14L G40 wheatbeer (Axis) vs Infrastructure (Allies +14) tiebreaker


  • rd1
    Americans attack with 1 armour, 4 fighters
    att; 2hits+DiceRolls: 1@3; Total Hits: 11@3: (3)
    Japanese defend with 1 armour, 2 artilleries, 1 factory_minor, 1 mech_infantrys
    def; 1hits+DiceRolls: 1@3; Total Hits: 11@3: (2)


  • rd1
    Americans attack with 1 armour, 2 fighters
    att; 1hits+DiceRolls: 1@3; Total Hits: 01@3: (4)
    Japanese defend with 1 armour, 1 artillery
    def;DiceRolls: 1@5; Total Hits: 11@5: (1)


  • rd1
    Americans attack with 1 armour, 1 fighter
    att; hit
    Japanese defend with 1 armour
    def;DiceRolls: 1@3; Total Hits: 11@3: (1)


  • that kinda sucks in comparison.


  • If I’m not mistaken, in round 3 Japan should only have had a single tank left, not two units.

    So round 4 should never have happened and your result will be more normal.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 fighter moved from Szechwan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    retreated to Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Shensi
                5 infantry moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                2 infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 19 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Turning on Edit Mode
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Persia to 39 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 39 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from 39 Sea Zone to Ceylon
                1 artillery moved from Tanganyika Territory to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 71 Sea Zone to 83 Sea Zone
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 fighters moved from French Central Africa to Gibraltar
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter moved from French Central Africa to Gibraltar
                1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                3 infantry moved from Morocco to Algeria
                1 artillery moved from Morocco to Algeria

    Place Units - British
                1 artillery placed in United Kingdom
                1 artillery, 1 fighter and 1 infantry placed in Persia
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,6,5
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4,2,6,1,1
                British collect 27 PUs (3 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific


  • @wheatbeer:

    If I’m not mistaken, in round 3 Japan should only have had a single tank left, not two units.

    So round 4 should never have happened and your result will be more normal.

    Quoting just in case you missed this due to automated turn posts.


  • oh thanks.  so one more ftr on the carriers, but i cannot edit off the 2inf and art…

    be aware for your turn that there is one more us ftr on fleet and 2less inf and 1 less art in kiangsu…

    Ill fix it if you know how…


  • Okay, I’ll see if the land edit works for me.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Egypt to Northwest Persia
                1 armour moved from Belarus to Smolensk
                1 bomber moved from Novgorod to Vologda

    Combat - Italians
                Battle in Vologda
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 bomber owned by the Italians lost in Vologda
                    Russians win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber
                Battle in Smolensk
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Northwest Persia
                    Italians attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Northwest Persia
                    Italians win, taking Northwest Persia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Northwest Persia to Iraq
                1 mech_infantry moved from Syria to Iraq
                1 armour moved from Egypt to Iraq
                1 fighter moved from Southern Italy to Egypt
                1 mech_infantry moved from Northern Italy to Romania
                1 destroyer moved from 97 Sea Zone to 81 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to France
                1 aaGun moved from Northern Italy to France

    Place Units - Italians
                3 mech_infantrys placed in Egypt
                3 artilleries placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 31 / 32
        Japanese : 51 / 39
        Americans : 53 / 74
        Chinese : 9 / 10
        British : 30 / 27
        UK_Pacific : 10 / 0
        Italians : 19 / 28
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • That was embarrassing  :lol:

    I can’t do anything with the guys on Kiangsu yet. Maybe when the next US turn starts it’ll work.


  • Remember to add 1 fig to SZ20 as well.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Tunisia to Libya
                1 fighter moved from Bryansk to Persia

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Bessarabia to Ukraine
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                6 armour, 6 artilleries, 22 infantry and 17 mech_infantrys moved from Belarus to Bryansk
                1 armour moved from Belarus to Bryansk
                2 armour and 2 mech_infantrys moved from Baltic States to Bryansk
                3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                2 bombers moved from Novgorod to Russia
                5 mech_infantrys moved from Novgorod to Bryansk
                2 fighters moved from Western Germany to Western Ukraine
                1 fighter moved from Southern Italy to Ukraine

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Bryansk
                    Germans attack with 12 armour, 6 artilleries, 22 infantry and 28 mech_infantrys
                    Russians defend with 1 aaGun and 3 infantry
                        Germans roll dice for 12 armour, 6 artilleries, 22 infantry and 28 mech_infantrys in Bryansk, round 2 :  14/68 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 :  0/3 hits
                        3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 12 armour, 6 artilleries, 22 infantry and 28 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 aaGun and 3 infantry
                Battle in Ukraine
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 4 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 5 :  1/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Iraq to Bessarabia
                1 fighter and 2 tactical_bombers moved from Egypt to Bessarabia
                1 fighter moved from Ukraine to Bessarabia
                3 artilleries moved from Novgorod to Belarus
                1 armour moved from Northern Italy to 97 Sea Zone
                1 armour and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                1 armour moved from 81 Sea Zone to Egypt
                1 carrier moved from 97 Sea Zone to 81 Sea Zone
                1 cruiser moved from 113 Sea Zone to 104 Sea Zone
                1 submarine moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                2 bombers moved from Russia to Bessarabia
                1 aaGun moved from Eastern Poland to Bessarabia
                1 aaGun moved from Baltic States to Belarus
                1 aaGun moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Western Germany to Southern Italy
                1 mech_infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Germany to Western Germany
                2 mech_infantrys moved from Germany to Eastern Poland
                2 fighters moved from Western Ukraine to Bessarabia

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                1 bomber, 2 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Germans collect 44 PUs (5 lost to blockades); end with 44 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 26 / 32
        Japanese : 48 / 39
        Americans : 53 / 74
        Chinese : 9 / 10
        British : 30 / 27
        UK_Pacific : 10 / 0
        Italians : 19 / 28
        ANZAC : 13 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 24 PUs;
                Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Russians
                Battle in Northwest Persia
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Northwest Persia
                    Russians win, taking Northwest Persia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Persia to Russia
                2 aaGuns and 16 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Vologda to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Archangel to Smolensk
                1 armour and 1 mech_infantry moved from Volgograd to Russia
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Shensi to Kweichow
                1 aaGun moved from Szechwan to Shensi

    Place Units - Russians
                1 armour and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs


  • If I decide to attack Kiangsu, should I just roll it manually?


  • yes.  we will have to edit things until i can throw the us against something to kill them i guess.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Shantung: 10 bombers
                EDIT: Turning off Edit Mode
                Japanese buy 1 fighter and 6 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Kiangsu
                1 armour and 1 mech_infantry moved from Hopei to Kiangsu
                1 mech_infantry moved from Chahar to Kiangsu
                10 bombers moved from Shantung to Kiangsu
                2 fighters moved from Japan to Kiangsu
                1 bomber moved from Malaya to 19 Sea Zone
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 carrier moved from 80 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Eastern Persia
                1 infantry moved from 80 Sea Zone to Eastern Persia
                1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
                1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from Yunnan to Kwangtung
                1 armour moved from Amur to Yakut S.S.R.
                      Japanese take Buryatia from Russians
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Manchuria to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Hopei to Kweichow
                1 bomber moved from Malaya to Kweichow
                1 tactical_bomber moved from Philippines to Kwangtung
                1 mech_infantry moved from Manchuria to Sakha
                      Japanese take Sakha from Russians
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea Zone


  • Okay, Japan is going to attack Kiangsu with all land units in range (inf/2mech/tank) and the 2 fighters from Tokyo.

    Stacking the battle within tripleA with extra units to ensure the bugged out units are eliminated.

5 / 8

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