Game History
Round: 2 Purchase Units - Americans Americans buy nothing; Remaining resources: 20 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 40 PUsCombat Hit Differential Summary :
Well, since I’ve built destroyers with Italy, not one has hit, so time for something different I guess. This should end this game one way or the other very soon.
To war with the neutrals, maybe they will hit like my destroyers….nope. They did pretty good, too good in Turkey, we’ll see if it matters I guess.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 33 Sea Zone
4 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 23 Sea Zone
1 destroyer moved from 45 Sea Zone to 22 Sea Zone
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from Northwest Persia to Iraq
3 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Kwangsi : 2 fighters
Shan State : 1 aaGun, 1 artillery and 3 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 7 destroyers
23 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers and 1 transport
Iraq : 2 infantry
91 Sea Zone : 3 destroyers
Production/PUs Summary :
Germans : 61 / 81
Russians : 4 / 0
Japanese : 27 / 22
Americans : 54 / 75
Chinese : 23 / 29
British : 37 / 44
UK_Pacific : 19 / 24
Italians : 26 / 29
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Northwest Persia to Iraq
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Syria : 2 infantry
Iraq : 2 infantry
91 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 61 / 81
Russians : 4 / 0
Japanese : 27 / 22
Americans : 54 / 75
Chinese : 23 / 29
British : 37 / 44
UK_Pacific : 19 / 24
Italians : 26 / 29
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0
i am having lots of fun with this game. i have never had a neutral attack in a competitive game.
sure shakes this up.
now i wish i did not land 8 fighters in gibralter to be slaughtered for the cost off a few german trucks.
i am having lots of fun with this game. i have never had a neutral attack in a competitive game.
sure shakes this up.
Yeah, you are missing out. It’s really fun when somebody attacks true neutrals, especially if it’s your opponent and they really shouldn’t have :-)
i am having lots of fun with this game. i have never had a neutral attack in a competitive game.
sure shakes this up.
now i wish i did not land 8 fighters in gibralter to be slaughtered for the cost off a few german trucks.
Then I wouldn’t have crushed neutrals…nice bait :)
i am having lots of fun with this game. i have never had a neutral attack in a competitive game.
sure shakes this up.
now i wish i did not land 8 fighters in gibralter to be slaughtered for the cost off a few german trucks.
Then I wouldn’t have crushed neutrals…nice bait :)
I have been following this game - and I was thinking to myself: He should attack the neutrals now - and voila, you did!
A good choice in my opinion, as things are right now in the game.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
7 mech_infantrys moved from Southern France to Gibraltar
2 fighters moved from Southern France to Gibraltar
2 tactical_bombers moved from Southern France to Gibraltar
10 bombers moved from Southern France to Gibraltar
14 armour and 22 mech_infantrys moved from Caucasus to Syria
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
7 mech_infantrys moved from Southern France to Gibraltar
2 fighters moved from Southern France to Gibraltar
2 tactical_bombers moved from Southern France to Gibraltar
10 bombers moved from Southern France to Gibraltar
14 armour and 22 mech_infantrys moved from Caucasus to Syria
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from British
Combat - Germans
Battle in Gibraltar
Germans attack with 10 bombers, 2 fighters, 8 mech_infantrys and 2 tactical_bombers
British defend with 8 fighters and 1 harbour
Germans win, taking Gibraltar from British with 10 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 7 mech_infantrys
Casualties for British: 8 fighters
Battle in Syria
Germans attack with 14 armour and 22 mech_infantrys
French defend with 2 infantry; British defend with 14 mech_infantrys; Americans defend with 4 bombers
Germans win, taking Syria from French with 14 armour and 20 mech_infantrys remaining. Battle score for attacker is 102
Casualties for Germans: 2 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 14 mech_infantrys
Casualties for Americans: 4 bombers
Non Combat Move - Germans
1 aaGun, 9 artilleries and 19 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Samara to Volgograd
1 artillery moved from Novosibirsk to Samara
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Southern France to Spain
2 tactical_bombers moved from Gibraltar to Northern Italy
2 fighters moved from Gibraltar to Northern Italy
10 bombers moved from Gibraltar to Southern Italy
4 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
6 fighters and 2 tactical_bombers moved from Germany to Southern Italy
3 mech_infantrys moved from Southern France to Northern Italy
2 artilleries and 3 infantry moved from Western Germany to Northern Italy
1 aaGun and 12 infantry moved from Germany to Western Germany
2 infantry moved from 114 Sea Zone to Germany
2 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Russia
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Southern France
3 infantry placed in France
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Wow, sorry about the battle for Syria. I expected you to hit about 10 times over 2 rounds if I was lucky. Instead I got hit just twice…
I figured you figured I was going the distance, so I did not ask for order of loss, I removed the bombers the first round to give you the best chance for doing damage, since round two was misses anyway, it didn’t matter.
Let’s see if this gamble pays off. Start the “clock”. If I don’t end this in three rounds, I likely won’t be ;)
just wow on the rolls. Granted you sent overwhelming force to win, but still…
i am having lots of fun with this game. i have never had a neutral attack in a competitive game.
sure shakes this up.
now i wish i did not land 8 fighters in gibralter to be slaughtered for the cost off a few german trucks.
Then I wouldn’t have crushed neutrals…nice bait :)
I have been following this game - and I was thinking to myself: He should attack the neutrals now - and voila, you did!
A good choice in my opinion, as things are right now in the game.
I can just second that. I also thought about attacking the Neutrals very early. However this move was an expensive hammer.
The game looked completely lost for Axis but his looks like a resurrection and the game and the battle for Egypt is open again.
Still good luck to both players!
A couple turns back, Italy did not seem positioned to open up Turkey, now it is done.
The battle is not only for Egypt, but also Volgorad…
A couple turns back, Italy did not seem positioned to open up Turkey, now it is done.
The battle is not only for Egypt, but also Volgorad…
Responded to you privately as game is still pending. Check your message, you can post if after this game ends if you like.
@JapanDOWRound1Fan:
i am having lots of fun with this game. i have never had a neutral attack in a competitive game.
sure shakes this up.
now i wish i did not land 8 fighters in gibralter to be slaughtered for the cost off a few german trucks.
Then I wouldn’t have crushed neutrals…nice bait :)
I have been following this game - and I was thinking to myself: He should attack the neutrals now - and voila, you did!
A good choice in my opinion, as things are right now in the game.
I can just second that. I also thought about attacking the Neutrals very early. However this move was an expensive hammer.
The game looked completely lost for Axis but his looks like a resurrection and the game and the battle for Egypt is open again.Still good luck to both players!
Thank you, this is a fun game, not my ideal example for the bomber concept, but the other 11 games will show what this game doesn’t. By the way, today we refined “Dark Skies”, I believe I will deploy this new plan in my future games to illustrate how I can make Japan “immune” from KJF strategies…using “surplus” German air forces on Japanese carriers and air bases…a German can opener in the Pacific gives Japan free reign…Time will tell, but If my gut is right, the axis will be “immune” from a loss regardless of dice. I want to roll this out in my wheatbeer game, but I would feel better if I can play test the concept once against myself before going live.
My goal in the new Skies strategy will be to Bomb UK and Russia with Italy. Bomb Russia(early on), India, and Australia with Germany, and have Japan work towards 6 cities while Germany works towards 8 using Germany as a can opener in the Pacific. Should be “unstoppable” if the concept bares out. This calls for Germany to obtain 60 IPCs, deploy 30 against Europe and 30 against Pacific. When Volgorad, and Caucasus fall turns 5-7 Germany should hit 80’s and spend 30 towards Russia, 50 towards Pacific…Japan builds carriers, Germany lands fighters/tacticals on them, and Bombers on air bases…good game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
3 fighters and 1 tactical_bomber moved from Northwest Persia to Greece
2 armour, 10 artilleries, 20 infantry and 7 mech_infantrys moved from Northwest Persia to Turkey
Combat - Russians
Battle in Greece
Russians attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 fighter
Russians roll dice for 3 fighters and 1 tactical_bomber in Greece, round 2 : 4/4 hits
Germans roll dice for 1 fighter in Greece, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the Russians lost in Greece
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 fighter
Casualties for Italians: 1 fighter
Battle in Turkey
Russians attack with 2 armour, 10 artilleries, 20 infantry and 7 mech_infantrys
Italians defend with 2 armour and 1 artillery
Russians roll dice for 2 armour, 10 artilleries, 20 infantry and 7 mech_infantrys in Turkey, round 2 : 11/39 hits
Italians roll dice for 2 armour and 1 artillery in Turkey, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Turkey
Russians win, taking Turkey from Italians with 2 armour, 10 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour and 1 artillery
Non Combat Move - Russians
2 aaGuns moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Greece to Cyprus
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from Sakha to Buryatia
Turn Complete - Russians
Territory Summary for Russians :
Soviet Far East : 1 infantry
Amur : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Cyprus : 2 fighters and 1 tactical_bomber
Turkey : 1 flag, 2 armour, 10 artilleries, 19 infantry and 7 mech_infantrys
97 Sea Zone : 1 submarine
Iraq : 2 aaGuns
Production/PUs Summary :
Germans : 63 / 81
Russians : 7 / 0
Japanese : 26 / 22
Americans : 54 / 75
Chinese : 23 / 29
British : 36 / 44
UK_Pacific : 19 / 24
Italians : 24 / 29
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 carriers moved from 6 Sea Zone to 8 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Korea to 8 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 6 infantry and 1 tactical_bomber moved from Korea to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 carriers moved from 6 Sea Zone to 8 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Korea to 8 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 6 infantry and 1 tactical_bomber moved from Korea to Amur
Combat - Japanese
Battle in Aleutian Islands
Battle in Amur
Japanese attack with 1 artillery, 6 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Amur from Russians with 1 artillery, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Korea to Amur
1 tactical_bomber moved from Amur to Japan
Place Units - Japanese
3 infantry placed in Korea
1 fighter and 1 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Amur: 1 aaGun
EDIT: Removing units owned by Japanese from Korea: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in Korea
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Japanese collect 19 PUs (9 lost to blockades); end with 19 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs
Hope you don’t mind, before placement, I edited one more aagun to Amur as an extra noncombat. If you do, just place it back in Korea.