didn’t attack Taranto. I killed malta and moved my UK fleet in 92.
    He decided to sink that fleet with the german airforce, resulting in an almost total annihilation of the german air. (I had Algeria very well protected, so he resorted to buy a carrier in Southern France to land 2 more air to support that attack. He had 2 or 3 air in SITA + 2 fighters from Germany + 2 bombers on it). This did let me build small fleet cause there’s no more air danger in europe. So I bought few American navy in the atlantic in order to “unlock” UK’s coastal landings pretty early.
    Italian were able to conserve and build more fleet, I even had to let them get Egypt for 1 turn, but I was in position to take it back and by that time, my new allied fleet was sitting in gibraltar.

    Goodness gracious!
    With the risk of going off-topic, but does this mean the Russians in your game are laughing at the Germans?? I mean, the luftwaffe almost totally annihilated… I would expect Russia to be safe (one of the reasons I tend to only curse the RN in the med with Germany but forego attacking it, unless I can expect just 1 or 2 air losses  :wink:)…

    Yeah Russia is in an excellent shape.


  • Helped by a ridiculous rule which gives it 9-15 in NOs for owning worthless, or 1IPC,
    Italian African possessions.
    Countries inhabited by peoples who would not abandon Islam for Communism.

    Pertinently, it was coupled with a J2, which enabled the US to move on Africa/Europe earlier than usual. This will always disadvantage the Euro Axis.


  • @wittmann:

    Helped by a ridiculous rule which gives it 9-15 in NOs for owning worthless, or 1IPC,
    Italian African possessions.
    Countries inhabited by peoples who would not abandon Islam for Communism.

    Pertinently, it was coupled with a J2, which enabled the US to move on Africa/Europe earlier than usual. This will always disadvantage the Euro Axis.

    So witt it sounds like the allies have cracked the code, or you’re a spy for the them (keep giving the axis bad advice) lol


  • It must be that French woman I have been sleeping with.
    Will have to have her shot.
    Pity; the wife did not know about her. @WILD:

    @wittmann:

    Helped by a ridiculous rule which gives it 9-15 in NOs for owning worthless, or 1IPC,
    Italian African possessions.
    Countries inhabited by peoples who would not abandon Islam for Communism.

    Pertinently, it was coupled with a J2, which enabled the US to move on Africa/Europe earlier than usual. This will always disadvantage the Euro Axis.

    So witt it sounds like the allies have cracked the code, or you’re a spy for the them (keep giving the axis bad advice) lol

  • Customizer

    @wittmann:

    Helped by a ridiculous rule which gives it 9-15 in NOs for owning worthless, or 1IPC,
    Italian African possessions.
    Countries inhabited by peoples who would not abandon Islam for Communism.

    Pertinently, it was coupled with a J2, which enabled the US to move on Africa/Europe earlier than usual. This will always disadvantage the Euro Axis.

    I never liked that rule. The thought of Russian units down in Ethiopia and Tobruk just rankles me, even worse that they get 3 IPCs per round for each of them. That’s why we created a house rule where it only applies to territories within continental Europe and Scandanavia. NO African territories, NO Middle-Eastern territories and NO Islands (Sicily, Sardinia, Crete). We do allow Turkey in this but only if it is occupied by Axis first, same with any other strict or pro-allied neutrals. Russia can’t get a 3 IPC bonus by attacking Turkey and turning the other neutrals pro-Axis.

    So how is Japan doing in the Pacific?


  • Might take India on J8. Japanese income not great. Failed to recapture the last island, which was unexpected and a blow. China just reactivated with an income of 2.
    I was more hopeful, but final VP might be out of reach now.
    I don’t like to whine, but luck probably not with me sufficiently.
    Would be surprised if I pull off a victory.

  • '14 Customizer

    @knp7765:

    We almost always play the game out, unless it is absurdly obvious who is going to win. I have mentioned this before – in most of our games, Axis victories tend to be shorter games, around 8-10 rounds. Allied victories tend to take longer, around 12-15 rounds.
    If you have the same people playing the same countries, I could see why they might not want to see it to the end. That’s one reason we rotate countries. At the setup, we use the FMG combat dice and take one for each major nation. We then take turns rolling them all and whichever dice come up with the national symbol, the person rolling gets that country. If more than one comes up, then that person gets to choose. The last one will get whatever country is left.
    So, one person could be Russia this game and get beaten up by Germany. Next game they might end up being Germany and get to do some of the beating.
    If all 6 of us get together, then the players are: USA/France, USSR/China, UK/ANZAC, Germany, Japan and Italy. If there are less of us, then of course more countries need to be combined. Sometimes Germany and Italy will be paired up. One time we had one player playing USA/China/France/ANZAC. That player seemed to be constantly busy.

    We draw control markers out of a cup to see who plays what country

  • '14 Customizer

    Back on topic… I think that Italy must buy a carrier on round 2 if they can afford it. I usually buy a fighter round 1.  You can buy a carrier and place your 2 Italian planes on the carrier and leave the 3rd to scramble with 2 German planes.  If they wiped your navy in 97 you might need Germany to build a CV as well or swing the navy they have in 112 down to Gib on round 2.  That’s assuming GB does not block Germany’s navy.


  • Seems like Wittmann has given that German aid to Italy. To some allied comfort ;-).

  • Customizer

    ItIsILeClerc has a point. The more I read of this thread, the more I think saving the Italian fleet is simply too costly to the Axis effort overall. It seems like Germany has to expend too many resources to the Med.
    Sending the German navy down there pretty much says “No Sealion this game”. Luftwaffe support also seems bad for Germany because then most of your planes are out of position to fight against England or the Russians, and that’s not counting any losses you take fighting British ships in the Med.
    I’m thinking you might save the Italian fleet and even provide Italy some expansion opportunities, but it will cost you against the Russians.


  • Indeed exactly my point!

    This seems to be the axis paradigm.
    Axis must choose a theatre where they want to win: Russia, London/Atlantic or the Mediterranean/Africa. I guess attacking the neutrals falls in all 3 theatres at the same time, so if the axis want to go for the neutrals they still must decide which 1 of the three above theatres they want to be winning in.

    Axis should realize that against good allied opposition they can win in 1 area but expect to loose in the 2 other areas. Perhaps not immediately, but still inevitable.
    For example: after a ‘successfull’ Sea Lion, Russia might not be able to immediately take Berlin, but Germany taking Moscow should be out of the question as well. Which is an allied win already if the USA can either liberate London or neutralise  Japan (isolate a must, no need to conquer Tokyo).

    Same story in the Pacific.
    In short: The axis can win anywhere, but not everywhere (at the same time)!

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