@Stucifer keep the bb
Whackamatt (axis) vs. captain walker (allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries, 1 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Caucasus to Ukraine
1 armour moved from Russia to Ukraine
2 mech_infantrys moved from Volgograd to Ukraine
4 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 fighters moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 4 infantry
Russians win, taking Ukraine from Germans with 1 armour, 3 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Volgograd to Russia
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Caucasus
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 1 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUsTerritory Summary for Russians :
Korea : 1 flag, 4 infantry
Yenisey : 5 infantry
Amur : 2 infantry
Timguska : 2 aaGuns and 1 infantry
Bryansk : 2 infantry
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
Novosibirsk : 6 infantry
Vologda : 2 infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Caucasus : 1 armour and 1 mech_infantry
Smolensk : 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 51 / 61
Russians : 35 / 35
Japanese : 41 / 48
Americans : 52 / 71
Chinese : 7 / 12
British : 29 / 40
UK_Pacific : 15 / 15
Italians : 13 / 16
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 23 Sea Zone to 31 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 31 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
6 infantry moved from Manchuria to Korea
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from French Indo China to India
1 artillery and 1 infantry moved from Shensi to Szechwan
2 infantry moved from French Indo China to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 45 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from French Indo China to Shan State
1 fighter moved from Japan to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 4 infantry
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry and 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 7 infantry
Russians defend with 4 infantry
Japanese win, taking Korea from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
British defend with 1 artillery and 4 infantry
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 4 infantry
1 fighter owned by the Japanese retreatedNon Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from India to French Indo ChinaPlace Units - Japanese
2 armour placed in French Indo China
1 submarine placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
Forgot to move an AA gun in Manchuria.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 1 battleship, 2 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 battleship, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Alaska : 1 mech_infantry
10 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 6 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Gibraltar : 3 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 49 / 61
Russians : 32 / 35
Japanese : 48 / 55
Americans : 53 / 68
Chinese : 4 / 12
British : 29 / 40
UK_Pacific : 15 / 15
Italians : 13 / 16
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Szechwan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Kiangsi : 1 flag, 1 infantry
Yunnan : 10 infantry
Hopei : 1 infantry
Szechwan : 2 artilleries and 2 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 32 / 35
Japanese : 44 / 55
Americans : 53 / 68
Chinese : 8 / 14
British : 29 / 40
UK_Pacific : 15 / 15
Italians : 13 / 16
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 armour and 2 infantry moved from Egypt to 81 Sea Zone
2 armour, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_AlliesPlace Units - British
1 transport placed in 110 Sea Zone
2 infantry placed in United Kingdom
1 airfield placed in Egypt
2 infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for British :
Siam : 1 artillery
Yunnan : 2 aaGuns, 2 fighters and 1 tactical_bomber
Shan State : 1 artillery
India : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 8 infantry and 1 mech_infantry
Malaya : 1 harbour and 3 infantry
Sumatra : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Normandy Bordeaux : 1 aaGun and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
80 Sea Zone : 2 transports
Eastern Persia : 1 flag, 2 armour and 2 infantry
71 Sea Zone : 1 transport
98 Sea Zone : 2 cruisers and 2 destroyers
110 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers and 3 transportsProduction/PUs Summary :
Germans : 46 / 61
Russians : 32 / 35
Japanese : 44 / 55
Americans : 53 / 68
Chinese : 8 / 14
British : 32 / 37
UK_Pacific : 15 / 0
Italians : 13 / 16
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by UK_Pacific to India: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,5
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 fighter, 5 infantry and 1 tactical_bomberTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 46 / 61
Russians : 32 / 35
Japanese : 44 / 55
Americans : 53 / 68
Chinese : 8 / 14
British : 32 / 37
UK_Pacific : 15 / 10
Italians : 13 / 16
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Southern Italy to GreecePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 destroyer moved from 54 Sea Zone to 49 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
49 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 32 / 35
Japanese : 44 / 55
Americans : 53 / 68
Chinese : 8 / 14
British : 32 / 37
UK_Pacific : 15 / 10
Italians : 13 / 14
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 1 fighter
Tunisia : 2 infantry
80 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser and 2 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 32 / 35
Japanese : 44 / 55
Americans : 53 / 68
Chinese : 8 / 14
British : 32 / 37
UK_Pacific : 15 / 10
Italians : 13 / 14
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor and 12 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 6 infantry moved from Western Ukraine to Ukraine
2 artilleries and 6 infantry moved from Belarus to Bryansk
2 infantry moved from Archangel to Vologda
3 infantry moved from Archangel to Smolensk
1 armour moved from Novgorod to Smolensk
2 armour moved from Novgorod to Vologda
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Novgorod to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Greece to Ukraine
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
3 tactical_bombers moved from Northern Italy to Normandy Bordeaux
3 artilleries moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 fighter moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Vologda
Germans attack with 2 armour and 2 infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
Germans win, taking Ukraine from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 6 infantry
Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Battle in Smolensk
Germans attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 4 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 1 aaGun and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 4 artilleries, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 6 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries and 1 fighter
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Ukraine to Greece
1 fighter moved from Ukraine to Greece
1 tactical_bomber moved from Ukraine to Greece
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Germany
1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 tactical_bomber moved from Normandy Bordeaux to GermanyPlace Units - Germans
1 factory_minor placed in Romania
3 infantry placed in Novgorod
2 artilleries and 2 infantry placed in Germany
3 infantry placed in Western Germany
1 infantry placed in Germany
1 artillery and 1 infantry placed in France
Germans undo move 6.
3 infantry placed in Germany
1 artillery placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
6 infantry moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 artillery moved from Russia to Bryansk
7 infantry moved from Russia to BryanskCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 2 artilleries and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 5 infantry
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 3 infantry
Casualties for Russians: 7 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns and 1 infantry moved from Timguska to Novosibirsk
5 infantry moved from Yenisey to Timguska
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsTerritory Summary for Russians :
Amur : 2 infantry
Timguska : 5 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 armour, 1 factory_minor and 1 mech_infantry
Novosibirsk : 2 aaGuns and 1 infantry
Vologda : 3 infantry
Volgograd : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Caucasus : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 53 / 65
Russians : 30 / 33
Japanese : 44 / 55
Americans : 51 / 68
Chinese : 8 / 14
British : 29 / 37
UK_Pacific : 15 / 10
Italians : 13 / 14
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 6 infantry moved from Korea to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
3 transports moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
2 fighters moved from Japan to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
2 armour moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 armour, 1 destroyer, 1 infantry, 1 submarine and 3 transports moved from 36 Sea Zone to 37 Sea Zone
2 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Malaya
1 fighter moved from French Indo China to SiamCombat - Japanese
Battle in Siam
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 artillery
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Amur
Japanese attack with 1 artillery and 6 infantry
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 artillery
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Malaya
Japanese attack with 2 armour, 1 bomber, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 2 armour, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Siam to French Indo China
1 bomber moved from Malaya to French Indo China
2 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Korea to Amur
3 aaGuns moved from Japan to 6 Sea Zone
3 aaGuns moved from 6 Sea Zone to Korea
EDIT: 1 battleship, 2 carriers and 4 destroyers moved from 31 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in French Indo China
3 fighters placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayCombat - Americans
Battle in Southern France
Battle in MidwayNon Combat Move - Americans
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 10 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Alaska : 1 mech_infantry
Midway : 1 airfield, 1 artillery and 1 infantry
26 Sea Zone : 6 submarines
25 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 1 harbour
Gibraltar : 1 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
93 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 50 / 65
Russians : 28 / 33
Japanese : 46 / 52
Americans : 54 / 69
Chinese : 8 / 14
British : 29 / 37
UK_Pacific : 15 / 10
Italians : 13 / 14
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries and 1 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Shensi : 1 infantry
Yunnan : 4 artilleries and 12 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 50 / 65
Russians : 28 / 33
Japanese : 41 / 52
Americans : 54 / 69
Chinese : 13 / 19
British : 29 / 37
UK_Pacific : 15 / 10
Italians : 13 / 14
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour, 4 artilleries and 2 infantry
Casualties for British: 3 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Alexandria to Tobruk
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Eastern Persia to India
1 armour moved from Eastern Persia to India
2 infantry moved from Eastern Persia to West India
1 mech_infantry moved from India to Shan State
1 artillery and 3 infantry moved from India to BurmaPlace Units - British
2 artilleries and 4 infantry placed in United Kingdom
1 fighter, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for British :
Yunnan : 2 aaGuns and 1 fighter
Shan State : 1 mech_infantry
Burma : 1 artillery and 3 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
Malaya : 1 harbour
Sumatra : 1 infantry
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 3 transports
98 Sea Zone : 2 cruisers and 2 destroyers
110 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers and 3 transportsProduction/PUs Summary :
Germans : 48 / 65
Russians : 28 / 33
Japanese : 41 / 52
Americans : 54 / 69
Chinese : 13 / 19
British : 31 / 36
UK_Pacific : 15 / 0
Italians : 13 / 14
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
that’s kind of tough on the US having Pearl taken at teh begining of the game…it’s liable to take some time coming back from that…if they can.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,2,1,6,2
UK_Pacific collect 9 PUs (6 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 48 / 65
Russians : 28 / 33
Japanese : 41 / 52
Americans : 54 / 69
Chinese : 13 / 19
British : 31 / 36
UK_Pacific : 15 / 9
Italians : 13 / 14
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to Southern France
2 artilleries moved from Northern Italy to Southern France
1 fighter moved from Greece to 93 Sea ZoneCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 1 bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win with no units remaining. Battle score for attacker is -14
Casualties for Italians: 2 artilleries and 1 bomber
Casualties for Americans: 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in Dutch New Guinea
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking Dutch New Guinea from Japanese, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
3 infantry placed in New South Wales
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 artillery and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 transport
49 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 65
Russians : 28 / 33
Japanese : 41 / 52
Americans : 54 / 69
Chinese : 13 / 19
British : 31 / 36
UK_Pacific : 15 / 9
Italians : 13 / 13
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0