Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
C v C
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 armour moved from Russia to Bryansk
1 armour moved from Russia to VolgogradCombat - Russians
Battle in Bryansk
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour and 2 infantry in Bryansk, round 1 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 : 2/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Volgograd
3 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,6,3,6,1,2,4,1,1,4,5,3,3,5,2,3,2,6,3,5
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to India
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 2 infantry moved from 38 Sea Zone to Burma
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Kweichow to Yunnan
1 bomber moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Szechwan
1 bomber moved from Kwangtung to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 artillery in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Queensland
Japanese attack with 2 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 1 : 1/2 hits
Japanese roll dice for 2 infantry in Queensland, round 1 : 1/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 1 : 2/2 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland
ANZAC win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 1 : 0/3 hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
UK_Pacific win with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 1/2 hits
Chinese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
1 artillery owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in India
Japanese attack with 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers
British defend with 1 airfield, 1 armour, 1 harbour and 6 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 battleship in India, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers in India, round 1 : 5/10 hits
UK_Pacific roll dice for 1 armour and 6 infantry in India, round 1 : 2/7 hits
6 infantry owned by the British , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers in India, round 2 : 4/8 hits
UK_Pacific roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 armour and 6 infantryNon Combat Move - Japanese
1 aaGun moved from Shensi to Kansu
3 carriers moved from 42 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
1 bomber moved from Yunnan to Philippines
1 bomber moved from Szechwan to Kiangsu
2 destroyers moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to KiangsiPlace Units - Japanese
1 factory_minor placed in Kiangsu
3 infantry placed in Kwangtung
1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 infantry, 9 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 destroyer moved from 9 Sea Zone to 15 Sea Zone
2 submarines moved from 9 Sea Zone to 8 Sea Zone
1 destroyer moved from 9 Sea Zone to 8 Sea Zone
1 battleship moved from 9 Sea Zone to 8 Sea Zone
2 cruisers moved from 9 Sea Zone to 8 Sea Zone
2 carriers moved from 9 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 9 Sea Zone to 8 Sea Zone
3 fighters moved from 9 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
3 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
2 submarines moved from 101 Sea Zone to 102 Sea Zone
4 infantry moved from French West Africa to French Central Africa
4 artilleries moved from French West Africa to French Central AfricaNon Combat Move - Americans
Place Units - Americans
1 infantry placed in Eastern United States
9 submarines and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
5 infantry moved from Kwangsi to Kwangtung
4 artilleries moved from Kwangsi to Kwangtung
7 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Burma to KiangsiCombat - Chinese
Battle in Kwangtung
Chinese attack with 4 artilleries and 5 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Chinese roll dice for 4 artilleries and 5 infantry in Kwangtung, round 1 : 1/9 hits
Japanese roll dice for 3 infantry in Kwangtung, round 1 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries and 3 infantry in Kwangtung, round 2 : 1/7 hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries and 2 infantry in Kwangtung, round 3 : 4/6 hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 7 infantry in Kiangsi, round 1 : 3/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 1 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
1 infantry placed in Hunan
2 infantry placed in Kiangsi
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - British
British buy 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 submarines moved from 109 Sea Zone to 108 Sea Zone
1 transport moved from 109 Sea Zone to 108 Sea Zone
1 infantry moved from Burma to India
3 mech_infantrys moved from Shan State to India
1 fighter moved from Persia to India
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 infantry moved from Shan State to Siam
2 infantry moved from Shan State to Burma
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 battleship moved from 76 Sea Zone to 72 Sea ZoneCombat - British
Battle in India
British attack with 1 fighter, 1 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in India, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 1 artillery in India, round 1 : 0/2 hits
1 artillery owned by the Japanese lost in India
British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in India, round 2 : 2/5 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese, taking Kwangtung from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from India to BurmaPlace Units - British
1 transport placed in 109 Sea Zone
2 submarines placed in 109 Sea Zone
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,1,6,2,5,3,4,3,4,1,4,5
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 airfield and 1 harbour
Some Units in Malaya change ownership: 1 harbour
Some Units in Kwangtung change ownership: 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover ShipyardsActivate Technology - Italians
Italians activating ShipyardsPurchase Units - Italians
Italians buy 1 factory_minor and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour moved from Egypt to Iraq
Italians take Trans-Jordan from British
Italians take Iraq from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 98 Sea Zone to 96 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Tobruk
1 artillery moved from Egypt to Alexandria
Italians take Alexandria from British
1 submarine moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 91 Sea Zone to 90 Sea Zone
2 fighters moved from 91 Sea Zone to 103 Sea ZoneCombat - Italians
Battle in 90 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 90 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 90 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 90 Sea Zone
Americans win with no units remaining. Battle score for attacker is 3
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 88 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 88 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 88 Sea Zone
Americans win with no units remaining. Battle score for attacker is 3
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 103 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 103 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 fighters in 103 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 103 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Libya
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship in Malta, round 1 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 : 0/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits
British roll dice for 1 infantry in Malta, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Malta, round 6 : 1/1 hits
British roll dice for 1 infantry in Malta, round 6 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Libya from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in TobrukNon Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
4 aaGuns and 8 infantry moved from Northern Italy to Yugoslavia
1 carrier, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 103 Sea Zone to 92 Sea ZonePlace Units - Italians
3 submarines placed in 95 Sea Zone
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,3,2,2,4
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 5 armour, 1 carrier, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Germans
2 artilleries and 1 infantry moved from Norway to Finland
1 battleship, 1 cruiser, 2 destroyers and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
1 artillery and 1 infantry moved from Archangel to Vologda
1 bomber moved from Novgorod to Volgograd
1 infantry moved from Rostov to Volgograd
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Rostov to Volgograd
4 infantry moved from Belarus to Bryansk
1 artillery moved from Smolensk to Bryansk
2 armour and 1 mech_infantry moved from Smolensk to Bryansk
2 armour and 1 mech_infantry moved from Archangel to Bryansk
3 mech_infantrys moved from Novgorod to BryanskCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
British defend with 1 destroyer
Germans roll dice for 3 submarines in 110 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 1 : 2/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Battle in Bryansk
Germans attack with 4 armour, 1 artillery, 4 infantry and 5 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 4 armour, 1 artillery, 4 infantry and 5 mech_infantrys in Bryansk, round 1 : 2/14 hits
Russians roll dice for 1 armour in Bryansk, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Nenetsia from Russians, taking Bryansk from Russians with 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 armour, 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 bomber, 2 infantry and 1 mech_infantry in Volgograd, round 1 : 3/6 hits
Russians roll dice for 1 armour and 3 infantry in Volgograd, round 1 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/5 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 3 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Smolensk to Vologda
1 bomber moved from Volgograd to Ukraine
1 artillery and 10 infantry moved from Eastern Poland to Belarus
11 infantry moved from Poland to Eastern Poland
2 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Normandy BordeauxPlace Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 60 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Manchuria to Jehol
10 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 10 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys
AA guns fire in Bryansk : 0/1 hits
Russians roll dice for 10 infantry and 1 tactical_bomber in Bryansk, round 1 : 2/11 hits
Germans roll dice for 1 aaGun, 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Bryansk, round 1 : 4/13 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits
Germans roll dice for 4 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Bryansk, round 2 : 4/12 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
2 infantry owned by the Russians retreated to Russia
Germans win with 4 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 8 infantry
Battle in Jehol
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry in Jehol, round 1 : 4/10 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,3,6,2,1,3,6,6,3,4,2,5,6,4,1,6,6,1,2,2,4,6,1,1,5,5,2
Russians collect 18 PUs (3 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Siam
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Kiangsu to Kwangtung
2 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea ZoneCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 4 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 4 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 15 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 15 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 15 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 15 Sea Zone
Americans win with no units remaining. Battle score for attacker is 3
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 42 Sea Zone, round 1 : 4/4 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 72 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 mech_infantry and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 72 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 battleship and 1 transport in 72 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British , 1 mech_infantry owned by the British and 1 battleship owned by the British lost in 72 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for British: 1 battleship, 1 mech_infantry and 1 transport
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 1 : 2/3 hits
UK_Pacific roll dice for 2 infantry in Siam, round 1 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Siam
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Malaya, round 1 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 artillery owned by the Japanese lost in Malaya
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 bomber and 3 infantry
British defend with 1 harbour; UK_Pacific defend with 1 factory_minor; Chinese defend with 4 artilleries and 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Kwangtung, round 1 : 4/6 hits
UK_Pacific roll dice for 4 artilleries and 2 infantry in Kwangtung, round 1 : 4/6 hits
2 artilleries owned by the Chinese , 3 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 bomber in Kwangtung, round 2 : 1/2 hits
UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 : 0/2 hits
1 artillery owned by the Chinese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 bomber in Kwangtung, round 3 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 4 artilleries and 2 infantryNon Combat Move - Japanese
2 carriers moved from 39 Sea Zone to 77 Sea Zone
2 fighters and 2 tactical_bombers moved from 72 Sea Zone to 77 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 carrier and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Kwangtung to Japan
1 artillery moved from Kansu to Timguska
1 aaGun moved from Kansu to NovosibirskPlace Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Kiangsu
2 armour, 3 artilleries, 3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 2 battleships, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 8 Sea Zone to 9 Sea Zone
1 battleship moved from 8 Sea Zone to 9 Sea Zone
2 carriers moved from 8 Sea Zone to 9 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 9 Sea Zone
3 fighters moved from 8 Sea Zone to 9 Sea Zone
2 submarines moved from 8 Sea Zone to 9 Sea Zone
3 destroyers moved from 8 Sea Zone to 9 Sea Zone
9 submarines moved from 101 Sea Zone to 108 Sea Zone
2 submarines moved from 102 Sea Zone to 108 Sea Zone
1 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 battleship moved from 9 Sea Zone to 12 Sea Zone
2 carriers moved from 9 Sea Zone to 12 Sea Zone
2 cruisers moved from 9 Sea Zone to 12 Sea Zone
2 submarines moved from 9 Sea Zone to 12 Sea Zone
3 destroyers moved from 9 Sea Zone to 12 Sea Zone
1 tactical_bomber moved from 9 Sea Zone to 12 Sea Zone
1 fighter moved from 9 Sea Zone to 12 Sea Zone
2 fighters moved from 9 Sea Zone to 12 Sea Zone
4 infantry moved from French Central Africa to French Equatorial Africa
4 artilleries moved from French Central Africa to French Equatorial AfricaNon Combat Move - Americans
Place Units - Americans
2 battleships placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Hunan to Kiangsu
1 infantry moved from Anhwe to Kiangsu
4 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 1 : 2/7 hits
Japanese roll dice for 3 infantry in Kiangsu, round 1 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Chinese attack with 4 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
Chinese roll dice for 4 infantry in Kwangtung, round 1 : 2/4 hits
Japanese roll dice for 1 artillery in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to JeholPlace Units - Chinese
2 artilleries placed in Yunnan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
2 submarines moved from 109 Sea Zone to 110 Sea Zone
3 submarines moved from 108 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 transport moved from 109 Sea Zone to 108 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Burma to Eastern Persia
1 mech_infantry moved from India to Shan State
2 infantry moved from Burma to IndiaCombat - British
Battle in Egypt
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer, 4 fighters and 5 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines
British roll dice for 5 submarines in 110 Sea Zone, round 1 : 0/5 hits
Germans roll dice for 3 submarines in 110 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 1 : 6/6 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 110 Sea Zone, round 1 : 4/9 hits
1 destroyer owned by the Germans , 4 submarines owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/8 hits
1 fighter owned by the British , 1 destroyer owned by the Germans , 1 submarine owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win, taking Egypt from Italians with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 destroyers and 3 submarines
Casualties for British: 1 destroyer, 1 fighter and 5 submarines
2 fighters owned by the Germans forced to land in Normandy BordeauxNon Combat Move - British
3 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United KingdomPlace Units - British
1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
British undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Malta to 96 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Syria
1 battleship moved from 96 Sea Zone to 98 Sea Zone
5 infantry moved from Yugoslavia to Albania
2 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 108 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 artillery moved from Libya to TunisiaCombat - Italians
Battle in Cyprus
Battle in Syria
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 battleship in Egypt, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 1 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
Italians win, taking Cyprus from British, taking Syria from French, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 108 Sea Zone
Italians attack with 2 cruisers, 3 destroyers and 2 fighters
British defend with 2 transports; Americans defend with 11 submarines
Americans roll dice for 11 submarines in 108 Sea Zone, round 1 : 2/11 hits
Italians roll dice for 2 cruisers, 3 destroyers and 2 fighters in 108 Sea Zone, round 1 : 4/7 hits
4 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 108 Sea Zone
Americans roll dice for 7 submarines in 108 Sea Zone, round 2 : 0/7 hits
Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans lost in 108 Sea Zone
Americans roll dice for 6 submarines in 108 Sea Zone, round 3 : 0/6 hits
Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 3 : 3/5 hits
3 submarines owned by the Americans lost in 108 Sea Zone
Americans roll dice for 3 submarines in 108 Sea Zone, round 4 : 0/3 hits
Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 4 : 2/5 hits
2 submarines owned by the Americans lost in 108 Sea Zone
Americans roll dice for 1 submarine in 108 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 5 : 3/5 hits
1 submarine owned by the Americans and 2 transports owned by the British lost in 108 Sea Zone
Italians win with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 66
Casualties for British: 2 transports
Casualties for Italians: 2 destroyers
Casualties for Americans: 11 submarinesNon Combat Move - Italians
1 carrier moved from 92 Sea Zone to 108 Sea Zone
3 submarines moved from 95 Sea Zone to 92 Sea Zone
4 aaGuns moved from Yugoslavia to AlbaniaPlace Units - Italians
1 factory_minor placed in Iraq
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to Western AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
1 infantry moved from Kenya to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 9 armour, 1 artillery and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
2 units repaired.
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Vologda to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
Germans take Tambov from Russians
4 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 bomber moved from Ukraine to 81 Sea ZoneCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Scotland
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Russia
Germans attack with 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 7 infantry and 1 tactical_bomber
Germans roll dice for 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Russia, round 1 : 6/19 hits
Russians roll dice for 2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomber in Russia, round 1 : 0/10 hits
4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Russia, round 2 : 10/19 hits
Russians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Russia, round 2 : 3/6 hits
3 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Vologda to Urals
1 artillery moved from Nenetsia to Urals
1 artillery and 10 infantry moved from Belarus to Bryansk
11 infantry moved from Eastern Poland to Western Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 111 Sea Zone
2 fighters moved from Normandy Bordeaux to 111 Sea Zone
1 bomber moved from 81 Sea Zone to SyriaPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
1 artillery placed in Western Germany
3 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 68 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs