The worst blow is 12 German infantry. Didn’t Larry notice that after setting up the game there is none left?
Don’t tell me his playtesters told him that Russia would knock one out…
Unit Lineup speculation/wish list
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I would think that the Russian revolution is triggered by an event, rather then a certain turn.
Could be Russian production being cut down to a certain level. That would keep the Germans, Austrians/Hungarians pressing hard to the east so they might be able to shut down that front. If they take their foot off the throttle, they have to keep fighting the Russians. This would also keep the Ottomans engaged.
Maybe they are given a goal like defeating the Ottomans (conquering Constantinople/Istanbul) by say turn 6-7, and holding the line in Eastern Europe to avoid the revolution leading to its exit.
Could be the loss of original victory cities (or the capital of St Petersburg) causes the Revolution. Russia could start with St Petersburg, Moscow and 2 other orig VC. If they fall below 2 VC’s (St Petersburg +1) the Revolution takes them out of the game. If they capture a victory city (Constantinople), before they lose one of their own they continue the fight, as long as the still hold their capital.
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Special Events:
Russian Revolution:
Russian Revolution – Can begin on turn 10. At the beginning of turn 10 a roll is made to see if Russia goes into a civil war. On a D6 roll of 1 the country spirals into revolution. This roll is modified as follows:-2 to the roll if an allied capital is held by the Central Powers (-1 if contested)
-2 to the roll if Petrograd is held by the Central Powers (-1 if contested)
-1 to the roll if Moscow is held by the Central Powers (-1/2 if contested)
-1/2 to roll (rounded down) per additional Russian or controlled allied territory that is held (-0 if contested)
+1/2 (rounded down) to the roll per enemy territory held by the Russians or its controlled allies (+0 if contested)
+2 to roll if an enemy capital is held by the Allies (+1 if contested)The roll is made each and every turn afterwards. If Russia goes into a revolution she will surrender and all her remaining forces (within Russia) are removed from the game. All other units outside of Russia, including any controlled territories, are considered to belong to the Russian-controlled Allies. Furthermore, Serbia, Romania, and Montenegro will remain controlled by the Russian player. However, Serbia will continue to follow the special rules for the “fall of Serbia.”
Effect: Germany gains economic and total control of Estonia, Latvia, Lithuania, Poland, Belorussia, Kiev, Ukraine and Crimea. German units in any other Russian areas must retreat and the German player gains no benefit from other Russian areas. All Russian units are removed from play.
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I don’t see dice rolling and a bunch of modifiers being part of the process (to complex). I could see Russia losing ground causing the collapse. The loss of cities (VCs) in the Russian empire possibly being used as a measuring stick to the Revolution or withdraw from the war.
Are Victory cities going to be part of the game, and if so how many new VCs might there be with the new alignment.
London
Ottawa
Cairo
Paris
Brussels
Rome
Washington
Petrograd
Moscow
Kiev
Bucharest
Belgrade
Warsaw
Berlin
Vienna
Budapest
Sofia
Constantinople -
It seems like we are already crafting an Advanced version of the game, and it hasn’t even come out yet!
But I am entirely content to do so. As it stands now, in bare bones form this seems like it wont be very fun.
But mix in some anarchy, rioting in London, socialists in Bavaria, American Isolationism, A pact between the Marxists and the Central Powers, and Italy on the fence.
WWI is a gold mine for alternate history, and if some of the great minds and leaders of that era could have glimpsed into their future, and made a few decisions differently we may be living in a totally different world.Where Germany was invaded and broken up into states.
Where the Russians put down the Marxists.
Where a caliphate was established in the middle east.
Where the US never became a superpower.
Where Paris fell and the Kaiser had a picture taken at the Eiffel Tower. -
It might be best to work on some sort of card chart for each nation (similar to a national advantages chart) of 6 items each, that you roll a die for each turn, and some sort of historical thing happens one way or another.
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If that’s the plan, then notably, Everyone has a revolution to fight:
Marxists in Russia
Armenians in the Ottoman Empire
Conflicting decisions in the buyout of Italy (those who wanted to be central)
IRA in Britain
German revolutionaries/ Poles in Germany
Black Hand in Austria-Hungary
Pancho Villa in USA
Zaians in French Morocco (weak I know, but I wanted something to fight)A cohabitation rule would allow the Russian evolution to send Moscow and other territories into a toss-up zone.
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I’m not suggesting that the game continues until the Russian civil war is fought to a finish, merely that the conditions post revolution are possible. The RCW started in 1917, and involved the Allies and Central Powers.
http://en.wikipedia.org/wiki/Russian_civil_war
So…
The Russian revolution occurs. We assume that Germany sends Lenin in to take control.
Russian units are now split into two factions: Bolsheviks (reds) controlled by Germany/CP, and Mensheviks (whites) controlled by the Allies. Perhaps allegiances are determined randomly; more realistically those units still on the front line are more likely to remain loyal, those surrounding Moscow to be solidly Bolshevik.
Germany gets full control of the Bolsheviks, but these units cannot operate outside Russia proper, that is essentially those areas within the modern Russian Federation. G/CP must evacuate these areas, but can move into and take possession of any other European Russian starting areas (those listed above by IL plus Finland). In reality the CP set up several puppet states, but they were firmly under CP control and supplied vast resources to their armies.
White Russian forces remain in play and controlled by the Allies, they are free to move and attack CPs and Bolsheviks anywhere.
If Reds or Whites control Victory cities (assuming these are part of the game) they still count towards winning conditions for either side.
Russian ships are subject to the same conditions; Reds can remain in any SZ adjacent to Russia proper.
New units can be built by either side under appropriate conditions (i.e keep separate incomes for each).
Since the CP will be free to throw its weight into the battles on the Western Front, the Allies will have to decide if its worth keeping the Eastern War going by sending forces into Russia, so forcing the CP to keep units there.
http://en.wikipedia.org/wiki/Allied_Intervention_in_the_Russian_Civil_War
A few more suggestions:
Only the CP are allowed to attack neutrals. As far as I know, the Allies didn’t do this in WWI, with the dubious exception of Persia, which was already partly occupied.
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That’s a awful lot of VCs in the Balkans.
My VCs would be (with more or less the same places for factories):
$ = shipbuilding facility
Washington $
London $
Bombay (no factory)
Cairo (no factory)
Cape Town (no factory)
Halifax $Paris
Bordeaux $
Marseilles $
Algiers (no factory)
Dakar (no factory)Petrograd $
Moscow
Warsaw
Kiev
Sebastopol $Rome $ (Italy starting neutral)
Milan $
Tripoli (no factory)Belgrade?
Berlin
Essen
Hamburg $
Munich
Konigsburg $
Dar es Salaam (no factory; except a small sausage making facility)Vienna
Prague
Budapest
Lemberg
Trieste $Constantinople (no factory)
Ankara (no factory)
Damascus (no factory)
Erzerum (no factory)
Baghdad (no factory)Note that I think infantry recruitment and placement should be completely independent of factories.
I assume there’ll be an “Anzac Box” for placement of infantry from down under.
@WILD:
I don’t see dice rolling and a bunch of modifiers being part of the process (to complex). I could see Russia losing ground causing the collapse. The loss of cities (VCs) in the Russian empire possibly being used as a measuring stick to the Revolution or withdraw from the war.
Are Victory cities going to be part of the game, and if so how many new VCs might there be with the new alignment.
London
Ottawa
Cairo
Paris
Brussels
Rome
Washington
Petrograd
Moscow
Kiev
Bucharest
Belgrade
Warsaw
Berlin
Vienna
Budapest
Sofia
Constantinople -
Your earlier post would make for a very interesting game Flash. The Russian Revolution splintering them into factions fighting each other, and still continue to fight in the big picture as well. Units in certain territories going Red, and others white. Then roll dice to determine the rest. That would be awesome.
With the VC’s I was more or less giving some of the minor powers involved in the war a voice and more themed to capitals. I can’t see 30+ VCs printed on the map, probably much closer to 20 if at all.
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Given the static warfare, VCs will in all probability be irrelevant, but it gives a certain flavour to the game. Pushing the enemy into revolution is the most likely winning strategy.
If you read the wiki on the Russian Civil War, you’ll find that there were innumerable factions involved, including “Blacks” & “Greens”. I was trying to keep it simple…
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The objective of the game is for the Allied Powers to capture the capitol of either Germany, or Austro-Hungary and the Ottomans by the end of turn 13. The Central Powers must capture any two of the Allied capitols by the end of turn 13. Having failed to do this, it is assumed that Germany’s overseas empire is collapsing, and will therefore come to terms (resulting in a draw). If the Central Powers have taken a capital then it is a peace in their favor, and if they do not then it is a peace in favor of the Allied Powers.
Optionally, the Central Powers can win the game if at the end of any turn their combined income is 175 or more.
An extended game can be played to turn 15 if all agree.
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I’m not suggesting that the game continues until the Russian civil war is fought to a finish, merely that the conditions post revolution are possible. The RCW started in 1917, and involved the Allies and Central Powers.
http://en.wikipedia.org/wiki/Russian_civil_war
So…
The Russian revolution occurs. We assume that Germany sends Lenin in to take control.
Russian units are now split into two factions: Bolsheviks (reds) controlled by Germany/CP, and Mensheviks (whites) controlled by the Allies. Perhaps allegiances are determined randomly; more realistically those units still on the front line are more likely to remain loyal, those surrounding Moscow to be solidly Bolshevik.
Germany gets full control of the Bolsheviks, but these units cannot operate outside Russia proper, that is essentially those areas within the modern Russian Federation. G/CP must evacuate these areas, but can move into and take possession of any other European Russian starting areas (those listed above by IL plus Finland). In reality the CP set up several puppet states, but they were firmly under CP control and supplied vast resources to their armies.
White Russian forces remain in play and controlled by the Allies, they are free to move and attack CPs and Bolsheviks anywhere.
If Reds or Whites control Victory cities (assuming these are part of the game) they still count towards winning conditions for either side.
Russian ships are subject to the same conditions; Reds can remain in any SZ adjacent to Russia proper.
New units can be built by either side under appropriate conditions (i.e keep separate incomes for each).
Since the CP will be free to throw its weight into the battles on the Western Front, the Allies will have to decide if its worth keeping the Eastern War going by sending forces into Russia, so forcing the CP to keep units there.
http://en.wikipedia.org/wiki/Allied_Intervention_in_the_Russian_Civil_War
A few more suggestions:
Only the CP are allowed to attack neutrals. As far as I know, the Allies didn’t do this in WWI, with the dubious exception of Persia, which was already partly occupied.
:-o Woah! Very interesting! I though when the allies invaded it was like elite squads! But looks like over 700,000 allies invaded!
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Yea after the Great War ended. Another game.
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It was in full swing before Germany surrendered. That was the whole point; the Allies were trying to keep the Eastern Front going to keep German armies stationed there, and take pressure off the West.
Once Germany did surrender the Western Allies soon pulled out of Russia.
Russia didn’t just drop out of the war in November 1917. The Whites, supported by the West, kept fighting both CP and Bolsheviks.
http://en.wikipedia.org/wiki/Treaty_of_Brest-Litovsk
http://en.wikipedia.org/wiki/Treaty_of_Brest-Litovsk_(February_9,_1918)
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Severely short of troops to spare, the British and French requested that President Wilson provide American soldiers for the campaign. In July 1918, against the advice of the U.S. War Department, Wilson agreed to the limited participation of 5,000 U.S. Army troops in the campaign, this force, which become known as the “American North Russia Expeditionary Force” [6] (a.k.a. the Polar Bear Expedition) were sent to Arkhangelsk while another 8,000 soldiers, organized as the American Expeditionary Force Siberia,[7] were shipped to Vladivostok from the Philippines and from Camp Fremont in California. That same month, the Canadian government agreed to the British government’s request to command and provide most of the soldiers for a combined British Empire force, which included Australian and Indian troops. A Royal Navy squadron was sent to the Baltic under Rear-Admiral Edwyn Alexander-Sinclair. This force consisted of modern C-class cruisers and V- and W-class destroyers. In December 1918, Sinclair sallied into Estonian and Latvian ports, sending in troops and supplies, and promising to attack the Bolsheviks “as far as my guns can reach”. In January 1919, he was succeeded in command by Rear-Admiral Walter Cowan.
AFTER THE WAR. and only 5K troops. The only part of Russia that was occupied by allied forces BEFORE NOV 1918, were some US Marines and Japanese taking Vladivostok. The allies simply could not fight while the Great War was going on. So separate and different war.
5,000-8,000 doesn’t even represent one infantry unit. That is like a brigade let alone a division of soldiers.
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http://en.wikipedia.org/wiki/North_Russia_Campaign
OK before the war ended about 13K troops did land, but that’s not even one infantry. ( barely a division, when 1 piece is about 12 divisions) Technically you are right, but the war really started after Nov 1918, when allied troops were freed up to fight elsewhere.
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But I’m including the White Russians, who were still in effect Allied. Moreover, the Allies should have the option of intervening in greater strength; they may see it as a better way of winning the war.
All those valuable tts like Ukraine just falling into CP hands, at the very least force the CP to have to defend those areas. -
they may see it as a better way of winning the war.
The only war they were concerned with was the one where Germany occupied north east France and almost took Paris in the spring of 1918. The other war for stopping the Bolsheviks was an ancillary war at best and has no effect on the treaty they signed to end the war in the east.
Bringing in the Bolsheviks in the turn sequence for like 1-2 turns at the end of the game is not really adding anything to a game based on the Great War. Not to mention the Germans and Bolsheviks were not on the same side whatsoever.
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So, you’re saying that in November 1917 Russian goes off and fight its own civil war, so we just ignore it?
G&A kept large forces in the east to occupy Ukraine, Belarus etc - what happens to them?
What if the Whites had succeeded in regaining power (they still did hold power in many places) and reopened the eastern front? To ignore the possibility distorts the game because it fundamentally changes the situation in the east. With no threat from a White revival, the CP has no need to garrison the east at all.
The Bolsheviks were de facto German allies, as they would be again in 1939-41. They would be limited to operating within Russian proper, and probably couldn’t produce new units other than inf & cav (though still using anything they got in the revolution.)
Whites can still be supplied by the Allies, and attack the CP as well as the Bolshies.It a little like the Chinese in WWII: a Red faction supplied by the USSR, a Nationalist faction allied to the USA, and a national government controlled by Japan. Although nominally allied to the powers fighting the wider world war, they continued to fight each other for control of China. A war within a war, but not an entirely separate one.
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So, you’re saying that in November 1917 Russian goes off and fight its own civil war, so we just ignore it?
The Russians were in control of affairs relating to the fighting against Germany until the time they folded and effectively surrendered. The Bolsheviks concluded peace with Germany and Russia had no further part of the Great War.
You only need rules dealing with when Russia falls, and that is hastened by German occupation of key areas. The Bolsheviks didn’t want any part of the war, they just wanted to be out of international wars and maintain control of the government.
To include them as a allied faction fighting with the central powers is a complete misguided connection; the Russian player is either fighting Germany or not. Once they are not they are out of the game to fight their own internal divisions. The analogy regarding China is only partially plausible. IN China’s case, both factions fought the Japanese. The Bolsheviks had no interest in fighting Germany and being part of that war. I don’t know of any historian who links the Great War with the Russian Civil War. They are separate conflicts and to bring them into the Great War is just adding stuff to have “more pieces to play with for craps and giggles” type of thing.