Best UK defense for Sealion 3 or 4 collaboration


  • @JimmyHat:

    I think a lot of the template we set up can still be followed in this scenario,

    Oh definitely, I agree with that.


  • The full G1 spread I had thought out was -

    -1 Sub SZ 117, 1 Sub SZ 118 to SZ 106 (1 Destroyer, 1 Transport)
    87% with 1 Sub remaining

    -1 Sub SZ 108, 1 Sub SZ 103 to SZ 110 (1 Battleship, 1 Cruiser)
    1 Fighter Norway to SZ 110
    2 Fighters, 2 Tactical Bombers Western Germany to SZ 110

    not sure on percentages here, but scrambling will make Sealion very easy.
    1 Tac can be pulled from elsewhere to this fight to make it overwhelming in Germany’s favor

    -1 Sub SZ 124 to SZ 112 (2 Cruisers)
    1 Battleship, 1 Cruiser SZ 113 to SZ 112
    1 Fighter Hungary to SZ 112
    100% with damage to Battleship

    -3 Infantry, 1 Artillery, 1 Armor, 1 Fighter Holland to Normandy (2 Infantry, 1 Armor, 1 Fighter)
    1 Strategic Bomber Germany to Normandy
    98% with 1 Artillery, 1 Armor, 1 Fighter, 1 Bomber remaining

    -1 Infantry, 1 Artillery, 2 Armor Holland to France (7 Infantry, 2 Artillery, 2 Armor, 1 Fighter)
    3 Infantry, 1 Artillery, 4 Mechanized Infantry, 1 Tactical Bomber Western Germany to France
    2 Armor Greater Southern Germany to France
    1 Tactical Bomber Germany to France
    1 Tactical Bomber Poland to France

    99% with 2 Artillery, 4 Armor, 3 Tactical Bombers remaining
    1 Tac can be pulled from here to 110, but 1 Artillery will most likely be lost

    -Regular Yugoslavia stuff (everything in range)

    This leaves (probably) 1 damaged BB, 1 CA, 1 CV, 2 Fig, 1 SS in 112.  Untouchable by the 111 force.
    And 1 Sub 106, 1 Sub 110 in addition.
    No matter where that UK Battleship flees, it will get hit by subs, as 1 is to the West already, and the other two are adjacent to Naval bases.  Also, the Strategic bomber in Western Germany can hit any seazone that BB can get to.  It may have to land in Norway or Holland, but no problem.


  • Upon reflection I think it was unwise to use that battlemap thingy.  That’s great and all for playing games vs 1 or 2 people, but when discussing strategy moves it REALLY sucks.  Check out how many times Jim’s posts got downloaded.  So people were viewing the thread and potentially can later, and nobody can see what he’s writing other than 2 other people!  Redonk!

  • '18 '17 '16 '11 Moderator

    @JimmyHat:

    @jim010:

    for those that want to land in Scotland:

    23 inf, 1 art, 4 tanks, 5 fht, 1 tac

    vs

    12 inf, 5 art, 8 tanks, 1 AA

    for 3 rounds
    UK loses 20 units
    Germany loses 22 units

    (this would be better for UK if Germany lands with only inf)

    UK will have in London 13 inf, 1 art 4 tanks, 6 fht, 1 tac

    VERY expensive for Germany.  They should still win it, but … wow.

    This is from a few pages back, but I realized the numbers were wrong.

    UK london forces can be the same, but Germ is using 13 trns in this scenario, and therefore its best defense for Scotland will be 13 inf, 4 art, 8 arm aa gun.

    I think these end up with the same numbers, which look really rough for UK especially considering they should probably lose a plane to the aa gun.  UK has to shoot through 13 inf before getting to offensive units, and because they are strafing we know Germ will be left with aa gun and 1+arm remaining.

    The other thing is placement of the remaining UK naval assets.  I think in retrospect it would be better to put the UK trns in 110 with the CV and CA.  This gives UK the best chance of surviving a G3 attack on that fleet.  I wonder should there be 2 ftrs on the carrier too?

    If you go turn four, with 13 transports, you get many more units.  26 ground units in Scotland (England may attack, but I doubt they will) and 26 more from the mainland for a total of 52 ground forces, 11 aircraft and any shore bombardments .  One might have less, especially if the British block the bombardments, maybe you dont want all the aircraft, or maybe you want less ground forces.  52 attaking units is quite a bit for England to eject.

  • '18 '17 '16 '11 Moderator

    @JimmyHat:

    I think we need to have a collaboration on the summary.  What does everyone think is the results of this test?  Has a G3 Sealion been defeated?  Also Jim could you post a bit more about the G3 Scotland/G4 london attack?  If Germ lands with 13 trns in Scotland G3, what is UK’s response and average losses in 1 round of combat?

    Personally I think we’ve cracked the Sealion, but I can’t seem to get any hands on experience because my opponent has been going early Barbarossa lately.

    No.  It was not defeated, it was made more difficult.  If England turtles, it has a better chance of beating Sea Lion than in Alpha 2, and that’s all I really wanted to see in regards to that situation.  England has not been buffed offensively, they have perhaps been nerfed a little (since their AA Guns can only shoot at 3 aircraft now, unlike in Alpha 2 so 2 more German planes and suddenly one is immune to AA Gun fire, etc.)

    Germany is punished a little bit more if they go Sea Lion now.  Before Sea Lion punished Japan, now it punishes both Japan and Germany/Italy.  But even there, it is very modest.  Russia’s not going to suddenly blitz into France and take over all of Europe just because Germany took London on G3 or G4.  What will happen is that Russia will get Poland, Hungary and Romania and have significantly more resources for the first part of the game, until Germany can recover and drive into Russia harder.

    AA Gun changes really help the Germans a lot more than anyone else on the game board, as far as I can tell.  They can use them to stack smaller units in Russia severly punishing them for attacking them and punishing them for not attacking them.  I am wondering if I’ll need more than 1 or 2 German aircraft on the Eastern front  before I attack Moscow due to diversifying my forces.  6-8 units in Arkhangelsk, Smolensk, Bryansk and Rostov with an AA Gun in each and a modest stack in either Belarus or N. Ukraine.  Russia would be hard pressed to do anything as they only have 3 planes, thus any attack would risk each plane to AA Gun fire, or they would have to bring tanks - either way would be more devastating to Russia than to Germany.

    This last bit is why I think the Axis got a significant boon in Alpha 3 and maybe enough to balance the game.  The jury is still out, however.  Perhaps the axis are too strong now.  Perhaps the allies were not nerfed enough.  Only time will tell.


  • I don’t want to start another rant about the Alpha2/3 changes on another thread, could u please move these posts to one of those threads?

  • '18 '17 '16 '11 Moderator

    It is not relevant, you would not need 52 ground units to take England, but you COULD get them there if you needed.  So Sea Lion is possible, and that’s all the discussion was asking for.  I still hold to my claim that 2 submarines > Sea Lion.  You negate their income and you lose nothing for Germany. (Loss of 8 IPC a round for Scotland/England is far less than spending 84 IPC on ships, losing 2 or 3 planes to AA Gun fire and losing all those ground units in the attack.)

  • Customizer

    Didn’t we go through this with odds and all?  Why are we here again?  G3 with this defense is dumb, and G4’s counter is a UK3 hit and fade attack.  Both G3 and G4 are now worse off.  And that is probably a good thing.

    This has been discussed ad nauseum.


  • I know, I merely made an observation based on rereading this thread and our moderator Jenn comes on here with some nonsense about Alpha3.  Hence why I then posted a ‘please’ remove your posts because they are irrelavant, and now we have an extra page of posts about nothing.  I do wish we had written out the moves for those people without that application.

  • '18 '17 '16 '11 Moderator

    @jim010:

    Didn’t we go through this with odds and all?  Why are we here again?  G3 with this defense is dumb, and G4’s counter is a UK3 hit and fade attack.  Both G3 and G4 are now worse off.  And that is probably a good thing.

    This has been discussed ad nauseum.

    Correct it has, and it has been determined by a few games on the matter that a hit and fade attack by London saps London of it’s strength making an attack on London more profitable.  So a G4 attack on London is not assured, but it has far superior odds of success than a G3 attack, given the new situation on the board.

    Then again, I always though Sea Lion was stupid early in the game and I continue to think as such.  It saps too much from the Germans making Russia nearly impossible to beat.  If Germany, Italy and Japan focus on Russia, they almost certainly have better odds than an Alpha 3 Sea Lion attempt prior to the  start of Round 5. (Round 5 to include a G4 attempt.)

  • '10

    Great work guys.  I can tell you guys love to strategize and run the numbers. I am new to G40 and was somewhat surprised to see how likely a Sea Lion is in the Alpha +2 set-up.  However, I noticed you guys making mention of how it is not the end of the game but just the beginning.  Also, someone posted a comment about how they sometimes bait the Axis into a Sea Lion because of how far it sets them back on the Eastern Front….

    What is the best way to counter/deal with a Sea Lion on G3 when the UK does not turtle on UK1, but gets a little aggressive with their fighters (going after the Italians)?  Do they build all in England still on a UK2 or do they build units in S Af and/or Quebec?

    Take a look at the map  attached as an example.  What are you collective opinions on how the UK should spend their money on UK2 when a G3 take on London is certain?

    Nonturtle_UKvSeaLion.AAM


  • @DutchmanD:

    Great work guys.  I can tell you guys love to strategize and run the numbers. I am new to G40 and was somewhat surprised to see how likely a Sea Lion is in the Alpha +2 set-up.  However, I noticed you guys making mention of how it is not the end of the game but just the beginning.  Also, someone posted a comment about how they sometimes bait the Axis into a Sea Lion because of how far it sets them back on the Eastern Front….

    What is the best way to counter/deal with a Sea Lion on G3 when the UK does not turtle on UK1, but gets a little aggressive with their fighters (going after the Italians)?  Do they build all in England still on a UK2 or do they build units in S Af and/or Quebec?

    Take a look at the map  attached as an example.  What are you collective opinions on how the UK should spend their money on UK2 when a G3 take on London is certain?

    Even if you build all infantry, UK should fall in that map. I would therefor pull my air units out of UK. One could clear that Italian transport and land with the 3 French in Algeria. Have the French fighter land on a newly built carrier and transport in z106(Canada) to meet up with the UK fighter,DD,BB, and CA. This makes the 3 sub attack not worth it for Germany. That fleet will reduce the IPCs the US will have to spend on that board. I’d set up the US for going to war once UK falls. They will want some navy in the Atlantic to help UK deploy forward to harass with its 2 transports. In south Africa: 33-23=10 IPcs for 2 inf and an artillery, or a Mech and Armor.

    Since taking UK will cause war, Japan can hit the US: (You can also clear UK and Anzac units as well and deny them their war NOs if able)
    I don’t think Japan should have moved its carriers off of a naval base, to recover (since they didn’t leave 2 blocking DDs in z6) I’d build 1 DD and 2 carriers in z6-bait an attack and use your Kamikazes-you’ll need them to replace those lost at Hawaii if they hit there instead , move the z36 fleet to Philippines, take with 3 transports. Move the carrier fleet and Caroline fleets to Hawaii as bate, take with 1 transport. Redeploy air force for a counter attack on a US fleet in z6 if they ignore Hawaii. Its not where I would want Japan, but its not bad.

    Just my early thoughts.

  • '18 '17 '16 '11 Moderator

    Keep in mind, they have determined you can prevent England from falling (in Alpha 2) with a full turtle option.  That is almost as good as winning against England in my book. (Fine, in my book it is better than winning because I think Sea Lion is probably the least productive strat for the axis…)


  • @DutchmanD:

    Great work guys.  I can tell you guys love to strategize and run the numbers. I am new to G40 and was somewhat surprised to see how likely a Sea Lion is in the Alpha +2 set-up.  However, I noticed you guys making mention of how it is not the end of the game but just the beginning.  Also, someone posted a comment about how they sometimes bait the Axis into a Sea Lion because of how far it sets them back on the Eastern Front….

    What is the best way to counter/deal with a Sea Lion on G3 when the UK does not turtle on UK1, but gets a little aggressive with their fighters (going after the Italians)?  Do they build all in England still on a UK2 or do they build units in S Af and/or Quebec?

    Take a look at the map  attached as an example.  What are you collective opinions on how the UK should spend their money on UK2 when a G3 take on London is certain?

    I agree with James.  If UK cannot be held then why try.  Another option might be to build 3 units in Saf.  3 expensive units that will help hold India and then can be used in the defense of Russia.  I am thinking 3 ftrs.

    It appears that you’re UK turtle was compromised by the Taranto raid.  Is it better to kill half the Italian navy or save your capital?  Also the only way to properly turtle means bringing ships/aircraft/ and troops from Egypt back to London.

  • '10

    I agree with all those comments.  The UK cannot turtle if it pull units off.  However, I guess I’m looking for a consensus on how best to spend the UK $ in a non turtle.  Dump all $ in UK to make it painful for the Germans, or just build off-site.  Sounds like you guys believe building out of one of the other factories is better.

    There is no clever way to sink all the German tnps that I see… that would be nice.

    It’s not my map, but I think it is representative of a game where the UK gets very agressive (Taranto & Trobruk) and does not turtle.  I hate the fact that UK has to turtle at the beginning of the game and let the pastaheads run rampant.

    Any other feedback on the UK2 options?


  • Ah, but it’s 1940, spring in fact.  Italy hasn’t even entered the war.  When Italy did come in they started the offensive in Africa, not the British.  Are you saying you prefer a non-historical game where UK actually gets the opportunity to first strike Italy?

    I cannot see your map, but what are your americans up to?  Did they spend the first turn going Pacific or Atlantic?  I would have UK help which ever theater USA is going.  If Pacific then perhaps the aircraft buy in Saf, if Atlantic then the ships in Canada.

  • '18 '17 '16 '11 Moderator

    Assuming you want to entice the Germans to invade England but you don’t want them to get it cheap.  I would recommend round 1 all infantry.  Round 2, armor in S. Africa and what you have left in planes.  Moving your units back to England will ensure that Germany assumes it has to kill 7 or 8 fighters (including the French one) and those infantry and (A+3) AA Guns so they will have to spend more.  It entices them because they see you not turtling and figure it’s now cheaper (and it is) than it was with higher chances of success (and they are.)  Right before the attack, fly your planes out to Africa.  FWA is probably the only logical choice if Germany is swimming in Transports.

  • '10

    @JimmyHat:

    Ah, but it’s 1940, spring in fact.  Italy hasn’t even entered the war.  When Italy did come in they started the offensive in Africa, not the British.  Are you saying you prefer a non-historical game where UK actually gets the opportunity to first strike Italy?

    I cannot see your map, but what are your americans up to?  Did they spend the first turn going Pacific or Atlantic?  I would have UK help which ever theater USA is going.  If Pacific then perhaps the aircraft buy in Saf, if Atlantic then the ships in Canada.

    Oh, this is no more ahistoric than Italy being able to take Syria, Iraq, Jordan, Egypt and the rest of the Mediteranean when they could even beat the Greek army with their entire military. Not to mention one of the most significant ahistorical flaws of G40, which is that the French troops in North Africa remain loyal to the Allies for some reason, not Axis Vichy…  and, if they are not at war, why are they killing Brits mercilessly on Italy 1? Don’t get me started on the whole “orginally owned” territory nonesense either, the Germans can buld a major IC in Norway and the UK can build one in Malaya, but the Japanses cannot build one in Shanghai; the Japanese were the first to build factories in Shanghai around 1900 after the First Sino-Japanese War, and by 1937, when they fully officially occupied the city, it had more manufacturing power than the rest of Southeast Asia combined!  Dice Gods forbid the Japs actually being able to make a major IC in an actual manufacturing center that they originally created        :wink:

    Ahistoric… hmpf!  Nothing like an instant 10 tnps build by the Germans and the dissappearance of essentially the entire Royal Navy in the Spring of 1940 to make you give up on all the historical aspects of the game we love…

    The Americans built all Pacific. But will now build to take back UK and to put the Germans on the defensive.

  • Customizer

    First of all, I’m surprised to see a UK BB alive and well.

    UK is certain to fall, so maybe buy fleet out of Canada to continue to maintain dominance in the Atlantic despite the loss of UK?

    There is too little in UK in your map to really hurt the Germans, even with a solid 10 ground unit buy.  But if you do buy 10 units, Germany will suffer about 15 casualties.  Less than half that if you put nothing more there this turn.

    I have only lost 1 game where I did a G3.  In all games where UK was abandoned in favour of the UK hitting hard elsewhere, I have won.

    Alpha 3 looks to have thrown a wrench into all that.

    @DutchmanD:

    Great work guys.  I can tell you guys love to strategize and run the numbers. I am new to G40 and was somewhat surprised to see how likely a Sea Lion is in the Alpha +2 set-up.  However, I noticed you guys making mention of how it is not the end of the game but just the beginning.  Also, someone posted a comment about how they sometimes bait the Axis into a Sea Lion because of how far it sets them back on the Eastern Front….

    What is the best way to counter/deal with a Sea Lion on G3 when the UK does not turtle on UK1, but gets a little aggressive with their fighters (going after the Italians)?  Do they build all in England still on a UK2 or do they build units in S Af and/or Quebec?

    Take a look at the map  attached as an example.  What are you collective opinions on how the UK should spend their money on UK2 when a G3 take on London is certain?

  • '18 '17 '16 '11 Moderator

    Jim,

    I sometimes leave a BB alive in SZ 110 because I want that transport in SZ 109.  Just saying.

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