Haha Cyanight I like your new avatar. Squirrels in Lightsaber-fight :-).
Damn I cannot check if I got that right (avatars disappear while typing). Let’s just add the famous IIRC!
About the breakdown,
Yeah I love ‘breakdowns’ (as long as they are not ‘nervous’). They speed up the game because otherwise you may be busy entering units in a Battle Calculator a lot of times and that will take time.
The complete breakdown as I wrote it in my list of quick reminders:
Moscow SURVIVES ASSAULT (with ~18 units) IF allies have >7 units more than GER, and DF(RU/UK) >= AF(GE).
If allies have no more than 8DF < AF(GER): all RAF(UK) should survive the assault (6 to 12 aircraft).
If allies have no more than 14DF < AF(GER): the borderline. (LL system) both sides end the assault with 0 units.
In case you wonder what this all means:
DF = Defense Factors, the total sum of defense values of all defending units.
AF = You guessed right ;-).
Note that all my reminders and breakdowns are based on the LL-calculator. I find that a good system to base a strategy on, because rolling dice will only produce as much hits as in LL if you are rolling above average. As this works for both sides, over time (on average) the LL-calculator gets it right.
I, for one, will play on and not attack Moscow with my big German stack if the LL-calculator tells me Russia will win that battle with ~18 units. Would you attack? Or play on and try to squeeze russian production untill the odds are more in favor of your German attackers?
And where would the turning point be. For me I will only attack a place such as Moscow if the calculator tells me I will win with the number of units I want to win with (which may vary).