#5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    just realized I’ve been up all night again.

    Think I’m gonna try and power through the day. Get back to a normal sleep pattern

    lol


  • I have a good idea before I forget it again 😀 Perhaps we could use the LM boxes for Russian Lend-Lease units, which you can move to the target territory when the Russian player wants to replace Allied LL units with Russian equivalents.

    It’s mainly useful for keeping track how many LL units have been sent. Sometimes it’s hard to do that when not all LL units are sent together but one at a time, or when being an Axis player.


  • Game History

    Round: 3
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
            Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
            Trigger TankGeneral: buyTank_General added to productionRussians
            Russians buy 1 elite and 10 mine_unarmeds; Remaining resources: 31 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
    
        Combat - Russians
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Russians
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Kazakhstan
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk
            2 russian_paras moved from Rostov to Caucasus
            2 russian_paras moved from Russia to Caucasus
            1 Russian_Engineer and 3 mine_unarmeds moved from Bryansk to Caucasus
            2 mine_unarmeds moved from Bryansk to Rostov
            3 mine_unarmeds moved from Bryansk to Belarus
            2 mine_unarmeds moved from Bryansk to Belarus
            1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus
            7 infantry moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
            2 aaGuns moved from Belarus to Novgorod
            1 artillery and 8 infantry moved from Western Ukraine to Bryansk
            2 aaGuns moved from Bryansk to Rostov
            1 Soviet_Commisar moved from Russia to Kazakhstan
            1 armour moved from Urals to Kazakhstan
            2 infantry moved from Rostov to Caucasus
            1 infantry moved from Bryansk to Rostov
            1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Bryansk
            1 R_Europe_Rail, 1 Russian_Rail and 2 mech_infantrys moved from Bryansk to Kazakhstan
            1 Russian_Rail moved from Russia to Archangel
            1 Russian_Rail moved from Archangel to Novgorod
            1 Russian_Rail and 1 infantry moved from Novgorod to Novosibirsk
            1 elite moved from Bryansk to Rostov
            1 elite moved from Russia to Bryansk
            1 Soviet_Commisar moved from Russia to Bryansk
            7 mine_unarmeds moved from Russia to Bryansk
    
        Place Units - Russians
            1 elite and 10 mine_unarmeds placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 8 mine_unarmeds
            EDIT: Adding units owned by Changer to Belarus: 3 R_mine_Belarus_BALTs, 3 R_mine_Belarus_EPOLs and 2 R_mine_Belarus_NOVGOs
            EDIT: Removing units owned by Russians from Rostov: 2 mine_unarmeds
            EDIT: Adding units owned by Changer to Rostov: 2 R_mine_Rostov_100s
            EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds
            EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    exp-game-5b-victory-R3.tsvg


  • 80509793-beb6-4220-8451-620d680db3ac-image.png

    The Rostov place has some problems… :)


  • @VictoryFirst said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:

    Lol it says I don’t have the rights to change the contents of the file

    @Panther Could you please help us with this? I am consistently getting Java Heap Space errors when booting up big maps several times consecutively (that is, starting a game, then leaving a game wihtout exiting the program and then starting it again).

    I often do this when playing by email when I messed up something and don’t want to have undo or edit everything.

    I tried to change triplea.vmoptions but it says I don’t have the rights to change the file while I am administrator…

    In the future please ask questions like this in the TripleA support category.
    Thank you.

    Looks like you have installed TripleA into a directory blocked by your OS.
    Your are on a correct way to increase XMS and XMX inside that file.
    What OS are you running?

    Better update to 2.7.prerelease, as RAM-management is flexible there, so no need to further deal with the vmoptions file.


  • @VictoryFirst

    yea the LMs ovelap a bit. The other units that place there seem ok. I guess I could bump it back 5-10 without messing anything else up

    Screenshot from 2024-08-21 00-46-59.png

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    i backed him off 10. Don’t wanna go too much further or it starts messing other stuff up.

    Screenshot from 2024-08-21 01-12-34.png

    Yea the resources are tracked now in the sidebar. It might be helpful to place the LL image in a box and then you can move it as needed.

    You’d still have to use edit. Might be a little easier to click n drag as opposed to add units :) Would have another reference point for how many have been used also

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 4 Fortifications, 1 Japanese_LCV, 2 air_transports, 3 armour, 1 factory_minor, 2 infantry and 1 japanese_para; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 Japan_destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            2 tactical_bombers moved from 35 Sea Zone to Borneo
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            2 bombers moved from Hunan to Shensi
            3 fighters and 3 tactical_bombers moved from Hunan to Shensi
            1 Japan_destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in Philippines
            Battle in Dutch New Guinea
            Battle in Celebes
            Battle in 41 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 transport; French defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 41 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese lost in 41 Sea Zone
                    1 destroyer owned by the French and 1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Philippines from Americans, taking Dutch New Guinea from ANZAC, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 Japan_destroyer and 1 tactical_bomber
                Casualties for British: 1 transport
                Casualties for French: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 Japan_destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 Japan_destroyer
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Shensi, round 2 : 4/10 hits, 5.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
                British defend with 1 Fortification and 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 0/1 hits, 0.50 expected hits
                    1 Fortification owned by the British and 1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from British with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 Fortification and 1 infantry
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Japanese
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shan State
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Malaya
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Borneo to 35 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from 41 Sea Zone to 20 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            1 Japan_destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 J_Rail moved from Kiangsu to Korea
            1 J_Rail and 1 infantry moved from Korea to Shan State
            1 J_Rail moved from Kiangsu to Chahar
            1 J_Rail and 1 infantry moved from Chahar to Malaya
            3 fighters moved from Shensi to Anhwe
            3 tactical_bombers moved from Shensi to Anhwe
            2 bombers moved from Shensi to Anhwe
            1 artillery moved from Suiyuyan to Kansu
            1 aaGun moved from Chahar to Anhwe
            1 artillery and 2 infantry moved from Chahar to Anhwe
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Hunan to Anhwe
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            3 armour placed in Shantung
            1 Japanese_LCV, 2 air_transports, 2 infantry and 1 japanese_para placed in Japan
            2 Fortifications placed in Iwo Jima
            1 Fortification placed in Marianas
            1 Fortification placed in Paulau Island
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 55 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : -1.83
    ANZAC regular : -0.33
    British regular : 0.50
    

    EXP Game 5b Victory J3.tsvg

  • 2023 '22 '21 '20 '19 '18

    That French DD aquits itself well once again lol


  • b82339d9-bde5-4712-834b-4723124fee07-image.png


  • @VictoryFirst

    wow i just realized Naval Mines aren’t available until Late 41. I musta been really high when I did those lol. Will fix pronto.

    Screenshot from 2024-08-21 03-45-42.png

  • 2023 '22 '21 '20 '19 '18

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I’d really like to ad “The Captain’s” above World War II in the name. I’m not sure how todo it though. I checked the baseTiles and reliefs when trying to fix Afghan/sikang and saw where it was but was confusing to me.

    Do you know how todo it :)


  • Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 Heavy_BB, 1 bomber, 1 carrier, 5 destroyers, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Wake Island to 45 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 usa_fighters moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 106 Sea Zone from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    Americans roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 transport in 45 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Germans defend with 2 GermanUBoats
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 2 GermanUBoats in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 GermanUBoat owned by the Germans lost in 91 Sea Zone
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 91 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 GermanUBoat in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 GermanUBoat owned by the Germans lost in 91 Sea Zone
                Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 2 GermanUBoats
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Americans
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
            2 usa_fighters moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
            1 infantry moved from Central United States to Eastern United States
            1 artillery, 6 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 Heavy_BB, 1 artillery, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 10 Sea Zone to 31 Sea Zone
            1 bomber moved from 45 Sea Zone to Northern Territory
            1 artillery, 6 infantry and 1 marine moved from 31 Sea Zone to Wake Island
            2 usa_fighters moved from Wake Island to New Guinea
            2 usa_fighters moved from 31 Sea Zone to New Guinea
    
        Place Units - Americans
            1 Heavy_BB, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            3 destroyers placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 5 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Chinese
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 46 PUs; 3 AirLendLease; 3 NavyLendLease; 
            British buy 1 factory_minor, 3 infantry and 3 uk_fighters; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            2 infantry moved from Burma to Shan State
            1 infantry moved from Yunnan to French Indo China
            1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to French Indo China
            1 uk_fighter moved from Yunnan to Shan State
            3 uk_armours moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Belgian Congo
                British attack with 3 uk_armours
                Italians defend with 1 infantry
                    British roll dice for 3 uk_armours in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 3 uk_armours remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 2 infantry and 1 uk_fighter
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 1 uk_fighter in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 infantry and 1 uk_fighter in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry and 1 uk_fighter in Shan State, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
            1 uk_fighter and 1 uk_tactical_bomber moved from French Indo China to India
            1 uk_fighter moved from Shan State to India
            1 battleship moved from 38 Sea Zone to 39 Sea Zone
            6 infantry moved from India to Burma
            1 carrier, 2 cruisers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 bomber moved from Gibraltar to Egypt
            2 uk_fighters moved from Gibraltar to French Central Africa
    
        Place Units - British
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            3 infantry placed in India
            1 factory_minor placed in Persia
            3 uk_fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,2,3,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,2
            British collect 32 PUs (10 lost to blockades); end with 32 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.00
    Italians regular : -0.33
    Japanese regular : 0.67
    Germans regular : -0.50
    British regular : -1.00
    

    exp-game-5b-victory-UK3.tsvg

    Man the Brits are having a rough time in Europe…!


  • @barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:

    @VictoryFirst

    I’d really like to ad “The Captain’s” above World War II in the name. I’m not sure how todo it though. I checked the baseTiles and reliefs when trying to fix Afghan/sikang and saw where it was but was confusing to me.

    Do you know how todo it :)

    I have an idea for that. I’ll hack something together and see if it works. 😀


  • 44da1bb7-af9d-4ded-846d-d8f927ba3ca2-image.png

    Lol 😂


  • ddfe0970-33bc-4df8-b483-85d2d3493327-image.png

    Lol you happen to know what font “World War II” is?

    You probably don’t know, I’ll ask Elk. I hope he knows lol.


  • @barnee

    I picked Times New ROman bold one and it looked pretty similar. What do you think?

    0b55d91e-dbff-4a98-8099-f623acfeb265-image.png


  • Here is the PNG so you can enlarge :)

    EXP_logo.png

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Axis & Allies Boardgaming Custom Painted Miniatures

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