i will move tomorrow afternoon norway time, I will probably keep the fighter as you indicated
13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Ningxia to Sikang
2 infantry moved from Suiyuan to Ningxia
1 infantry moved from Hupeh to Sikang
1 armour moved from Yunnan to India
Japanese take Burma from British
Japanese take India from British
1 infantry moved from French Indo-China Thailand to Burma
1 armour moved from French Indo-China Thailand to India
2 infantry moved from French Indo-China Thailand to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 fighter moved from 32 Sea Zone to 15 Sea ZoneCombat - Japanese
Battle in 15 Sea Zone
Japanese attack with 1 fighter; Italians loiter and taunt with
British defend with 1 transport
1 transport owned by the British lost in 15 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from 15 Sea Zone to 35 Sea Zone
1 carrier moved from 32 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 32 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 36 Sea Zone
1 fighter moved from Fukien to 62 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to ManchuriaPlace Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 62 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Borneo : 1 infantry
Burma : 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 factory and 1 infantry
Fukien : 1 flag, 1 bomber
Hupeh : 1 flag
India : 1 flag, 2 armour and 2 infantry
French Indo-China Thailand : 2 infantry
Japan : 1 aaGun, 1 factory and 3 infantry
Manchuria : 1 armour, 1 artillery and 2 infantry
New Guinea : 1 infantry
Ningxia : 1 flag, 2 infantry
Sikang : 1 flag, 3 infantry
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Stanovoj Chrebet : 1 flag, 2 infantry
Suiyuan : 1 flag
Wake Island : 1 infantry
Yunnan : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 25 / 51
Russians : 25 / 34
Japanese : 43 / 58
British : 35 / 45
Italians : 10 / 15
Chinese : 1 / 0
Americans : 39 / 50 -
Quote from: soundcrescent on May 09, 2013, 06:56:31 pm
I suggest you save the game after rolling the dices to prevent first of all the loss of the game in case of blackout etc, and secondly to correct your non combat move without editing.
I’m not sure what you mean…
ThanksI mean save the file just in case
90% I am going to attack Egypt. If you know already ool you can tell me, otherwise I will ask roll by roll.
I think that is my last chance :roll: -
I’ll consider it (Egypt)
Game with ya in the next couple hours, I think! :-)
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :3
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
2 armour moved from Caucasus to India
1 fighter moved from Egypt to India
1 bomber moved from Russia to India
1 submarine moved from 3 Sea Zone to 6 Sea ZoneCombat - Russians
Battle in India
Russians attack with 2 armour, 1 bomber and 1 fighter
Japanese defend with 2 armour and 2 infantry
retreated to India
Japanese win with 2 armour and 1 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 armour and 1 fighterNon Combat Move - Russians
1 infantry moved from Novosibirsk to Chinghai
1 artillery and 6 infantry moved from Eastern Ukraine to Ukraine
1 artillery and 1 infantry moved from Caucasus to Ukraine
1 armour moved from Russia to Ukraine
2 infantry moved from Evenki National Okrug to Novosibirsk
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Russia to Belorussia
2 infantry moved from Russia to Caucasus
1 bomber moved from India to CaucasusPlace Units - Russians
4 armour placed in Caucasus
2 infantry placed in Karelia S.S.R.
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
I ask you ool in Egypt.
I killed the destroyer in the sea battle, if you want to save it you can kill the carrier :wink: -
I will lose the bomber and artillery
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 6 PUs; 1 techTokens;Combat Move - Germans
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 bomber and 1 fighter moved from Bulgaria Romania to Egypt
1 armour, 1 artillery and 3 infantry moved from Libya to Egypt
2 infantry moved from Germany to Northwestern Europe
2 fighters moved from France to Northwestern Europe
1 fighter moved from Germany to Northwestern Europe
1 infantry moved from Baltic States to Belorussia
1 fighter moved from Poland to Belorussia
1 infantry moved from East Poland to Eastern Ukraine
Germans take Eastern Ukraine from RussiansCombat - Germans
Battle in 12 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 1 submarine in 12 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 12 Sea Zone, round 1 : 1/4 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone
Americans win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 1
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Belorussia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
British defend with 1 artillery and 3 fighters; Americans defend with 1 bomber
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Egypt, round 1 : 2/7 hits
British roll dice for 1 artillery, 1 bomber and 3 fighters in Egypt, round 1 : 2/5 hits
2 infantry owned by the Germans , 1 artillery owned by the British and 1 bomber owned by the Americans lost in Egypt
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/5 hits
British roll dice for 3 fighters in Egypt, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 fighters owned by the British lost in Egypt
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Egypt, round 3 : 2/4 hits
British roll dice for 1 fighter in Egypt, round 3 : 0/1 hits
1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 37
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 3 fighters
Casualties for Americans: 1 bomber
Battle in Northwestern Europe
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 1 : 2/5 hits
British roll dice for 1 infantry in Northwestern Europe, round 1 : 0/1 hits
1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Northwestern Europe to Bulgaria Romania
1 fighter moved from Belorussia to Poland
1 fighter moved from Northwestern Europe to France
4 infantry moved from Germany to France
1 fighter moved from Egypt to Libya
1 bomber moved from Egypt to Bulgaria Romania
1 armour moved from Baltic States to Bulgaria Romania
1 armour moved from Germany to Bulgaria Romania
7 infantry moved from Poland to Bulgaria Romania
1 infantry moved from Baltic States to Poland
5 infantry moved from Germany to Poland
1 artillery moved from Poland to Bulgaria Romania
2 artilleries moved from Germany to Poland
1 armour moved from Germany to PolandPlace Units - Germans
3 armour, 2 artilleries, 1 fighter and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 37 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Germans :
Baltic States : 1 infantry
Belorussia : 1 infantry
Eastern Ukraine : 1 infantry
Egypt : 1 flag, 1 armour and 1 artillery
France : 1 aaGun, 1 fighter and 4 infantry
Germany : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 1 fighter and 4 infantry
Libya : 1 fighter
Northwestern Europe : 2 infantry
Poland : 2 armour, 2 artilleries, 1 fighter and 6 infantry
Bulgaria Romania : 7 armour, 2 artilleries, 1 bomber, 2 fighters and 18 infantryProduction/PUs Summary :
Germans : 31 / 47
Russians : 23 / 25
Japanese : 43 / 58
British : 31 / 45
Italians : 10 / 15
Chinese : 1 / 0
Americans : 39 / 50 -
Change buy before combat…
With 45, buy 5 INF, 2 ARM, BB
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Game at start of combat phase
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :3
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 1 armour, 1 factory, 6 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
3 infantry moved from Persia to India
1 bomber moved from Caucasus to India
1 infantry moved from Karelia S.S.R. to Baltic States
1 fighter moved from Finland to Baltic States
1 fighter moved from 6 Sea Zone to Northwestern Europe
3 infantry moved from United Kingdom to 6 Sea Zone
3 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
3 infantry moved from 7 Sea Zone to Northwestern Europe
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 fighter moved from 6 Sea Zone to Northwestern Europe
1 battleship moved from 6 Sea Zone to 7 Sea ZoneCombat - British
Battle in Northwestern Europe
British attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Northwestern Europe from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Baltic States
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 bomber and 3 infantry
Japanese defend with 2 armour and 1 infantry
British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from Baltic States to Karelia S.S.R.
1 artillery and 1 infantry moved from Norway to Finland
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 transport moved from 11 Sea Zone to 9 Sea Zone
2 infantry moved from Eastern Canada to 9 Sea Zone
2 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from Northwestern Europe to 7 Sea Zone
2 destroyers moved from 6 Sea Zone to 7 Sea Zone
1 aaGun moved from Persia to Caucasus
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from India to Caucasus
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 12 Sea ZonePlace Units - British
1 armour and 6 infantry placed in United Kingdom
1 transport placed in 7 Sea Zone
1 factory placed in French West Africa
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 factory
EDIT: Removing units owned by British from 7 Sea Zone: 1 transport
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to 7 Sea Zone: 1 battleship
EDIT: Adding units owned by British to United Kingdom: 1 armour
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :3
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Non Combat Move - Italians
1 artillery moved from Libya to EgyptPlace Units - Italians
1 armour and 3 infantry placed in ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Egypt : 1 artillery
France : 3 armour and 2 infantry
Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Bulgaria Romania : 2 infantry
Trans-Jordan : 1 flag, 2 infantry
15 Sea Zone : 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 28 / 47
Russians : 24 / 25
Japanese : 40 / 58
British : 35 / 36
Italians : 11 / 17
Chinese : 1 / 0
Americans : 39 / 50 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :3
Combat Move - Chinese
4 infantry moved from Chinghai to NingxiaCombat - Chinese
Battle in Ningxia
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Ningxia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :3
Turn Complete - Americans
Americans collect 44 PUs; end with 45 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 60 PUs -
Looks like it doesn’t post the American turn correctly - something funky with the China/USA turn that we don’t have in G40…. hope you don’t mind - it’s all in the file, of course.
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I ask for ool
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Coming right up - give me a minute - just saw this
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Curse Triple A for doing these sea battles wrong :x
Opposing destroyers are present, so all subs should be rolling together with everything else.You’ve already done a hit to the battleship and sunk a sub
For the 2 hits you scored now, lose the destroyer and 1 carrier -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :4
Research Technology - Japanese
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese repair 3 damage on 3 factories; Remaining resources: 55 PUs; 1 techTokens;
Japanese buy 2 armour, 2 artilleries, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Japanese
1 bomber moved from Fukien to 52 Sea Zone
2 fighters moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from 36 Sea Zone to 52 Sea Zone
2 fighters moved from 35 Sea Zone to 52 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 62 Sea Zone to 52 Sea Zone
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R.
1 battleship moved from 36 Sea Zone to 50 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Manchuria to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo-China Thailand to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 infantry moved from Burma to India
1 cruiser and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in India, round 1 : 0/3 hits
British roll dice for 1 infantry in India, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese win, taking India from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 38 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 destroyer in 38 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 38 Sea Zone
Japanese win with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in Philippine Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 1 : 0/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 4 : 1/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 3 submarines
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 3 submarines in 52 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer and 5 fighters in 52 Sea Zone, round 1 : 2/8 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 52 Sea Zone, round 1 : 5/8 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 52 Sea Zone
Japanese roll dice for 1 bomber and 5 fighters in 52 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/6 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 4 fighters owned by the Japanese lost in 52 Sea Zone
retreated to 52 Sea Zone
Americans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -26
Casualties for Japanese: 1 carrier, 1 destroyer, 4 fighters and 3 submarines
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
2 fighters owned by the Americans forced to land in Wake IslandNon Combat Move - Japanese
1 armour moved from Manchuria to Suiyuan
2 infantry moved from Manchuria to Suiyuan
1 carrier moved from 36 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
2 infantry moved from 62 Sea Zone to Manchuria
1 bomber moved from 52 Sea Zone to Manchuria
1 fighter moved from 52 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 fighter and 1 transport placed in 62 Sea Zone
1 fighter placed in 38 Sea Zone
1 armour, 1 artillery and 1 infantry placed in East Indies
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
1 unit repaired.Territory Summary for Japanese :
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 armour, 1 artillery, 1 factory and 3 infantry
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 2 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Manchuria : 1 bomber and 2 infantry
New Guinea : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sikang : 1 flag, 3 infantry
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag, 1 armour and 2 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 3 infantry
Yunnan : 1 flag
35 Sea Zone : 1 battleship and 1 transport
38 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
50 Sea Zone : 1 battleship and 1 transport
62 Sea Zone : 1 carrier, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 28 / 47
Russians : 23 / 25
Japanese : 43 / 59
British : 32 / 36
Italians : 8 / 17
Chinese : 2 / 0
Americans : 42 / 60 -
Again another big loss. If I had won that battle (63%) and cleared the Pacific the gap had been filled!
Now I have very little chance, sigh :cry: -
Um, going into round 2 of that battle you only had 35% chance of victory and you got an average roll, so I’m not sure why you assumed I would lose a carrier and cruiser and didn’t ask.
Normally if I choose maximum defense for my opponent and some of his units survive, I allow him to choose his survivors after the fact. What do you think?