Game History
Round: 4 Purchase Units - Americans Americans buy 6 artilleries and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to South Atlantic Sea Zone 2 artilleries, 2 infantry and 2 transports moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 2 artilleries and 2 infantry moved from Bay of Biscay Sea Zone to France Americans take France from Germans 1 destroyer moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 6 infantry moved from United States to U.S. Eastern Coast Sea Zone 6 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 6 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 transport moved from South Atlantic Sea Zone to U.S. Eastern Coast Sea Zone 1 bomber moved from Tunisia to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Bombing raid in Northern Italy rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Non Combat Move - Americans 1 bomber moved from Northern Italy to Libya Place Units - Americans 6 artilleries placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 45 PUsC v C
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 submarine moved from 4 Sea Zone to 7 Sea Zone
1 artillery moved from West Russia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to West Russia
1 armour moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in 7 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Battle in Karelia S.S.R.
Russians attack with 2 armour, 1 artillery and 5 infantry
Germans defend with 1 armour, 1 factory and 3 infantry
Russians roll dice for 2 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 1 : 3/8 hits
Germans roll dice for 1 armour and 3 infantry in Karelia S.S.R., round 1 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 1/6 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians winRussians win with 1 submarine remaining, taking Karelia S.S.R. from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
Place Units - Russians
8 infantry placed in Russia
1 infantry were produced but were not placedTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 1 flag, 2 armour, 1 artillery, 1 factory and 2 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 8 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 2 infantry
7 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 21 / 22
Germans : 39 / 45
British : 30 / 34
Japanese : 34 / 36
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.
2 fighters moved from 5 Sea Zone to Russia
1 fighter moved from Poland to Russia
2 artilleries moved from Caucasus to Russia
3 armour moved from Caucasus to Russia
1 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Ukraine S.S.R. to West Russia
2 armour moved from Poland to West Russia
1 armour moved from Poland to Karelia S.S.R.
1 bomber moved from Germany to Russia
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 battleship moved from 5 Sea Zone to 8 Sea Zone
1 carrier moved from 5 Sea Zone to 8 Sea Zone
1 cruiser moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from Bulgaria Romania to 16 Sea Zone
1 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from BritishCombat - Germans
Battle in 8 Sea Zone
Germans attack with 1 battleship, 1 carrier and 1 cruiser
British defend with 1 battleship, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 8 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 8 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 8 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship and 1 transport in 8 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 8 Sea Zone
1 transport owned by the British lost in 8 Sea Zone
Germans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in 13 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 13 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 13 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 13 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in West Russia
Germans attack with 2 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 infantry in West Russia, round 1 : 1/4 hits
Russians roll dice for 2 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans roll dice for 2 armour and 1 infantry in West Russia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 2 armour in West Russia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 3 armour and 4 infantry
Russians defend with 2 armour, 1 artillery, 1 factory and 2 infantry
Germans roll dice for 3 armour and 4 infantry in Karelia S.S.R., round 1 : 3/7 hits
Russians roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 1 : 3/5 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 3 armour and 1 infantry in Karelia S.S.R., round 2 : 2/4 hits
Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 2/2 hits
2 armour owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 2 armour, 1 artillery and 2 infantry
Battle in Russia
Germans attack with 3 armour, 2 artilleries, 1 bomber and 3 fighters
Russians defend with 1 aaGun, 1 factory and 8 infantry
AA guns fire in Russia : 0/3 hits
Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 3 fighters in Russia, round 1 : 4/9 hits
Russians roll dice for 1 aaGun and 8 infantry in Russia, round 1 : 4/8 hits
3 infantry owned by the Russians , 1 armour owned by the Germans , 2 artilleries owned by the Germans , 1 aaGun owned by the Russians and 1 fighter owned by the Germans lost in Russia
Germans roll dice for 2 armour, 1 bomber and 2 fighters in Russia, round 2 : 3/5 hits
Russians roll dice for 5 infantry in Russia, round 2 : 3/5 hits
3 infantry owned by the Russians , 1 bomber owned by the Germans , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Russia
Germans roll dice for 1 armour and 1 fighter in Russia, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Russia, round 3 : 2/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Russia
Russians win with 1 infantry remaining. Battle score for attacker is -42
Casualties for Germans: 3 armour, 2 artilleries, 1 bomber and 3 fighters
Casualties for Russians: 1 aaGun and 7 infantryNon Combat Move - Germans
2 transports moved from 5 Sea Zone to 8 Sea Zone
1 aaGun moved from Baltic States to Karelia S.S.R.
1 battleship moved from 16 Sea Zone to 17 Sea Zone
1 aaGun moved from Germany to FrancePlace Units - Germans
3 infantry placed in Italy
4 infantry placed in Caucasus
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
1 unit repaired.Territory Summary for Germans :
Trans-Jordan : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour and 1 factory
Caucasus : 1 flag, 1 factory and 4 infantry
France : 1 flag, 2 aaGuns and 1 infantry
Algeria : 1 flag, 1 infantry
Germany : 1 flag, 1 factory and 8 infantry
Italy : 1 flag, 1 factory and 3 infantry
West Russia : 1 flag, 2 armour
17 Sea Zone : 1 flag, 1 battleship and 1 transport
8 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 2 transportsProduction/PUs Summary :
Russians : 17 / 22
Germans : 44 / 44
British : 29 / 34
Japanese : 34 / 36
Americans : 44 / 44Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 18 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 7 times
Average roll : 3.253
Median : 3.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 79Germans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.556
Median : 4.000
Variance : 0.295
Standard Deviation : 0.544
Total rolls : 45Russians Combat
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
Average roll : 2.690
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 29British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Had an 81% chance of taking Moscow… Had to go ‘all in’! :oops:
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - British
British buy 1 cruiser, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwestern Europe to France
1 armour moved from Northwestern Europe to France
1 fighter moved from United Kingdom to France
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
1 cruiser moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 bomber moved from Egypt to 35 Sea Zone
1 fighter moved from Egypt to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Egypt to India
2 infantry moved from Persia to IndiaCombat - British
British creates battle in territory 8 Sea Zone
Battle in France
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 2 aaGuns and 1 infantry
AA guns fire in France : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in France, round 1 : 1/3 hits
Germans roll dice for 2 aaGuns and 1 infantry in France, round 1 : 1/1 hits
1 infantry owned by the British and 1 aaGun owned by the Germans lost in France
British roll dice for 1 armour and 1 fighter in France, round 2 : 0/2 hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 2 : 0/1 hits
British roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 3 : 1/1 hits
1 aaGun owned by the Germans and 1 fighter owned by the British lost in France
British roll dice for 1 armour in France, round 4 : 0/1 hits
Germans roll dice for 1 infantry in France, round 4 : 1/1 hits
1 armour owned by the British lost in France
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 2 aaGuns
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in East Indies
British attack with 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 cruiser in East Indies, round 1 : 1/1 hits
British roll dice for 2 infantry in East Indies, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in East Indies, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in East Indies
British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits
British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits
British roll dice for 1 infantry in East Indies, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 4 : 1/1 hits
1 infantry owned by the British lost in East Indies
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 8 Sea Zone
British attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports
1 submarine owned by the British Submerged
Battle in 35 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 1 : 2/4 hits
1 carrier owned by the British and 1 destroyer owned by the British lost in 35 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 2/4 hits
1 cruiser owned by the British , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 35 Sea Zone
British roll dice for 1 bomber and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/2 hits
1 bomber owned by the British , 1 transport owned by the British and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese winGermans win with 1 battleship, 1 carrier, 1 cruiser and 2 transports remaining with 1 battleship and 1 transport remaining. Battle score for attacker is -31
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Battle in India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 factory
British roll dice for 1 fighter and 2 infantry in India, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in India, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from India to Persia
1 infantry moved from Rhodesia to Italian East AfricaPlace Units - British
1 cruiser and 2 submarines placed in 7 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
1 unit repaired.Territory Summary for British :
Western Canada : 1 flag, 1 infantry
New Zealand : 1 flag, 1 infantry
India : 1 flag, 1 factory and 1 infantry
Italian East Africa : 1 flag, 1 infantry
Persia : 1 flag, 1 fighter
Western Australia : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 fighter
United Kingdom : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry
Northwestern Europe : 1 flag
Libya : 1 flag, 1 armour
7 Sea Zone : 1 flag, 1 cruiser and 2 submarines
37 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
8 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 17 / 22
Germans : 44 / 44
British : 32 / 32
Japanese : 31 / 36
Americans : 44 / 44 -
2 big plots of land there shoulda been mine….fukers
-
Java: UK sub up or down for the Japanese counterattack?
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour and 4 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 35 Sea Zone to 61 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Burma to Yunnan
Japanese take Yunnan from Americans
2 infantry moved from Anhwei to Kwangtung
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
Japanese take Yakut S.S.R. from Russians
Japanese take Evenki National Okrug from Russians
1 infantry moved from Buryatia S.S.R. to Manchuria
1 transport moved from 35 Sea Zone to 61 Sea Zone
2 fighters moved from French Indo-China Thailand to 58 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 60 Sea Zone to 58 Sea Zone
1 battleship moved from 62 Sea Zone to 58 Sea Zone
1 submarine moved from 48 Sea Zone to 58 Sea ZoneCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 5 infantry
Americans defend with 2 infantry
Japanese win, taking Kwangtung from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 58 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 51
Casualties for Japanese: 2 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transportNon Combat Move - Japanese
Place Units - Japanese
2 armour placed in French Indo-China Thailand
4 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
1 unit repaired. -
-
soz was in looloo land… play my subs however u would
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery and 2 battleships; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 56 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 56 Sea Zone to 58 Sea Zone
1 fighter moved from Midway to 58 Sea Zone
1 fighter moved from Western United States to Midway
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
1 transport moved from 13 Sea Zone to 11 Sea Zone
1 infantry moved from Morocco to 14 Sea Zone
1 artillery moved from Morocco to 14 Sea Zone
1 infantry moved from 14 Sea Zone to France
1 artillery moved from 14 Sea Zone to France
1 infantry moved from Western United States to Central United States
1 infantry moved from Central United States to Eastern United States
1 bomber moved from United Kingdom to 17 Sea ZoneCombat - Americans
Battle in France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in France, round 1 : 0/2 hits
Germans roll dice for 1 infantry in France, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits
Germans roll dice for 1 infantry in France, round 3 : 1/1 hits
1 infantry owned by the Americans lost in France
Americans roll dice for 1 artillery in France, round 4 : 0/1 hits
Germans roll dice for 1 infantry in France, round 4 : 0/1 hits
Americans roll dice for 1 artillery in France, round 5 : 0/1 hits
Germans roll dice for 1 infantry in France, round 5 : 0/1 hits
Americans roll dice for 1 artillery in France, round 6 : 0/1 hits
Germans roll dice for 1 infantry in France, round 6 : 0/1 hits
Americans roll dice for 1 artillery in France, round 7 : 1/1 hits
Germans roll dice for 1 infantry in France, round 7 : 0/1 hits
1 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 58 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 1 fighter and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Americans roll dice for 1 submarine in 58 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 58 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 2 fighters in 58 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 58 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans , 1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 58 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 58 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship and 2 fighters in 58 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans and 2 fighters owned by the Japanese lost in 58 Sea Zone
1 battleship owned by the Americans and 1 cruiser owned by the Americans retreated to 57 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 18
Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
Casualties for Americans: 1 cruiser, 1 fighter and 1 submarine
Battle in Algeria
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Algeria, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 armour in Algeria, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
1 armour owned by the Americans lost in Algeria
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in 17 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber in 17 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Americans lost in 17 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
Place Units - Americans
1 artillery placed in Eastern United States
2 battleships placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total
2 units repaired.Territory Summary for Americans :
Western United States : 1 flag, 1 aaGun, 1 factory and 1 infantry
Central United States : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 infantry
Hawaiian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 fighter and 1 infantry
Morocco : 1 flag
France : 1 flag, 1 artillery
11 Sea Zone : 1 flag, 1 transport
56 Sea Zone : 1 flag, 2 battleships
57 Sea Zone : 1 flag, 1 battleship and 1 cruiser
14 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 14 / 22
Germans : 38 / 44
British : 32 / 32
Japanese : 39 / 39
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Place Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 15 PUs totalTerritory Summary for Russians :
Russia : 1 flag, 1 factory and 8 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 14 / 15
Germans : 38 / 44
British : 32 / 32
Japanese : 39 / 39
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
1 transport moved from 17 Sea Zone to 15 Sea Zone
2 infantry moved from Italy to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 14 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
Germans take Morocco from Americans
2 transports moved from 8 Sea Zone to 14 Sea Zone
1 carrier moved from 8 Sea Zone to 14 Sea Zone
1 cruiser moved from 8 Sea Zone to 14 Sea Zone
1 battleship moved from 8 Sea Zone to 14 Sea Zone
1 infantry moved from Germany to Northwestern Europe
Germans take Northwestern Europe from British
1 infantry moved from Italy to France
7 infantry moved from Germany to France
2 armour moved from Karelia S.S.R. to Russia
Germans take Archangel from Russians
2 armour moved from West Russia to Russia
4 infantry moved from Caucasus to RussiaCombat - Germans
Battle in 14 Sea Zone
Germans attack with 2 battleships, 1 carrier, 1 cruiser and 3 transports
Americans defend with 1 destroyer and 1 transport
Germans win with 2 battleships, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Gibraltar
Germans attack with 2 infantry
British defend with 1 fighter
Germans win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in France
Germans attack with 8 infantry
Americans defend with 1 artillery
Germans win, taking France from Americans with 8 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Germans attack with 4 armour and 4 infantry
Russians defend with 1 factory and 8 infantry
Germans captures 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 8 infantryNon Combat Move - Germans
1 aaGun moved from Karelia S.S.R. to Baltic StatesPlace Units - Germans
4 armour placed in Caucasus
2 artilleries and 1 infantry placed in Italy
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 73 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from Western Australia to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 cruiser moved from 37 Sea Zone to 46 Sea Zone
1 cruiser moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
1 cruiser moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea ZoneCombat - British
Battle in East Indies
British attack with 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in East Indies, round 1 : 0/1 hits
British roll dice for 1 infantry in East Indies, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 1 : 1/1 hits
1 infantry owned by the British lost in East Indies
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Persia to India
1 infantry moved from India to PersiaPlace Units - British
1 artillery and 1 infantry placed in India
1 fighter placed in India
2 infantry placed in United Kingdom
1 destroyer placed in 8 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUs totalTerritory Summary for British :
Anglo-Egyptian Sudan : 1 flag, 1 infantry
Western Canada : 1 flag, 1 infantry
New Zealand : 1 flag, 1 infantry
India : 1 flag, 1 artillery, 1 factory, 2 fighters and 1 infantry
Persia : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
Libya : 1 flag, 1 armour
37 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
9 Sea Zone : 1 flag, 1 cruiser and 3 submarines
8 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Russians : 5 / 0
Germans : 58 / 73
British : 28 / 29
Japanese : 39 / 39
Americans : 38 / 45 -
fuker!
next game… i’ll concentrate more :wink:
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 58 Sea Zone to 57 Sea Zone
4 submarines moved from 60 Sea Zone to 57 Sea Zone
1 armour moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery moved from Kwangtung to 61 Sea Zone
4 infantry moved from Kwangtung to 61 Sea Zone
1 infantry moved from Yunnan to 61 Sea Zone
1 artillery, 1 battleship, 5 infantry and 3 transports moved from 61 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to India
5 infantry moved from 35 Sea Zone to India
2 armour moved from French Indo-China Thailand to India
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Manchuria to KiangsuCombat - Japanese
Battle in 57 Sea Zone
Japanese attack with 1 battleship and 4 submarines
Americans defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 4 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 2 armour, 1 artillery and 5 infantry
British defend with 1 artillery, 1 factory, 2 fighters and 1 infantry
Japanese win, taking India from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery, 2 fighters and 1 infantryNon Combat Move - Japanese
Place Units - Japanese
2 submarines placed in 36 Sea Zone
4 submarines placed in 60 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
1 unit repaired. -
To make it easy on ourselves, let’s start the new Global 40 game in this same thread.
You want to go Axis (three nations) or Allies (six nations)?
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
2 battleships moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from Midway to 57 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 57 Sea Zone
Americans attack with 2 battleships and 1 fighter
Japanese defend with 1 battleship and 4 submarines
Japanese roll dice for 4 submarines in 57 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 57 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 4 submarines in 57 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 57 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 3 submarines in 57 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 fighter in 57 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 2 submarines in 57 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 1 submarine in 57 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 5 : 1/2 hits
1 submarine owned by the Japanese lost in 57 Sea Zone
Americans win with 2 battleships and 1 fighter remaining. Battle score for attacker is 44
Casualties for Japanese: 1 battleship and 4 submarinesNon Combat Move - Americans
1 fighter moved from 57 Sea Zone to MidwayPlace Units - Americans
1 battleship, 2 destroyers and 1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 41 PUs total
1 unit repaired.Territory Summary for Americans :
Western United States : 1 flag, 1 aaGun, 1 factory and 1 infantry
Central United States : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun, 1 artillery and 1 factory
Hawaiian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 fighter and 1 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
56 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 1 transport
57 Sea Zone : 1 flag, 2 battleships
13 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 2 / 0
Germans : 57 / 73
British : 25 / 29
Japanese : 45 / 45
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Turn Complete - Russians
Territory Summary for Russians :
7 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 2 / 0
Germans : 57 / 73
British : 25 / 29
Japanese : 45 / 45
Americans : 39 / 41 -
1942 (old business): Good game!
Global 1940 (new business): I take Axis.
I can’t finish my combat rolls before you tell me your scramble choices.
Your Air Bases can scramble up to 3 fighters / tactical bombers to sea zones adjacent to the territory that they’re in.
Currently I’m attacking three sea zones around the UK: you need to tell me which planes, if any, have been designated to defend your sea units from my fiendish attacks…
-
Scramble all available planes. We will defend our nation!