You might have more success when you ask for that on this forum:
https://forums.triplea-game.org/
Good luck :-)
TripleA 1.7.0.3 Stable has been released, download it here,
https://sourceforge.net/projects/triplea/files/TripleA/1_7_0_3_extra_maps/
or: https://sourceforge.net/projects/tripleamaps/files/TripleA/stable/
The Developers for TripleA 1.7.0.3: Veqryn
Main Updates:
1.7.0.3:
- Automated Game Host Server:
TripleA now includes a fully automated server which can run from a terminal with no ui, or optionally a small ui.
People can setup multiple of these, allow anyone who can not host themselves to join the game room and set which map they want to play, and then play without port forwarding.
- Fixed Issue with not being able to Join or Host games:
Some user’s Java jvm’s were only allowing a max of 1g memory for TripleA, while TripleA 1.7.0.1 was requiring 1.2g for Join/Host online, causing it to fail or not start at all. �1.7.0.3 has a max limit of under 1g, and also allows customizable max memory in the ‘engine preferences’ button and also in its ‘system.ini’ file.
- Some Bug Fixes:
Territory Effects were not being applied, National Objectives for multiple territories were not working properly, Paratroopers hit by AA were not dying, Notifications were not localized for clients online, and several other bugs.
1.7.0.1
- New Games:
‘Chess’, ‘Checkers’ (English Draughts), ‘GO’ (also called Igo), and a major overhaul of ‘Great War’ (a World War 1 game).
- New features for the Battle Calculator:
More information is shown such as starting power, TUV swing, total hp, avg units left when winning.
Can now specify to retreat after X rounds, retreat when Y units left, and/or retreat when losing.
Default Casualty selection now takes Territory Effects into account, and you can also specify an Order Of Losses for casualties.
- New User Interface features:
New Keyboard Shortcut: press “F” for ‘Find Units’, which will highlight all units you have with movement left.
When selecting units for moving, their movement left is shown in Blue by your mouse.
New report given at end of turn detailing income collected, any national objectives, and any blockade actions.
Can now change the font size and color of map text such as unit counters.
- New Edit Mode Options:
Can now use edit mode to change political relations between players, move units around, add units that nations can’t normally produce, add land units to sea zones, remove units belonging to multiple nations.
- Sounds now play for Clients in online games
- Many new features for future maps:
Image files for game notes can now be included with the map zip, allowing faster loading and offline loading.
New Phase: User Actions, which is similar to politics except that it is specifically to allow a nation to activate triggers of their choosing.
New Phase: Random Start, which allows players to choose territories one by one, similar to Risk, or have them allocated randomly.
Air battles can now occur before normal battles, and can now scramble into an air battle, and retreat from air battles.
Normal and air battles can have custom number of rounds set.
Anti-Air type units can now fire offensively, can fire multiple rounds, can damage or kill, and can have custom sounds.
Support Attachments can now affect rolls or strength, and can affect enemy or allied units.
New condition for ‘gameProperty’ allows custom game options, and new options for condition ‘chance’ allow incrementing if failed and decrementing if successful.
A ton more new features for map and game makers!
- Lots of Bug Fixes:
Some small fixes for movement validation.
Some fixes for rare crashes.
- Others:
When in History Mode, you can Right Click on any history node and make a savegame at that point in this history.
TripleA now checks if it is out of date, or if your maps are out of date, once per month.
Maximum memory bumped up to 1gb, meaning that you need at least 1.5gb of free unused ram (or you could crash).
New AI, “Does Nothing AI”, for use with multiplayer Free-For-All games.
Other keyboard shortcuts: “N” will cycle through territories highlighting units with movement left. “I” shows a popup containing unit/territory information. WASD/ArrowKeys will move the map around (can also right click and drag your mouse).
Detailed List:
Major Bug fixes since 1.6.1.4:
Major Bug fixes since 1.7.0.1:
Major New Engine Features:
Major New Game XML or other Map Features:
Major Map/Game changes:
This is a really big update, hope you enjoy it!
thanks,
veqryn</typeaa></typeaa></typeaa>
This version is completely backwards compatible with 1.6.1.4 savegames and 1.7.0.1 savegames. It will also run all savegames from 1.5.2.1 onward.
(You can install more than 1 version of TripleA at a time, and run them all at the same time.)
For a full changelog see here:
https://triplea.svn.sourceforge.net/svnroot/triplea/branches/1_7_0_3_stable/changelog.txt
Please report any bugs encountered here:
http://sourceforge.net/tracker/?group_id=44492&atid=439737
If you find bugs, I really can’t do much about them unless you upload an autosave. It will save me tons of time if you give me an autosave / or save game made sometime before the bug occured. Also mention what map the bug occurred on, and copy and paste the error if there is one.
Your save games are in a folder right next to where the maps are:
(Windows XP) C:\Documents and Settings\userName\triplea
(Windows 7) C:\Users\userName\triplea
(Mac) /home/user/documents/triplea/
(Linux) /home/user/triplea/
[They are NOT in program files. They are in a folder in your user account.]
When you are making a post, click the “More Options” button. From there click “Upload a file”.
Simply upload the autosave, or other save, to your post.
I really really appreciate savegames, it makes my life a lot easier.
Please also describe what happened before the bug occurred, and copy and paste the full error message, and of course say what map and what version of TripleA you were using!
TripleA 1.7.0.3 extra_maps/bundled version includes a bunch of extra maps, including:
270bc
Classic
Revised
v3 (aa50)
v4 (spring 1942)
v5 (1942 se)
v6 (1941)
Pacific 1940
Europe 1940
Global 1940
and the ABattleMap skin for Global 1940
To see pictures of and how to use the ABattleMap skin, see this post: http://www.axisandallies.org/forums/index.php?topic=29301.msg1047430#msg1047430
Also, please do not forget to help TripleA’s development by making a donation in our 2013 donation drive: http://www.axisandallies.org/forums/index.php?topic=30974.0
https://sourceforge.net/donate/index.php?group_id=44492
thx,
veqryn
I thought it couldn’t be bundled with the official board games?
such things as game rules, how to play a game, game concepts, etc, can not be copyrighted or trademarked or patented
the only things hasbro/avalon have are trademarks for the art and for the rulebook and for the name “Axis & Allies” (and the various names of their board game releases)
triplea is 100% legal and 100% in the right
(so long as we never use their art, or their text, or their logo, or their name)
Thank you Veqryn,
btw what does AAWC mean - what is this bundle good for?
its for a different club, all it does is include some of their games (the “classic_variations” games)
I noticed that I have to allow java.exe to pass through the firewall when using the dice server.
In versions prior to 1.7.0.3 I had to allow javaw.exe instead of java.exe.
What is behind this?
Edit:
I have to correct:
It seems that it was only the very first dicing where java.exe had to pass the firewall.
It has only been javaw.exe after that.
2nd edit:
I now proved from the firewall log that the very first contact to the dice server was via java.exe (IP 173.255.229.134 Port 80).
Once it had been allowed all other contacts to the dice server go via javaw.exe.
From that moment on java.exe has never tried to access the web again.
i changed the default download for windows to be the: “without java” version
it used to be the “with java” version
so this means the new download requires you to have java installed on your computer (unless you specifically click and download the “with java” version)
so instead of running the java that comes with triplea, the default one will run the java on your computer
i did this because including a JRE with an application limits the max memory to 1gb. If you still want the JRE included, make sure you download the ‘with java’ version.
I always download the “without java” version, as I have the latest JRE installed on my system.
I only wondered because my firewall alerted me that on my first dicing with 1703 java.exe tried to access the internet.
Normally, javaw.exe does that, as I described.
Is it possible to separate the aa gun fire when there are multiple bombing runs on different facilities?
its on the todo list
thank you sir
Where would we be without Veqryn…
It is awesome!
On a side note, with the added versatility of being able to edit the political situation, I created a free for all global 1940 game, picked one country and went at it. Quite fun seeing Germany attack Italy on the first turn. My rules for winning include controlling EVERY territory and having ALL of the tech. Fastest turn count wins!
I guess the only thing I couldn’t was seperate the UK/India; they were still allies. :lol:
I forgot I made a few changes like change the French pieces in London to UK and vice versa, and I gave India Sumatra and Java and ANZAC Celebs to begin with.
fyi, a new triplea is out
http://www.axisandallies.org/forums/index.php?topic=33119.0
1.8.0.1