Operation Dark Skies JamesAleman(axis) vs Allweneedislove


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 bomber moved from Southern Italy to Holland Belgium
                2 fighters moved from Southern Italy to Normandy Bordeaux
                2 fighters moved from Southern Italy to Holland Belgium
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Bryansk to Rostov
                      Italians take Rostov from Russians
                1 armour moved from Rostov to Tambov
                      Italians take Tambov from Russians

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber, 2 fighters and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                    Italians win, taking Yugoslavia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Romania to Yugoslavia
                2 infantry moved from Northern Italy to Western Germany
                2 mech_infantrys moved from Northern Italy to Western Germany
                2 aaGuns moved from Southern Italy to Northern Italy
                1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                3 artilleries and 1 infantry moved from Baltic States to Novgorod
                2 armour moved from Bryansk to Tambov

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6,6,3
                Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total


  • To observers following on the bomber thread:

    This concludes turn 5, I can now say with certainty that the axis will have 8 cities turn 8 and the game will end turn 9.


  • How can you say that so far in advance?  Don’t you need Cairo and Stalingrad?  Are you going Sealion?  London be tough with the allied fleet there.  Stalingrad may be a tough battle, but then again if its in danger he can just retreat the Russian stack to Cairo.  How do you get to 8 VCs in three turns?

    It looks as though Russia messed up early by stacking the Ukraine.  You cannot hold the Ukraine, so stacking in Belarus and Western Ukraine is better early, with a fallback to Bryansk.  Then at least the bulk of your army is in Moscow.  You cannot hold Leningrad- you should retreat from there to preserve your army for later.  Russia also did not go for Iraq… why not?  This is not representative of strong Russian play.

    Japan does not look very strong, not having any of the money islands, but I suppose you are just trying to win in Europe?

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Burma to India
                2 destroyers moved from 62 Sea Zone to 34 Sea Zone
                2 destroyers moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 cruiser moved from 54 Sea Zone to 34 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 5 infantry
        Burma : 1 aaGun, 1 fighter and 2 infantry
        India : 2 fighters
        Queensland : 1 aaGun, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag
        Dutch New Guinea : 1 flag
        33 Sea Zone : 3 transports
        35 Sea Zone : 2 destroyers
        34 Sea Zone : 1 cruiser and 3 destroyers
        39 Sea Zone : 1 transport
        62 Sea Zone : 3 destroyers
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 92
        Russians : 20 / 0
        Japanese : 34 / 37
        Americans : 52 / 77
        Chinese : 9 / 8
        British : 40 / 53
        UK_Pacific : 22 / 22
        Italians : 18 / 15
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Tunisia : 1 infantry
        Libya : 1 infantry
        Northwest Persia : 1 infantry
        98 Sea Zone : 1 destroyer
        110 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 92
        Russians : 20 / 0
        Japanese : 34 / 37
        Americans : 52 / 77
        Chinese : 9 / 8
        British : 40 / 53
        UK_Pacific : 22 / 22
        Italians : 18 / 15
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 86 PUs;
                Germans buy 3 armour, 1 carrier, 3 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 86 PUs;
                Germans buy 3 armour, 1 carrier, 3 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Russia
                1 aaGun, 9 armour, 5 artilleries, 1 bomber, 3 fighters, 16 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Bryansk to Tambov
                3 bombers moved from Kwangsi to Tambov
                1 bomber moved from Germany to Western Germany
                3 aaGuns moved from Western Germany to Germany
                2 artilleries moved from Western Germany to France
                1 infantry moved from Western Germany to France
                3 fighters moved from Western Germany to 113 Sea Zone
                3 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from France to Western Germany

    Place Units - Germans
                1 carrier, 2 submarines and 1 transport placed in 113 Sea Zone
                3 mech_infantrys placed in Russia
                3 armour placed in Novgorod
                3 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Germans collect 52 PUs (1 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Combat Move - Russians
                1 infantry moved from Volgograd to Rostov
                3 fighters, 1 infantry and 1 tactical_bomber moved from Volgograd to Samara
                2 armour, 11 artilleries, 23 infantry and 7 mech_infantrys moved from Volgograd to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 armour, 11 artilleries, 23 infantry and 7 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour, 11 artilleries, 23 infantry and 7 mech_infantrys in Caucasus, round 2 :  12/43 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 2 armour, 11 artilleries, 22 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - Russians
                2 aaGuns moved from Volgograd to Caucasus
                3 fighters and 1 tactical_bomber moved from Samara to Northwest Persia
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Chahar to Hopei
                1 aaGun moved from Chahar to Hopei
                1 infantry moved from Buyant-Uhaa to Chahar
                1 infantry moved from Buryatia to Sakha

    Turn Complete - Russians

    Territory Summary for Russians :

    Kweichow : 1 infantry
        Hopei : 1 aaGun and 2 infantry
        Chahar : 1 aaGun and 2 infantry
        Sakha : 1 infantry
        Soviet Far East : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Karelia : 1 infantry
        Rostov : 1 infantry
        Vyborg : 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 2 aaGuns, 2 armour, 11 artilleries, 22 infantry and 7 mech_infantrys
        Samara : 1 infantry
        Northwest Persia : 3 fighters and 1 tactical_bomber
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 72
        Russians : 20 / 0
        Japanese : 34 / 37
        Americans : 52 / 77
        Chinese : 9 / 8
        British : 40 / 53
        UK_Pacific : 22 / 22
        Italians : 16 / 15
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 38 Sea Zone
                4 fighters moved from Kwangsi to 38 Sea Zone
                4 tactical_bombers moved from Kwangsi to 38 Sea Zone
                5 bombers moved from Kwangsi to Yunnan
                2 bombers moved from Yunnan to Kweichow
                1 bomber moved from Yunnan to Kweichow
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Anhwe to Kweichow
                1 armour moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Siam to Shan State
                1 artillery moved from French Indo China to Shan State
                7 infantry moved from French Indo China to Shan State
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 bomber moved from Japan to Sakha
                1 infantry moved from Amur to Sakha
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                2 infantry moved from Kwangsi to Yunnan
                2 infantry moved from French Indo China to Shan State


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 38 Sea Zone
                4 fighters moved from Kwangsi to 38 Sea Zone
                4 tactical_bombers moved from Kwangsi to 38 Sea Zone
                5 bombers moved from Kwangsi to Yunnan
                2 bombers moved from Yunnan to Kweichow
                1 bomber moved from Yunnan to Kweichow
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Anhwe to Kweichow
                1 armour moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Siam to Shan State
                1 artillery moved from French Indo China to Shan State
                7 infantry moved from French Indo China to Shan State
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 bomber moved from Japan to Sakha
                1 infantry moved from Amur to Sakha
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                2 infantry moved from Kwangsi to Yunnan
                2 infantry moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 38 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    Japanese win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in Kweichow
                    Japanese attack with 3 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 bomber and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery and 9 infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                5 artilleries moved from French Indo China to 36 Sea Zone
                5 infantry moved from French Indo China to 36 Sea Zone
                5 artilleries, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
                4 tactical_bombers moved from 38 Sea Zone to 39 Sea Zone
                4 fighters moved from 38 Sea Zone to 39 Sea Zone
                1 aaGun moved from French Indo China to Shan State
                2 bombers moved from Yunnan to Russia
                3 bombers moved from Kweichow to Russia
                1 fighter moved from Manchuria to Japan
                3 fighters moved from Jehol to Japan
                3 fighters moved from Anhwe to Japan
                2 tactical_bombers moved from Anhwe to 6 Sea Zone
                2 tactical_bombers moved from Kwangsi to Japan
                2 tactical_bombers moved from 6 Sea Zone to Japan
                1 aaGun, 1 artillery and 1 infantry moved from Jehol to Anhwe
                1 aaGun and 1 infantry moved from Manchuria to Amur

    Place Units - Japanese
                1 fighter and 9 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 bombers and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                2 fighters, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 2 artilleries and 5 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung

    Combat - Americans
                Battle in Shantung
                Battle in Kiangsu
                Battle in Kwangtung
                Battle in French Indo China
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Shantung from Japanese, taking Kiangsu from Japanese, taking Kwangtung from Japanese, taking French Indo China from Japanese, taking Normandy Bordeaux from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Americans
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 107 Sea Zone
                6 bombers moved from Western United States to Morocco
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                6 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Midway to Western United States
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                2 submarines moved from 33 Sea Zone to 20 Sea Zone
                2 submarines moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 battleship, 1 carrier and 2 fighters moved from 33 Sea Zone to 19 Sea Zone
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                2 destroyers moved from 33 Sea Zone to 19 Sea Zone

    Place Units - Americans
                6 bombers and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Shantung : 1 artillery and 1 infantry
        Kiangsu : 2 infantry
        Kwangtung : 1 artillery and 1 infantry
        Queensland : 1 bomber
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 flag, 1 armour and 1 infantry
        36 Sea Zone : 1 submarine and 1 transport
        26 Sea Zone : 1 submarine
        20 Sea Zone : 2 submarines and 1 transport
        19 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 2 transports
        6 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 2 fighters and 3 submarines
        Central United States : 4 aaGuns, 1 factory_major and 2 mech_infantrys
        Eastern United States : 1 airfield, 6 bombers, 1 factory_major, 1 harbour and 1 infantry
        United Kingdom : 1 mech_infantry
        Morocco : 6 bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        107 Sea Zone : 1 transport
        110 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 50 / 72
        Russians : 18 / 0
        Japanese : 31 / 41
        Americans : 56 / 83
        Chinese : 11 / 8
        British : 40 / 53
        UK_Pacific : 23 / 22
        Italians : 14 / 15
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                4 infantry moved from Shensi to Sikang
                8 infantry moved from Shensi to Kweichow
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Sikang, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Sikang, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 2 :  2/9 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Burma

    Place Units - Chinese
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 17 PUs total

    Territory Summary for Chinese :

    Jehol : 3 infantry
        Kweichow : 8 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry
        Sikang : 3 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 50 / 72
        Russians : 18 / 0
        Japanese : 27 / 41
        Americans : 56 / 83
        Chinese : 15 / 17
        British : 40 / 53
        UK_Pacific : 23 / 22
        Italians : 14 / 15
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from Bulgaria to Romania
                      British take Romania from Germans
                1 artillery, 2 infantry and 3 mech_infantrys moved from Burma to Yunnan
                4 artilleries, 15 infantry and 1 mech_infantry moved from Burma to Shan State

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 bomber, 5 fighters and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber, 5 fighters and 2 infantry in Holland Belgium, round 2 :  3/8 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 1 artillery, 2 infantry and 3 mech_infantrys
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Yunnan, round 2 :  0/6 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        British roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Yunnan, round 3 :  0/6 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Yunnan, round 4 :  2/5 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 4 :  2/2 hits
                        1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 3 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Shan State
                    British attack with 4 artilleries, 15 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 armour, 1 artillery and 9 infantry
                        British roll dice for 4 artilleries, 15 infantry and 1 mech_infantry in Shan State, round 2 :  3/20 hits
                        Japanese roll dice for 1 aaGun, 1 armour, 1 artillery and 9 infantry in Shan State, round 2 :  3/11 hits
                        3 infantry owned by the British , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Shan State
                        British roll dice for 4 artilleries, 12 infantry and 1 mech_infantry in Shan State, round 3 :  5/17 hits
                        Japanese roll dice for 1 armour, 1 artillery and 7 infantry in Shan State, round 3 :  4/9 hits
                        4 infantry owned by the British and 5 infantry owned by the Japanese lost in Shan State
                        British roll dice for 4 artilleries, 8 infantry and 1 mech_infantry in Shan State, round 4 :  4/13 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 4 :  1/4 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 4 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery and 9 infantry
                    Casualties for British: 8 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to Persia
                2 artilleries and 4 infantry moved from Northwest Persia to Iraq
                1 fighter moved from India to Iraq
                1 tactical_bomber moved from Syria to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Tobruk to Alexandria
                1 aaGun and 2 infantry moved from Bulgaria to Greece
                1 aaGun moved from Burma to India
                1 aaGun moved from Burma to India
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 bomber and 3 fighters moved from Holland Belgium to United Kingdom

    Place Units - British
                1 carrier, 2 destroyers and 2 fighters placed in 110 Sea Zone

    Turn Complete - British
                British collect 46 PUs; end with 47 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,4,4,5,6,3,5,3,1,4,5,1,6,6,4,3,6,1,3,5,6
                UK_Pacific collect 21 PUs (3 lost to blockades); end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 5 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Yunnan : 3 mech_infantrys
        Shan State : 4 artilleries, 7 infantry and 1 mech_infantry
        India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 8 infantry and 5 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Celebes : 1 flag
        Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        Trans-Jordan : 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Romania : 1 flag, 1 infantry
        Holland Belgium : 1 flag, 2 infantry
        Tobruk : 1 flag
        Albania : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        Eire : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun and 2 infantry
        97 Sea Zone : 1 flag, 3 submarines
        Iraq : 1 flag, 1 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 fighter and 1 tactical_bomber
        98 Sea Zone : 1 destroyer
        Suriname : 1 flag, 1 artillery and 3 infantry
        110 Sea Zone : 2 carriers, 6 destroyers, 4 fighters and 4 transports

    Production/PUs Summary :

    Germans : 44 / 72
        Russians : 18 / 0
        Japanese : 25 / 41
        Americans : 56 / 83
        Chinese : 16 / 17
        British : 46 / 52
        UK_Pacific : 24 / 28
        Italians : 14 / 15
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • James, you picked a guy for the test game who likes to darken the skies himself.
    6 in Morocco and 6 in EUS, eh?
    Does this even count as a test game?
    J/K - it still counts because you are demonstrating what it’s like when Germany has all these bombers.

    Now the $1,000 question is, can you get 8 cities and hold 8 throughout a round of play?  It would be a no-doubter except that Japan was so weak and even UK Pacific is raking in the cash.

    If you had strength on the Pacific board like Allweneed did against me, there would be no doubt.  But as it is, I have faith that Allweneed can at least snipe a city here or there to keep you from holding 8 for a full round, and with the Pacific board in shambles, you may not even have the economic edge, so as long as Allweneed can stave off the Europe victory, I think he takes the game.  But I haven’t watched all the moves between round 4 and 6…

    Really just trying to say that your bomber strat has a lot more teeth if you play Pacific better.
    British with 52 (and UK Pac with 28), USA with 83, and fleet in 110, appears at a glance the Allies are in it.
    Also at a glance, it appears the German stack in Tambov can only advance with Italy’s help.  ANZ might be able to stop the German advance, although the plan to get to Egypt with Japan is obvious.  But with 12 American bombers coming, will the landing party just get blasted?
    I guess Allweneed is fighting fire with fire.

    Lastly, I would say that obviously James has skills, or he wouldn’t have made it this far.  I don’t care what your gimmicky strat is, if you don’t have some serious skills you won’t be hanging with a guy who’s currently on top of the standings over about 50 players.


  • @Gamerman01:

    James, you picked a guy for the test game who likes to darken the skies himself.
    6 in Morocco and 6 in EUS, eh?
    Does this even count as a test game?
    J/K - it still counts because you are demonstrating what it’s like when Germany has all these bombers.

    Now the $1,000 question is, can you get 8 cities and hold 8 throughout a round of play?  It would be a no-doubter except that Japan was so weak and even UK Pacific is raking in the cash.

    If you had strength on the Pacific board like Allweneed did against me, there would be no doubt.  But as it is, I have faith that Allweneed can at least snipe a city here or there to keep you from holding 8 for a full round, and with the Pacific board in shambles, you may not even have the economic edge, so as long as Allweneed can stave off the Europe victory, I think he takes the game.  But I haven’t watched all the moves between round 4 and 6…

    Really just trying to say that your bomber strat has a lot more teeth if you play Pacific better.
    British with 52 (and UK Pac with 28), USA with 83, and fleet in 110, appears at a glance the Allies are in it.
    Also at a glance, it appears the German stack in Tambov can only advance with Italy’s help.  ANZ might be able to stop the German advance, although the plan to get to Egypt with Japan is obvious.  But with 12 American bombers coming, will the landing party just get blasted?
    I guess Allweneed is fighting fire with fire.

    Lastly, I would say that obviously James has skills, or he wouldn’t have made it this far.  I don’t care what your gimmicky strat is, if you don’t have some serious skills you won’t be hanging with a guy who’s currently on top of the standings over about 50 players.

    The reason Japan looks so weak is because I was demonstrating a bomber build with both nations. I am still refining Japan, You don’t have to go bombers with Japan. If I don’t, it is easier to pressure both sides, agreed. Wait until turn 8, then check back with me. Thank you for your assessment of my skills. I like to think I can hold my own ;)

    Remember, Italy could have taken Russia on turn 4! (Not the best result since I prefer Germany to have it. But how often do you see Italy with this option in your games? He also fought tooth and nail to prevent my access to the factories early, that is why I am in Moscow before the factories. I am saying either way, the Europe board is quite secure.


  • Also, my original concept called for a Japan turn 1 naval base and a landing in Egypt turn 4 with this strategy, but it was deemed unwise to sacrifice Japan needlessly.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Albania
                      Italians take Albania from British
                1 infantry moved from Yugoslavia to Bulgaria
                      Italians take Bulgaria from British
                1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
                2 armour moved from Tambov to Rostov
                1 armour moved from Tambov to Vologda
                      Italians take Vologda from Russians
                3 artilleries and 1 infantry moved from Novgorod to Karelia
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                4 fighters moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Albania
                      Italians take Albania from British
                1 infantry moved from Yugoslavia to Bulgaria
                      Italians take Bulgaria from British
                1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
                2 armour moved from Tambov to Rostov
                1 armour moved from Tambov to Vologda
                      Italians take Vologda from Russians
                3 artilleries and 1 infantry moved from Novgorod to Karelia
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                4 fighters moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Rostov

    Combat - Italians
                Battle in Karelia
                    Italians attack with 3 artilleries and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Karelia from Russians with 3 artilleries remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber, 4 fighters and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Rostov
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Rostov to Russia
                1 aaGun moved from Yugoslavia to Bulgaria
                1 aaGun moved from Yugoslavia to Northern Italy
                3 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Normandy Bordeaux to Northern Italy
                1 bomber and 3 fighters moved from Normandy Bordeaux to Western Germany

    Place Units - Italians
                1 infantry and 3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,3,1,6
                Italians collect 16 PUs (6 lost to blockades); end with 16 PUs total


  • @Gamerman01:

    James, you picked a guy for the test game who likes to darken the skies himself.
    6 in Morocco and 6 in EUS, eh?
    Does this even count as a test game?
    J/K - it still counts because you are demonstrating what it’s like when Germany has all these bombers.

    Now the $1,000 question is, can you get 8 cities and hold 8 throughout a round of play?  It would be a no-doubter except that Japan was so weak and even UK Pacific is raking in the cash.

    If you had strength on the Pacific board like Allweneed did against me, there would be no doubt.  But as it is, I have faith that Allweneed can at least snipe a city here or there to keep you from holding 8 for a full round, and with the Pacific board in shambles, you may not even have the economic edge, so as long as Allweneed can stave off the Europe victory, I think he takes the game.  But I haven’t watched all the moves between round 4 and 6…

    Really just trying to say that your bomber strat has a lot more teeth if you play Pacific better.
    British with 52 (and UK Pac with 28), USA with 83, and fleet in 110, appears at a glance the Allies are in it.
    Also at a glance, it appears the German stack in Tambov can only advance with Italy’s help.  ANZ might be able to stop the German advance, although the plan to get to Egypt with Japan is obvious.  But with 12 American bombers coming, will the landing party just get blasted?
    I guess Allweneed is fighting fire with fire.

    Lastly, I would say that obviously James has skills, or he wouldn’t have made it this far.  I don’t care what your gimmicky strat is, if you don’t have some serious skills you won’t be hanging with a guy who’s currently on top of the standings over about 50 players.

    Bombers are quite effective in Europe for both sides, just extraordinarily moreso for Germany.  Japan, the bomber strat can be effective, however, we are gravitating more towards a conventional/fleet/factory/…bomber on the side strat.  The reason Japan is struggling is simply the lack of starting pieces on the ground.  And lets be clear, Japan isn’t struggling, they were fine - granted not as far along as they could have been with conventional builds, however, JJ decided to go for the turn 8 capture of 8vc.  I believe Allweneedislove’s response lends itself toward the power of bombers.  With 12 bombers now on the board he redeploys one turn and he can hit most targets in Europe/NAfrica.  The 1000usd question is…are those bombers going to get there in time?

    The bombers for Germany ramp up the timeframe for sacking Moscow/lockdown.  That being said…I still believe that holding Russia/1 city in Russia(doesn’t need to be Moscow necessarily) is key for funneling Russia defense - even without the motherland.  Also, don’t forget that all bombers is not necessarily the most optimum response for any Axis power.  It depends on the board as in any game.  However, I’ve yet to see a build more powerful then bombers the first 3-4 rounds for Germany.


  • I appreciate the responses

    One of the big reasons I posted was so I would get notifications when moves were made  :-)

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