Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
I ask for ool
Coming right up - give me a minute - just saw this
Curse Triple A for doing these sea battles wrong :x
Opposing destroyers are present, so all subs should be rolling together with everything else.
You’ve already done a hit to the battleship and sunk a sub
For the 2 hits you scored now, lose the destroyer and 1 carrier
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :4
Research Technology - Japanese
Japanese roll 4 and gets 0 hits
Purchase Units - Japanese
Japanese repair 3 damage on 3 factories; Remaining resources: 55 PUs; 1 techTokens;
Japanese buy 2 armour, 2 artilleries, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 bomber moved from Fukien to 52 Sea Zone
2 fighters moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from 36 Sea Zone to 52 Sea Zone
2 fighters moved from 35 Sea Zone to 52 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 62 Sea Zone to 52 Sea Zone
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R.
1 battleship moved from 36 Sea Zone to 50 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Manchuria to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo-China Thailand to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 infantry moved from Burma to India
1 cruiser and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in India, round 1 : 0/3 hits
British roll dice for 1 infantry in India, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese win, taking India from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 38 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 destroyer in 38 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 38 Sea Zone
Japanese win with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in Philippine Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 1 : 0/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 4 : 1/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 3 submarines
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 3 submarines in 52 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer and 5 fighters in 52 Sea Zone, round 1 : 2/8 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 52 Sea Zone, round 1 : 5/8 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 52 Sea Zone
Japanese roll dice for 1 bomber and 5 fighters in 52 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/6 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 4 fighters owned by the Japanese lost in 52 Sea Zone
retreated to 52 Sea Zone
Americans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -26
Casualties for Japanese: 1 carrier, 1 destroyer, 4 fighters and 3 submarines
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
2 fighters owned by the Americans forced to land in Wake Island
Non Combat Move - Japanese
1 armour moved from Manchuria to Suiyuan
2 infantry moved from Manchuria to Suiyuan
1 carrier moved from 36 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
2 infantry moved from 62 Sea Zone to Manchuria
1 bomber moved from 52 Sea Zone to Manchuria
1 fighter moved from 52 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 fighter and 1 transport placed in 62 Sea Zone
1 fighter placed in 38 Sea Zone
1 armour, 1 artillery and 1 infantry placed in East Indies
1 armour, 1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
1 unit repaired.
Territory Summary for Japanese :
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 armour, 1 artillery, 1 factory and 3 infantry
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 2 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Manchuria : 1 bomber and 2 infantry
New Guinea : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sikang : 1 flag, 3 infantry
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag, 1 armour and 2 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 3 infantry
Yunnan : 1 flag
35 Sea Zone : 1 battleship and 1 transport
38 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
50 Sea Zone : 1 battleship and 1 transport
62 Sea Zone : 1 carrier, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 28 / 47
Russians : 23 / 25
Japanese : 43 / 59
British : 32 / 36
Italians : 8 / 17
Chinese : 2 / 0
Americans : 42 / 60
Again another big loss. If I had won that battle (63%) and cleared the Pacific the gap had been filled!
Now I have very little chance, sigh :cry:
Um, going into round 2 of that battle you only had 35% chance of victory and you got an average roll, so I’m not sure why you assumed I would lose a carrier and cruiser and didn’t ask.
Normally if I choose maximum defense for my opponent and some of his units survive, I allow him to choose his survivors after the fact. What do you think?
Also, why do you think I chose to take off the destroyer in the first round, when you have 3 submarines? Clearly I was hoping to save a carrier. Otherwise there is no reason to take the destroyer off in the first round.
Hope you enjoyed the free gift sub in Z38 :-P
Must have forgot to move it when the time came
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :4
Research Technology - Russians
Russians spend 0 on tech rolls
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
5 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 bomber moved from Caucasus to Yakut S.S.R.
2 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Russia to Belorussia
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 infantry moved from Ukraine to East Poland
Russians take East Poland from Germans
3 armour moved from Ukraine to Belorussia
2 armour, 1 artillery and 5 infantry moved from Ukraine to Eastern Ukraine
Combat - Russians
Battle in Belorussia
Russians attack with 3 armour and 3 infantry
Germans defend with 1 infantry
Russians win, taking Belorussia from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Ukraine
Russians attack with 2 armour, 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Ukraine from Germans with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 bomber and 5 infantry
Japanese defend with 1 artillery and 3 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -18
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 bomber and 5 infantry
Non Combat Move - Russians
1 aaGun moved from Caucasus to Russia
2 infantry moved from Chinghai to Kazakh S.S.R.
2 infantry moved from Caucasus to Persia
1 armour moved from Ukraine to Persia
3 armour moved from Caucasus to Persia
2 artilleries moved from Ukraine to Caucasus
1 aaGun moved from Ukraine to Caucasus
10 infantry moved from Ukraine to Caucasus
1 infantry moved from Novosibirsk to Chinghai
1 armour moved from Russia to Chinghai
Place Units - Russians
1 fighter and 3 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective 2: Russians met a national objective for an additional 10 PUs; end with 36 PUs
Decided the Russian turn was really independent of the Z52 issue.
You can tell me what you think when doing your German turn
Um, going into round 2 of that battle you only had 35% chance of victory and you got an average roll, so I’m not sure why you assumed I would lose a carrier and cruiser and didn’t ask.
Normally if I choose maximum defense for my opponent and some of his units survive, I allow him to choose his survivors after the fact. What do you think?
lso, why do you think I chose to take off the destroyer in the first round, when you have 3 submarines? Clearly I was hoping to save a carrier. Otherwise there is no reason to take the destroyer off in the first round.
There was not much difference chosing the destroyer or the carrier in the first place, as the subs had to be chosen as casualties. Maybe I could have saved one for the next round hadn’t you hit so hard.
About your complaining, my view is that I did the best thing for you. It was vital for you not to lose that battle, save the battleship and ultimately your transport so using all available resources. I would have not speculate about a carrier or a cruiser at that point. As I told you, if I had won that battle you would no longer been ahead anymore. Even with 35% I tried another round for that reason, and I retreated only after your final roll which was again above average.
That was my thinking and my assumption but I was again wrong not asking you. Sorry for that, from now on I promise that I won’t assume anymore. I let you change your casualties, but if you do so I have to revise my noncombat move with the edit function.
Well, I do not share your views, including that that battle was a must-win for me. I think my overall position is dominant, and in part I have the dice to thank for that.
I don’t want to be unreasonable, and no I’m not even sure if I would have taken off a fighter for round 2 instead of a carrier - I don’t know because I wasn’t asked.
As far as taking off the destroyer in the first round - I had no idea how many hits I would score and I thought it likely that you could have 2 or even 3 subs going into round 2 depending on my roll and your choice, so in my view I did take a significant risk in an effort to save my carrier.
I think the fairest would be to re-roll from my defense of round 2, but I will admit I don’t want to risk that so I will live with your casualty choice because I got an above average roll.
As you said, you should be careful never to assume like that again (it could make someone very upset), and I promise not to bring this Z52 battle up in the future, as far as your failure to ask me for casualties. One of the primary reasons I raised the complaint was to help you learn not to assume casualties for someone in the future. There is a big difference between a carrier and a fighter in this situation, and there is definitely a good reason for me to lose a fighter instead of a carrier in round 2 there, even not knowing my defense roll.
So don’t change anything, and game on with G4.
If after this game is over you are interested in playing another game of AA50 with me, I’ve been thinking…
I would be interested in playing again if we play '41 scenario and no tech.
'42 with tech was too much different than what I’m used to now :roll:
But a year ago I was playing a lot of '41 scenario
The reason I would want no tech is because the tech in G40 is so much different
Practically every rule of the game in AA50 is different than G40! This has been a very strange experience! :-)
I have not learnt the G40 yet, but I assume it must be a great game as everybody is playing it.
I’d rather play the same scenario with tech, I would be Allies with the same bid and you Axis: a sort of return match. I have never played tech too, I think it’s fun because it adds something new to the game. The game is the same, but I prefer this scenario to the 1941. Japan is too strong there and conquer 2/3 of the world in few turns, while Germany is always struggling to preserve few key territories in Europe. I wonder why few people play 1942.
If you really want, we will play 1941 though.
But first let me take my last chances on this one.
Now I don’t have time for the G4, it’s really late, I will post tomorrow.
Take your time, that is fine.
I hear what you are saying about 1941 - I had a lot of the same thoughts a couple years ago.
After playing a lot of '41, I have found that Japan does not actually always take over everything in a few rounds, and Germany is not always struggling to survive…
But anyway, take my word for it - it is a stretch to switch back to AA50 after a lot of G40. Almost every rule has changed.
We can talk about whether we will play another game when this is done. I didn’t mean to get ahead of things - just wanted to give you a “heads up” on what I was thinking…
But because everyone was stubbornly playing only '41 no tech for a couple of years there, that’s what I got used to.
I was a big fan of the '42 scenario with tech before that (and a fan of Dardanelles strait closed), and was runner up in the '42 league in 2010. I won the '41 league playoffs for 2011. I deliberately didn’t qualify (only 7 games completed when 8 were needed) for 2012 - don’t like the pressure.
So I don’t think you should be ashamed if you don’t win this game! :-) Even if I was disoriented for a round and had never played with the weird looking Triple A map :-P
But first let me take my last chances on this one.
I want to be clear.
I did not start talking about our next game as a way of saying that I will win this one. I was only mentioning next game because I was starting to think about it.
I meant no disrespect. Also, I admit that I had good luck this game - what I remember especially was only losing maybe 1 infantry on R1 and getting shipyards US2 (and there was probably more), although I have suffered some bad battles too, like when the Russians attacked India and most recently losing that Russian bomber on a 0.5% chance!
I look forward to gaming with you tomorrow, then!
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :4
Research Technology - Germans
Germans roll 3 and gets 0 hits
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 1 artillery and 6 infantry; Remaining resources: 9 PUs; 1 techTokens;
Combat Move - Germans
1 fighter moved from France to Northwestern Europe
1 fighter moved from Germany to Northwestern Europe
1 fighter moved from Bulgaria Romania to Northwestern Europe
1 bomber moved from Bulgaria Romania to 14 Sea Zone
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 fighter moved from Bulgaria Romania to Ukraine
2 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from Poland to Northwestern Europe
1 armour moved from Egypt to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from British
1 armour moved from Anglo-Egypt Sudan to Egypt
1 infantry moved from Bulgaria Romania to Balkans
2 armour moved from Bulgaria Romania to Balkans
5 armour, 2 artilleries and 15 infantry moved from Bulgaria Romania to East Poland
1 artillery moved from Poland to East Poland
3 infantry moved from France to Northwestern Europe
Combat - Germans
Battle in 14 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 14 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the British lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Balkans
Germans attack with 2 armour and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Balkans, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Balkans, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Balkans
Germans win, taking Balkans from Americans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in East Poland
Germans attack with 5 armour, 3 artilleries and 15 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 3 artilleries and 15 infantry in East Poland, round 1 : 8/23 hits
Russians roll dice for 1 infantry in East Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 5 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwestern Europe
Germans attack with 4 fighters and 3 infantry
British defend with 3 infantry
Germans roll dice for 4 fighters and 3 infantry in Northwestern Europe, round 1 : 1/7 hits
British roll dice for 3 infantry in Northwestern Europe, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 4 fighters and 2 infantry in Northwestern Europe, round 2 : 3/6 hits
British roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantry
Battle in Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 4 infantry moved from Germany to France
2 fighters moved from Northwestern Europe to France
1 bomber moved from 14 Sea Zone to Germany
2 armour and 2 artilleries moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 infantry moved from Poland to East Poland
2 fighters moved from Northwestern Europe to Germany
1 fighter moved from Ukraine to Poland
Place Units - Germans
1 aaGun, 2 armour, 1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 41 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Anglo-Egypt Sudan : 1 flag
Balkans : 2 armour
Baltic States : 1 artillery and 1 infantry
East Poland : 5 armour, 3 artilleries and 15 infantry
Egypt : 1 flag, 1 armour and 1 artillery
France : 1 aaGun, 1 armour, 2 fighters and 5 infantry
Germany : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 6 infantry
Northwestern Europe : 1 infantry
Poland : 1 aaGun, 4 armour, 2 artilleries, 1 fighter and 4 infantry
Ukraine : 2 infantry
Production/PUs Summary :
Germans : 32 / 51
Russians : 22 / 36
Japanese : 43 / 59
British : 29 / 36
Italians : 11 / 17
Chinese : 2 / 0
Americans : 39 / 60
Messed up and started over
Just want to assure you that if the tech die had hit a 6 on the second time, I would have removed any technology I got - only the first roll counts
It missed both times anyway
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :4
Research Technology - British
British spend 0 on tech rolls
Purchase Units - British
British buy 5 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
2 infantry moved from Morocco Algeria to 12 Sea Zone
2 fighters moved from 7 Sea Zone to Northwestern Europe
1 fighter moved from Karelia S.S.R. to Northwestern Europe
2 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Balkans
1 bomber moved from Caucasus to Balkans
2 infantry moved from United Kingdom to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Northwestern Europe
Combat - British
Battle in Northwestern Europe
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Northwestern Europe from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Balkans
British attack with 1 bomber and 2 infantry
Germans defend with 2 armour
British win, taking Balkans from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Balkans to Norway
1 artillery and 1 infantry moved from Finland to Norway
1 infantry moved from Karelia S.S.R. to Finland
2 armour moved from Russia to Persia
1 aaGun moved from Caucasus to Persia
1 fighter moved from Northwestern Europe to Norway
2 fighters moved from Northwestern Europe to 7 Sea Zone
Place Units - British
3 transports placed in 7 Sea Zone
5 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective 3: British met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :4
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 3 and gets 0 hits
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 artillery moved from Italy to Balkans
2 infantry moved from Bulgaria Romania to Balkans
Combat - Italians
Battle in Balkans
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Balkans, round 1 : 1/3 hits
British roll dice for 1 infantry in Balkans, round 1 : 0/1 hits
1 infantry owned by the British lost in Balkans
Italians win, taking Balkans from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Italy to France
1 aaGun moved from Italy to France
Place Units - Italians
4 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for Italians :
Balkans : 1 artillery and 2 infantry
Egypt : 1 armour, 1 artillery and 3 infantry
France : 1 aaGun, 3 armour and 4 infantry
Italy : 1 factory and 4 infantry
Trans-Jordan : 1 flag
15 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 30 / 51
Russians : 22 / 36
Japanese : 43 / 59
British : 31 / 39
Italians : 11 / 16
Chinese : 2 / 0
Americans : 39 / 60