Game History
Round: 4 Purchase Units - Americans Americans buy 6 artilleries and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to South Atlantic Sea Zone 2 artilleries, 2 infantry and 2 transports moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 2 artilleries and 2 infantry moved from Bay of Biscay Sea Zone to France Americans take France from Germans 1 destroyer moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 6 infantry moved from United States to U.S. Eastern Coast Sea Zone 6 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 6 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 transport moved from South Atlantic Sea Zone to U.S. Eastern Coast Sea Zone 1 bomber moved from Tunisia to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Bombing raid in Northern Italy rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Non Combat Move - Americans 1 bomber moved from Northern Italy to Libya Place Units - Americans 6 artilleries placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 45 PUsC v C
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Research Technology - Germans
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 2 armour, 2 destroyers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Finland to Norway
3 infantry moved from Ukraine to Rostov
1 bomber moved from Novgorod to Rostov
1 artillery and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Belarus to Bryansk
2 armour moved from Belarus to Smolensk
2 armour moved from Belarus to ArchangelCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 3 submarines and 1 transport
British defend with 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 3 submarines in 112 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 112 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 1 : 0/2 hits
1 transport owned by the British , 1 cruiser owned by the British and 1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 1 cruiser, 3 submarines and 1 transport remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Smolensk
Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 4 infantry
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 1 : 2/5 hits
Russians roll dice for 4 infantry in Smolensk, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Smolensk, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Archangel, round 1 : 2/6 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 3 : 3/5 hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Rostov, round 1 : 1/4 hits
Russians roll dice for 1 armour and 2 infantry in Rostov, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 3/3 hits
Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits
1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Bryansk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 : 0/2 hits
Russians roll dice for 1 artillery in Bryansk, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 2/2 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Norway
Germans attack with 2 artilleries and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Norway, round 1 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 1 : 0/2 hits
1 infantry owned by the British lost in Norway
Germans roll dice for 2 artilleries and 1 infantry in Norway, round 2 : 1/3 hits
British roll dice for 1 artillery in Norway, round 2 : 0/1 hits
1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
1 aaGun and 4 infantry moved from Eastern Poland to Belarus
1 bomber moved from Rostov to Novgorod
1 artillery and 10 infantry moved from Poland to Eastern Poland
11 infantry moved from Germany to PolandPlace Units - Germans
2 destroyers placed in 112 Sea Zone
2 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 3.
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 armour moved from Russia to Bryansk
1 armour moved from Russia to VolgogradCombat - Russians
Battle in Bryansk
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour and 2 infantry in Bryansk, round 1 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 : 2/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Volgograd
3 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,6,3,6,1,2,4,1,1,4,5,3,3,5,2,3,2,6,3,5
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to India
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 2 infantry moved from 38 Sea Zone to Burma
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Kweichow to Yunnan
1 bomber moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Szechwan
1 bomber moved from Kwangtung to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 artillery in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Queensland
Japanese attack with 2 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 1 : 1/2 hits
Japanese roll dice for 2 infantry in Queensland, round 1 : 1/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 1 : 2/2 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland
ANZAC win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 1 : 0/3 hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
UK_Pacific win with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 1/2 hits
Chinese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
1 artillery owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in India
Japanese attack with 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers
British defend with 1 airfield, 1 armour, 1 harbour and 6 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 battleship in India, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers in India, round 1 : 5/10 hits
UK_Pacific roll dice for 1 armour and 6 infantry in India, round 1 : 2/7 hits
6 infantry owned by the British , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers in India, round 2 : 4/8 hits
UK_Pacific roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 armour and 6 infantryNon Combat Move - Japanese
1 aaGun moved from Shensi to Kansu
3 carriers moved from 42 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
1 bomber moved from Yunnan to Philippines
1 bomber moved from Szechwan to Kiangsu
2 destroyers moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to KiangsiPlace Units - Japanese
1 factory_minor placed in Kiangsu
3 infantry placed in Kwangtung
1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 infantry, 9 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 destroyer moved from 9 Sea Zone to 15 Sea Zone
2 submarines moved from 9 Sea Zone to 8 Sea Zone
1 destroyer moved from 9 Sea Zone to 8 Sea Zone
1 battleship moved from 9 Sea Zone to 8 Sea Zone
2 cruisers moved from 9 Sea Zone to 8 Sea Zone
2 carriers moved from 9 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 9 Sea Zone to 8 Sea Zone
3 fighters moved from 9 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
3 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
2 submarines moved from 101 Sea Zone to 102 Sea Zone
4 infantry moved from French West Africa to French Central Africa
4 artilleries moved from French West Africa to French Central AfricaNon Combat Move - Americans
Place Units - Americans
1 infantry placed in Eastern United States
9 submarines and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
5 infantry moved from Kwangsi to Kwangtung
4 artilleries moved from Kwangsi to Kwangtung
7 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Burma to KiangsiCombat - Chinese
Battle in Kwangtung
Chinese attack with 4 artilleries and 5 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Chinese roll dice for 4 artilleries and 5 infantry in Kwangtung, round 1 : 1/9 hits
Japanese roll dice for 3 infantry in Kwangtung, round 1 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries and 3 infantry in Kwangtung, round 2 : 1/7 hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries and 2 infantry in Kwangtung, round 3 : 4/6 hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 7 infantry in Kiangsi, round 1 : 3/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 1 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
1 infantry placed in Hunan
2 infantry placed in Kiangsi
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - British
British buy 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 submarines moved from 109 Sea Zone to 108 Sea Zone
1 transport moved from 109 Sea Zone to 108 Sea Zone
1 infantry moved from Burma to India
3 mech_infantrys moved from Shan State to India
1 fighter moved from Persia to India
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 infantry moved from Shan State to Siam
2 infantry moved from Shan State to Burma
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 battleship moved from 76 Sea Zone to 72 Sea ZoneCombat - British
Battle in India
British attack with 1 fighter, 1 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in India, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 1 artillery in India, round 1 : 0/2 hits
1 artillery owned by the Japanese lost in India
British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in India, round 2 : 2/5 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese, taking Kwangtung from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from India to BurmaPlace Units - British
1 transport placed in 109 Sea Zone
2 submarines placed in 109 Sea Zone
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,1,6,2,5,3,4,3,4,1,4,5
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 airfield and 1 harbour
Some Units in Malaya change ownership: 1 harbour
Some Units in Kwangtung change ownership: 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover ShipyardsActivate Technology - Italians
Italians activating ShipyardsPurchase Units - Italians
Italians buy 1 factory_minor and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour moved from Egypt to Iraq
Italians take Trans-Jordan from British
Italians take Iraq from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 98 Sea Zone to 96 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Tobruk
1 artillery moved from Egypt to Alexandria
Italians take Alexandria from British
1 submarine moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 91 Sea Zone to 90 Sea Zone
2 fighters moved from 91 Sea Zone to 103 Sea ZoneCombat - Italians
Battle in 90 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 90 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 90 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 90 Sea Zone
Americans win with no units remaining. Battle score for attacker is 3
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 88 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 88 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 88 Sea Zone
Americans win with no units remaining. Battle score for attacker is 3
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 103 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 103 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 fighters in 103 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 103 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Libya
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship in Malta, round 1 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 : 0/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits
British roll dice for 1 infantry in Malta, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Malta, round 6 : 1/1 hits
British roll dice for 1 infantry in Malta, round 6 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Libya from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in TobrukNon Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
4 aaGuns and 8 infantry moved from Northern Italy to Yugoslavia
1 carrier, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 103 Sea Zone to 92 Sea ZonePlace Units - Italians
3 submarines placed in 95 Sea Zone
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,3,2,2,4
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 5 armour, 1 carrier, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Germans
2 artilleries and 1 infantry moved from Norway to Finland
1 battleship, 1 cruiser, 2 destroyers and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
1 artillery and 1 infantry moved from Archangel to Vologda
1 bomber moved from Novgorod to Volgograd
1 infantry moved from Rostov to Volgograd
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Rostov to Volgograd
4 infantry moved from Belarus to Bryansk
1 artillery moved from Smolensk to Bryansk
2 armour and 1 mech_infantry moved from Smolensk to Bryansk
2 armour and 1 mech_infantry moved from Archangel to Bryansk
3 mech_infantrys moved from Novgorod to BryanskCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
British defend with 1 destroyer
Germans roll dice for 3 submarines in 110 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 1 : 2/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Battle in Bryansk
Germans attack with 4 armour, 1 artillery, 4 infantry and 5 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 4 armour, 1 artillery, 4 infantry and 5 mech_infantrys in Bryansk, round 1 : 2/14 hits
Russians roll dice for 1 armour in Bryansk, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Nenetsia from Russians, taking Bryansk from Russians with 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 armour, 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 bomber, 2 infantry and 1 mech_infantry in Volgograd, round 1 : 3/6 hits
Russians roll dice for 1 armour and 3 infantry in Volgograd, round 1 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/5 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 3 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Smolensk to Vologda
1 bomber moved from Volgograd to Ukraine
1 artillery and 10 infantry moved from Eastern Poland to Belarus
11 infantry moved from Poland to Eastern Poland
2 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Normandy BordeauxPlace Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 60 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Manchuria to Jehol
10 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 10 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys
AA guns fire in Bryansk : 0/1 hits
Russians roll dice for 10 infantry and 1 tactical_bomber in Bryansk, round 1 : 2/11 hits
Germans roll dice for 1 aaGun, 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Bryansk, round 1 : 4/13 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits
Germans roll dice for 4 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Bryansk, round 2 : 4/12 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
2 infantry owned by the Russians retreated to Russia
Germans win with 4 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 8 infantry
Battle in Jehol
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry in Jehol, round 1 : 4/10 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,3,6,2,1,3,6,6,3,4,2,5,6,4,1,6,6,1,2,2,4,6,1,1,5,5,2
Russians collect 18 PUs (3 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Siam
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Kiangsu to Kwangtung
2 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea ZoneCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 4 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 4 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 15 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 15 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 15 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 15 Sea Zone
Americans win with no units remaining. Battle score for attacker is 3
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 42 Sea Zone, round 1 : 4/4 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 72 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 mech_infantry and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 72 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 battleship and 1 transport in 72 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British , 1 mech_infantry owned by the British and 1 battleship owned by the British lost in 72 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for British: 1 battleship, 1 mech_infantry and 1 transport
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 1 : 2/3 hits
UK_Pacific roll dice for 2 infantry in Siam, round 1 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Siam
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Malaya, round 1 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 artillery owned by the Japanese lost in Malaya
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 bomber and 3 infantry
British defend with 1 harbour; UK_Pacific defend with 1 factory_minor; Chinese defend with 4 artilleries and 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Kwangtung, round 1 : 4/6 hits
UK_Pacific roll dice for 4 artilleries and 2 infantry in Kwangtung, round 1 : 4/6 hits
2 artilleries owned by the Chinese , 3 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 bomber in Kwangtung, round 2 : 1/2 hits
UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 : 0/2 hits
1 artillery owned by the Chinese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 bomber in Kwangtung, round 3 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 4 artilleries and 2 infantryNon Combat Move - Japanese
2 carriers moved from 39 Sea Zone to 77 Sea Zone
2 fighters and 2 tactical_bombers moved from 72 Sea Zone to 77 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 carrier and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Kwangtung to Japan
1 artillery moved from Kansu to Timguska
1 aaGun moved from Kansu to NovosibirskPlace Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Kiangsu
2 armour, 3 artilleries, 3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 2 battleships, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 8 Sea Zone to 9 Sea Zone
1 battleship moved from 8 Sea Zone to 9 Sea Zone
2 carriers moved from 8 Sea Zone to 9 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 9 Sea Zone
3 fighters moved from 8 Sea Zone to 9 Sea Zone
2 submarines moved from 8 Sea Zone to 9 Sea Zone
3 destroyers moved from 8 Sea Zone to 9 Sea Zone
9 submarines moved from 101 Sea Zone to 108 Sea Zone
2 submarines moved from 102 Sea Zone to 108 Sea Zone
1 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 battleship moved from 9 Sea Zone to 12 Sea Zone
2 carriers moved from 9 Sea Zone to 12 Sea Zone
2 cruisers moved from 9 Sea Zone to 12 Sea Zone
2 submarines moved from 9 Sea Zone to 12 Sea Zone
3 destroyers moved from 9 Sea Zone to 12 Sea Zone
1 tactical_bomber moved from 9 Sea Zone to 12 Sea Zone
1 fighter moved from 9 Sea Zone to 12 Sea Zone
2 fighters moved from 9 Sea Zone to 12 Sea Zone
4 infantry moved from French Central Africa to French Equatorial Africa
4 artilleries moved from French Central Africa to French Equatorial AfricaNon Combat Move - Americans
Place Units - Americans
2 battleships placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Hunan to Kiangsu
1 infantry moved from Anhwe to Kiangsu
4 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 1 : 2/7 hits
Japanese roll dice for 3 infantry in Kiangsu, round 1 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Chinese attack with 4 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
Chinese roll dice for 4 infantry in Kwangtung, round 1 : 2/4 hits
Japanese roll dice for 1 artillery in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to JeholPlace Units - Chinese
2 artilleries placed in Yunnan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
2 submarines moved from 109 Sea Zone to 110 Sea Zone
3 submarines moved from 108 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 transport moved from 109 Sea Zone to 108 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Burma to Eastern Persia
1 mech_infantry moved from India to Shan State
2 infantry moved from Burma to IndiaCombat - British
Battle in Egypt
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer, 4 fighters and 5 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines
British roll dice for 5 submarines in 110 Sea Zone, round 1 : 0/5 hits
Germans roll dice for 3 submarines in 110 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 1 : 6/6 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 110 Sea Zone, round 1 : 4/9 hits
1 destroyer owned by the Germans , 4 submarines owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/8 hits
1 fighter owned by the British , 1 destroyer owned by the Germans , 1 submarine owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win, taking Egypt from Italians with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 destroyers and 3 submarines
Casualties for British: 1 destroyer, 1 fighter and 5 submarines
2 fighters owned by the Germans forced to land in Normandy BordeauxNon Combat Move - British
3 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United KingdomPlace Units - British
1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
British undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Malta to 96 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Syria
1 battleship moved from 96 Sea Zone to 98 Sea Zone
5 infantry moved from Yugoslavia to Albania
2 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 108 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 artillery moved from Libya to TunisiaCombat - Italians
Battle in Cyprus
Battle in Syria
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 battleship in Egypt, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 1 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
Italians win, taking Cyprus from British, taking Syria from French, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 108 Sea Zone
Italians attack with 2 cruisers, 3 destroyers and 2 fighters
British defend with 2 transports; Americans defend with 11 submarines
Americans roll dice for 11 submarines in 108 Sea Zone, round 1 : 2/11 hits
Italians roll dice for 2 cruisers, 3 destroyers and 2 fighters in 108 Sea Zone, round 1 : 4/7 hits
4 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 108 Sea Zone
Americans roll dice for 7 submarines in 108 Sea Zone, round 2 : 0/7 hits
Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans lost in 108 Sea Zone
Americans roll dice for 6 submarines in 108 Sea Zone, round 3 : 0/6 hits
Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 3 : 3/5 hits
3 submarines owned by the Americans lost in 108 Sea Zone
Americans roll dice for 3 submarines in 108 Sea Zone, round 4 : 0/3 hits
Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 4 : 2/5 hits
2 submarines owned by the Americans lost in 108 Sea Zone
Americans roll dice for 1 submarine in 108 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 5 : 3/5 hits
1 submarine owned by the Americans and 2 transports owned by the British lost in 108 Sea Zone
Italians win with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 66
Casualties for British: 2 transports
Casualties for Italians: 2 destroyers
Casualties for Americans: 11 submarinesNon Combat Move - Italians
1 carrier moved from 92 Sea Zone to 108 Sea Zone
3 submarines moved from 95 Sea Zone to 92 Sea Zone
4 aaGuns moved from Yugoslavia to AlbaniaPlace Units - Italians
1 factory_minor placed in Iraq
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to Western AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total