@Cmdr:
Currently I’ve been leaning towards 1-3 tanks a round with Russia before going to war. Not saying it has been working for me, but it was the same mindset, I wanted to have retaliatory strike ability and tanks (unlike Artillery) can defend better than infantry.
Another idea I had, but have not used against humans before in 2nd edition, is a 4th aircraft for Russia. The idea is to give them attack punch while not committing their resources to counter attack (planes have to retreat.)
Jen - armor for Russia is nice, and if the German player is taking their time gearing up (like I do, typically G3 or G4), then adding some armor is worth the money. If playing that style, I like to add a mech at an even ratio, to create a mobile force that can do some damage without losing armor.
It also creates an interesting late game opportunity for mobility and spot attacks - if Russia decides to back off out of Moscow when the end is near, having mobile units can keep Russia a player for a long, long time. If all you’ve built is a giant monolith of infantry and artillery, your forces become entirely predictable. That’s no fun :cry:
As to a 4th Russian aircraft - again IMO it is best if going against someone who gears up slowly with Germany. I think of you see all navy from Germany on G1, it gives you the freedom to be a little more aggressive with Russia’s first purchase or two. Some people may disagree, but I prefer a 2nd tac to a 3rd fighter, despite the defensive shortcomings. My reasoning is this - I’m purchasing it for spot attacks, not to play defense behind a large stack of infantry. If you’re also buying a few armor with Russia, it matches up nicely with those as well. And, it’s still good on defense, unlike a bomber.