@Gamerman01:
@Krieghund:
Anyone else feel strongly about changing this?� It seems like a relatively minor issue to me, given how often it will come into play.
So the latest on global paratroopers is that they are sent from airbases, subject to AA fire, and if there are fighters and bombers attacking the same place the attacker gets to choose their AA casualties?
Wasn’t it a few versions of A&A ago, when the attacker could choose fighters instead of bomber casualties? In AA50, Spring 1942 and 1940 (at least through Alpha2), AA fire was segregated by type so that every aircraft had equal chance of being shot down. Why go back now? Moralecheck is saying you can now shield fighters and bombers with cheap infantry (paratroopers)? If so, then yes I also feel strongly about changing this. AA fire should be separated and rolled for infantry (paratroopers), fighters, and bombers. If attacker gets to choose AA casualties, then all their expensive air could effectively be practically immune from AA fire, which is really not good.
Unfortunately, because AA no longer fires on everything (only 3 each), then it can’t really be rolled separately. And the defender choosing doesn’t work either, because that’s obviously too strong.
Theoretically, the attacker could select which units will be fired on, and then the defender could roll for each - casualties assigned by the roll attributed to each, so while the attacker can limit what units might possibly be hit, there’s still an element of random. But still not as clean.
That’s why I suggested that a single aa hits the entire group of paratroopers from a base - if you’re using more than 1 paratrooper then they’re possibly worth more than the fighter, just due to numbers.
Otherwise, paratroopers should just be immune to AA roles - it’s such a situational tech, pretty rare, probably rarely going to be a game changer, but it certainly shouldn’t serve as an AA screen.