1d6: 5
Panther's TripleA pre-release test thread
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Simulating an attack with Dicebot.
at 1
[dice 6d6]at 2
[dice 3d6]at 3
[dice 2d6]at 4
[dice 3d4] -
1d6: 2
3d4: 1, 4, 2
7d10: 6, 7, 1, 3, 2, 4, 7
6d6: 1, 3, 2, 1, 1, 3
3d6: 3, 2, 6
2d6: 3, 4 -
Simulating an attack with Dicebot.
at 1
[dice 60d6]at 2
[dice 30d6]at 3
[dice 20d6]at 4
[dice 30d4] -
60d6: 5, 3, 4, 6, 5, 6, 5, 2, 4, 5, 2, 2, 2, 3, 3, 5, 6, 3, 2, 3, 6, 5, 3, 3, 4, 4, 1, 1, 6, 4, 6, 6, 4, 6, 4, 2, 2, 3, 3, 3, 2, 2, 5, 4, 4, 2, 2, 1, 2, 6, 5, 6, 3, 5, 4, 6, 3, 3, 6, 5
30d6: 1, 1, 4, 2, 6, 2, 6, 3, 5, 5, 6, 5, 4, 2, 4, 1, 3, 3, 6, 3, 3, 3, 6, 1, 4, 2, 4, 3, 5, 1
20d6: 1, 4, 6, 3, 5, 5, 4, 2, 4, 3, 6, 2, 3, 1, 3, 3, 4, 6, 4, 4
30d4: 3, 1, 3, 1, 2, 4, 3, 4, 1, 2, 4, 3, 1, 3, 2, 1, 2, 4, 3, 4, 1, 3, 3, 4, 3, 1, 4, 2, 2, 3 -
Testing Forum poster
Test summary from TripleA, engine version: 2.0.18907, time: 17:18:00
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to France 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France 2 bombers and 1 tactical_bomber moved from Germany to France 3 armour moved from Greater Southern Germany to France Combat - Germans Air Battle in France Germans attacks with 3 units heading to France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in France French roll AA dice in France : 1/3 hits, 0,50 expected hits 1 tactical_bomber killed by AA Bombing raid in France rolls: 5,7 and causes: 6 damage to unit: airfield Bombing raid in France causes 6 damage total. Battle in France Germans attack with 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/3 hits, 0,50 expected hits Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 11/26 hits, 9,83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans, 1 armour owned by the French, 6 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/22 hits, 9,17 expected hits French roll dice for 1 fighter in France, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 4 infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Cleaning up after air battles Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 2 bombers, 3 fighters and 3 tactical_bombers moved from France to Western Germany Place Units - Germans 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 34 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
French regular : -1,00 Germans regular : 2,00 French AA : 0,00
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to France 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France 2 bombers and 1 tactical_bomber moved from Germany to France 3 armour moved from Greater Southern Germany to France Combat - Germans Air Battle in France Germans attacks with 3 units heading to France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in France French roll AA dice in France : 1/3 hits, 0,50 expected hits 1 tactical_bomber killed by AA Bombing raid in France rolls: 5,7 and causes: 6 damage to unit: airfield Bombing raid in France causes 6 damage total. Battle in France Germans attack with 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/3 hits, 0,50 expected hits Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 11/26 hits, 9,83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans, 1 armour owned by the French, 6 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/22 hits, 9,17 expected hits French roll dice for 1 fighter in France, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 4 infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Cleaning up after air battles Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 2 bombers, 3 fighters and 3 tactical_bombers moved from France to Western Germany Place Units - Germans 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 34 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
French regular : -1,00 Germans regular : 2,00 French AA : 0,00
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 fighter moved from Russia to Western Ukraine Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.18907, time: 17:26:05
Savegame -
TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/10 hits, 6,00 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone Germans win with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Non Combat Move - Germans 2 bombers moved from 111 Sea Zone to Norway 4 fighters and 3 tactical_bombers moved from 111 Sea Zone to Norway Place Units - Germans 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 British regular : -0,17
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.18931, time: 17:44:13
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.0.20080, time: 19:11:07
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to GermansCombat Move - Germans Combat - Germans Non Combat Move - Germans 1 submarine moved from 120 Sea Zone to 110 Sea Zone Turn Complete - Germans Germans collect 30 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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I just noticed that some parts of the turn are not posted within the “code section” but as plain text above instead. Just look at the above posting. Do you have an idea why that happens? Is that something related to the XML?
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@Panther Hey Panther. No, I’ve never noticed that. Hm. . . .
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@regularkid Looking at ongoing games of PtV on this forum it seems that this issue has been introduced with the updated version of the map … as the 1.0 version-games are posted regularly.
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20080, time: 09:53:07
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.1.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to GermansCombat Move - Germans Combat - Germans Non Combat Move - Germans 1 submarine moved from 120 Sea Zone to 119 Sea Zone Turn Complete - Germans Germans collect 30 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to GermansCombat Move - Germans Combat - Germans Non Combat Move - Germans 1 submarine moved from 120 Sea Zone to 124 Sea Zone Turn Complete - Germans Germans collect 30 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :