BotA Rd 3 (270 BC): P@anther (Rome) vs. AlexGreat (Macedonia and Co)


  • @alexgreat:

    my bad feeling is based on losing 17 macedonian units in rd1, all to neutrals. all attacks were reasonably supported. pls, after the game, give me your opinion on strategy. its never rolls alone, normally.

    Yes, I would like to discuss it, too.


  • what the hell?? I had this battle below 50% for you. I rechecked only to discover that there is one cavalry that can move three…those from your capital I had not considered. may well forfeit game now.


  • Yes, and considering those it was a 87%-chance.
    Your defenders diced not too bad.


  • fail to see the importance of dicing good or bad in this case. even so so many of your horse are left, and this oversight nets you a city as well that I would not have built had i checked the horse archers reach. was not expecting an exception, my bad


  • I see what you mean. It was actually by chance that I - some moves before - discovered some horse-units having three moves.
    To me, who never played anything else then AA50, a few of Spring42 and (twice) Global40 before, it is very hard to

    1. distinguish the units
    2. know about their characteristics
    3. use them in a strategical and tactical way.

    So I think this is why we play this tournament.
    :-)


  • Whatever the difficulty, I think I had a reasonably fair chance to win, at least not much less than you. You would have had a challenge at hand, but I think you agree with me that it will be impossible to recover. I will follow up with Numidia and Carthage, but then likely surrender. No point to play on after three rounds under a wrong presumption (again, nobodys fault than mine).


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Numidia
                Numidia buy 1 bireme and 5 cavalrys; Remaining resources: 0 PUs;

    Combat Move - Numidia
                2 archers, 4 cavalrys and 4 spearmen moved from Paraetonium to Hermopolis
                1 cavalry moved from Siwa to Hermopolis
                1 cavalry moved from Siwa to Hermopolis
                1 spearman moved from Paliurus to Paraetonium
                1 spearman moved from Siwa to Paraetonium
                1 spearman moved from Siwa to Paraetonium
                1 spearman moved from Siwa to Paraetonium
                1 spearman moved from Berenice to Siwa
                1 spearman moved from Berenice to Siwa
                1 cavalry moved from Leptis Magna to Siwa
                1 spearman moved from Leptis Magna to Berenice
                1 spearman moved from Leptis Magna to Berenice
                1 cavalry moved from Oea to Berenice
                1 cavalry moved from Sabrata to Leptis Magna
                1 spearman moved from Sabrata to Oea
                1 spearman moved from Sabrata to Oea
                1 archer and 2 spearmen moved from Thenae to Sabrata
                1 cavalry moved from Zama to Thenae
                1 cavalry moved from Zama to Thenae
                1 cavalry moved from Siga to Tingis
                1 cavalry moved from Siga to Tingis
                1 cavalry moved from Siga to Banasa
                1 cavalry moved from Siga to Tingis
                1 spearman moved from Siga to Banasa
                1 spearman moved from Siga to Banasa
                1 swordman moved from Siga to Banasa
                1 archer and 2 swordmen moved from Siga to Tingis
                1 bireme moved from SZ 31 to SZ 32
                1 bireme moved from SZ 31 to SZ 32

    Combat - Numidia
                Battle in Hermopolis
                    Numidia attack with 2 archers, 6 cavalrys and 4 spearmen
                    Egypt defend with 5 axemen and 5 spearmen
                        Numidia roll dice for 2 archers, 6 cavalrys and 4 spearmen in Hermopolis, round 1 :  4/12 hits
                        Egypt roll dice for 5 axemen and 5 spearmen in Hermopolis, round 1 :  4/10 hits
                        4 spearmen owned by the Numidia and 4 axemen owned by the Egypt lost in Hermopolis
                        Numidia roll dice for 2 archers and 6 cavalrys in Hermopolis, round 2 :  4/8 hits
                        Egypt roll dice for 1 axeman and 5 spearmen in Hermopolis, round 2 :  1/6 hits
                        3 spearmen owned by the Egypt , 1 axeman owned by the Egypt and 1 cavalry owned by the Numidia lost in Hermopolis
                        Numidia roll dice for 2 archers and 5 cavalrys in Hermopolis, round 3 :  2/7 hits
                        Egypt roll dice for 2 spearmen in Hermopolis, round 3 :  2/2 hits
                        2 spearmen owned by the Egypt and 2 cavalrys owned by the Numidia lost in Hermopolis
                    Numidia win, taking Hermopolis from Egypt with 2 archers and 3 cavalrys remaining. Battle score for attacker is 6
                    Casualties for Egypt: 5 axemen and 5 spearmen
                    Casualties for Numidia: 3 cavalrys and 4 spearmen
                Battle in Tingis
                    Numidia attack with 1 archer, 3 cavalrys and 2 swordmen
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                        Numidia roll dice for 1 archer, 3 cavalrys and 2 swordmen in Tingis, round 1 :  4/6 hits
                        Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 1 :  2/4 hits
                        1 spearman owned by the Neutral , 1 archer owned by the Neutral , 1 swordman owned by the Numidia , 1 archer owned by the Numidia and 2 cavalrys owned by the Neutral lost in Tingis
                    Numidia win, taking Tingis from Neutral with 3 cavalrys and 1 swordman remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                    Casualties for Numidia: 1 archer and 1 swordman
                Battle in Banasa
                    Numidia attack with 1 cavalry, 2 spearmen and 1 swordman
                    Neutral defend with 1 archer and 1 spearman
                        Numidia roll dice for 1 cavalry, 2 spearmen and 1 swordman in Banasa, round 1 :  0/4 hits
                        Neutral roll dice for 1 archer and 1 spearman in Banasa, round 1 :  2/2 hits
                        2 spearmen owned by the Numidia lost in Banasa
                        Numidia roll dice for 1 cavalry and 1 swordman in Banasa, round 2 :  1/2 hits
                        Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 :  2/2 hits
                        1 spearman owned by the Neutral , 1 swordman owned by the Numidia and 1 cavalry owned by the Numidia lost in Banasa
                    Neutral win with 1 archer remaining. Battle score for attacker is -11
                    Casualties for Neutral: 1 spearman
                    Casualties for Numidia: 1 cavalry, 2 spearmen and 1 swordman

    Non Combat Move - Numidia

    Place Units - Numidia
                1 bireme placed in SZ 52
                3 cavalrys placed in Cyrene
                2 cavalrys placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - Carthage
                Carthage buy 2 biremes, 1 hoplite, 2 spearmen, 5 swordmen and 2 triremes; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 swordman moved from Salmantica to Palantia
                4 cavalrys moved from Carthago Nova to Tarraco
                1 swordman moved from Toletum to Tarraco
                1 swordman moved from Toletum to Tarraco
                1 swordman moved from Toletum to Tarraco
                1 swordman moved from Toletum to Tarraco
                1 cavalry moved from Toletum to Palantia
                1 cavalry moved from Toletum to Palantia
                1 swordman moved from Toletum to Tarraco
                1 swordman moved from Toletum to Palantia
                1 swordman moved from Toletum to Tarraco
                4 biremes and 4 triremes moved from SZ 26 to SZ 24
                1 swordman moved from Carthago to SZ 32
                1 swordman moved from Carthago to SZ 32
                1 spearman moved from Carthago to SZ 32
                1 spearman moved from Carthago to SZ 32
                2 spearmen and 2 swordmen moved from SZ 32 to Caralis
                1 swordman moved from Lilybaeum to SZ 36
                1 swordman moved from Lilybaeum to SZ 36
                1 swordman moved from Lilybaeum to SZ 36
                3 swordmen and 1 trireme moved from SZ 36 to SZ 32
                1 swordman moved from SZ 32 to Caralis
                1 swordman moved from SZ 32 to Caralis
                1 swordman moved from SZ 32 to Caralis
                1 cavalry moved from Leptis Magna to Siwa
                1 cavalry moved from Leptis Magna to Siwa
                1 spearman moved from Oea to Leptis Magna
                1 bireme moved from SZ 29 to SZ 30
                1 spearman moved from Palma to SZ 29
                1 bireme and 1 spearman moved from SZ 29 to SZ 30

    Combat - Carthage
                Battle in Tarraco
                    Carthage attack with 4 cavalrys and 6 swordmen
                    Neutral defend with 3 axemen and 3 swordmen
                        Carthage roll dice for 4 cavalrys and 6 swordmen in Tarraco, round 1 :  5/10 hits
                        Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 1 :  1/6 hits
                        3 axemen owned by the Neutral , 2 swordmen owned by the Neutral and 1 cavalry owned by the Carthage lost in Tarraco
                        Carthage roll dice for 3 cavalrys and 6 swordmen in Tarraco, round 2 :  2/9 hits
                        Neutral roll dice for 1 swordman in Tarraco, round 2 :  1/1 hits
                        1 swordman owned by the Neutral and 1 cavalry owned by the Carthage lost in Tarraco
                    Carthage win, taking Tarraco from Neutral with 2 cavalrys and 6 swordmen remaining. Battle score for attacker is 13
                    Casualties for Neutral: 3 axemen and 3 swordmen
                    Casualties for Carthage: 2 cavalrys
                Battle in Caralis
                    Carthage attack with 2 spearmen and 5 swordmen
                    RomanRepublic defend with 1 ballista and 4 legionaires
                        Carthage roll dice for 2 spearmen and 5 swordmen in Caralis, round 1 :  2/7 hits
                        RomanRepublic roll dice for 1 ballista and 4 legionaires in Caralis, round 1 :  1/4 hits
                        1 ballista owned by the RomanRepublic , 1 legionaire owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Caralis
                        Carthage roll dice for 1 spearman and 5 swordmen in Caralis, round 2 :  2/6 hits
                        RomanRepublic roll dice for 3 legionaires in Caralis, round 2 :  2/3 hits
                        1 swordman owned by the Carthage , 2 legionaires owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Caralis
                        Carthage roll dice for 4 swordmen in Caralis, round 3 :  0/4 hits
                        RomanRepublic roll dice for 1 legionaire in Caralis, round 3 :  0/1 hits
                        Carthage roll dice for 4 swordmen in Caralis, round 4 :  0/4 hits
                        RomanRepublic roll dice for 1 legionaire in Caralis, round 4 :  1/1 hits
                        1 swordman owned by the Carthage lost in Caralis
                        Carthage roll dice for 3 swordmen in Caralis, round 5 :  3/3 hits
                        RomanRepublic roll dice for 1 legionaire in Caralis, round 5 :  0/1 hits
                        1 legionaire owned by the RomanRepublic lost in Caralis
                    Carthage win, taking Caralis from RomanRepublic with 3 swordmen remaining. Battle score for attacker is 7
                    Casualties for RomanRepublic: 1 ballista and 4 legionaires
                    Casualties for Carthage: 2 spearmen and 2 swordmen
                Battle in Palantia
                    Carthage attack with 2 cavalrys and 2 swordmen
                    Neutral defend with 3 cavalrys
                        Carthage roll dice for 2 cavalrys and 2 swordmen in Palantia, round 1 :  2/4 hits
                        Neutral roll dice for 3 cavalrys in Palantia, round 1 :  2/3 hits
                        2 cavalrys owned by the Neutral and 2 swordmen owned by the Carthage lost in Palantia
                        Carthage roll dice for 2 cavalrys in Palantia, round 2 :  0/2 hits
                        Neutral roll dice for 1 cavalry in Palantia, round 2 :  0/1 hits
                        Carthage roll dice for 2 cavalrys in Palantia, round 3 :  0/2 hits
                        Neutral roll dice for 1 cavalry in Palantia, round 3 :  1/1 hits
                        1 cavalry owned by the Carthage lost in Palantia
                        Carthage roll dice for 1 cavalry in Palantia, round 4 :  1/1 hits
                        Neutral roll dice for 1 cavalry in Palantia, round 4 :  0/1 hits
                        1 cavalry owned by the Neutral lost in Palantia
                    Carthage win, taking Palantia from Neutral with 1 cavalry remaining. Battle score for attacker is 0
                    Casualties for Neutral: 3 cavalrys
                    Casualties for Carthage: 1 cavalry and 2 swordmen
                Battle in SZ 24
                    Carthage attack with 4 biremes and 4 triremes
                    RomanRepublic defend with 4 biremes and 4 triremes
                        Carthage roll dice for 4 biremes and 4 triremes in SZ 24, round 1 :  3/8 hits
                        RomanRepublic roll dice for 4 biremes and 4 triremes in SZ 24, round 1 :  2/8 hits
                        2 biremes owned by the Carthage and 3 biremes owned by the RomanRepublic lost in SZ 24
                        Carthage roll dice for 2 biremes and 4 triremes in SZ 24, round 2 :  2/6 hits
                        RomanRepublic roll dice for 1 bireme and 4 triremes in SZ 24, round 2 :  0/5 hits
                        1 bireme owned by the RomanRepublic and 1 trireme owned by the RomanRepublic lost in SZ 24
                        Carthage roll dice for 2 biremes and 4 triremes in SZ 24, round 3 :  3/6 hits
                        RomanRepublic roll dice for 3 triremes in SZ 24, round 3 :  1/3 hits
                        1 bireme owned by the Carthage and 3 triremes owned by the RomanRepublic lost in SZ 24
                    Carthage win with 1 bireme and 4 triremes remaining. Battle score for attacker is 55
                    Casualties for RomanRepublic: 4 biremes and 4 triremes
                    Casualties for Carthage: 3 biremes

    Non Combat Move - Carthage

    Place Units - Carthage
                1 hoplite and 4 swordmen placed in Lilybaeum
                1 bireme and 1 trireme placed in SZ 36
                2 spearmen and 1 swordman placed in Carthago
                Carthage undo move 1.
                4 swordmen placed in Lilybaeum
                1 trireme placed in SZ 33
                1 bireme placed in SZ 32
                1 hoplite placed in Carthago

    Turn Complete - Carthage
                Carthage collect 75 PUs; end with 75 PUs total


  • pls take this file instead.


  • Lol … you see: The dice even it out. Absoultely no reason for you to surrender.
    I’m sure you will win this game!
    :-)


  • Test summary from TripleA, engine version: 1.6.1.2, time: 20:50:51


  • Just a test because I had to correct the forum data in your second file.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - RomanRepublic
                RomanRepublic buy 7 biremes and 4 velitess; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                1 ballista, 3 cavalrys, 7 legionaires and 2 velitess moved from Verona to Genua

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 2 velitess
                    Neutral defend with 3 cavalrys and 3 swordmen
                        RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 2 velitess in Genua, round 1 :  3/13 hits
                        Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 1 :  1/6 hits
                        1 velites owned by the RomanRepublic and 3 cavalrys owned by the Neutral lost in Genua
                        RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 1 velites in Genua, round 2 :  9/12 hits
                        Neutral roll dice for 3 swordmen in Genua, round 2 :  1/3 hits
                        3 swordmen owned by the Neutral and 1 velites owned by the RomanRepublic lost in Genua
                    RomanRepublic win, taking Genua from Neutral with 1 ballista, 3 cavalrys and 7 legionaires remaining. Battle score for attacker is 18
                    Casualties for Neutral: 3 cavalrys and 3 swordmen
                    Casualties for RomanRepublic: 2 velitess

    Non Combat Move - RomanRepublic
                4 velitess moved from Roma to Arretium
                2 biremes and 3 triremes moved from SZ 28 to SZ 34
                4 legionaires and 5 velitess moved from Capua to SZ 34
                4 legionaires and 5 velitess moved from SZ 34 to Messana
                1 bireme moved from SZ 44 to SZ 35
                1 velites moved from Capua to SZ 35
                1 velites moved from SZ 35 to Messana

    Place Units - RomanRepublic
                4 velitess placed in Roma
                7 biremes placed in SZ 28

    Turn Complete - RomanRepublic
                RomanRepublic collect 61 PUs; end with 61 PUs total

    Territory Summary for RomanRepublic :

    Arretium : 1 flag, 4 velitess
        Roma : 1 flag, 1 city and 8 velitess
        Verona : 1 flag
        Aleria : 1 flag
        Messana : 1 flag, 4 forts, 8 legionaires and 11 velitess
        Capua : 1 flag, 1 city, 4 legionaires and 7 velitess
        SZ 35 : 1 flag, 1 bireme
        SZ 34 : 1 flag, 2 biremes and 3 triremes
        SZ 28 : 1 flag, 7 biremes
        Genua : 1 flag, 1 ballista, 3 cavalrys and 7 legionaires
        Patavium : 1 flag

    Production/PUs Summary :

    Carthage : 75 / 75
        RomanRepublic : 61 / 61
        GreekCityStates : 32 / 38
        Macedonia : 47 / 47
        Egypt : 35 / 41
        Seleucid : 39 / 44
        Parthia : 53 / 55
        Numidia : 36 / 36


  • Greek City States to follow tomorrow.
    I have to think carefully about this next move.


  • I had good rolls, neutrals didnt do bad as well. But still Seleucia will prove deciding, I could have delayed you several turns….


  • Test summary from TripleA, engine version: 1.6.1.2, time: 17:35:09


  • Just a test because I updated to Java 7 Update 10 today.

    Greek States to follow…


  • OK then…either a lucky Greek win … or an epic fail…

    DO or DIE


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - GreekCityStates
                GreekCityStates buy 4 hoplites and 9 slingerss; Remaining resources: 0 PUs;

    Combat Move - GreekCityStates
                3 archers, 9 hoplites and 1 slingers moved from Sardis to Pergamum
                15 hoplites moved from Athens to SZ 68
                3 biremes, 15 hoplites and 4 triremes moved from SZ 68 to SZ 69
                15 hoplites moved from SZ 69 to Thessalonica

    Combat - GreekCityStates
                Battle in Thessalonica
                    GreekCityStates attack with 15 hoplites
                    Macedonia defend with 1 city, 3 hoplites, 6 peltastss and 5 swordmen
                        GreekCityStates roll dice for 15 hoplites in Thessalonica, round 1 :  8/15 hits
                        Macedonia roll dice for 3 hoplites, 6 peltastss and 5 swordmen in Thessalonica, round 1 :  4/14 hits
                        2 swordmen owned by the Macedonia , 4 hoplites owned by the GreekCityStates and 6 peltastss owned by the Macedonia lost in Thessalonica
                        GreekCityStates roll dice for 11 hoplites in Thessalonica, round 2 :  3/11 hits
                        Macedonia roll dice for 3 hoplites and 3 swordmen in Thessalonica, round 2 :  1/6 hits
                        3 swordmen owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Thessalonica
                        GreekCityStates roll dice for 10 hoplites in Thessalonica, round 3 :  5/10 hits
                        Macedonia roll dice for 3 hoplites in Thessalonica, round 3 :  1/3 hits
                        3 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Thessalonica
                    GreekCityStates captures 47PUs while taking Macedonia capital
                    GreekCityStates win, taking Thessalonica from Macedonia with 9 hoplites remaining. Battle score for attacker is 17
                    Casualties for Macedonia: 3 hoplites, 6 peltastss and 5 swordmen
                    Casualties for GreekCityStates: 6 hoplites
                Battle in Pergamum
                    GreekCityStates attack with 3 archers, 9 hoplites and 1 slingers
                    Macedonia defend with 8 hoplites and 2 swordmen
                        GreekCityStates roll dice for 3 archers, 9 hoplites and 1 slingers in Pergamum, round 1 :  0/13 hits
                        Macedonia roll dice for 8 hoplites and 2 swordmen in Pergamum, round 1 :  4/10 hits
                        1 slingers owned by the GreekCityStates and 3 archers owned by the GreekCityStates lost in Pergamum
                    9 hoplites owned by the GreekCityStates retreated to Sardis
                    Macedonia win with 8 hoplites and 2 swordmen remaining. Battle score for attacker is -14
                    Casualties for GreekCityStates: 3 archers and 1 slingers

    Non Combat Move - GreekCityStates
                1 slingers moved from Athens to SZ 67
                1 bireme and 1 slingers moved from SZ 67 to SZ 66
                1 slingers moved from SZ 66 to Rhodos

    Place Units - GreekCityStates
                1 hoplite and 1 slingers placed in Sparta
                6 slingerss placed in Sardis
                3 hoplites and 2 slingerss placed in Athens

    Turn Complete - GreekCityStates
                GreekCityStates collect 38 PUs; end with 85 PUs total

    Territory Summary for GreekCityStates :

    Sparta : 1 flag, 1 city, 1 hoplite and 1 slingers
        Thessalonica : 1 flag, 1 city and 9 hoplites
        Corinth : 1 flag
        Athens : 1 flag, 1 cavalry, 1 city, 3 hoplites and 2 slingerss
        SZ 69 : 1 flag, 3 biremes and 4 triremes
        SZ 66 : 1 flag, 1 bireme
        Sardis : 1 flag, 1 city, 9 hoplites and 6 slingerss
        Messana : 1 flag, 2 cavalrys, 5 hoplites and 4 slingerss
        Rhodos : 1 flag, 1 slingers

    Production/PUs Summary :

    Carthage : 75 / 75
        RomanRepublic : 61 / 61
        GreekCityStates : 38 / 85
        Macedonia : 41 / 0
        Egypt : 35 / 41
        Seleucid : 39 / 44
        Parthia : 53 / 55
        Numidia : 36 / 36

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 16 times
                3 was rolled 15 times
                4 was rolled 14 times
                5 was rolled 16 times
                6 was rolled 11 times
            Average roll : 3,524
            Median : 3,500
            Variance : 0,444
            Standard Deviation : 0,667
            Total rolls : 82

    Macedonia Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3,667
            Median : 4,000
            Variance : 0,469
            Standard Deviation : 0,685
            Total rolls : 33

    GreekCityStates Combat
                1 was rolled 6 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3,429
            Median : 3,000
            Variance : 0,396
            Standard Deviation : 0,629
            Total rolls : 49


  • 19 lost units to neutrals in Macedonia 1 were to many. And the oversight with Parthian horse archers. Shame.

    Congrats

3 / 4

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