• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Politics - Germans

    Research Technology - Germans
                    Germans roll 5 and gets 0 hits

    Purchase Units - Germans
                Germans buy 2 armour, 2 destroyers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 unit repaired.
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                3 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from Finland to Norway
                3 infantry moved from Ukraine to Rostov
                1 bomber moved from Novgorod to Rostov
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Belarus to Archangel
                1 artillery and 1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Belarus to Smolensk
                1 armour and 1 mech_infantry moved from Belarus to Bryansk
                2 armour moved from Belarus to Smolensk
                2 armour moved from Belarus to Archangel

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 3 submarines and 1 transport
                    British defend with 1 cruiser, 1 destroyer and 1 transport
                        Germans roll dice for 3 submarines in 112 Sea Zone, round 1 :  2/3 hits
                        Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 112 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 1 :  0/2 hits
                        1 transport owned by the British , 1 cruiser owned by the British and 1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 3 submarines and 1 transport remaining. Battle score for attacker is 27
                    Casualties for British: 1 cruiser, 1 destroyer and 1 transport
                Battle in Smolensk
                    Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 1 :  2/5 hits
                        Russians roll dice for 4 infantry in Smolensk, round 1 :  1/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Smolensk, round 2 :  3/4 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Archangel
                    Germans attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 1 armour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Archangel, round 1 :  2/6 hits
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 1 :  1/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                        Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 :  0/5 hits
                        Russians roll dice for 1 armour in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 3 :  3/5 hits
                        Russians roll dice for 1 armour in Archangel, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 armour and 2 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Rostov, round 1 :  1/4 hits
                        Russians roll dice for 1 armour and 2 infantry in Rostov, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Rostov
                        Germans roll dice for 1 bomber and 2 infantry in Rostov, round 3 :  3/3 hits
                        Russians roll dice for 1 armour in Rostov, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 2 infantry
                Battle in Bryansk
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 :  0/2 hits
                        Russians roll dice for 1 artillery in Bryansk, round 1 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 :  2/2 hits
                        Russians roll dice for 1 artillery in Bryansk, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Norway
                    Germans attack with 2 artilleries and 1 infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 artilleries and 1 infantry in Norway, round 1 :  1/3 hits
                        British roll dice for 1 artillery and 1 infantry in Norway, round 1 :  0/2 hits
                        1 infantry owned by the British lost in Norway
                        Germans roll dice for 2 artilleries and 1 infantry in Norway, round 2 :  1/3 hits
                        British roll dice for 1 artillery in Norway, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Norway
                    Germans win, taking Norway from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Smolensk
                1 aaGun and 4 infantry moved from Eastern Poland to Belarus
                1 bomber moved from Rostov to Novgorod
                1 artillery and 10 infantry moved from Poland to Eastern Poland
                11 infantry moved from Germany to Poland

    Place Units - Germans
                2 destroyers placed in 112 Sea Zone
                2 fighters placed in Western Germany
                1 armour and 2 mech_infantrys placed in Ukraine
                Germans undo move 3.
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
                EDIT: Adding units owned by Germans to France: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda
                1 armour moved from Russia to Bryansk
                1 armour moved from Russia to Volgograd

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 armour and 2 infantry in Bryansk, round 1 :  1/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 :  2/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 armour in Bryansk, round 2 :  1/1 hits
                        Germans roll dice for 1 armour in Bryansk, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Volgograd
                3 infantry and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,6,3,6,1,2,4,1,1,4,5,3,3,5,2,3,2,6,3,5
                Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 armour moved from 39 Sea Zone to India
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to India
                1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
                1 artillery and 2 infantry moved from 38 Sea Zone to Burma
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                      Japanese take Dutch New Guinea from ANZAC
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 battleship and 1 cruiser moved from 46 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Kweichow to Yunnan
                1 bomber moved from Kwangtung to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Kiangsi to Hunan
                1 artillery moved from Shensi to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Shensi to Szechwan
                1 bomber moved from Kwangtung to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 1 :  0/2 hits
                        Chinese roll dice for 1 artillery in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 bomber in Szechwan, round 2 :  1/1 hits
                        Chinese roll dice for 1 artillery in Szechwan, round 2 :  0/1 hits
                        1 artillery owned by the Chinese lost in Szechwan
                    Japanese win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery
                Battle in Queensland
                    Japanese attack with 2 infantry
                    ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 1 :  1/2 hits
                        Japanese roll dice for 2 infantry in Queensland, round 1 :  1/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 1 :  2/2 hits
                        1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland
                    ANZAC win with no units remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Hunan
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry in Hunan, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry; Chinese defend with 1 fighter
                        Japanese roll dice for 1 artillery and 2 infantry in Burma, round 1 :  0/3 hits
                        UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                    UK_Pacific win with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 :  1/2 hits
                        Chinese roll dice for 1 artillery in Kansu, round 1 :  0/1 hits
                        1 artillery owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in India
                    Japanese attack with 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers
                    British defend with 1 airfield, 1 armour, 1 harbour and 6 infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 1 battleship in India, round 1 :  1/1 hits
                        Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers in India, round 1 :  5/10 hits
                        UK_Pacific roll dice for 1 armour and 6 infantry in India, round 1 :  2/7 hits
                        6 infantry owned by the British , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers in India, round 2 :  4/8 hits
                        UK_Pacific roll dice for 1 armour in India, round 2 :  0/1 hits
                        1 armour owned by the British lost in India
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 armour and 6 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Shensi to Kansu
                3 carriers moved from 42 Sea Zone to 39 Sea Zone
                3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
                1 bomber moved from Yunnan to Philippines
                1 bomber moved from Szechwan to Kiangsu
                2 destroyers moved from 35 Sea Zone to 54 Sea Zone
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 carrier moved from 37 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Kwangtung to Kiangsi

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                3 infantry placed in Kwangtung
                1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 infantry, 9 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 9 Sea Zone to 7 Sea Zone
                1 destroyer moved from 9 Sea Zone to 15 Sea Zone
                2 submarines moved from 9 Sea Zone to 8 Sea Zone
                1 destroyer moved from 9 Sea Zone to 8 Sea Zone
                1 battleship moved from 9 Sea Zone to 8 Sea Zone
                2 cruisers moved from 9 Sea Zone to 8 Sea Zone
                2 carriers moved from 9 Sea Zone to 8 Sea Zone
                1 tactical_bomber moved from 9 Sea Zone to 8 Sea Zone
                3 fighters moved from 9 Sea Zone to 8 Sea Zone
                1 destroyer moved from 8 Sea Zone to 4 Sea Zone
                3 destroyers moved from 10 Sea Zone to 8 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 artillery moved from Soviet Far East to Siberia
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 90 Sea Zone
                1 destroyer moved from 101 Sea Zone to 88 Sea Zone
                2 submarines moved from 101 Sea Zone to 102 Sea Zone
                4 infantry moved from French West Africa to French Central Africa
                4 artilleries moved from French West Africa to French Central Africa

    Non Combat Move - Americans

    Place Units - Americans
                1 infantry placed in Eastern United States
                9 submarines and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                5 infantry moved from Kwangsi to Kwangtung
                4 artilleries moved from Kwangsi to Kwangtung
                7 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Burma to Kiangsi

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 4 artilleries and 5 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                        Chinese roll dice for 4 artilleries and 5 infantry in Kwangtung, round 1 :  1/9 hits
                        Japanese roll dice for 3 infantry in Kwangtung, round 1 :  2/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
                        Chinese roll dice for 4 artilleries and 3 infantry in Kwangtung, round 2 :  1/7 hits
                        Japanese roll dice for 2 infantry in Kwangtung, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                        Chinese roll dice for 4 artilleries and 2 infantry in Kwangtung, round 3 :  4/6 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Kiangsi, round 1 :  3/8 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 1 :  0/3 hits
                        2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Hunan

    Place Units - Chinese
                1 infantry placed in Hunan
                2 infantry placed in Kiangsi
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - British
                British buy 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                3 submarines moved from 109 Sea Zone to 108 Sea Zone
                1 transport moved from 109 Sea Zone to 108 Sea Zone
                1 infantry moved from Burma to India
                3 mech_infantrys moved from Shan State to India
                1 fighter moved from Persia to India
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                2 infantry moved from Shan State to Siam
                2 infantry moved from Shan State to Burma
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
                1 battleship moved from 80 Sea Zone to 76 Sea Zone
                1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 battleship moved from 76 Sea Zone to 72 Sea Zone

    Combat - British
                Battle in India
                    British attack with 1 fighter, 1 infantry and 3 mech_infantrys
                    Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in India, round 1 :  1/5 hits
                        Japanese roll dice for 1 armour and 1 artillery in India, round 1 :  0/2 hits
                        1 artillery owned by the Japanese lost in India
                        British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in India, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour in India, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in India
                    British win, taking India from Japanese, taking Kwangtung from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from India to Burma

    Place Units - British
                1 transport placed in 109 Sea Zone
                2 submarines placed in 109 Sea Zone
                1 destroyer placed in 110 Sea Zone
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                British collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,1,6,2,5,3,4,3,4,1,4,5
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 airfield and 1 harbour
                    Some Units in Malaya change ownership: 1 harbour
                    Some Units in Kwangtung change ownership: 1 harbour


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 6 and gets 1 hit
                Italians removing all Technology Tokens after successful research.
                Italians discover Shipyards

    Activate Technology - Italians
                Italians activating Shipyards

    Purchase Units - Italians
                Italians buy 1 factory_minor and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                1 armour moved from Egypt to Iraq
                      Italians take Trans-Jordan from British
                      Italians take Iraq from British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 battleship moved from 98 Sea Zone to 96 Sea Zone
                2 artilleries moved from Gibraltar to 91 Sea Zone
                2 artilleries and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Libya
                1 artillery moved from 96 Sea Zone to Tobruk
                1 artillery moved from Egypt to Alexandria
                      Italians take Alexandria from British
                1 submarine moved from 91 Sea Zone to 88 Sea Zone
                1 submarine moved from 91 Sea Zone to 90 Sea Zone
                2 fighters moved from 91 Sea Zone to 103 Sea Zone

    Combat - Italians
                Battle in 90 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 90 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 90 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 submarine in 90 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 90 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 90 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 90 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 88 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 88 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 88 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 88 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 103 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 fighters in 103 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 2 fighters in 103 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 103 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 103 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Libya
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship in Malta, round 1 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 :  0/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  1/1 hits
                        1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 1 artillery in Malta, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Malta, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Malta, round 3 :  0/1 hits
                        British roll dice for 1 infantry in Malta, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Malta, round 4 :  0/1 hits
                        British roll dice for 1 infantry in Malta, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Malta, round 5 :  0/1 hits
                        British roll dice for 1 infantry in Malta, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Malta, round 6 :  1/1 hits
                        British roll dice for 1 infantry in Malta, round 6 :  0/1 hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Libya from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tobruk

    Non Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                4 aaGuns and 8 infantry moved from Northern Italy to Yugoslavia
                1 carrier, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 103 Sea Zone to 92 Sea Zone

    Place Units - Italians
                3 submarines placed in 95 Sea Zone
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,3,2,2,4
                ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 2 and gets 0 hits

    Purchase Units - Germans
                Germans buy 5 armour, 1 carrier, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Germans
                2 artilleries and 1 infantry moved from Norway to Finland
                1 battleship, 1 cruiser, 2 destroyers and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 bomber moved from Novgorod to Volgograd
                1 infantry moved from Rostov to Volgograd
                2 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 infantry moved from Rostov to Volgograd
                4 infantry moved from Belarus to Bryansk
                1 artillery moved from Smolensk to Bryansk
                2 armour and 1 mech_infantry moved from Smolensk to Bryansk
                2 armour and 1 mech_infantry moved from Archangel to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
                    British defend with 1 destroyer
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 1 :  0/3 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 1 :  2/6 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Vologda
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                Battle in Bryansk
                    Germans attack with 4 armour, 1 artillery, 4 infantry and 5 mech_infantrys
                    Russians defend with 1 armour
                        Germans roll dice for 4 armour, 1 artillery, 4 infantry and 5 mech_infantrys in Bryansk, round 1 :  2/14 hits
                        Russians roll dice for 1 armour in Bryansk, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Nenetsia from Russians, taking Bryansk from Russians with 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Volgograd
                    Germans attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Russians defend with 1 armour, 1 factory_minor and 3 infantry
                        Germans roll dice for 2 armour, 1 bomber, 2 infantry and 1 mech_infantry in Volgograd, round 1 :  3/6 hits
                        Russians roll dice for 1 armour and 3 infantry in Volgograd, round 1 :  1/4 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 :  3/5 hits
                        Russians roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 3 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Smolensk to Vologda
                1 bomber moved from Volgograd to Ukraine
                1 artillery and 10 infantry moved from Eastern Poland to Belarus
                11 infantry moved from Poland to Eastern Poland
                2 infantry moved from France to Western Germany
                1 artillery and 1 infantry moved from France to Normandy Bordeaux

    Place Units - Germans
                1 carrier and 2 destroyers placed in 110 Sea Zone
                3 armour placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 60 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 infantry moved from Manchuria to Jehol
                10 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 10 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys
                        AA guns fire in Bryansk :  0/1 hits
                        Russians roll dice for 10 infantry and 1 tactical_bomber in Bryansk, round 1 :  2/11 hits
                        Germans roll dice for 1 aaGun, 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Bryansk, round 1 :  4/13 hits
                        4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bryansk
                        Russians roll dice for 6 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/7 hits
                        Germans roll dice for 4 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Bryansk, round 2 :  4/12 hits
                        4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    2 infantry owned by the Russians retreated to Russia
                    Germans win with 4 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for Russians: 8 infantry
                Battle in Jehol
                    Russians attack with 10 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 10 infantry in Jehol, round 1 :  4/10 hits
                        Japanese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,3,6,2,1,3,6,6,3,4,2,5,6,4,1,6,6,1,2,2,4,6,1,1,5,5,2
                Russians collect 18 PUs (3 lost to blockades); end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Siam
                1 infantry moved from French Indo China to Siam
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from Kiangsu to Kwangtung
                2 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 submarine moved from 6 Sea Zone to 15 Sea Zone
                1 submarine moved from 6 Sea Zone to 4 Sea Zone

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 4 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 4 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 15 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 15 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 15 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 15 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 42 Sea Zone, round 1 :  4/4 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in 72 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 battleship, 1 mech_infantry and 1 transport
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 72 Sea Zone, round 1 :  3/4 hits
                        British roll dice for 1 battleship and 1 transport in 72 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the British , 1 mech_infantry owned by the British and 1 battleship owned by the British lost in 72 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for British: 1 battleship, 1 mech_infantry and 1 transport
                Battle in Siam
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 1 :  2/3 hits
                        UK_Pacific roll dice for 2 infantry in Siam, round 1 :  2/2 hits
                        2 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Siam
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 battleship in Malaya, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery in Malaya, round 1 :  0/1 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  1/1 hits
                        1 artillery owned by the Japanese lost in Malaya
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery
                Battle in Kwangtung
                    Japanese attack with 2 artilleries, 1 bomber and 3 infantry
                    British defend with 1 harbour; UK_Pacific defend with 1 factory_minor; Chinese defend with 4 artilleries and 2 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Kwangtung, round 1 :  4/6 hits
                        UK_Pacific roll dice for 4 artilleries and 2 infantry in Kwangtung, round 1 :  4/6 hits
                        2 artilleries owned by the Chinese , 3 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 artillery and 1 bomber in Kwangtung, round 2 :  1/2 hits
                        UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 :  0/2 hits
                        1 artillery owned by the Chinese lost in Kwangtung
                        Japanese roll dice for 1 artillery and 1 bomber in Kwangtung, round 3 :  1/2 hits
                        UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 :  0/1 hits
                        1 artillery owned by the Chinese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 4 artilleries and 2 infantry

    Non Combat Move - Japanese
                2 carriers moved from 39 Sea Zone to 77 Sea Zone
                2 fighters and 2 tactical_bombers moved from 72 Sea Zone to 77 Sea Zone
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                2 transports moved from 39 Sea Zone to 37 Sea Zone
                2 transports moved from 38 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Siam to 37 Sea Zone
                1 carrier and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 bomber moved from Kwangtung to Japan
                1 artillery moved from Kansu to Timguska
                1 aaGun moved from Kansu to Novosibirsk

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                3 infantry placed in Kiangsu
                2 armour, 3 artilleries, 3 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 battleships, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 8 Sea Zone to 9 Sea Zone
                1 battleship moved from 8 Sea Zone to 9 Sea Zone
                2 carriers moved from 8 Sea Zone to 9 Sea Zone
                1 tactical_bomber moved from 8 Sea Zone to 9 Sea Zone
                3 fighters moved from 8 Sea Zone to 9 Sea Zone
                2 submarines moved from 8 Sea Zone to 9 Sea Zone
                3 destroyers moved from 8 Sea Zone to 9 Sea Zone
                9 submarines moved from 101 Sea Zone to 108 Sea Zone
                2 submarines moved from 102 Sea Zone to 108 Sea Zone
                1 infantry moved from Siberia to Amur
                1 artillery moved from Siberia to Amur
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
                1 battleship moved from 9 Sea Zone to 12 Sea Zone
                2 carriers moved from 9 Sea Zone to 12 Sea Zone
                2 cruisers moved from 9 Sea Zone to 12 Sea Zone
                2 submarines moved from 9 Sea Zone to 12 Sea Zone
                3 destroyers moved from 9 Sea Zone to 12 Sea Zone
                1 tactical_bomber moved from 9 Sea Zone to 12 Sea Zone
                1 fighter moved from 9 Sea Zone to 12 Sea Zone
                2 fighters moved from 9 Sea Zone to 12 Sea Zone
                4 infantry moved from French Central Africa to French Equatorial Africa
                4 artilleries moved from French Central Africa to French Equatorial Africa

    Non Combat Move - Americans

    Place Units - Americans
                2 battleships placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                5 infantry moved from Kiangsi to Kiangsu
                1 fighter moved from Hunan to Kiangsu
                1 infantry moved from Anhwe to Kiangsu
                4 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 1 :  2/7 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 1 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                        Chinese roll dice for 4 infantry in Kwangtung, round 1 :  2/4 hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Jehol

    Place Units - Chinese
                2 artilleries placed in Yunnan
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                2 submarines moved from 109 Sea Zone to 110 Sea Zone
                3 submarines moved from 108 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                2 fighters moved from Scotland to 110 Sea Zone
                1 transport moved from 109 Sea Zone to 108 Sea Zone
                1 infantry moved from Scotland to United Kingdom
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 mech_infantry moved from India to Eastern Persia
                1 fighter moved from Burma to Eastern Persia
                1 mech_infantry moved from India to Shan State
                2 infantry moved from Burma to India

    Combat - British
                Battle in Egypt
                Battle in 110 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 4 fighters and 5 submarines
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines
                        British roll dice for 5 submarines in 110 Sea Zone, round 1 :  0/5 hits
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 1 :  0/3 hits
                        British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 1 :  6/6 hits
                    Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 110 Sea Zone, round 1 :  4/9 hits
                        1 destroyer owned by the Germans , 4 submarines owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
                        British roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 :  1/6 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 :  3/8 hits
                        1 fighter owned by the British , 1 destroyer owned by the Germans , 1 submarine owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
                    retreated to 110 Sea Zone
                    Germans win, taking Egypt from Italians with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 destroyers and 3 submarines
                    Casualties for British: 1 destroyer, 1 fighter and 5 submarines
                    2 fighters owned by the Germans forced to land in Normandy Bordeaux

    Non Combat Move - British
                3 fighters moved from 110 Sea Zone to United Kingdom
                1 bomber moved from 110 Sea Zone to United Kingdom

    Place Units - British
                1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
                British undo move 1.
                1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3
                UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour and 1 mech_infantry
                    Some Units in Kwangtung change ownership: 1 harbour


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                1 infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 armour moved from Northwest Persia to Persia
                      Italians take Persia from British
                1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from Malta to 96 Sea Zone
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                3 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Syria
                1 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from 99 Sea Zone to Syria
                1 battleship moved from 96 Sea Zone to 98 Sea Zone
                5 infantry moved from Yugoslavia to Albania
                2 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 108 Sea Zone
                1 artillery moved from Tobruk to Alexandria
                1 artillery moved from Libya to Tunisia

    Combat - Italians
                Battle in Cyprus
                Battle in Syria
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 battleship in Egypt, round 1 :  1/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 1 :  2/4 hits
                        British roll dice for 1 artillery and 1 infantry in Egypt, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
                    Italians win, taking Cyprus from British, taking Syria from French, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 108 Sea Zone
                    Italians attack with 2 cruisers, 3 destroyers and 2 fighters
                    British defend with 2 transports; Americans defend with 11 submarines
                        Americans roll dice for 11 submarines in 108 Sea Zone, round 1 :  2/11 hits
                        Italians roll dice for 2 cruisers, 3 destroyers and 2 fighters in 108 Sea Zone, round 1 :  4/7 hits
                        4 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 108 Sea Zone
                        Americans roll dice for 7 submarines in 108 Sea Zone, round 2 :  0/7 hits
                        Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 2 :  1/5 hits
                        1 submarine owned by the Americans lost in 108 Sea Zone
                        Americans roll dice for 6 submarines in 108 Sea Zone, round 3 :  0/6 hits
                        Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 3 :  3/5 hits
                        3 submarines owned by the Americans lost in 108 Sea Zone
                        Americans roll dice for 3 submarines in 108 Sea Zone, round 4 :  0/3 hits
                        Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 4 :  2/5 hits
                        2 submarines owned by the Americans lost in 108 Sea Zone
                        Americans roll dice for 1 submarine in 108 Sea Zone, round 5 :  0/1 hits
                        Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 5 :  3/5 hits
                        1 submarine owned by the Americans and 2 transports owned by the British lost in 108 Sea Zone
                    Italians win with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 66
                    Casualties for British: 2 transports
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 11 submarines

    Non Combat Move - Italians
                1 carrier moved from 92 Sea Zone to 108 Sea Zone
                3 submarines moved from 95 Sea Zone to 92 Sea Zone
                4 aaGuns moved from Yugoslavia to Albania

    Place Units - Italians
                1 factory_minor placed in Iraq
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to Western Australia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs total

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