@DutchmanD:
I agree with all those comments. The UK cannot turtle if it pull units off. However, I guess I’m looking for a consensus on how best to spend the UK $ in a non turtle. Dump all $ in UK to make it painful for the Germans, or just build off-site. Sounds like you guys believe building out of one of the other factories is better.
There is no clever way to sink all the German tnps that I see… that would be nice.
It’s not my map, but I think it is representative of a game where the UK gets very aggressive (Taranto & Trobruk) and does not turtle. I hate the fact that UK has to turtle at the beginning of the game and let the pastaheads run rampant.
Any other feedback on the UK2 options?
If I use my surrender London concept, I build 2 transports, 1 art in South Africa, use the starting transport in z98 to get free men in Persia. This gives me 3 transports that can land on Egy turn 2 with 5 more units. I’ll pull the air craft from Gibraltar,Malta,z98 to Egypt.
There are two paths to take with the 18 IPCs left. Either a carrier, and pull the air force including France out of London and land on the carrier, in z106 or on the carrier in z92 (if you pull the Med fleet to z92 and stack on Algeria to prevent a landing site for German air force…This gives your whole air force and navy able to pounce on Italy turn 2…plus the 3 transports in Egypt staged for a pounce on S.Italy.
Option 2( less aggression): keep the air in London turn 1, build 6 infantry and make a turn 2 Sea lion dicey…depends on how much Germany loses air wise on turn 1.
With this strategy, you want US in position (in the Atlantic) to exploit this early DOW, or Pacific placements that permit an assault on Japan. India and Anzac will want to DOW for the war NO boost…not saying this is optimum, just aggressive. In fact, Germany may want to wait a turn before taking.
If they wait, just plop out more carriers, and units in S.Africa until they take you.
Here is a map for maximum(using India) aggression: you give up London, but trade it for Italy…note: India will turtle, and I use there assets against Italy, including the optional transport z39(India). This gives 9 air units and a navy against z98 (suicide zone if Italy sends a transport there). It pins the Italian navy in its port, or they die. If Italy fails to surrender a transport to close the straight, you will have a navy of: 3 crusiers, 3 dd, 5 transports, and a carrier with 9 planes (some can stage in Malta) for a turn 3 sinking of the Italian navy or capture of Rome/greece, etc. Egypt will have a land force on after turn 2 of: 9inf, 4art, mech, arm. In fact, if you keep the Med navy in Malta(with 2 planes and 3 scrambled-1 french), and the Indian navy in z81(south Egypt sea zone), you can hold both sides of the canal with the land force and air force, and spring on Italy turn 3.
Note the German’s are in their default turn 1 positions, I just moved ships to show what UK assets would be gone. Only India and UK have placed units, and I didn’t bother placing the carrier in z106…not sure whats in there, 1 or 2 subs. You could trade it for 1 less artillery in South Africa, to have it in z81 turn 2.
Italy conceptual turn 1.AAM
Italy conceptual turn 2.AAM