It looks like when I undid a move for the tank to move from Slovakia to Yugo it moved the tank in Romania so I can’t move it in NCM, using edit as it was supposed to go to activate Bulgaria.
That was a pretty rough first round 😅
Owie! Russian airforce destroyed in one fell swoop
Suddenly the mobile army in Caucasus is perfectly safe.
Nice moves!
Desperate times call for desperate measures.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 armour, 10 artilleries, 19 infantry and 1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Smolensk
Russians attack with 1 armour, 10 artilleries, 19 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Smolensk from Germans with 1 armour, 10 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 infantry moved from Finland to Norway
1 armour and 1 mech_infantry moved from Karelia to Norway
1 aaGun moved from Russia to Vologda
1 armour moved from Egypt to Iraq
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
6 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUs
Check out the way the battle at Vologda played out……
Crazy!
Currently working sims with Deep Blue but it’s looking grim. Will post later today.
I’m playing against Deep Blue? Uh oh - good thing I have dice on my side
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Malaya to Sikang
1 mech_infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Amur to Siberia
1 armour and 1 mech_infantry moved from Amur to Siberia
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
Combat - Japanese
Battle in Sikang
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siberia
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Siberia, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sumatra, round 1 : 1/3 hits
ANZAC roll dice for 1 infantry in Sumatra, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 1 : 1/2 hits
Americans roll dice for 1 bomber in Guam, round 1 : 0/1 hits
1 bomber owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 2/4 hits
ANZAC roll dice for 1 fighter and 2 infantry in Java, round 1 : 2/3 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 1 fighter in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 2 infantry
Non Combat Move - Japanese
2 carriers moved from 38 Sea Zone to 36 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 mech_infantry moved from Siam to Shan State
1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 bomber moved from Sikang to Yunnan
1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kiangsu
1 mech_infantry moved from Kiangsu to Kweichow
1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Japanese :
Kwangsi : 1 airfield, 1 fighter, 1 infantry and 1 tactical_bomber
Kiangsu : 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery, 1 bomber and 2 mech_infantrys
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Buryatia : 1 flag, 1 aaGun and 9 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 mech_infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 mech_infantry
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
21 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 45 / 61
Russians : 28 / 38
Japanese : 67 / 73
Americans : 53 / 74
Chinese : 2 / 5
British : 31 / 38
UK_Pacific : 5 / 5
Italians : 19 / 24
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Getting tired of these awful dice
–Jeff
Not that crummy strategy isn’t playing a major role.
–Jeff
Getting tired of these awful dice
–Jeff
You have not been lucky this game
I look in my e-mail and see my infantry hitting, and even a defending sub hit…
Oh, OK, yeah now I’m looking at the game. Got it working on this computer now…
You took a lot of big hits in Java and the sea zone around it, but otherwise everything went very smoothly…
How did you move a destroyer back from Z43 after attacking and sinking my sub?
Why did TripleA let you move it?
Well I hope that’s just an unusual glitch, like when a destroyer attacks a sub, because that’s disturbing.
I’m editing it back to Z43 from 36.
Do you want to change any noncoms as a result?
i just used the control button as usual to move air stacks, don’t know
doesnt matter your zillion lucky hits screwed up my non com plans anyway
I don’t have the time to recreate the board post combat so just change whatever it is.
If there is a triple A bug, maybe we should submit it to Veqryn for correction? How we do that?
i just used the control button as usual to move air stacks, don’t know
That’s what I thought. Actually, you probably used “shift” and it grabbed the destroyer and you didn’t notice it - all understandable.
Yes, this is an alarming bug, and Veqryn should be contacted. I think I’ll run a test on it first.
Like I said, yes, I just edited the destroyer back to the Borneo sea zone where it has to be.
Sounds like you’re saying to proceed, then, so I will
I reloaded R6 and re-did the attack on Z43. Shockingly, when I shift-click the fighter, tac, and destroyer in Z43 it does indeed select them all and allow me to move them back to Z36, much like you did.
I will test it in another situation.
Tried Java sea zone, with destroyer having one MP left. It properly didn’t let me move it in noncom (and yes the destroyer and sub conveniently missed :-))
Perhaps it’s only when you attack subs only - will do a 3rd test.
You think super subs has somehting to do with it? Like it’s a different unit he didn’t code into some non com rule or something?
Yes, it did it again.
I attacked the German sub in 125 with a destroyer and 5 fighters. The destroyer had spent 2 of 3 movement points. After sinking the sub, I was able to move the destroyer a 3rd space in non-combat.
I’ll PM Veqryn