Me1945 (Allies) vs AlexGreat (Axis), G40 Final Alpha, TripleA, NT


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                4 infantry moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Hopei
                1 fighter and 9 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 5 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 5 infantry in Hopei, round 1 :  1/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 1 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                        Chinese roll dice for 4 infantry in Hopei, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Hopei, round 3 :  1/4 hits
                        Japanese roll dice for 1 armour in Hopei, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 1 :  2/10 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Combat Move - British
                Giving bonus movement to units
                2 fighters moved from India to French Indo China

    Combat - British
                Battle in French Indo China
                    British attack with 2 fighters
                    Japanese defend with 1 airfield, 2 bombers and 1 factory_minor
                        British roll dice for 2 fighters in French Indo China, round 1 :  1/2 hits
                        Japanese roll dice for 2 bombers in French Indo China, round 1 :  0/2 hits
                        1 bomber owned by the Japanese lost in French Indo China
                        British roll dice for 2 fighters in French Indo China, round 2 :  1/2 hits
                        Japanese roll dice for 1 bomber in French Indo China, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 fighter owned by the British lost in French Indo China
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 bombers
                    Casualties for British: 1 fighter
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 bombers
                    Casualties for British: 1 fighter
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from French Indo China to Yunnan
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 infantry moved from 39 Sea Zone to India
                1 armour moved from West India to India
                3 armour moved from Persia to West India
                1 artillery moved from Eastern Persia to West India
                4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 armour moved from Egypt to Syria

    Place Units - British
                3 armour placed in Persia
                1 bomber and 1 fighter placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs


  • UK Pacific map


  • Forget to move 2UK trn sz96>99. Map is attached.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 armour, 4 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Southern Italy to Yugoslavia

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total


  • Me, pls review your unloading in SZ 39 of two inf to India from a lone and unescorted TT. I think you cannot unload, as there is a hostile sub und you dont have a warship escort. If I am correct, pls redo this part of your turn. Since the porgrame allowed, I might overlook something?


  • guess I do overlook something: non-combat, right?


  • The rule applies to an amphibious assault.

    Instead, transports are not allowed to unload land units for an amphibious assault in a sea zone containing an enemy sub(s) belonging to a power with which they are at war unless at least one of his warships was also present in the sea zone at the end of the Combat Move phase.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 submarine moved from 34 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 artilleries moved from 19 Sea Zone to Manchuria
                1 fighter moved from 19 Sea Zone to Manchuria
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Japanese

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 3 armour and 1 factory_minor
                        ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Manchuria, round 1 :  2/5 hits
                        Japanese roll dice for 3 armour in Manchuria, round 1 :  2/3 hits
                        2 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Manchuria
                        ANZAC roll dice for 2 artilleries and 1 fighter in Manchuria, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Manchuria, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Manchuria
                    ANZAC win, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 armour
                    Casualties for ANZAC: 2 infantry
                    ANZAC win with 2 artilleries and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 armour
                    Casualties for ANZAC: 2 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from Manchuria to 19 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                2 infantry moved from 99 Sea Zone to Greece
                1 fighter moved from 99 Sea Zone to Iraq
                Turning on Edit Mode
                EDIT: French player Removing units owned by PlayerID named:ANZAC from 33 Sea Zone: 1 cruiser
                EDIT: French player Adding units owned by PlayerID named:ANZAC to 19 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Turn Complete - French


  • Moved ANZAC CA to sz19 from sz33.


  • its not the first time I react like this, even if the rules are clear. Apologies, its just that this rule is so counter-intuitive (same with the kamikaze, only to apply in combat, but not if US lands tons of material in non-combat.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Belarus to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 3 armour and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                4 infantry moved from Baltic States to Belarus
                1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
                1 infantry moved from Karelia to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from 115 Sea Zone to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from 115 Sea Zone to Novgorod
                1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Greater Southern Germany
                1 aaGun moved from Western Germany to Greater Southern Germany
                1 infantry moved from Norway to Finland
                1 infantry moved from Norway to Finland
                1 infantry moved from Norway to Finland
                1 infantry moved from Norway to Finland
                1 aaGun moved from Norway to Finland

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                8 infantry and 2 mech_infantrys placed in Germany
                Germans undo move 2.
                1 infantry placed in Western Germany
                1 fighter, 7 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 armour moved from Hunan to Yunnan
                1 submarine moved from 123 Sea Zone to 125 Sea Zone

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                2 artilleries moved from Bryansk to Western Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 infantry moved from Bryansk to Ukraine
                3 artilleries moved from Bryansk to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Olgiy to Timguska
                4 infantry moved from Olgiy to Yenisey
                2 aaGuns, 1 armour and 7 infantry moved from Olgiy to Tsagaan Olom
                5 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 mech_infantry moved from 99 Sea Zone to Greece

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Russians player Removing units owned by PlayerID named:Russians from India: 1 fighter
                EDIT: Russians player Adding units owned by PlayerID named:Russians to Russia: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs


  • Turned the Edit mode to move Rus ftr from India to Moscow - should be a legal path.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 armour moved from Chahar to Manchuria
                1 armour moved from Chahar to Manchuria
                1 armour moved from Chahar to Manchuria
                1 armour moved from Chahar to Manchuria
                1 armour moved from Chahar to Manchuria
                1 mech_infantry moved from Chahar to Manchuria
                10 infantry moved from Chahar to Hopei
                1 armour moved from Chahar to Manchuria
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 34 Sea Zone to 55 Sea Zone
                1 fighter moved from 37 Sea Zone to 55 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to Java
                3 armour, 2 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers moved from Burma to Yunnan
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to Philippines
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 36 Sea Zone to 35 Sea Zone
                1 armour moved from Malaya to Yunnan
                1 infantry moved from Siberia to Amur
                1 armour moved from Yakut S.S.R. to Amur
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in 39 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                    Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Hopei
                    Japanese attack with 10 infantry
                    Chinese defend with 3 infantry
                    Japanese win, taking Hopei from Chinese with 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                    Japanese win with 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 fighter and 2 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Japanese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Manchuria
                    Japanese attack with 6 armour and 1 mech_infantry
                    ANZAC defend with 2 artilleries; Chinese defend with 1 factory_minor
                    Japanese win, taking Manchuria from Chinese with 6 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 2 artilleries
                    Japanese win with 6 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 2 artilleries
                Battle in Yunnan
                    Japanese attack with 4 armour, 2 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
                    Russians defend with 1 armour and 6 infantry; British defend with 1 fighter; Chinese defend with 12 infantry
                    Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 4 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for British: 1 fighter
                    Casualties for Russians: 1 armour and 6 infantry
                    Casualties for Chinese: 12 infantry
                    Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 4 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for British: 1 fighter
                    Casualties for Russians: 1 armour and 6 infantry
                    Casualties for Chinese: 12 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter moved from 55 Sea Zone to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Java to 37 Sea Zone
                1 fighter moved from Yunnan to 35 Sea Zone
                1 fighter moved from Yunnan to 35 Sea Zone
                1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 fighter moved from Yunnan to 35 Sea Zone
                1 infantry moved from Siam to French Indo China
                1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
                1 aaGun moved from Chahar to Hopei
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Japan
                1 fighter moved from 20 Sea Zone to Japan

    Place Units - Japanese
                2 armour and 1 infantry placed in French Indo China
                1 transport placed in 37 Sea Zone
                1 infantry placed in Malaya
                1 bomber, 1 fighter and 1 tactical_bomber placed in Japan
                Japanese undo move 1.
                1 submarine placed in 36 Sea Zone
                2 armour placed in French Indo China
                1 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 42 PUs (18 lost to blockades); end with 45 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Politics - Americans
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Japanese from Japan: 1 bomber
                EDIT: Americans player Adding units owned by PlayerID named:Japanese to Japan: 6 infantry
                EDIT: Americans player Adding units owned by PlayerID named:Japanese to Japan: 6 infantry
                EDIT: Americans player Removing units owned by PlayerID named:Japanese from Malaya: 1 infantry
                EDIT: Americans player Adding units owned by PlayerID named:Japanese to Japan: 1 infantry
                EDIT: Americans player Removing units owned by PlayerID named:Japanese from French Indo China: 1 armour
                EDIT: Turning off Edit Mode
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Americans
                Americans buy 3 bombers, 2 factory_minors, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Korea to Amur
                1 mech_infantry moved from Korea to Manchuria
                1 armour moved from Korea to Amur
                1 infantry moved from Korea to Manchuria
                1 fighter moved from 19 Sea Zone to Amur
                1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
                4 fighters moved from 6 Sea Zone to Manchuria
                2 bombers moved from Wake Island to Manchuria
                3 bombers moved from Western United States to Amur
                1 tactical_bomber moved from 19 Sea Zone to Manchuria
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 6 Sea Zone to 16 Sea Zone
                3 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 19 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Japanese defend with 6 armour and 1 factory_minor
                    Americans win, taking Manchuria from Japanese with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 6 armour
                    Casualties for Americans: 2 fighters and 1 infantry
                    Americans win with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 6 armour
                    Casualties for Americans: 2 fighters and 1 infantry
                Battle in Amur
                    Americans attack with 1 armour, 3 bombers, 1 fighter and 1 infantry
                    Japanese defend with 1 armour and 1 infantry
                    Americans win, taking Amur from Japanese with 1 armour, 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 infantry
                    Americans win with 1 armour, 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                2 bombers, 3 fighters and 3 tactical_bombers moved from Manchuria to Korea
                3 bombers and 1 fighter moved from Amur to Korea
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 16 Sea Zone
                1 aaGun moved from British Columbia to Alaska
                1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 cruiser moved from 99 Sea Zone to 97 Sea Zone
                1 carrier moved from 99 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from Syria to 97 Sea Zone
                1 carrier moved from 91 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 transport moved from 96 Sea Zone to 94 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from Algeria to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Tobruk
                1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya

    Place Units - Americans
                3 bombers, 1 fighter and 2 tactical_bombers placed in Western United States
                1 factory_minor placed in Korea
                1 factory_minor placed in Greece

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Combat Move - British
                Giving bonus movement to units
                8 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                3 armour moved from India to Burma
                3 mech_infantrys moved from India to Burma
                2 armour moved from West India to Burma

    Combat - British
                Recording Battle Statistics

    Non Combat Move - British
                3 aaGuns moved from India to Burma
                1 armour moved from West India to India
                1 artillery moved from West India to India
                3 armour moved from Persia to West India
                1 armour moved from Syria to 99 Sea Zone
                1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 armour moved from 97 Sea Zone to Greece
                3 transports moved from 99 Sea Zone to 81 Sea Zone
                1 infantry moved from Alexandria to Egypt
                1 fighter moved from Egypt to Greece
                1 bomber moved from Egypt to Greece
                2 submarines moved from 97 Sea Zone to 93 Sea Zone

    Place Units - British
                2 armour and 1 infantry placed in Egypt
                1 armour placed in Persia
                1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
                    Some units change owners in territory India

6 / 7

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