@knp7765:
Yeah, the USS Atlanta was actually what I had in mind. While it was considered a light cruiser, it was also often refered to as an “anti-aircraft” cruiser. However, for game purposes, if one nation has light cruisers with AA capabilities, then they should all have them, historical or not.
I guess it’s just as well to have a nice tweener warship for those times when you don’t have qute enough to get a heavy cruiser but you can afford more than a destroyer and still beef up your fleet. One think I kind of like about giving it a defense of “2” is that a destroyer could attack a light cruiser with an even chance of victory. I think with all the growing variety of different combat units being put out by HBG, we will be seeing a lot more of this where certain units will outclass others in attack but be equal on defense or visa-versa.
Especially with a D6 system which I will always use. Sorry, I just can’t get into a D12 system, not even for just certain units. It’s mainly because I use the beautiful FMG Combat Dice and don’t ever wish to stray from them.
Well, I’m sure that FMG will be happy to hear that! This is also the main reason why I’ll probably only stray from them for certain special units.
In terms of gunpower, and comparing just US ships with the exact same guns for comparison, the Atlanta class had 12-16 (depending on which subclass) of the 5"/38 guns, whereas the Sumner class had 6 of the exact same guns in nearly identical twin turrets with nearly identical fire control systems. That means that in theory even the small “AA cruiser” has at least twice the firepower of the (exceptionally large and capable) late-war US destroyers of the same design generation. Thus giving them identical defense arguably fails to do the light cruiser justice. On the other hand, if you view the destroyer as primarily a torpedo weapon, it makes sense. (And interestingly, the Atlantas were the only torpedo-armed American light cruisers by the time of the war.) Given the Atlanta’s excellent AA capability (and its modicum of ASW capability), then, maybe it makes sense to give them a higher defense than attack; they were, after all, most in their element as defensive escorts, and rather out of their element in a more aggressive role (see “Night engagement at Guadalcanal” when two were lost in rather short order.)
Here’s yet another idea for those who aren’t afraid of a little extra complexity: Give all naval ships above destroyer two attack/ defense rolls, one representing the main armament and one representing the secondary. The secondary would be a “2” for all, but the primary could vary based on the size of gun carried. For standard BB’s, of course, it would be a “4.” For standard cruisers, it would be a “3.” For light cruisers, they could have a second roll, but both would be at a “2” which represents the fact that their guns are of about the same size, but that they have more of them.
Alternately, for those out there not afraid of using d12’s for “tweener” ships, the list below could be used to take into account the “tweener” ships as follows:
1. Super-BB’s (12x16" or 9x18"): roll @ 9 on a d12
2. Standard BB’s (8x14"-9x16"): roll @ 8 on a d12 or @ 4 on a d6
3. Battlecruisers & old BB’s (12x10"-6x15"): roll @ 7 on a d12
4. Standard Cruisers (12x6"-9x8"): roll @ a 6 on a d12 or @ 3 on a d6
5. Light Cruisers (12x5"-9x6"): roll @ a 5 on a d12
These two ideas could also be used together, with the 2 on a d6 remaining the standard for secondary armament and the above being the standard only for main armament. (If the two ideas are used together, then the last line would apply only to 6" cruisers and AA cruisers would only get two rolls @ a “2” on a d6; since most ships’ main armament was useless against aircraft, I’ve even thought about experimenting with the “secondary ranking” being the only one that could be used against aircraft, with the main armament needing to be scored against either ships or land targets in an amphibious attack.)
Yes, I know, combining all these ideas ramps up the complexity quite a bit. I also may never have the variety of ships that I need to implement this concept even with HBG, FMG, and oob combined. I’d better go lie down while the urge to start painting some more panzerschiffen passes. :-D