Is it too late for the above edit?
13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)
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Need casualty choice in Z98
All 3 subs hit (allbeit on 2’s) and I took off your carrier and a hit to battleship
Now I have 3 more hits scored and not sure if you want to lose your battleship before your tac or not -
On the bright side, your unit in the Phillipines defeated an infantry and a tank :x
And your destroyer in 20 miraculously sunk 2 super subs -
Well, I’ve got other games to play and don’t want to leave this hanging in the middle of the USA turn.
Bad enough I had to get re-oriented to what was going on and what units I had after the layoff.If I were you, I’d take off the Battleship because the UK can follow up and attack, and if I retreat the planes could land safely in Egypt. Also, a good chance I keep at least one super sub that could paste your battleship with no return fire, and taking the battleship off now takes the subs out of the fight for round 2.
Proceeding, then.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Morocco to 98 Sea Zone
3 submarines moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Morocco to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 20 Sea Zone
4 submarines moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Marshall Islands
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Marshall Islands from Japanese with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 armour and 1 infantry
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 battleship, 1 cruiser and 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 26
Casualties for Japanese: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 transport; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Italians
Americans win, taking 98 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 67
Casualties for Germans: 1 transport
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarinesNon Combat Move - Americans
1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Wake Island to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Wake Island
1 fighter moved from 98 Sea Zone to Syria
1 bomber moved from 98 Sea Zone to Algeria
2 infantry moved from Morocco to Algeria
1 infantry moved from British Columbia to Western United StatesPlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
Doing combat move still…
I’d like to change a destroyer I bought into 2 artillery -
I guess a destroyer only costs me 7
Well, I had one IPC left over so I’ll spend that too I guess -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 3 PUs;Combat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
2 fighters moved from 98 Sea Zone to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
1 fighter moved from Malta to Egypt
1 fighter moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Algeria to Libya
British take Libya from Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from India to Burma
1 artillery moved from India to BurmaCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Egypt
British attack with 1 fighter, 3 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 artillery and 1 harbour
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking Egypt from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in 93 Sea Zone
British attack with 3 fighters
Italians defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Northwest Persia
British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 4 armour and 2 mech_infantrys
British win, taking Northwest Persia from Germans with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 4 armour and 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Persia
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 93 Sea Zone to 110 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 2 artilleries
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Changing PUs for British from 1 to 0
EDIT: Turning off Edit ModeTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artillery -
Struggling with work, sorry for the slow responses.
Have 7 games going on will probably be doing the minimum to stay out of getting bumped to death all over the place to be honest.
I should probably just resign but would like to play a couple rounds to confirm its hopeless.
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Struggling with work, sorry for the slow responses.
Have 7 games going on will probably be doing the minimum to stay out of getting bumped to death all over the place to be honest.
I should probably just resign but would like to play a couple rounds to confirm its hopeless.
Right - you actually still have some hope of a Pacific win, I think, which is why I’m starting to build more there. I really wanted to put things in the Atlantic with USA but I think the only threat is from Japan taking India and then NSW
I will not bump you if you write me a note at least once a week
If you think you still have life, it’s not sportsmanlike of me to pressure a win without playing until you resign
As long as you don’t abandon the game for weeks at a timeHave a successful week, Jeff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
British roll dice for 1 mech_infantry in Egypt, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Egypt
British win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Holland Belgium
British win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 3 fighters and 2 submarines
British defend with 2 fighters and 1 transport; Americans defend with 1 carrier and 1 submarine
Italians roll dice for 2 submarines in 98 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans lost in 98 Sea Zone
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 98 Sea Zone, round 1 : 3/5 hits
British roll dice for 2 fighters in 98 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 carrier and 1 transport in 98 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians , 1 carrier owned by the Americans , 1 submarine owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians win, taking 98 Sea Zone from Americans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 2 fighters and 1 transport
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier and 1 submarineNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 carrier, 2 fighters and 1 transport
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 46 / 75
Russians : 25 / 39
Japanese : 63 / 61
Americans : 58 / 78
Chinese : 0 / 5
British : 35 / 37
UK_Pacific : 5 / 8
Italians : 16 / 22
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m not playing with tech any more, this variance is very unfair.
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I’m not playing with tech any more, this variance is very unfair.
said many a player that has played gamerman a tech game… :-o
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But you never bought any - of course there will be a “variance”
I took the risk of throwing my money away.
Suit yourself - your loss :-) -
You know, all I’m doing is playing my game, and by the rules.
So I broke open a destroyer block in the med and hit some techs. That’s how you play the game.
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I didn’t say you did anything wrong. But you get a tech per $10 bucks instead of 30, it’s game breaking.
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Nonsense. I had 1 bomber and its odds went from 2/3 to 90% on each attack. I bought a second bomber. I’m still not getting my $10 worth.
Don’t agree to play with tech if you can’t handle it when your opponent hits.
The dice in a typical battle (like Z98, Normandy, and Egypt that you just carried out) matter more than the techs I’ve hit (except super subs)
Speaking of super subs, your lone destroyer handled TWO of them.
Have I even bought ships with the UK to realize the $5 I spent on boats yet?The tech hits are not nearly as significant as you make them out to be. Now if I had hit LRA at a crucial moment, that would be significant.
But still not “game-breaking”. After all, it’s all within the realm of possibilities.
I said I did everything according to the rules because it’s not like I did anything cheap.
You can play without tech and still lose 5/5 aircraft to AA fire on G1 or G2 like happened to somebody in another game.
Don’t comment on my tech hits when you never bought any yourself. You could have hit 5/5 by now - we’ll never know.
I think you’re just frustrated because you’re getting beat.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from Queensland to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine and 1 transport; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 37 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Philippines from Japanese, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to India
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Northern Territory to South Australia
1 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
A turn worthy of the French :lol:
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Hey Jeff,
I think you might enjoy this thread. http://www.axisandallies.org/forums/index.php?topic=20330.90
When I was searching for it, I noticed that you had started a thread asking about tech, yourself, about 2 years ago.I am just starting a 2nd game with Allweneedislove. I ripped off 3 consecutive techs for $5 with America (shipyards, jets, and heavy bombers) on rounds 3, 4, and 5 I think it was. Then I went and got a land tech, improved mech, with the UK (mostly useless, but then my odds of the all-powerful rockets or paratroopers were increased)
Guess what? Even though Allweneed didn’t spend one red cent on tech and I hit him with a barrage, he wants to play the 2nd game with tech also. He is that convinced it’s a waste of money.
Like you said, no more tech for you. That’s understandable. If you don’t want your opponent to get a tech that can hurt you the most when you least expect it, well, the only way to avoid that is to play no tech.
This game has an infinite number of possibilities WITHOUT tech. I play it because it’s fun, and more options is better and more fun in my opinion.
Anyway, I think you will enjoy the read. :-)