@captainwalker 2483e0dd-24a0-4d06-84b3-cfaf3d74856e-triplea_41695_10it.tsvg
Me1945 (Allies) vs AlexGreat (Axis), G40 Final Alpha, TripleA, NT
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
4 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter and 9 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 5 infantry in Hopei, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 1 : 2/10 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
Giving bonus movement to units
2 fighters moved from India to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 2 fighters
Japanese defend with 1 airfield, 2 bombers and 1 factory_minor
British roll dice for 2 fighters in French Indo China, round 1 : 1/2 hits
Japanese roll dice for 2 bombers in French Indo China, round 1 : 0/2 hits
1 bomber owned by the Japanese lost in French Indo China
British roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 bombers
Casualties for British: 1 fighter
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 bombers
Casualties for British: 1 fighter
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 armour moved from West India to India
3 armour moved from Persia to West India
1 artillery moved from Eastern Persia to West India
4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour moved from Egypt to SyriaPlace Units - British
3 armour placed in Persia
1 bomber and 1 fighter placed in EgyptTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
UK Pacific map
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Forget to move 2UK trn sz96>99. Map is attached.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour, 4 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to YugoslaviaNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total -
Me, pls review your unloading in SZ 39 of two inf to India from a lone and unescorted TT. I think you cannot unload, as there is a hostile sub und you dont have a warship escort. If I am correct, pls redo this part of your turn. Since the porgrame allowed, I might overlook something?
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guess I do overlook something: non-combat, right?
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The rule applies to an amphibious assault.
Instead, transports are not allowed to unload land units for an amphibious assault in a sea zone containing an enemy sub(s) belonging to a power with which they are at war unless at least one of his warships was also present in the sea zone at the end of the Combat Move phase.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 34 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 artilleries moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from JapaneseCombat - ANZAC
Battle in Manchuria
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 3 armour and 1 factory_minor
ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Manchuria, round 1 : 2/5 hits
Japanese roll dice for 3 armour in Manchuria, round 1 : 2/3 hits
2 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Manchuria
ANZAC roll dice for 2 artilleries and 1 fighter in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Manchuria
ANZAC win, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour
Casualties for ANZAC: 2 infantry
ANZAC win with 2 artilleries and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour
Casualties for ANZAC: 2 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from Manchuria to 19 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from 99 Sea Zone to GreecePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
2 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 99 Sea Zone to Iraq
Turning on Edit Mode
EDIT: French player Removing units owned by PlayerID named:ANZAC from 33 Sea Zone: 1 cruiser
EDIT: French player Adding units owned by PlayerID named:ANZAC to 19 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - French
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Moved ANZAC CA to sz19 from sz33.
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its not the first time I react like this, even if the rules are clear. Apologies, its just that this rule is so counter-intuitive (same with the kamikaze, only to apply in combat, but not if US lands tons of material in non-combat.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
4 infantry moved from Baltic States to Belarus
1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Karelia to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 aaGun moved from Western Germany to Greater Southern Germany
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 aaGun moved from Norway to FinlandPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
8 infantry and 2 mech_infantrys placed in Germany
Germans undo move 2.
1 infantry placed in Western Germany
1 fighter, 7 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Yunnan
1 submarine moved from 123 Sea Zone to 125 Sea ZoneCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
2 artilleries moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
3 artilleries moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Olgiy to Timguska
4 infantry moved from Olgiy to Yenisey
2 aaGuns, 1 armour and 7 infantry moved from Olgiy to Tsagaan Olom
5 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from 99 Sea Zone to GreecePlace Units - Russians
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from India: 1 fighter
EDIT: Russians player Adding units owned by PlayerID named:Russians to Russia: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs -
Turned the Edit mode to move Rus ftr from India to Moscow - should be a legal path.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Chahar to Manchuria
1 armour moved from Chahar to Manchuria
1 armour moved from Chahar to Manchuria
1 armour moved from Chahar to Manchuria
1 armour moved from Chahar to Manchuria
1 mech_infantry moved from Chahar to Manchuria
10 infantry moved from Chahar to Hopei
1 armour moved from Chahar to Manchuria
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
3 armour, 2 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers moved from Burma to Yunnan
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Malaya to Yunnan
1 infantry moved from Siberia to Amur
1 armour moved from Yakut S.S.R. to Amur
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to YunnanCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 10 infantry
Chinese defend with 3 infantry
Japanese win, taking Hopei from Chinese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Japanese win with 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 6 armour and 1 mech_infantry
ANZAC defend with 2 artilleries; Chinese defend with 1 factory_minor
Japanese win, taking Manchuria from Chinese with 6 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 2 artilleries
Japanese win with 6 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 2 artilleries
Battle in Yunnan
Japanese attack with 4 armour, 2 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
Russians defend with 1 armour and 6 infantry; British defend with 1 fighter; Chinese defend with 12 infantry
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 4 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Russians: 1 armour and 6 infantry
Casualties for Chinese: 12 infantry
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 4 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Russians: 1 armour and 6 infantry
Casualties for Chinese: 12 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 infantry moved from Siam to French Indo China
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Chahar to Hopei
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to JapanPlace Units - Japanese
2 armour and 1 infantry placed in French Indo China
1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
1 bomber, 1 fighter and 1 tactical_bomber placed in Japan
Japanese undo move 1.
1 submarine placed in 36 Sea Zone
2 armour placed in French Indo China
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 42 PUs (18 lost to blockades); end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Politics - Americans
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Japanese from Japan: 1 bomber
EDIT: Americans player Adding units owned by PlayerID named:Japanese to Japan: 6 infantry
EDIT: Americans player Adding units owned by PlayerID named:Japanese to Japan: 6 infantry
EDIT: Americans player Removing units owned by PlayerID named:Japanese from Malaya: 1 infantry
EDIT: Americans player Adding units owned by PlayerID named:Japanese to Japan: 1 infantry
EDIT: Americans player Removing units owned by PlayerID named:Japanese from French Indo China: 1 armour
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Americans
Americans buy 3 bombers, 2 factory_minors, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Korea to Amur
1 mech_infantry moved from Korea to Manchuria
1 armour moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 fighter moved from 19 Sea Zone to Amur
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
4 fighters moved from 6 Sea Zone to Manchuria
2 bombers moved from Wake Island to Manchuria
3 bombers moved from Western United States to Amur
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 6 Sea Zone to 16 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 19 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Manchuria
Americans attack with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Japanese defend with 6 armour and 1 factory_minor
Americans win, taking Manchuria from Japanese with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 6 armour
Casualties for Americans: 2 fighters and 1 infantry
Americans win with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 6 armour
Casualties for Americans: 2 fighters and 1 infantry
Battle in Amur
Americans attack with 1 armour, 3 bombers, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans win, taking Amur from Japanese with 1 armour, 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Americans win with 1 armour, 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
2 bombers, 3 fighters and 3 tactical_bombers moved from Manchuria to Korea
3 bombers and 1 fighter moved from Amur to Korea
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 16 Sea Zone
1 aaGun moved from British Columbia to Alaska
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 carrier moved from 99 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Syria to 97 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to LibyaPlace Units - Americans
3 bombers, 1 fighter and 2 tactical_bombers placed in Western United States
1 factory_minor placed in Korea
1 factory_minor placed in GreeceTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - British
Giving bonus movement to units
8 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from India to Burma
1 artillery moved from India to Burma
3 armour moved from India to Burma
3 mech_infantrys moved from India to Burma
2 armour moved from West India to BurmaCombat - British
Recording Battle StatisticsNon Combat Move - British
3 aaGuns moved from India to Burma
1 armour moved from West India to India
1 artillery moved from West India to India
3 armour moved from Persia to West India
1 armour moved from Syria to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
3 transports moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from Alexandria to Egypt
1 fighter moved from Egypt to Greece
1 bomber moved from Egypt to Greece
2 submarines moved from 97 Sea Zone to 93 Sea ZonePlace Units - British
2 armour and 1 infantry placed in Egypt
1 armour placed in Persia
1 bomber placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some units change owners in territory India
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