Is it too late for the above edit?
13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 bomber moved from Scotland to 94 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in 94 Sea Zone
ANZAC attack with 1 bomber
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 bomber
Casualties for Italians: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from 41 Sea Zone to IndiaPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 fighter moved from Russia to Eastern PolandCombat - French
Battle in Eastern Poland
French attack with 1 fighter
Italians defend with 1 mech_infantry
French win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - French
1 fighter moved from Eastern Poland to Bryansk
2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to Norway
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 mech_infantry moved from Belarus to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Archangel to Bryansk
1 bomber moved from Archangel to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
4 armour and 2 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 3 infantry
French defend with 1 fighter; Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 1 : 2/5 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 2/4 hits
Russians roll dice for 1 fighter in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the French lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for French: 1 fighter
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 4 armour and 2 mech_infantrys
British defend with 1 infantry; Russians defend with 1 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Northwest Persia, round 1 : 1/6 hits
Russians roll dice for 2 infantry in Northwest Persia, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Northwest Persia
Germans roll dice for 4 armour and 2 mech_infantrys in Northwest Persia, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Norway, round 1 : 2/5 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Norway, round 1 : 0/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Norway
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Norway, round 2 : 5/5 hits
Russians roll dice for 1 armour in Norway, round 2 : 0/1 hits
1 armour owned by the Russians lost in Norway
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from Norway to Western Germany
2 aaGuns, 8 artilleries, 6 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 infantry moved from Archangel to Belarus
3 artilleries and 5 infantry moved from Novgorod to Baltic States
1 aaGun and 2 infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Rostov to Eastern Poland
1 bomber moved from Bryansk to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 113 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 7 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Germans :
Egypt : 1 artillery and 1 infantry
Cyprus : 1 flag
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Germany : 1 aaGun, 1 artillery, 1 factory_major and 7 infantry
Southern Italy : 2 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 3 artilleries and 5 infantry
Bryansk : 1 flag, 1 artillery and 1 infantry
Rostov : 1 flag, 1 mech_infantry
Vyborg : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 8 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Caucasus : 1 flag, 2 mech_infantrys
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Northwest Persia : 1 flag, 4 armour and 2 mech_infantrys
Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
98 Sea Zone : 1 transport
Finland : 1 flag, 1 armourProduction/PUs Summary :
Germans : 53 / 75
Russians : 20 / 38
Japanese : 56 / 73
Americans : 59 / 86
Chinese : 3 / 5
British : 29 / 32
UK_Pacific : 6 / 7
Italians : 22 / 28
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
An Anzac bomber in scotland? Really that’s the cheeseball shit you’re beating me with?
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An Anzac bomber in scotland? Really that’s the cheeseball ���� you’re beating me with?
You need to learn the art of the can-opener, Jeff
It was on its way to Russia to stop Italian weasels from opening cans, but a great opportunity presented itself.
Lucky for you the destroyer hit :x -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from Iraq to Syria
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Volgograd
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 armour moved from Smolensk to Archangel
Russians take Archangel from Italians
24 infantry moved from Smolensk to Bryansk
9 artilleries moved from Smolensk to Bryansk
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Archangel to Vologda
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 armour, 6 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 9 artilleries and 24 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 9 artilleries and 22 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Syria
Russians attack with 1 armour
Italians defend with 1 mech_infantry
Russians win, taking Syria from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Turkmenistan to Eastern Persia
2 aaGuns moved from Smolensk to Bryansk
2 artilleries moved from Vologda to Samara
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 aaGun and 1 infantry moved from Yenisey to Timguska
1 aaGun and 3 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
3 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to BryanskPlace Units - Russians
2 armour, 1 fighter, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,3,5,4,1,6
Russians collect 25 PUs (1 lost to blockades); end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs -
You need to learn the art of the can-opener, Jeff
No offense meant. No doubt you’ve seen a lot
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Bump #1
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Slammed with 2 big projects at work. Will probably be afk until this weekend.
Thanks and sorry,
–Jeff -
Oh, OK
Will not bump again during this week. Talk to you this weekend, and good luck with the work. If you can’t do it this weekend, just drop a note here and that’s no problem -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Shensi
3 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Kiangsu to 35 Sea Zone
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
1 mech_infantry moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 battleship and 2 cruisers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Siberia to Buryatia
1 tactical_bomber moved from Kiangsu to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 1 : 0/5 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 0/2 hits
Japanese roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
Americans roll dice for 1 artillery in Philippines, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Burma, round 1 : 2/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 5/9 hits
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 42 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 2 cruisers owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 1 cruiser and 1 fighter
Casualties for Americans: 1 battleship, 2 cruisers, 2 destroyers and 1 transportNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 tactical_bomber moved from Shensi to Kweichow
3 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 destroyer placed in 37 Sea Zone
2 armour placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
1 destroyer placed in 19 Sea Zone
Japanese undo move 5.
1 infantry placed in Japan
Japanese undo move 4.
1 destroyer placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Japanese collect 60 PUs (3 lost to blockades); end with 61 PUs totalTerritory Summary for Japanese :
Kwangsi : 1 airfield, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery and 3 mech_infantrys
Yunnan : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 artillery
Malaya : 1 flag, 2 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun, 1 armour, 9 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 factory_minor
Sumatra : 1 flag, 1 mech_infantry
42 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer
36 Sea Zone : 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
35 Sea Zone : 1 transport
20 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 75
Russians : 25 / 39
Japanese : 63 / 61
Americans : 57 / 86
Chinese : 0 / 5
British : 29 / 32
UK_Pacific : 5 / 7
Italians : 20 / 28
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
How are things going, then? Keeping your head above water?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Morocco to 98 Sea Zone
3 submarines moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Morocco to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 20 Sea Zone
4 submarines moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone -
Need casualty choice in Z98
All 3 subs hit (allbeit on 2’s) and I took off your carrier and a hit to battleship
Now I have 3 more hits scored and not sure if you want to lose your battleship before your tac or not -
On the bright side, your unit in the Phillipines defeated an infantry and a tank :x
And your destroyer in 20 miraculously sunk 2 super subs -
Well, I’ve got other games to play and don’t want to leave this hanging in the middle of the USA turn.
Bad enough I had to get re-oriented to what was going on and what units I had after the layoff.If I were you, I’d take off the Battleship because the UK can follow up and attack, and if I retreat the planes could land safely in Egypt. Also, a good chance I keep at least one super sub that could paste your battleship with no return fire, and taking the battleship off now takes the subs out of the fight for round 2.
Proceeding, then.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Morocco to 98 Sea Zone
3 submarines moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Morocco to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 20 Sea Zone
4 submarines moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Marshall Islands
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Marshall Islands from Japanese with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 armour and 1 infantry
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 battleship, 1 cruiser and 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 26
Casualties for Japanese: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 transport; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Italians
Americans win, taking 98 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 67
Casualties for Germans: 1 transport
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarinesNon Combat Move - Americans
1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Wake Island to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Wake Island
1 fighter moved from 98 Sea Zone to Syria
1 bomber moved from 98 Sea Zone to Algeria
2 infantry moved from Morocco to Algeria
1 infantry moved from British Columbia to Western United StatesPlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
Doing combat move still…
I’d like to change a destroyer I bought into 2 artillery -
I guess a destroyer only costs me 7
Well, I had one IPC left over so I’ll spend that too I guess