13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)


  • I ask for ool


  • Coming right up - give me a minute - just saw this


  • Curse Triple A for doing these sea battles wrong  :x
    Opposing destroyers are present, so all subs should be rolling together with everything else.

    You’ve already done a hit to the battleship and sunk a sub
    For the 2 hits you scored now, lose the destroyer and 1 carrier


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :4

    Research Technology - Japanese
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Japanese repair 3 damage on 3 factories; Remaining resources: 55 PUs; 1 techTokens;
                Japanese buy 2 armour, 2 artilleries, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Japanese
                1 bomber moved from Fukien to 52 Sea Zone
                2 fighters moved from 62 Sea Zone to 52 Sea Zone
                1 fighter moved from 36 Sea Zone to 52 Sea Zone
                2 fighters moved from 35 Sea Zone to 52 Sea Zone
                1 carrier, 1 destroyer and 3 submarines moved from 62 Sea Zone to 52 Sea Zone
                2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R.
                1 battleship moved from 36 Sea Zone to 50 Sea Zone
                1 infantry moved from Japan to 62 Sea Zone
                1 artillery moved from Manchuria to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
                1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from French Indo-China Thailand to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to India
                1 infantry moved from Burma to India
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 carrier moved from 35 Sea Zone to 38 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 3 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship in India, round 1 :  0/1 hits
                        Japanese roll dice for 3 infantry in India, round 1 :  0/3 hits
                        British roll dice for 1 infantry in India, round 1 :  0/1 hits
                        Japanese roll dice for 3 infantry in India, round 2 :  1/3 hits
                        British roll dice for 1 infantry in India, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
                    Japanese win, taking India from British with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 50 Sea Zone
                    Japanese attack with 1 battleship and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 50 Sea Zone
                    Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 38 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 38 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 cruiser and 1 destroyer in 38 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans lost in 38 Sea Zone
                    Japanese win with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Battle in Philippine Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 1 :  0/2 hits
                        Americans roll dice for 1 infantry in Philippine Islands, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Philippine Islands, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 3 :  0/2 hits
                        Americans roll dice for 1 infantry in Philippine Islands, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 4 :  1/2 hits
                        Americans roll dice for 1 infantry in Philippine Islands, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Philippine Islands
                    Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 52 Sea Zone
                    Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 3 submarines
                    Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                        Japanese roll dice for 3 submarines in 52 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 52 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer and 5 fighters in 52 Sea Zone, round 1 :  2/8 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 52 Sea Zone, round 1 :  5/8 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 52 Sea Zone
                        Japanese roll dice for 1 bomber and 5 fighters in 52 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 transport in 52 Sea Zone, round 2 :  4/6 hits
                        1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 4 fighters owned by the Japanese lost in 52 Sea Zone
                    retreated to 52 Sea Zone
                    Americans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -26
                    Casualties for Japanese: 1 carrier, 1 destroyer, 4 fighters and 3 submarines
                    Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    2 fighters owned by the Americans forced to land in Wake Island

    Non Combat Move - Japanese
                1 armour moved from Manchuria to Suiyuan
                2 infantry moved from Manchuria to Suiyuan
                1 carrier moved from 36 Sea Zone to 62 Sea Zone
                2 infantry moved from Japan to 62 Sea Zone
                1 transport moved from 36 Sea Zone to 49 Sea Zone
                1 infantry moved from Borneo to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to East Indies
                2 infantry moved from 62 Sea Zone to Manchuria
                1 bomber moved from 52 Sea Zone to Manchuria
                1 fighter moved from 52 Sea Zone to 62 Sea Zone

    Place Units - Japanese
                1 fighter and 1 transport placed in 62 Sea Zone
                1 fighter placed in 38 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in East Indies
                1 armour, 1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 44 PUs total
                Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
                Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                1 unit repaired.

    Territory Summary for Japanese :

    Buryatia S.S.R. : 1 flag
        Caroline Islands : 1 infantry
        East Indies : 1 armour, 1 artillery, 1 factory and 3 infantry
        Fukien : 1 flag
        Hupeh : 1 flag
        India : 1 flag, 2 infantry
        Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
        Manchuria : 1 bomber and 2 infantry
        New Guinea : 1 infantry
        Philippine Islands : 1 artillery and 1 infantry
        Sikang : 1 flag, 3 infantry
        Soviet Far East : 1 flag
        Stanovoj Chrebet : 1 flag
        Suiyuan : 1 flag, 1 armour and 2 infantry
        Yakut S.S.R. : 1 flag, 1 artillery and 3 infantry
        Yunnan : 1 flag
        35 Sea Zone : 1 battleship and 1 transport
        38 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
        50 Sea Zone : 1 battleship and 1 transport
        62 Sea Zone : 1 carrier, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 28 / 47
        Russians : 23 / 25
        Japanese : 43 / 59
        British : 32 / 36
        Italians : 8 / 17
        Chinese : 2 / 0
        Americans : 42 / 60


  • Again another big loss. If I had won that battle (63%) and cleared the Pacific the gap had been filled!
    Now I have very little chance, sigh  :cry:


  • Um, going into round 2 of that battle you only had 35% chance of victory and you got an average roll, so I’m not sure why you assumed I would lose a carrier and cruiser and didn’t ask.

    Normally if I choose maximum defense for my opponent and some of his units survive, I allow him to choose his survivors after the fact.  What do you think?


  • Also, why do you think I chose to take off the destroyer in the first round, when you have 3 submarines?  Clearly I was hoping to save a carrier.  Otherwise there is no reason to take the destroyer off in the first round.


  • Hope you enjoyed the free gift sub in Z38  :-P
    Must have forgot to move it when the time came


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :4

    Research Technology - Russians
                Russians spend 0 on tech rolls

    Purchase Units - Russians
                Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                5 infantry moved from Evenki National Okrug to Yakut S.S.R.
                1 bomber moved from Caucasus to Yakut S.S.R.
                2 infantry moved from Karelia S.S.R. to Belorussia
                1 infantry moved from Russia to Belorussia
                1 submarine moved from 6 Sea Zone to 12 Sea Zone
                1 infantry moved from Ukraine to East Poland
                      Russians take East Poland from Germans
                3 armour moved from Ukraine to Belorussia
                2 armour, 1 artillery and 5 infantry moved from Ukraine to Eastern Ukraine

    Combat - Russians
                Battle in Belorussia
                    Russians attack with 3 armour and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belorussia from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Ukraine
                    Russians attack with 2 armour, 1 artillery and 5 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Ukraine from Germans with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 1 bomber and 5 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -18
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 1 bomber and 5 infantry

    Non Combat Move - Russians
                1 aaGun moved from Caucasus to Russia
                2 infantry moved from Chinghai to Kazakh S.S.R.
                2 infantry moved from Caucasus to Persia
                1 armour moved from Ukraine to Persia
                3 armour moved from Caucasus to Persia
                2 artilleries moved from Ukraine to Caucasus
                1 aaGun moved from Ukraine to Caucasus
                10 infantry moved from Ukraine to Caucasus
                1 infantry moved from Novosibirsk to Chinghai
                1 armour moved from Russia to Chinghai

    Place Units - Russians
                1 fighter and 3 infantry placed in Caucasus
                2 infantry placed in Karelia S.S.R.

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective 2: Russians met a national objective for an additional 10 PUs; end with 36 PUs


  • Decided the Russian turn was really independent of the Z52 issue.
    You can tell me what you think when doing your German turn


  • Um, going into round 2 of that battle you only had 35% chance of victory and you got an average roll, so I’m not sure why you assumed I would lose a carrier and cruiser and didn’t ask.

    Normally if I choose maximum defense for my opponent and some of his units survive, I allow him to choose his survivors after the fact.  What do you think?

    lso, why do you think I chose to take off the destroyer in the first round, when you have 3 submarines?  Clearly I was hoping to save a carrier.  Otherwise there is no reason to take the destroyer off in the first round.

    There was not much difference chosing the destroyer or the carrier in the first place, as the subs had to be chosen as casualties. Maybe I could have saved one for the next round hadn’t you hit so hard.
    About your complaining, my view is that I did the best thing for you. It was vital for you not to lose that battle, save the battleship and ultimately your transport so using all available resources. I would have not speculate about a carrier or a cruiser at that point. As I told you, if I had won that battle you would no longer been ahead anymore. Even with 35% I tried another round for that reason, and I retreated only after your final roll which was again above average.
    That was my thinking and my assumption but I was again wrong not asking you. Sorry for that, from now on I promise that I won’t assume anymore. I let you change your casualties, but if you do so I have to revise my noncombat move with the edit function.


  • Well, I do not share your views, including that that battle was a must-win for me.  I think my overall position is dominant, and in part I have the dice to thank for that.

    I don’t want to be unreasonable, and no I’m not even sure if I would have taken off a fighter for round 2 instead of a carrier - I don’t know because I wasn’t asked.

    As far as taking off the destroyer in the first round - I had no idea how many hits I would score and I thought it likely that you could have 2 or even 3 subs going into round 2 depending on my roll and your choice, so in my view I did take a significant risk in an effort to save my carrier.

    I think the fairest would be to re-roll from my defense of round 2, but I will admit I don’t want to risk that so I will live with your casualty choice because I got an above average roll.

    As you said, you should be careful never to assume like that again (it could make someone very upset), and I promise not to bring this Z52 battle up in the future, as far as your failure to ask me for casualties.  One of the primary reasons I raised the complaint was to help you learn not to assume casualties for someone in the future.  There is a big difference between a carrier and a fighter in this situation, and there is definitely a good reason for me to lose a fighter instead of a carrier in round 2 there, even not knowing my defense roll.

    So don’t change anything, and game on with G4.


  • If after this game is over you are interested in playing another game of AA50 with me, I’ve been thinking…

    I would be interested in playing again if we play '41 scenario and no tech.
    '42 with tech was too much different than what I’m used to now  :roll:
    But a year ago I was playing a lot of '41 scenario

    The reason I would want no tech is because the tech in G40 is so much different
    Practically every rule of the game in AA50 is different than G40!  This has been a very strange experience!  :-)


  • I have not learnt the G40 yet, but I assume it must be a great game as everybody is playing it.
    I’d rather play the same scenario with tech, I would be Allies with the same bid and you Axis: a sort of return match. I have never played tech too, I think it’s fun because it adds something new to the game. The game is the same, but I prefer this scenario to the 1941. Japan is too strong there and conquer 2/3 of the world in few turns, while Germany is always struggling to preserve few key territories in Europe. I wonder why few people play 1942.
    If you really want, we will play 1941 though.
    But first let me take my last chances on this one.
    Now I don’t have time for the G4, it’s really late, I will post tomorrow.


  • Take your time, that is fine.

    I hear what you are saying about 1941 - I had a lot of the same thoughts a couple years ago.
    After playing a lot of '41, I have found that Japan does not actually always take over everything in a few rounds, and Germany is not always struggling to survive…

    But anyway, take my word for it - it is a stretch to switch back to AA50 after a lot of G40.  Almost every rule has changed.
    We can talk about whether we will play another game when this is done.  I didn’t mean to get ahead of things - just wanted to give you a “heads up” on what I was thinking…
    But because everyone was stubbornly playing only '41 no tech for a couple of years there, that’s what I got used to.
    I was a big fan of the '42 scenario with tech before that (and a fan of Dardanelles strait closed), and was runner up in the '42 league in 2010.  I won the '41 league playoffs for 2011.  I deliberately didn’t qualify (only 7 games completed when 8 were needed) for 2012 - don’t like the pressure.
    So I don’t think you should be ashamed if you don’t win this game!  :-)  Even if I was disoriented for a round and had never played with the weird looking Triple A map  :-P


  • @soundcrescent:

    But first let me take my last chances on this one.

    I want to be clear.

    I did not start talking about our next game as a way of saying that I will win this one.  I was only mentioning next game because I was starting to think about it.

    I meant no disrespect.  Also, I admit that I had good luck this game - what I remember especially was only losing maybe 1 infantry on R1 and getting shipyards US2 (and there was probably more), although I have suffered some bad battles too, like when the Russians attacked India and most recently losing that Russian bomber on a 0.5% chance!

    I look forward to gaming with you tomorrow, then!


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :4

    Research Technology - Germans
                    Germans roll 3 and gets 0 hits

    Purchase Units - Germans
                Germans buy 1 aaGun, 2 armour, 1 artillery and 6 infantry; Remaining resources: 9 PUs; 1 techTokens;

    Combat Move - Germans
                1 fighter moved from France to Northwestern Europe
                1 fighter moved from Germany to Northwestern Europe
                1 fighter moved from Bulgaria Romania to Northwestern Europe
                1 bomber moved from Bulgaria Romania to 14 Sea Zone
                1 infantry moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                1 fighter moved from Bulgaria Romania to Ukraine
                2 infantry moved from Bulgaria Romania to Ukraine
                1 fighter moved from Poland to Northwestern Europe
                1 armour moved from Egypt to Anglo-Egypt Sudan
                      Germans take Anglo-Egypt Sudan from British
                1 armour moved from Anglo-Egypt Sudan to Egypt
                1 infantry moved from Bulgaria Romania to Balkans
                2 armour moved from Bulgaria Romania to Balkans
                5 armour, 2 artilleries and 15 infantry moved from Bulgaria Romania to East Poland
                1 artillery moved from Poland to East Poland
                3 infantry moved from France to Northwestern Europe

    Combat - Germans
                Battle in 14 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 14 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in Baltic States
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Balkans
                    Germans attack with 2 armour and 1 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 2 armour and 1 infantry in Balkans, round 1 :  1/3 hits
                        Americans roll dice for 1 infantry in Balkans, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Balkans
                    Germans win, taking Balkans from Americans with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in East Poland
                    Germans attack with 5 armour, 3 artilleries and 15 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 3 artilleries and 15 infantry in East Poland, round 1 :  8/23 hits
                        Russians roll dice for 1 infantry in East Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                    Germans win, taking East Poland from Russians with 5 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwestern Europe
                    Germans attack with 4 fighters and 3 infantry
                    British defend with 3 infantry
                        Germans roll dice for 4 fighters and 3 infantry in Northwestern Europe, round 1 :  1/7 hits
                        British roll dice for 3 infantry in Northwestern Europe, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
                        Germans roll dice for 4 fighters and 2 infantry in Northwestern Europe, round 2 :  3/6 hits
                        British roll dice for 2 infantry in Northwestern Europe, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
                    Germans win, taking Northwestern Europe from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 3 infantry
                Battle in Ukraine
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour and 4 infantry moved from Germany to France
                2 fighters moved from Northwestern Europe to France
                1 bomber moved from 14 Sea Zone to Germany
                2 armour and 2 artilleries moved from Germany to Poland
                1 aaGun moved from Germany to Poland
                1 infantry moved from Poland to East Poland
                2 fighters moved from Northwestern Europe to Germany
                1 fighter moved from Ukraine to Poland

    Place Units - Germans
                1 aaGun, 2 armour, 1 artillery and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 32 PUs; end with 41 PUs total
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Anglo-Egypt Sudan : 1 flag
        Balkans : 2 armour
        Baltic States : 1 artillery and 1 infantry
        East Poland : 5 armour, 3 artilleries and 15 infantry
        Egypt : 1 flag, 1 armour and 1 artillery
        France : 1 aaGun, 1 armour, 2 fighters and 5 infantry
        Germany : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 6 infantry
        Northwestern Europe : 1 infantry
        Poland : 1 aaGun, 4 armour, 2 artilleries, 1 fighter and 4 infantry
        Ukraine : 2 infantry

    Production/PUs Summary :

    Germans : 32 / 51
        Russians : 22 / 36
        Japanese : 43 / 59
        British : 29 / 36
        Italians : 11 / 17
        Chinese : 2 / 0
        Americans : 39 / 60


  • Messed up and started over
    Just want to assure you that if the tech die had hit a 6 on the second time, I would have removed any technology I got - only the first roll counts
    It missed both times anyway


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :4

    Research Technology - British
                British spend 0 on tech rolls

    Purchase Units - British
                British buy 5 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                2 infantry moved from Morocco Algeria to 12 Sea Zone
                2 fighters moved from 7 Sea Zone to Northwestern Europe
                1 fighter moved from Karelia S.S.R. to Northwestern Europe
                2 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
                2 infantry moved from 14 Sea Zone to Balkans
                1 bomber moved from Caucasus to Balkans
                2 infantry moved from United Kingdom to 7 Sea Zone
                2 infantry moved from 7 Sea Zone to Northwestern Europe

    Combat - British
                Battle in Northwestern Europe
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Northwestern Europe from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Balkans
                    British attack with 1 bomber and 2 infantry
                    Germans defend with 2 armour
                    British win, taking Balkans from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Balkans to Norway
                1 artillery and 1 infantry moved from Finland to Norway
                1 infantry moved from Karelia S.S.R. to Finland
                2 armour moved from Russia to Persia
                1 aaGun moved from Caucasus to Persia
                1 fighter moved from Northwestern Europe to Norway
                2 fighters moved from Northwestern Europe to 7 Sea Zone

    Place Units - British
                3 transports placed in 7 Sea Zone
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective 3: British met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :4

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 3 and gets 0 hits

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 artillery moved from Italy to Balkans
                2 infantry moved from Bulgaria Romania to Balkans

    Combat - Italians
                Battle in Balkans
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Balkans, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Balkans, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Balkans
                    Italians win, taking Balkans from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 transport moved from 15 Sea Zone to 14 Sea Zone
                1 armour and 1 infantry moved from Italy to 14 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
                1 armour and 1 infantry moved from 15 Sea Zone to Egypt
                2 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Italy to France
                1 aaGun moved from Italy to France

    Place Units - Italians
                4 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for Italians :

    Balkans : 1 artillery and 2 infantry
        Egypt : 1 armour, 1 artillery and 3 infantry
        France : 1 aaGun, 3 armour and 4 infantry
        Italy : 1 factory and 4 infantry
        Trans-Jordan : 1 flag
        15 Sea Zone : 1 battleship, 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 30 / 51
        Russians : 22 / 36
        Japanese : 43 / 59
        British : 31 / 39
        Italians : 11 / 16
        Chinese : 2 / 0
        Americans : 39 / 60

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