Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Global 2nd edition Q+A ( AAG40.2)
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Only post 2nd edition rules questions and answers here.
Moderator’s edit: replaced “FAQ” with “Q+A”
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What is the G40.2 set up in Egypt?
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NOs for Global '40.2 (from Robbie358)
Germany-
5 IPCs for not being at war with USSR
5 IPCs per territory if Germany controls Leningrad, Stalingrad, and/or Moscow
5 IPCs if the Axis control Caucasus (if at Germany is at war with USSR)
5 IPCs for any German land unit in Egypt
5 IPCs for controlling Denmark and Norway with Sweden neutral, pro-Axis, or Axis-controlled
2 IPCs per territory if Germany controls Iraq, Persia, and/or Northwest PersiaUSSR-
5 IPCs if at war with Germany or Italy, SZ125 is clear of Axis warships, Archangel is USSR controlled, and no other Allies in the Soviet Union
3 IPCs for each German, Italian, or pro-Axis neutral territory the USSR controls
10 IPCs the first time USSR controls BerlinJapan-
10 IPCs for not at war with USA and not invaded French Indo-China
5 IPCs for Axis control of Guam, Midway, Wake, Gilbert’s, and Solomons
5 IPCs per territory for Axis control of Calcutta, Sydney, Honolulu, and/or San Francisco
5 IPCs for Axis control of Sumatra, Java, Borneo, and CelebesUSA-
10 IPCs if at war and control of East, Central, and West USA
5 IPCs if at war and control of Alaska, Aleutians, Hawaii, Johnston, and Line
5 IPCS if at war and control of Mexico, SE Mexico, Central America, and West Indies
5 IPCs if at war and control of the Philippines
5 IPCS if at war and has one land unit in ParisChina-
6 IPCs if Allies control India, Burma, Yunnan, and SzechuanUK (Europe)-
5 IPCs if UK controls all original UK territories on the Europe mapUK (Pacific)-
5 IPCs if at war with Japan and UK controls Kwangtung and MalayaItaly-
5 IPCs if Axis control 3 of Gibraltar, Southern France, Greece, and Egypt
5 IPCS if no Allied surface warships in SZ 92-99
5 IPCS if Axis control Morocco, Algeria, Tunisia, Libya, Tobruk, and Alexandria
2 IPCs per territory if Italy controls Iraq, Persia, and/or Northwest PersiaANZAC-
5 IPCs if at war with Japan, the Allies control Malaya, and ANZAC controls all its original territories
5 IPCs if at war with Japan and if the Allies (not the Dutch) control Dutch New Guinea, New Britain, New Guinea, and the SolomonsFrance gets 12 IPCs to spend immediately upon liberation
NOs for Pacific '40.2
Japan-
10 IPCs for not at war with USA and not attacking French Indo-China
5 IPCs if Japan controls Guam, Midway, Wake, Gilberts, and Solomons
5 IPCs per territory if Japan controls Calcutta, Sydney, Honolulu, and/or San Francisco
5 IPCs if Japan controls Sumatra, Java, Borneo, and CeleBEEsUSA-
30 IPCs if at war and control of West USA
5 IPCs if at war and control of Alaska and Mexico
5 IPCs if at war and control of Aleutians, Hawaii, Johnston, and Line
5 IPCs if at war and control of PhilippinesChina-
6 IPCs if the Allies control India, Burma, Yunnan, and SzechwanUK-
5 IPCs if at war and controls Kwangtung and MalayaANZAC-
5 IPCs if at war, Allies control Malaya, and ANZAC controls all its original territories
5 IPCs if at war and the Allies (not the Dutch) control Dutch New Guinea, New Britain, New Guinea, and the Solomons -
Thank you. Wanted to know about US.
Need to know Europe map US at war bonus now. -
@wittmann:
Thank you. Wanted to know about US.
Need to know Europe map US at war bonus now.Located here: http://www.axisandallies.org/forums/index.php?topic=28424.0
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@wittmann:
Thank you. Wanted to know about US.
Need to know Europe map US at war bonus now.Located here: http://www.axisandallies.org/forums/index.php?topic=28424.0
Very helpful, thanks!
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I have two quick questions:
1. Can America go for tech before they are at war?
2. Can France declare war on Japan at any time and does that affect any other nation or bonus? -
I have two quick questions:
1. Can America go for tech before they are at war?
2. Can France declare war on Japan at any time and does that affect any other nation or bonus?1, yes remember they have less income before at war and tech is optional rule only
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Q1 European Rulebook p. 10 and 37: The US may declare war at the beginning of their Collect Income phase of the 3rd turn.
So can they then collect 25 IPCs bonus for their national objective on their 3rd turn, during that same collect income phase.Q2 ER p. 34: The Great Britain European economy collects IPCs for all territories on the Europe map, except it gets Western Canada (1) and the pacific economy gets West India (2). We have enough players that 1 just plays Euro-UK, the other just plays Pac-UK.
So I assume that the pacific UK player controls the infantry in West India.
If the Pac-UK player hops an infantry on to transport in sea zone 39 and lands him in Persia, who controls those activated infantry, and more importantly, who gets the 2 IPCs? Or if Pac-UK conquers Ethiopia or Iraq, who gets the IPCs? -
2. Can France declare war on Japan at any time and does that affect any other nation or bonus?
It can, and it does not.
Q1 European Rulebook p. 10 and 37: The US may declare war at the beginning of their Collect Income phase of the 3rd turn.
So can they then collect 25 IPCs bonus for their national objective on their 3rd turn, during that same collect income phase.Yes.
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@Imperious:
I haven’t seen any traffic on this (but I probably missed it) but there are a few errors in the above links. I discovered this while setting up our first Global game in a long time.
The following items are not included in the typed out list, but do appear on the box tops:
For the Japanese:
JAPAN - 2 Strategic Bombers, Air Base, Naval Base, Major Industrial Complex
MANCHURIA - 2 Tactical BombersFor the Chinese:
KWEICHOW - 2 InfantryThat is all. Carry on.
-Boxcars
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According to the new rules, does the US start with minor or major industrial complexes for Global 1940 2nd ed?
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According to the new rules, does the US start with minor or major industrial complexes for Global 1940 2nd ed?
Minor for Global (revisions to the setup and rules for Global are located in the rule book). Major for Europe only - which is the setup printed on the boxes.
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While looking up if moving the surviving UK fleet to SZ 109 would stop the convoy disruption from 2 subs that sank the destroyer and transport there on G1, I noticed a misprint in the Europe Rulebook, page 24. The 2nd exhibit says the UK sub in SZ 97 would cost Italy 2 IPCs and could cost Germany 2 IPCs if still there on Germany’s turn. Isn’t that the old rules and it should now say the sub gets to roll 2 dice on both the Italian’s and German’s turn?
The rules just say a hostile warship has to be in the sea zone to disrupt convoys, even if friendly ships are sharing the location. So even if I combat move a cruiser and battleship in from SZ 110 and the subs submerge, and then build a destroyer on top of them, those pesky subs still get to drain my income. :-(
If anyone can point out how to counter that on UK1, please let me know. I also had 2 more subs doing the same thing in SZ 106.
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While looking up if moving the surviving UK fleet to SZ 109 would stop the convoy disruption from 2 subs that sank the destroyer and transport there on G1, I noticed a misprint in the Europe Rulebook, page 24. The 2nd exhibit says the UK sub in SZ 97 would cost Italy 2 IPCs and could cost Germany 2 IPCs if still there on Germany’s turn. Isn’t that the old rules and it should now say the sub gets to roll 2 dice on both the Italian’s and German’s turn?
Does convoy disruption in Global 2ndEd. really differ from latest Alpha3?
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lone sub vs loaded cvs, what happens to the fighters?
say fighters stretch their max distance to partake in a naval battle. What happens if the attacker retreats? Can the fighters land on a cv? Or do they die automatically?
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the fighters die if they have no valid landing space.
If you retreat, and they used 4 movement to get to the seazone of battle. They die.
Subs ONLY fight the carrier, if the carrier gets hit, or sunk, the fighters must have a space to land at withing 1 space, if not. they die too.
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Thanks, just wanted to confirm.
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Question regarding UK building bases.
1. Can UK London build naval bases for the pacific side and vice versa?
2. Can the two UK economies split the cost for bases, say 8 from London and 7 from Calcutta?