okay question about amphibious assaults and scrambling.
europe map.
USA lands in Denmark and opens up the straight. Large navy accompaning US transports.
3 german planes in western germany did not scramble.
UK’s turn. Moves one transport loaded with land units from sea zone 110 has 3 movement.
transport moves into 112 and 113 wants to land in Germany when their are only anti aircraft in territory.
Note 1 movement left.
Western Germany scramble a plane.
I have always played that the transport is sunk.
Amphibious Assault Sequence
1. Sea combat
2. Battleship and cruiser bombardment
3. Land combat
Sea combat occured when the planes scrambled and made it a hostile zone.
Combat occurs. The defensless transport kicks in and the battle is over.
Defenseless Transports
In a sea battle, if the defender has only transports remaining and the attacker still has units capable
of attacking, the defending transports are all destroyed, along with their cargo. You don’t have
to continue rolling dice until all the transports receive hits. This will speed up combats. This also occurs if the only combat units remaining can’t hit each other. For example, if the defender has only transports and submarines remaining, and the attacker has only air units remaining, the air units and submarines can’t hit each other, so the transports are defenseless. At this point, defenseless transports are all destroyed, along with
their cargo. Attacking transports are not usually considered defenseless, since they generally have the option of retreating. If they can’t retreat, they are treated the same as defending transports. Destroying defenseless transports in this way still counts as combat for the purpose
So two questions?
-
Is the transport destroyed by the scrambled airplane since their was no naval support for it?
-
Can the transport retreat back to sea zone 112 before combat occurs?
I say yes it is destroyed and no it cannot retreat until one full round of general combat occurs.
General Combat Sequence
1. Place units along the battle strip
2. Submarine surprise strike or submerge
(sea battles only)
3. Attacking units fire
4. Defending units fire
5. Remove defender’s casualties
6. Press attack or retreat
7. Conclude combat