I’m also in agreement with the notion that UK Europe is too weak. A G3 Sealion, even with a UK strategy of getting everything home (assuming all previous battles have gone fairly well and that also means letting the Italians run wild in the med) is at best a 50/50 chance at holding. With the Italians wild, they can get up to 40IPC in a hurry with nothing to stop them but the Americans, and they MUST spend in the Pacific or lose the game economically or by having Japan take 6 cities quickly.
One of the joys of a global game should be NOT having definite strats that work nearly every time. I feel that Sealion is killer for the Allies. Yes, Russia is strong because they do not get hit until G4, but with the 30IPC bump to Germany, plus the NO, and a weak US in the Atlantic, Germany should be able to beat back Russia and hold off the US.
The simple economics of the situation is the Axis is making as much and/or more than the Allies by end of turn 4 AND the Axis has more units typically in play (and better positioning as well).
Seems that a simple bid by the Allies as previously discussed would solve it. Just 4/5 more units in London would make Sealion much more difficult and still have UK making some very tough choices with Italy. OR, as others have said, allow Canada/SA move forward with the limited IPCs left. Or, the other solution would be to not have IPCs on hand go to the nation taking a capital. Yes, the nation loses the IPCs on hand, but it does not go to the victor. The 19IPC bump that Germany gets for France effectively eliminates 3 transports for a G3 landing and that alone could make the difference.
Tough questions to balance such a robust game. IMHO I really like the new rules, the NOs and the set up. Just feel that Sealion should not be as easy as it is.