@Uncrustable:
To the people using math to say that AA is fine at 5 IPC
I have literally NEVER seen anyone purchase an AA gun since the OOB changes…EVER
And it is ALWAYS taken first over any other unit
SO IT IS NOT FINE AT 5 IPCs (well on paper blah blah blah…everything looks good on paper)
AA currently is just fodder, none buys them. AA guns should not be afterthought fodder units, they should be AA guns
Go back to the old rules, AA always on (i believe this is an option in tripleA for all A&A), so aircraft passing over are sucsiptable to AA, this adds to the game, forces players to actually think about what territory their planes will be flying over
To cmdr Jen: You say that AA included simulates being ‘deep in enemy territory’, well under the old rule you could place AA guns so enemy bombers would have to fly over multiple AA. This simulates being ‘deep in enemy territory’ far better. The bombers would have to survive 2 sets of AA fire before they reached their target, and then another (3rd) set to return home.
Get rid of AA ‘included’ in bases/ICs. It is a mindless rule
German 88s to me would already be included in German land divisions (armor, infantry, etc) all land units in fact have ‘mobile AA’, that is AA that moves and attacks and defends (all land units can shoot down planes ffs)
Axis and Allies is a STRATEGIC game, there is no need for 3 different kinds of armor or aircraft carriers etc, there is no need for a ‘special mobile AA unit’
To me in this STRATEGIC game, AA guns represent a territory wide system of radar/aircraft spotters/scout aircraft and strategically placed surface to air weapons batteries. This system could pack up and move just as far as an infantry division, but would be near useless in a raid. Hence why AA guns cannot move during the combat move phase.
To me giving ICs/bases ‘built in’ AA dumbs down the game.
And i cant be the only one still distraught over the cheap fix G40 got (sealion). Instead of real balance changes we just got some duck tape. “Hey just make AA guns worthless fodder units and give Britain a million of them”
As of now there is absolutely no sane reason to purchase an AA gun
-you dont need them to protect from SBR (mindless ‘built in AA rule’)
-for the price of 2 AA guns you could buy an artillery and 2 infantry, heck 1 artillery is better than 1 AA and cost less, a tank at 1 more IPC is a million times better
To Baron: I dont know if its just the way you talk or what but all your ideas seem massively overcomplicated. sorry
Probably langage the problem here (not like others post ex.: transport.)
I was just trying to improve the usefulness by keeping together all interesting capabilities but at a reduce killing ratio @1D12 (1/12 instead of 1/6).
So AAA will not become a sitting duck after the first cycle of combat, for example.
Or, picking up a targeted plane by rolling against 1 airplane at a time as it was written in 1942.1 OOB AAA rule.
As you suggested, I may also add that if some AAA are in the same territory of an IC under a SBR, StrB must pass the first AAA (here at 1/12), then the in-built IC AAA (stay at 1/6). This could also simulates being ‘deep in enemy territory’ far better.
I don’t want to reduce the cost of AAA but increase the interest in AAA.
Is it simplier said this way?
Maybe, we underestimate how the psychological risk of loosing aircraft by an AAA affects the strategy. We cannot evaluate solely AAA on how much aircraft it get down.
(Like: “forces players to actually think about what territory their planes will be flying over”)