• TripleA

    ah gotta tell veqryn, not letting me scramble when peeps hit up korea. I always thought it could, had to microphone check it. thanks.


  • anytime, cow - yw


  • I’ve a question about transports and subs. (I’m using the latest set of rules.) I know that a transport cannot conduct an amphib assault in a territory containing subs if the tran is not escorted by warships. However, can a transport NCM units onto a territory if the end sz contains an enemy sub? For example: I have two transports sitting in the sz that borders Iraq and Persia (sorry, can’t remember specific sz numbers right now) I want to transport those some men to Calcutta, but that sz has a jap sub in it. Can I make that ncm or not?


  • Yes, the sub restriction is for combat moves only - it is for amphibious assaults only.  Your non-combat move is fine and the yellow sub can be ignored.


  • Thanks so much Gamerman! :-D You guys wouldn’t believe the situation I’m in right now. I’m pulling every trick in the book to turn this game around. Luckily my opponent while skilled, isn’t quite at my level yet.  :evil:

  • '18 '17 '16 '11 Moderator

    @Cow:

    ah gotta tell veqryn, not letting me scramble when peeps hit up korea. I always thought it could, had to microphone check it. thanks.

    You can even double scramble if you have an AB on Korea as well.  A favorite trick of mine (mostly when I decide to go for a Europe win and mostly ignore America too the point I need my 6 kamikazees and 6 fighters to scramble to help defend the coast, but I digress.)

  • TripleA

    I will never put an airbase on korea, you can’t trick me into doing something silly.


  • if a transport starts the turn in a hostile seazone, then combat takes place in that seazone but the transport has not loaded or unloaded at all so its not assaulting anything, can it in non-com load a unit while in that seazone and move to another seazone to unload if you clear that seazone in combat?


  • @ghr2:

    if a transport starts the turn in a hostile seazone, then combat takes place in that seazone but the transport has not loaded or unloaded at all so its not assaulting anything, can it in non-com load a unit while in that seazone and move to another seazone to unload if you clear that seazone in combat?

    No.  Any ship in the seazone participates in combat - The transport is still a combatant but has no attack or defense.

    You have basically two options:
    A) Move the transport out of the seazone during the combat move.  It can load in another seazone, but only if the units are used for an amphibious assault THAT turn.  If you cannot amphibiously assault a territory using that transport, it cannot load ANYTHING that turn.  Once the combat phase is over the transport can not move any further, nor can it load any units during the noncombat phase because it was used during the combat phase.

    B) Leave the transport there, and it participates in the combat.  It can retreat with other units, if the other units came from a different seazone. It cannot load anything from the hostile seazone, and because it was used (during the combat phase as a participant) it cannot load anything or move during the noncombat phase.


  • Can never remember what’s allowed with mech infantry blitzing with tank
    Hasn’t been talked about for a long time here so I’ll ask again

    Does mech infantry have to be accompanied by a tank through both of the hostile territories when blitzing?  The rulebook only talks about the first hostile territory needing tank “escort”, not the second.
    Do mech have to start and end with the tank?  Can they come from 2 different starting territories, and THEN follow the same path?  Only the first hostile territory, or stay together through both?

  • Official Q&A

    They must start and end their movement in the same spaces.


  • Thanks!  I’ll write that down because I’ll forget again.

  • '18 '17 '16 '11 Moderator

    @Cow:

    I will never put an airbase on korea, you can’t trick me into doing something silly.

    Not so silly if it buys Germany 3 or 4 more rounds to pop Moscow and win the game.

    I’m not saying to buy it on round 1, just something to consider as both the Allies in seeing it and accounting for it, and Axis in a method to slow down an allied advance.

    1 AB on defense > 1 AC on defense.  (2 Fighters + 1 Carrier = 10 punch, 4 hits vs 3 Fighters = 12 punch, 3 hits.  The carrier usually dies LONG before a fighter.)


  • If Kwangtung is under Chinese control due to a Japanese occupied Calcutta, can China place new units directly into Kwangtung, or must they be placed in an originally Chinese territory?


  • No.
    Page 9 of Pacific manual defines Chinese territories as those with the Nationalist Chinese nationality symbol on them (paragraph #2).  2nd to last paragraph says Chinese units can be mobilized on any “Chinese territory that is controlled by China”.  Kwangtung is a UK territory that China is allowed to move into.


  • According to the nonaggression pact between Germany and Russia, the USSR cannot attack any axis power before its fourth turn unless any axis power attacks it first.  It doesn’t say anything about Russia being prevented from attacking strict neutrals.

    Suppose Germany has not declared war on Russia and the nonaggression pact is still in force.  Russia is not part of the Allies and is neutral on the Europe map.  Neutral Russia attacks strict neutral Sweden and Turkey using 1 fighter apiece (tragically both fighters die).

    Are Sweden and Turkey still strict neutral or are they activated?

    If they are activated, do they belong to the Axis, the Allies or neither side?

    Does Germany need to take Sweden to get the iron NO after Russia has activated Sweden by unsuccessfully attacking it?

    Are other strict neutrals still strict neutral or do they become pro-something?

    Does anything happen differently to the strict neutrals etc if neutral Russia were to actually conquer Turkey versus what happens in an unsuccessful attack on it?

  • '17

    The USSR can’t attack Turkey without being at war on the Europe map.  I can’t find this spelled out explicitly except on page 12 where the header reads:

    “Phase 2: Combat Move (Powers at War Only)”


  • Whoa, Vance.
    You need to read page 15, “Powers that begin the game neutral”

    There it is clear that Russia cannot attack anyone nor can it take over pro-Allied neutrals anywhere on the Europe map until at war. “Movement: A power that is not at war can’t move land or air units into neutral territories.”

    Also, it’s not when ANY Axis power attacks Russia, it must be Italy or Germany declaring war to bring Russia into the war on the Europe map.

    So there is no invading of any neutrals, Turkey, Sweden, or anything until round 4 if the European Axis don’t allow Russia into the war until then. :-)


  • Neutral powers cannot attack neutral territories.  They must first declare war on a player power.  Russia is simply not permitted to do what you’re proposing.

    That said, once a neutral is attacked (and especially if the standing army is not eliminated), it is no longer neutral and is treated as a FRIENDLY territory (again, not friendly neutral - just plain friendly).  They don’t belong to anyone, but the first friendly power that walks in during the noncom move picks them up.  However, that same friendly power is free to fly over (as they are not neutral).

    They basically behave identical to how the Dutch Territories treat the UK.


  • OK i see it now in the box on page 15.  Oh well it would have been fun!

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