BotA Rd 3 (270 BC): P@anther (Rome) vs. AlexGreat (Macedonia and Co)


  • what the hell?? I had this battle below 50% for you. I rechecked only to discover that there is one cavalry that can move three…those from your capital I had not considered. may well forfeit game now.


  • Yes, and considering those it was a 87%-chance.
    Your defenders diced not too bad.


  • fail to see the importance of dicing good or bad in this case. even so so many of your horse are left, and this oversight nets you a city as well that I would not have built had i checked the horse archers reach. was not expecting an exception, my bad


  • I see what you mean. It was actually by chance that I - some moves before - discovered some horse-units having three moves.
    To me, who never played anything else then AA50, a few of Spring42 and (twice) Global40 before, it is very hard to

    1. distinguish the units
    2. know about their characteristics
    3. use them in a strategical and tactical way.

    So I think this is why we play this tournament.
    :-)


  • Whatever the difficulty, I think I had a reasonably fair chance to win, at least not much less than you. You would have had a challenge at hand, but I think you agree with me that it will be impossible to recover. I will follow up with Numidia and Carthage, but then likely surrender. No point to play on after three rounds under a wrong presumption (again, nobodys fault than mine).


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Numidia
                Numidia buy 1 bireme and 5 cavalrys; Remaining resources: 0 PUs;

    Combat Move - Numidia
                2 archers, 4 cavalrys and 4 spearmen moved from Paraetonium to Hermopolis
                1 cavalry moved from Siwa to Hermopolis
                1 cavalry moved from Siwa to Hermopolis
                1 spearman moved from Paliurus to Paraetonium
                1 spearman moved from Siwa to Paraetonium
                1 spearman moved from Siwa to Paraetonium
                1 spearman moved from Siwa to Paraetonium
                1 spearman moved from Berenice to Siwa
                1 spearman moved from Berenice to Siwa
                1 cavalry moved from Leptis Magna to Siwa
                1 spearman moved from Leptis Magna to Berenice
                1 spearman moved from Leptis Magna to Berenice
                1 cavalry moved from Oea to Berenice
                1 cavalry moved from Sabrata to Leptis Magna
                1 spearman moved from Sabrata to Oea
                1 spearman moved from Sabrata to Oea
                1 archer and 2 spearmen moved from Thenae to Sabrata
                1 cavalry moved from Zama to Thenae
                1 cavalry moved from Zama to Thenae
                1 cavalry moved from Siga to Tingis
                1 cavalry moved from Siga to Tingis
                1 cavalry moved from Siga to Banasa
                1 cavalry moved from Siga to Tingis
                1 spearman moved from Siga to Banasa
                1 spearman moved from Siga to Banasa
                1 swordman moved from Siga to Banasa
                1 archer and 2 swordmen moved from Siga to Tingis
                1 bireme moved from SZ 31 to SZ 32
                1 bireme moved from SZ 31 to SZ 32

    Combat - Numidia
                Battle in Hermopolis
                    Numidia attack with 2 archers, 6 cavalrys and 4 spearmen
                    Egypt defend with 5 axemen and 5 spearmen
                        Numidia roll dice for 2 archers, 6 cavalrys and 4 spearmen in Hermopolis, round 1 :  4/12 hits
                        Egypt roll dice for 5 axemen and 5 spearmen in Hermopolis, round 1 :  4/10 hits
                        4 spearmen owned by the Numidia and 4 axemen owned by the Egypt lost in Hermopolis
                        Numidia roll dice for 2 archers and 6 cavalrys in Hermopolis, round 2 :  4/8 hits
                        Egypt roll dice for 1 axeman and 5 spearmen in Hermopolis, round 2 :  1/6 hits
                        3 spearmen owned by the Egypt , 1 axeman owned by the Egypt and 1 cavalry owned by the Numidia lost in Hermopolis
                        Numidia roll dice for 2 archers and 5 cavalrys in Hermopolis, round 3 :  2/7 hits
                        Egypt roll dice for 2 spearmen in Hermopolis, round 3 :  2/2 hits
                        2 spearmen owned by the Egypt and 2 cavalrys owned by the Numidia lost in Hermopolis
                    Numidia win, taking Hermopolis from Egypt with 2 archers and 3 cavalrys remaining. Battle score for attacker is 6
                    Casualties for Egypt: 5 axemen and 5 spearmen
                    Casualties for Numidia: 3 cavalrys and 4 spearmen
                Battle in Tingis
                    Numidia attack with 1 archer, 3 cavalrys and 2 swordmen
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                        Numidia roll dice for 1 archer, 3 cavalrys and 2 swordmen in Tingis, round 1 :  4/6 hits
                        Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 1 :  2/4 hits
                        1 spearman owned by the Neutral , 1 archer owned by the Neutral , 1 swordman owned by the Numidia , 1 archer owned by the Numidia and 2 cavalrys owned by the Neutral lost in Tingis
                    Numidia win, taking Tingis from Neutral with 3 cavalrys and 1 swordman remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                    Casualties for Numidia: 1 archer and 1 swordman
                Battle in Banasa
                    Numidia attack with 1 cavalry, 2 spearmen and 1 swordman
                    Neutral defend with 1 archer and 1 spearman
                        Numidia roll dice for 1 cavalry, 2 spearmen and 1 swordman in Banasa, round 1 :  0/4 hits
                        Neutral roll dice for 1 archer and 1 spearman in Banasa, round 1 :  2/2 hits
                        2 spearmen owned by the Numidia lost in Banasa
                        Numidia roll dice for 1 cavalry and 1 swordman in Banasa, round 2 :  1/2 hits
                        Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 :  2/2 hits
                        1 spearman owned by the Neutral , 1 swordman owned by the Numidia and 1 cavalry owned by the Numidia lost in Banasa
                    Neutral win with 1 archer remaining. Battle score for attacker is -11
                    Casualties for Neutral: 1 spearman
                    Casualties for Numidia: 1 cavalry, 2 spearmen and 1 swordman

    Non Combat Move - Numidia

    Place Units - Numidia
                1 bireme placed in SZ 52
                3 cavalrys placed in Cyrene
                2 cavalrys placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - Carthage
                Carthage buy 2 biremes, 1 hoplite, 2 spearmen, 5 swordmen and 2 triremes; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 swordman moved from Salmantica to Palantia
                4 cavalrys moved from Carthago Nova to Tarraco
                1 swordman moved from Toletum to Tarraco
                1 swordman moved from Toletum to Tarraco
                1 swordman moved from Toletum to Tarraco
                1 swordman moved from Toletum to Tarraco
                1 cavalry moved from Toletum to Palantia
                1 cavalry moved from Toletum to Palantia
                1 swordman moved from Toletum to Tarraco
                1 swordman moved from Toletum to Palantia
                1 swordman moved from Toletum to Tarraco
                4 biremes and 4 triremes moved from SZ 26 to SZ 24
                1 swordman moved from Carthago to SZ 32
                1 swordman moved from Carthago to SZ 32
                1 spearman moved from Carthago to SZ 32
                1 spearman moved from Carthago to SZ 32
                2 spearmen and 2 swordmen moved from SZ 32 to Caralis
                1 swordman moved from Lilybaeum to SZ 36
                1 swordman moved from Lilybaeum to SZ 36
                1 swordman moved from Lilybaeum to SZ 36
                3 swordmen and 1 trireme moved from SZ 36 to SZ 32
                1 swordman moved from SZ 32 to Caralis
                1 swordman moved from SZ 32 to Caralis
                1 swordman moved from SZ 32 to Caralis
                1 cavalry moved from Leptis Magna to Siwa
                1 cavalry moved from Leptis Magna to Siwa
                1 spearman moved from Oea to Leptis Magna
                1 bireme moved from SZ 29 to SZ 30
                1 spearman moved from Palma to SZ 29
                1 bireme and 1 spearman moved from SZ 29 to SZ 30

    Combat - Carthage
                Battle in Tarraco
                    Carthage attack with 4 cavalrys and 6 swordmen
                    Neutral defend with 3 axemen and 3 swordmen
                        Carthage roll dice for 4 cavalrys and 6 swordmen in Tarraco, round 1 :  5/10 hits
                        Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 1 :  1/6 hits
                        3 axemen owned by the Neutral , 2 swordmen owned by the Neutral and 1 cavalry owned by the Carthage lost in Tarraco
                        Carthage roll dice for 3 cavalrys and 6 swordmen in Tarraco, round 2 :  2/9 hits
                        Neutral roll dice for 1 swordman in Tarraco, round 2 :  1/1 hits
                        1 swordman owned by the Neutral and 1 cavalry owned by the Carthage lost in Tarraco
                    Carthage win, taking Tarraco from Neutral with 2 cavalrys and 6 swordmen remaining. Battle score for attacker is 13
                    Casualties for Neutral: 3 axemen and 3 swordmen
                    Casualties for Carthage: 2 cavalrys
                Battle in Caralis
                    Carthage attack with 2 spearmen and 5 swordmen
                    RomanRepublic defend with 1 ballista and 4 legionaires
                        Carthage roll dice for 2 spearmen and 5 swordmen in Caralis, round 1 :  2/7 hits
                        RomanRepublic roll dice for 1 ballista and 4 legionaires in Caralis, round 1 :  1/4 hits
                        1 ballista owned by the RomanRepublic , 1 legionaire owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Caralis
                        Carthage roll dice for 1 spearman and 5 swordmen in Caralis, round 2 :  2/6 hits
                        RomanRepublic roll dice for 3 legionaires in Caralis, round 2 :  2/3 hits
                        1 swordman owned by the Carthage , 2 legionaires owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Caralis
                        Carthage roll dice for 4 swordmen in Caralis, round 3 :  0/4 hits
                        RomanRepublic roll dice for 1 legionaire in Caralis, round 3 :  0/1 hits
                        Carthage roll dice for 4 swordmen in Caralis, round 4 :  0/4 hits
                        RomanRepublic roll dice for 1 legionaire in Caralis, round 4 :  1/1 hits
                        1 swordman owned by the Carthage lost in Caralis
                        Carthage roll dice for 3 swordmen in Caralis, round 5 :  3/3 hits
                        RomanRepublic roll dice for 1 legionaire in Caralis, round 5 :  0/1 hits
                        1 legionaire owned by the RomanRepublic lost in Caralis
                    Carthage win, taking Caralis from RomanRepublic with 3 swordmen remaining. Battle score for attacker is 7
                    Casualties for RomanRepublic: 1 ballista and 4 legionaires
                    Casualties for Carthage: 2 spearmen and 2 swordmen
                Battle in Palantia
                    Carthage attack with 2 cavalrys and 2 swordmen
                    Neutral defend with 3 cavalrys
                        Carthage roll dice for 2 cavalrys and 2 swordmen in Palantia, round 1 :  2/4 hits
                        Neutral roll dice for 3 cavalrys in Palantia, round 1 :  2/3 hits
                        2 cavalrys owned by the Neutral and 2 swordmen owned by the Carthage lost in Palantia
                        Carthage roll dice for 2 cavalrys in Palantia, round 2 :  0/2 hits
                        Neutral roll dice for 1 cavalry in Palantia, round 2 :  0/1 hits
                        Carthage roll dice for 2 cavalrys in Palantia, round 3 :  0/2 hits
                        Neutral roll dice for 1 cavalry in Palantia, round 3 :  1/1 hits
                        1 cavalry owned by the Carthage lost in Palantia
                        Carthage roll dice for 1 cavalry in Palantia, round 4 :  1/1 hits
                        Neutral roll dice for 1 cavalry in Palantia, round 4 :  0/1 hits
                        1 cavalry owned by the Neutral lost in Palantia
                    Carthage win, taking Palantia from Neutral with 1 cavalry remaining. Battle score for attacker is 0
                    Casualties for Neutral: 3 cavalrys
                    Casualties for Carthage: 1 cavalry and 2 swordmen
                Battle in SZ 24
                    Carthage attack with 4 biremes and 4 triremes
                    RomanRepublic defend with 4 biremes and 4 triremes
                        Carthage roll dice for 4 biremes and 4 triremes in SZ 24, round 1 :  3/8 hits
                        RomanRepublic roll dice for 4 biremes and 4 triremes in SZ 24, round 1 :  2/8 hits
                        2 biremes owned by the Carthage and 3 biremes owned by the RomanRepublic lost in SZ 24
                        Carthage roll dice for 2 biremes and 4 triremes in SZ 24, round 2 :  2/6 hits
                        RomanRepublic roll dice for 1 bireme and 4 triremes in SZ 24, round 2 :  0/5 hits
                        1 bireme owned by the RomanRepublic and 1 trireme owned by the RomanRepublic lost in SZ 24
                        Carthage roll dice for 2 biremes and 4 triremes in SZ 24, round 3 :  3/6 hits
                        RomanRepublic roll dice for 3 triremes in SZ 24, round 3 :  1/3 hits
                        1 bireme owned by the Carthage and 3 triremes owned by the RomanRepublic lost in SZ 24
                    Carthage win with 1 bireme and 4 triremes remaining. Battle score for attacker is 55
                    Casualties for RomanRepublic: 4 biremes and 4 triremes
                    Casualties for Carthage: 3 biremes

    Non Combat Move - Carthage

    Place Units - Carthage
                1 hoplite and 4 swordmen placed in Lilybaeum
                1 bireme and 1 trireme placed in SZ 36
                2 spearmen and 1 swordman placed in Carthago
                Carthage undo move 1.
                4 swordmen placed in Lilybaeum
                1 trireme placed in SZ 33
                1 bireme placed in SZ 32
                1 hoplite placed in Carthago

    Turn Complete - Carthage
                Carthage collect 75 PUs; end with 75 PUs total


  • pls take this file instead.


  • Lol … you see: The dice even it out. Absoultely no reason for you to surrender.
    I’m sure you will win this game!
    :-)


  • Test summary from TripleA, engine version: 1.6.1.2, time: 20:50:51


  • Just a test because I had to correct the forum data in your second file.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - RomanRepublic
                RomanRepublic buy 7 biremes and 4 velitess; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                1 ballista, 3 cavalrys, 7 legionaires and 2 velitess moved from Verona to Genua

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 2 velitess
                    Neutral defend with 3 cavalrys and 3 swordmen
                        RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 2 velitess in Genua, round 1 :  3/13 hits
                        Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 1 :  1/6 hits
                        1 velites owned by the RomanRepublic and 3 cavalrys owned by the Neutral lost in Genua
                        RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 1 velites in Genua, round 2 :  9/12 hits
                        Neutral roll dice for 3 swordmen in Genua, round 2 :  1/3 hits
                        3 swordmen owned by the Neutral and 1 velites owned by the RomanRepublic lost in Genua
                    RomanRepublic win, taking Genua from Neutral with 1 ballista, 3 cavalrys and 7 legionaires remaining. Battle score for attacker is 18
                    Casualties for Neutral: 3 cavalrys and 3 swordmen
                    Casualties for RomanRepublic: 2 velitess

    Non Combat Move - RomanRepublic
                4 velitess moved from Roma to Arretium
                2 biremes and 3 triremes moved from SZ 28 to SZ 34
                4 legionaires and 5 velitess moved from Capua to SZ 34
                4 legionaires and 5 velitess moved from SZ 34 to Messana
                1 bireme moved from SZ 44 to SZ 35
                1 velites moved from Capua to SZ 35
                1 velites moved from SZ 35 to Messana

    Place Units - RomanRepublic
                4 velitess placed in Roma
                7 biremes placed in SZ 28

    Turn Complete - RomanRepublic
                RomanRepublic collect 61 PUs; end with 61 PUs total

    Territory Summary for RomanRepublic :

    Arretium : 1 flag, 4 velitess
        Roma : 1 flag, 1 city and 8 velitess
        Verona : 1 flag
        Aleria : 1 flag
        Messana : 1 flag, 4 forts, 8 legionaires and 11 velitess
        Capua : 1 flag, 1 city, 4 legionaires and 7 velitess
        SZ 35 : 1 flag, 1 bireme
        SZ 34 : 1 flag, 2 biremes and 3 triremes
        SZ 28 : 1 flag, 7 biremes
        Genua : 1 flag, 1 ballista, 3 cavalrys and 7 legionaires
        Patavium : 1 flag

    Production/PUs Summary :

    Carthage : 75 / 75
        RomanRepublic : 61 / 61
        GreekCityStates : 32 / 38
        Macedonia : 47 / 47
        Egypt : 35 / 41
        Seleucid : 39 / 44
        Parthia : 53 / 55
        Numidia : 36 / 36


  • Greek City States to follow tomorrow.
    I have to think carefully about this next move.


  • I had good rolls, neutrals didnt do bad as well. But still Seleucia will prove deciding, I could have delayed you several turns….


  • Test summary from TripleA, engine version: 1.6.1.2, time: 17:35:09


  • Just a test because I updated to Java 7 Update 10 today.

    Greek States to follow…


  • OK then…either a lucky Greek win … or an epic fail…

    DO or DIE


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - GreekCityStates
                GreekCityStates buy 4 hoplites and 9 slingerss; Remaining resources: 0 PUs;

    Combat Move - GreekCityStates
                3 archers, 9 hoplites and 1 slingers moved from Sardis to Pergamum
                15 hoplites moved from Athens to SZ 68
                3 biremes, 15 hoplites and 4 triremes moved from SZ 68 to SZ 69
                15 hoplites moved from SZ 69 to Thessalonica

    Combat - GreekCityStates
                Battle in Thessalonica
                    GreekCityStates attack with 15 hoplites
                    Macedonia defend with 1 city, 3 hoplites, 6 peltastss and 5 swordmen
                        GreekCityStates roll dice for 15 hoplites in Thessalonica, round 1 :  8/15 hits
                        Macedonia roll dice for 3 hoplites, 6 peltastss and 5 swordmen in Thessalonica, round 1 :  4/14 hits
                        2 swordmen owned by the Macedonia , 4 hoplites owned by the GreekCityStates and 6 peltastss owned by the Macedonia lost in Thessalonica
                        GreekCityStates roll dice for 11 hoplites in Thessalonica, round 2 :  3/11 hits
                        Macedonia roll dice for 3 hoplites and 3 swordmen in Thessalonica, round 2 :  1/6 hits
                        3 swordmen owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Thessalonica
                        GreekCityStates roll dice for 10 hoplites in Thessalonica, round 3 :  5/10 hits
                        Macedonia roll dice for 3 hoplites in Thessalonica, round 3 :  1/3 hits
                        3 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Thessalonica
                    GreekCityStates captures 47PUs while taking Macedonia capital
                    GreekCityStates win, taking Thessalonica from Macedonia with 9 hoplites remaining. Battle score for attacker is 17
                    Casualties for Macedonia: 3 hoplites, 6 peltastss and 5 swordmen
                    Casualties for GreekCityStates: 6 hoplites
                Battle in Pergamum
                    GreekCityStates attack with 3 archers, 9 hoplites and 1 slingers
                    Macedonia defend with 8 hoplites and 2 swordmen
                        GreekCityStates roll dice for 3 archers, 9 hoplites and 1 slingers in Pergamum, round 1 :  0/13 hits
                        Macedonia roll dice for 8 hoplites and 2 swordmen in Pergamum, round 1 :  4/10 hits
                        1 slingers owned by the GreekCityStates and 3 archers owned by the GreekCityStates lost in Pergamum
                    9 hoplites owned by the GreekCityStates retreated to Sardis
                    Macedonia win with 8 hoplites and 2 swordmen remaining. Battle score for attacker is -14
                    Casualties for GreekCityStates: 3 archers and 1 slingers

    Non Combat Move - GreekCityStates
                1 slingers moved from Athens to SZ 67
                1 bireme and 1 slingers moved from SZ 67 to SZ 66
                1 slingers moved from SZ 66 to Rhodos

    Place Units - GreekCityStates
                1 hoplite and 1 slingers placed in Sparta
                6 slingerss placed in Sardis
                3 hoplites and 2 slingerss placed in Athens

    Turn Complete - GreekCityStates
                GreekCityStates collect 38 PUs; end with 85 PUs total

    Territory Summary for GreekCityStates :

    Sparta : 1 flag, 1 city, 1 hoplite and 1 slingers
        Thessalonica : 1 flag, 1 city and 9 hoplites
        Corinth : 1 flag
        Athens : 1 flag, 1 cavalry, 1 city, 3 hoplites and 2 slingerss
        SZ 69 : 1 flag, 3 biremes and 4 triremes
        SZ 66 : 1 flag, 1 bireme
        Sardis : 1 flag, 1 city, 9 hoplites and 6 slingerss
        Messana : 1 flag, 2 cavalrys, 5 hoplites and 4 slingerss
        Rhodos : 1 flag, 1 slingers

    Production/PUs Summary :

    Carthage : 75 / 75
        RomanRepublic : 61 / 61
        GreekCityStates : 38 / 85
        Macedonia : 41 / 0
        Egypt : 35 / 41
        Seleucid : 39 / 44
        Parthia : 53 / 55
        Numidia : 36 / 36

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 16 times
                3 was rolled 15 times
                4 was rolled 14 times
                5 was rolled 16 times
                6 was rolled 11 times
            Average roll : 3,524
            Median : 3,500
            Variance : 0,444
            Standard Deviation : 0,667
            Total rolls : 82

    Macedonia Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3,667
            Median : 4,000
            Variance : 0,469
            Standard Deviation : 0,685
            Total rolls : 33

    GreekCityStates Combat
                1 was rolled 6 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3,429
            Median : 3,000
            Variance : 0,396
            Standard Deviation : 0,629
            Total rolls : 49


  • 19 lost units to neutrals in Macedonia 1 were to many. And the oversight with Parthian horse archers. Shame.

    Congrats


  • PS: The final attack had a reasonable chance to win, had not much to do with luck. Good move.

3 / 4

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