Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeBotider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm4
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okay… i finally dug up the alpha+2 rules for sbr’s … this comes into play so seldom in this game, but i obviously should have been paying attention. it would appear that intercepting with my lowly 2 fighters is hardly worth the effort… as your escorts and bombers get to fire at them… good chance i’d lose them both.
so… pick your targets (factories or bases), fire the aa guns against your bombers, and let’s see how bad it gets. yamamoto is not happy about this. he has all these planes sitting on carriers right there in tokyo bay… watching as the industrial heart of japan gets flamed.
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All 3 at the major industrial complex.
AA Guns:
Rolls: 3@1; Total Hits: 13@1: (5, 3, 1) -
Damage:
Rolls: 2@6; Total Hits: 22@6: (5, 1) -
Build 2 Destroyers in SZ 10
Build: Destroyer in SZ 6 (transports locked)
Build: 2 Fighters in Korea
Build: 2 Transports. 2 Destroyers in SZ 101
Build: 3 Infantry, Artillery in E. USACollect: 80 IPC (assuming all those units in SZ 6 can manage to do 3 damage to Korea.)
China:
Buy(16)
- 4 Infantry, Artillery
Combat Moves:
Infantry from SZE to SHE
NCM:
Kwanganese to Kiangsi
Build: 4 Infantry, Artillery in Kiangsi
Collect: 15 IPC
England/India:
Buy(40/28)
- 4 Fighters - England
- 8 Infantry, Artillery - India
Combat Moves:
Inf to Kansu
Build: 4 Fighters in England
Build: 8 Infantry, Artillery in IndiaCollect: 21/28
Australia:
Buy(30)
- Battleship, Destroyer, Save 2
CRD:
Rolls: 2@3; Total Hits: 02@3: (4, 6) -
Collect 32
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italy 11
purchase
8 inf, 2 rtl, arm, 2 ss… spend $50combat
fwa / gol ( )
arm nig blitzes thru fwa to golcpr ( )
inf irqcau (inf)
inf npr
ftr, tbmb irqdice…
cau
inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (1)1@4: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (3) -
caucasus taken w/out loss
noncombat
ftr, tbmb cau > irq
8 inf tj > irq
2 inf irq > npr
2 inf, rtl egy > irq
6 inf, 2 rtl alg > tun
3 inf, rtl sfr > tun via 2 trn sz92 > sz93 > sz94
3 inf, arm nita > tun via 2 trn sz97 > sz94
ftr sita > gib
ca, bb, dd sz92 > sz94
ca, dd, cv, 2 ftr sz81 > sz94
4 trn sz81 > sz97deployment
2 ss > sz95
2 inf, rtl > egy
6 inf, rtl, arm > nitacollect
$57 -
one change to deployment…
3 inf > southern italy instead of northern italy… -
germany 12
purchase
14 inf, rtl, arm, tbmb… spend $63combat
sukr (inf)
inf bes
ftr, tbmb eplnukr (inf)
inf epl
ftr, tbmb gersmo (inf)
inf, sbmb novrus (ic)
sbmb nov for sbropening fire… aa in rus vs sbmb…
Rolls: 1@1; Total Hits: 11@1: (1) -
:lol: … well, of course
sukr
inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (5)1@4: (1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4)nukr
inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (5)1@3: (3)1@4: (1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4)smo
inf @ 1, sbmb @ 4
Rolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (2)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
well, you probably hit the important one, if you were only going to hit one…
everything else taken w/out lossnoncombat
sbmb smo > nov
ftr, tbmb nukr > epl
ftr, tbmb sukr > epl
5 inf, rtl hun > epl
2 inf, arm nov > arch
6 inf, 3 rtl, arm fin > kar
ss sz113 > sz119
5 inf, 3 rtl, arm wgr > fra
11 inf, rtl ger > hun
ftr ger > sita
ftr, tbmb wgr > sita
3 dd, ca, bb, cv, ftr, tbmb, 3 trn sz92 > sz94deployment
3 inf > nov
8 inf, rtl, arm > ger
3 inf, tbmb > wgrcollect
$68 -
Russia:
Buy(25)
- 7 Infantry, Artillery
Combat Moves:
2 Infantry, Fighter to S. Ukraine
2 Infantry, Fighter to N. Ukraine
2 Infantry, Figther to Belarus
2 Infantry, Tactical to Amur
2 Infantry, Artillery to Caucasus
2 Infantry, Artillery to Smolensk
2 Infantry to YenCombat:
Amur:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 6)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Smolensk:
Attacker:
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (3, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Smolensk:
Attacker:
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (3, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Smolensk:
Attacker:
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (2, 3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Caucasus:
Attacker:
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Caucasus:
Attacker:
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Caucasus:
Attacker:
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (4, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Belarus:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
S. Ukraine:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)