• '18 '17 '16 '11 Moderator

    Okay, as we all know from reading the rule books (yes plural) that when China takes an industrial complex from Japan, they cannot use it.  Why?

    1. Are they too uneducated to use the machinery?  That does not seem plausible, Chinese people are just as intelligent as the rest of the world’s people.

    2. Have they no experience with machines of war and thus, cannot figure out how to use machines that make the machines of war?  That does not seem plausible, how did they liberate the territory if they do not know what the machines of war are?

    Yes, those are maybe pretty bad arguments.  They are placed only to sedate those who feel the game should be “historical” even if it is not “balanced.”  Balance wise, perhaps capturing a complex and using it is “unfair.”  I don’t really know, personally, but I have some thoughts.

    A)  China liberates a territory with a minor complex on it.
    B)  The complex is immediately capped with 6 damage markers. (Represents damage done to the complex from the defenders sabotaging it as they retreat.)
    C)  China may repair the complex if it chooses and use it.
    D)  China may then purchase Infantry, Artillery, Armor and Fighters. (I left Mechanized Infantry and Tactical Bombers out on purpose.  I feel those units are better associated with major powers such as USSR, USA, UK, Germany, Italy and Japan.)


    Second:

    I wonder what impact would happen if every industrial complex that was captured was not only downgraded to a minor complex but also had 6 damage tokens placed on it?  Perhaps, to make it a bit easier to remember, all airbases and naval bases should also have capped damage on capture?


  • To be honest, I find it rather useful that they destroy industrial complexes. Seeing how difficult it is for China to keep any invaded territory from the seemingly overwhelming Japanese forces.

    I actually would find it useful if Russians could destroy their own industrial complexes, which they actually did in the real War…

  • '18 '17 '16 '11 Moderator

    The complexes are not destroyed when China takes them, they just cannot use them.

    This way, if China takes a complex and Japan takes it right back, Japan now has to repair it before they can use it again.  Good motivator for Japan.  Likewise, Germany.


  • Ho, I see. I thought that, as they couldn’t use them, they were just destroyed…

    Well I would say that I quite agree with your idea. However, it poses a slight disadvantage for the allies, upon retaking normandy.

  • Official Q&A

    @Cmdr:

    The complexes are not destroyed when China takes them, they just cannot use them.

    You’re thinking of the AA50 rules.  In AA40, industrial complexes on Chinese territories are destroyed when liberated.


  • China wasn’t producing its own combat aircraft until the mid-50’s.

  • Sponsor

    Personally, I am a fan of all ICs, Naval bases and air bases vulnerable to getting destroyed and removed from the board (except for maybe major ICs on capitals).


  • I agree with you cmdr jen, its a pity and very frustrating losing a complex to China.
    So what if we let fate decide and the assailant rolls 2d6 of damage on the complex.

  • '18 '17 '16 '11 Moderator

    @Young:

    Personally, I am a fan of all ICs, Naval bases and air bases vulnerable to getting destroyed and removed from the board (except for maybe major ICs on capitals).

    Wouldnt mind capping damage destroying a Minor Complex, Naval Base or Airbase and downgrading a Major Complex to a Minor Complex.

    Might get abused though.

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    @Minor:

    I agree with you cmdr jen, its a pity and very frustrating losing a complex to China.
    So what if we let fate decide and the assailant rolls 2d6 of damage on the complex.

    I think thats the risk the Japs take for building a complex and not protecting it. I believe that purchasing and placing ICs should be a huge decision and an ongoing investment, not something to do whimsically.


  • I think I saw a rule once where a defender could take hits on an IC that was in a territory under attack. That would be a nice rule change. It would put more teeth in the defense of major areas and also result in more SBR as attackers would have a reason to try and hit an IC before you attacked it.

    Also I agree that china should be able to build artillery and fighters at a captured IC.

  • '18 '17 '16 '11 Moderator

    I like that. Attacking Berlin would give Germany 20 extra hits and it would solve the Sea Lion “problem”

  • Sponsor

    @Cmdr:

    I like that. Attacking Berlin would give Germany 20 extra hits and it would solve the Sea Lion “problem”

    I don’t think sea lion is a problem, I like the possibility of Germany taking London before they are forced to fight on a second front with Russia. I feel that the Europe theater is far more balanced in that sense (with sea lion) than the Pacific theater.


  • I will admit this is not a bad house rule, free wounds for a capitals IC.  I wouldn’t make them some astronomical number though, perhaps 2 wounds for a Major and 1 for a minor?  That way the ablative wounds are just an asset to beef defense and not the backbone of the defense.


  • I wish I could remember where I saw that rule, I’m fairly sure it was a house rule somewhere. But yeah 20 free hits is an awful lot. Maybe 1 hit generates 5 hits on the IC that would give minors 1 and majors 4, still quite a lot when you are hitting London or Moscow.  This might favor the allies too much.

  • '18 '17 '16 '11 Moderator

    @JimmyHat:

    I will admit this is not a bad house rule, free wounds for a capitals IC.  I wouldn’t make them some astronomical number though, perhaps 2 wounds for a Major and 1 for a minor?  That way the ablative wounds are just an asset to beef defense and not the backbone of the defense.

    Or just 3 hits per complex, 1 hit per base


  • Why not one die roll of damage once the territory is lost on each facility
    Would totaly screw germany when it takes over france so there would have to be rules to compensate

    I had a Soviet NA that was:

    Scorched Earth: For each round of combat that takes place before you are defeated or the enemy retreats, you may inflict one point of strategic damage on any facillities in the territory.

  • '17 '16 Customizer

    I find myself wondering why China would need a IC? China can only build inf. & art. and can place them in any China teritory they occupy at the end of her turn. This includes the Chinese teritories Japan owns at the begining of the game.

  • '22 '16

    I agree why would china need to build at an IC?  That takes away from their ability to pop up in any rice paddy they choose.  With China having an IC it just becomes a bigger target for Japan to attack.


  • China’s main weakness is not being able to march into Korea.  In the late game Japan can ignore a resurgent China because they are trapped in their homeland.

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