ddfe0970-33bc-4df8-b483-85d2d3493327-image.png
Lol you happen to know what font “World War II” is?
You probably don’t know, I’ll ask Elk. I hope he knows lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to France
1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France
2 bombers and 1 tactical_bomber moved from Germany to France
3 armour moved from Greater Southern Germany to France
Combat - Germans
Air Battle in France
Germans attacks with 3 units heading to France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
French roll AA dice in France : 1/3 hits, 0,50 expected hits
1 tactical_bomber killed by AA
Bombing raid in France rolls: 5,7 and causes: 6 damage to unit: airfield
Bombing raid in France causes 6 damage total.
Battle in France
Germans attack with 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/3 hits, 0,50 expected hits
Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 11/26 hits, 9,83 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans, 1 armour owned by the French, 6 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/22 hits, 9,17 expected hits
French roll dice for 1 fighter in France, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 4 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Cleaning up after air battles
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
2 bombers, 3 fighters and 3 tactical_bombers moved from France to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
French regular : -1,00
Germans regular : 2,00
French AA : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 fighter moved from Russia to Western Ukraine
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.0.18907, time: 17:26:05
Savegame
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/10 hits, 6,00 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Non Combat Move - Germans
2 bombers moved from 111 Sea Zone to Norway
4 fighters and 3 tactical_bombers moved from 111 Sea Zone to Norway
Place Units - Germans
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
British regular : -0,17
Test summary from TripleA, engine version: 2.0.18931, time: 17:44:13
Savegame
Test summary from TripleA, engine version: 2.0.20080, time: 19:11:07
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
1 submarine moved from 120 Sea Zone to 110 Sea Zone
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
I just noticed that some parts of the turn are not posted within the “code section” but as plain text above instead. Just look at the above posting. Do you have an idea why that happens? Is that something related to the XML?
@Panther Hey Panther. No, I’ve never noticed that. Hm. . . .
@regularkid Looking at ongoing games of PtV on this forum it seems that this issue has been introduced with the updated version of the map … as the 1.0 version-games are posted regularly.
Test summary from TripleA, engine version: 2.0.20080, time: 09:53:07
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.1.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
1 submarine moved from 120 Sea Zone to 119 Sea Zone
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
1 submarine moved from 120 Sea Zone to 124 Sea Zone
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
@Panther have you tried changing the version number back to 1.1 or 2.0 to see if that has anything to do with it? Seems to be the only meaningful thing that changed between the versions (other than some territory connections, and game notes).
@regularkid I suppose it is related to 2.x. I am going to test other maps with 2.x to see whether it is engine-related rather than map-related.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 3 PUs;
Non Combat Move - Russians
1 armour moved from Archangel to Russia
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Russia
Place Units - Russians
1 armour, 1 bomber and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 27 PUs
Combat Hit Differential Summary :
@regularkid You see? So it is engine related. It is likely that something during pre-release development broke turn posting.
I will create a Github-issue as soon as I find some time for it.
@regularkid Can you please test posting with the current stable (2.0.20234 or higher)? I will not be at home until next Monday so I cannot test it myself.
It should be fixed now.