@Stucifer Whatever you do to make the game fun for me, I’ll take.
13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)
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No problem, Jeff.
I can send 1 or 2 infantry directly from an airbase (no aircraft required) at ONE ENEMY territory that I am ALSO attacking with at least ONE other ground unit. And the enemy territory has to be within 3 spaces of the airbase.
You can do this from each airbase, but I only control one, currently.
So I can only launch 2 infantry max per turn up to 3 spaces in a combat move (you can’t non-com them)
Does that answer all your questions?
Do you have access to an E40 rulebook? If not, I can type the rule up for you. -
Not sure why you said “undefended”
I can add 2 infantry to a battle against a big stack, as long as it’s within 3 spaces of my airbase.
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I guess I was picturing a strat bomber carrying an inf behind my front lines to take Poland or something.
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I guess I was picturing a strat bomber carrying an inf behind my front lines to take Poland or something.
That was exactly what you could do in AA50.
It IS possible to go behind enemy lines, if you can get a ground unit there that is NOT a paratrooper (like off a transport).
If you think of anything else you’re concerned about, just continue to ask and I will certainly do my best to give you a thorough, correct answer.Anyway, here’s the text from the 2nd edition rulebook:
Up to 2 of your infantry units in each territory with an air base can be moved to an enemy controlled territory 3 or fewer spaces away that is being attacked by your land units from adjacent territories and/or by amphibious assault. When moving, paratroopers must obey the same restrictions that air units do. If the territory being attacked has AAA (antiaircraft artillery) units, the paratrooper infantry units are subject to antiaircraft fire in the same way as air units. If attacking along with land units from adjacent territories, paratroopers may retreat as normal.I believe “same restrictions that air units do” means that you can’t move paratroopers over neutrals.
Note that since they are subject to AAA fire, they can actually serve to shield your aircraft because you could lose paratrooper infantry first. -
I guess I was picturing a strat bomber carrying an inf behind my front lines to take Poland or something.
That was exactly what you could do in AA50.
It IS possible to go behind enemy lines, if you can get a ground unit there that is NOT a paratrooper (like off a transport).
If you think of anything else you’re concerned about, just continue to ask and I will certainly do my best to give you a thorough, correct answer.Anyway, here’s the text from the 2nd edition rulebook:
Up to 2 of your infantry units in each territory with an air base can be moved to an enemy controlled territory 3 or fewer spaces away that is being attacked by your land units from adjacent territories and/or by amphibious assault. When moving, paratroopers must obey the same restrictions that air units do. If the territory being attacked has AAA (antiaircraft artillery) units, the paratrooper infantry units are subject to antiaircraft fire in the same way as air units. If attacking along with land units from adjacent territories, paratroopers may retreat as normal.I believe “same restrictions that air units do” means that you can’t move paratroopers over neutrals.
Note that since they are subject to AAA fire, they can actually serve to shield your aircraft because you could lose paratrooper infantry first.Sheilding against aa fire would be HUGE. Are you sure that they can be chose INSTEAD of air?
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Probably a good question for krieg unless u are 100 pct sure. I would think the inf would be shot at separately but I could see it either way. But geez that would add a lot of power to the tech if u can lose inf rather than air to aa.
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Reading the rules for AAA guns makes me 100% sure. It always talks about firing at “air units” and the attacker chooses whatever “air units” he wants to lose for each “1” rolled.
The paratrooper rule I just quoted says that paratroopers are like air units in every way, and ARE air units.
Therefore, paratroopers can be used as cannon fodder to shield your fighters/bombers from AAA fire.
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Wow very powerful, esp for germany russia and italy.
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UK and USA as well
You can use ally’s air bases
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Shh! Don’t tell Allweneed!
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I wish they would have left the tech tokens. I think it would instantly balance the game without a bid. Allies like the USA have a lot of time to sit and wait usually and could roll for tech.
–Jeff
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I also think tech should be rolled at the end of the turn and applied then to avoid the nasty surprise factor.
Or maybe you need to upgrade units at your or and allied powers airbase (air), factory (land) or naval base (sea) to use it.
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I also think tech should be rolled at the end of the turn and applied then to avoid the nasty surprise factor.
Or maybe you need to upgrade units at your or and allied powers airbase (air), factory (land) or naval base (sea) to use it.
that’s the power of tech jeff! that’s WHY gamer loves it so much :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Germans
Germans buy 1 artillery, 18 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
3 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Western Germany to Belarus
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery and 3 infantry
AA guns fire in Belarus : 0/3 hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 1 : 1/8 hits
Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Belarus, round 1 : 0/4 hits
1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 2/8 hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 4/7 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry
Battle in Egypt
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Egypt from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Finland to Karelia
1 aaGun, 1 artillery and 7 infantry moved from Poland to Eastern Poland
1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
5 artilleries and 5 infantry moved from Germany to Poland
5 mech_infantrys moved from Western Germany to Poland
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 bomber moved from Belarus to Western Germany
1 bomber moved from Western Ukraine to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
10 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 3.
7 infantry placed in Germany
2 infantry placed in Yugoslavia
1 transport placed in 97 Sea Zone
1 submarine placed in 113 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Egypt : 1 flag, 1 artillery, 1 harbour and 1 infantry
Cyprus : 1 flag
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Poland : 5 artilleries, 5 infantry and 5 mech_infantrys
Germany : 1 factory_major and 8 infantry
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag, 1 armour and 1 mech_infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 3 aaGuns, 1 armour, 12 artilleries, 15 infantry and 1 mech_infantry
Bessarabia : 1 flag
Western Ukraine : 1 flag, 2 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
97 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 factory_minor and 2 infantry
98 Sea Zone : 1 destroyer and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 64
Russians : 27 / 36
Japanese : 60 / 57
Americans : 61 / 86
Chinese : 0 / 5
British : 32 / 34
UK_Pacific : 5 / 5
Italians : 14 / 20
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
“Delayed” tech has been used by A&A players in previous A&A versions - like you’re describing.
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that’s the power of tech jeff! that’s WHY gamer loves it so much :-D
Yep
Back in the day, that’s the way it was - we didn’t look at tech as an optional rule. You could get multiple techs all at once, and if you got 3 dice, 3 hit heavy bombers, well, that’s the other guy’s problem :-D -
gamer’s tech history is legendary… why ANYONE would ever play him a tech game is beyond me, but i’m glad they do, it sure is fun to watch.
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Well, they don’t know my history. But they learn real quick
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Archangel to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Belarus
1 artillery moved from Ukraine to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
1 aaGun moved from Archangel to Smolensk
1 mech_infantry moved from Archangel to Smolensk
3 infantry moved from Russia to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 fighter moved from Belarus to Russia
1 aaGun, 1 artillery and 2 infantry moved from Kazakhstan to Samara
1 aaGun, 1 artillery and 3 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Bryansk to Smolensk
1 fighter moved from Belarus to Russia
1 fighter moved from Western Ukraine to RussiaPlace Units - Russians
2 infantry and 1 mech_infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,2,4,2,2,2
Russians collect 29 PUs (1 lost to blockades); end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Kwangsi to 17 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 artillery and 1 mech_infantry moved from Shensi to KansuCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tsinghai
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 0/3 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 1/4 hits
Americans roll dice for 1 armour in Java, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Java
Japanese win, taking Celebes from ANZAC, taking Java from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 17 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
2 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Burma
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 destroyer placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 36 Sea Zone
2 infantry placed in Malaya
1 armour placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 infantry placed in Kiangsu
Japanese undo move 2.
1 destroyer placed in 36 Sea Zone
1 fighter placed in 36 Sea Zone
Japanese undo move 2.
1 submarine placed in 37 Sea Zone
1 infantry placed in Malaya
1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Kwangsi : 1 airfield, 1 fighter and 1 tactical_bomber
Kiangsu : 1 factory_minor, 2 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
Manchuria : 1 artillery and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun, 1 armour, 9 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 armour and 1 factory_minor
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 mech_infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
36 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 64
Russians : 30 / 35
Japanese : 65 / 70
Americans : 57 / 86
Chinese : 2 / 5
British : 32 / 34
UK_Pacific : 5 / 5
Italians : 14 / 20
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0