Regarding SZ 110, I got hosed one time on a UK scramble. Usually as Germany, I send 3 fighters, 3 Stukas, 1 bombers and sometimes 1 sub to SZ 110. Our UK player had gotten in the habit of not scrambling in order to save the RAF for future action.
Well, this one game I made the mistake of just assuming UK would not scramble. I sent 2 fighters, 2 Stukas and 1 bomber to SZ 110. The other fighter and Stuka I sent to kill the French fleet in SZ 93. Well, UK taught me a lesson. They scrambled and wiped out my planes. I didn’t even kill all the ships in the channel.
Never made that mistake again.
AAG40 FAQ
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Krieghund,
I know you and Larry are working on the rules for the 2nd print run of the game. I ask that you specifically put in the rules the example you just outlined: What happens when Japan attacks a neutral Mongolian territory and Soviet territory bordering Mongolia in the same turn. I had that same question and everyone I have talked to who hadn’t read your post first had it too. Just a suggestion since Mongolia has some special rules attached to it and we were not at all certain when the Mongolian specific rules trumped the neutrals in general and vice-versa.
Thank you.
We’re making some adjustments as we write the final version of the rules. It should be clear.
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Krieghund,
I know you and Larry are working on the rules for the 2nd print run of the game. I ask that you specifically put in the rules the example you just outlined: What happens when Japan attacks a neutral Mongolian territory and Soviet territory bordering Mongolia in the same turn. I had that same question and everyone I have talked to who hadn’t read your post first had it too. Just a suggestion since Mongolia has some special rules attached to it and we were not at all certain when the Mongolian specific rules trumped the neutrals in general and vice-versa.
Thank you.
We’re making some adjustments as we write the final version of the rules. It should be clear.
Is there a ball park figure, or even a football field figure on when that might get published, or released on Larry’s site?
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@Young:
Krieghund,
I know you and Larry are working on the rules for the 2nd print run of the game. I ask that you specifically put in the rules the example you just outlined: What happens when Japan attacks a neutral Mongolian territory and Soviet territory bordering Mongolia in the same turn. I had that same question and everyone I have talked to who hadn’t read your post first had it too. Just a suggestion since Mongolia has some special rules attached to it and we were not at all certain when the Mongolian specific rules trumped the neutrals in general and vice-versa.
Thank you.
We’re making some adjustments as we write the final version of the rules. It should be clear.
Is there a ball park figure, or even a football field figure on when that might get published, or released on Larry’s site?
Could you release it like a month before sending it to printing so if there’s a bone headed rule (ie AAR: Germany gets LRA on Round 1, England is gone and allies lose almost automatically causing the creation of LHTR’s rule that makes Technology take effect at the end of your turn) could hopefully be found before it’s mailed to players all over the world? smile Not saying there will at this date, but there’s always a potential of catastrophy even if you play test the game (Ahem, AAR for example.)
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That seemed a little harsh.
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If the Pacific allies attack Japan during turn 1, will Japan still receive their $10 trade NO with the States?
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@Young:
If the Pacific allies attack Japan during turn 1, will Japan still receive their $10 trade NO with the States?
Maybe I don’t understand the question but this seems like a Yes…
Unless Japan attacks UK/ANZAC or Dutch Colonies or the US or attacks FIC, they’ll collect the 10 IPCs.
If on turns in the first round, the UK or ANZAC declare war on Japan (this would be unprovoked), and Japan does not attack FIC or declares war on the US, then Japan will collect the 10 IPC trade until J3, or the US enters the war, whichever comes first.
As soon as the US enters the war, it’s no longer collected.
As soon as Japan attacks FIC it’s no longer collected
As soon as Japan makes an unprovoked attack on Japan, it’s no longer collected. But if Anzac/UK strike first, Japan will only make a provoked attack and this requirement no longer affects the objective. -
Thanks…… here’s another one, I think I’m right, but I wanna make sure.
If Japan is not at war with the Pacific allies, can they move their fleet into sea zone #39 during the non combat phase, even if there are British ships there. And if we do share a sea zone and the UK wants to declare war, their ships will either have to fight or leave, right.
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@Young:
Thanks…… here’s another one, I think I’m right, but I wanna make sure.
If Japan is not at war with the Pacific allies, can they move their fleet into sea zone #39 during the non combat phase, even if there are British ships there. And if we do share a sea zone and the UK wants to declare war, their ships will either have to fight or leave, right.
Yes, they can occupy the same seazone as a power they are not at war with and everything is hunky dory.
And yes, if the UK declares war, they will be forced to fight in that seazone, or leave. However, on the turn they declare war, they can still load transports in that seazone (an exception to the no load in hostile zone rule)
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@Young:
That seemed a little harsh.
Sorry, but it’s true that sometimes the game testers have a big blindspot that gamers will find (probably because we out number then 30:1 or worse) and rules like that have the tendancy to make the game look really bad.
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Hey Krieghund, thanks for the update on the rulebook. Speak of which - Larry has been a bit quiet recently… everything okay?
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Hey Krieghund, thanks for the update on the rulebook. Speak of which - Larry has been a bit quiet recently… everything okay?
Dimes to dollars, he’s making a new game and does not want to be bothered with this one anymore. The community has been pretty harsh on him on this game and I don’t think he expected so much blow back. (3 full ruleset revisions with major changes (Alphas) + each alpha needing at least a dozen minor tweaks.)
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If I have a transport and want to move through a sz with an enemy sub on my way to do an amph. assault a couple sea zones away, in alpha 3 is this still possible?
My understanding is the sub no longer gets a dice roll at my tranny, and my tranny can’t amph assault in that same sea zone as the sub, but I assume my tranny can make an amph. assault in another sea zone after passing through the one with the sub?
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Are the alpha modifications for Global 100% done?
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Hey Krieghund, thanks for the update on the rulebook. Speak of which - Larry has been a bit quiet recently… everything okay?
We’ve been very busy wrapping things up.
If I have a transport and want to move through a sz with an enemy sub on my way to do an amph. assault a couple sea zones away, in alpha 3 is this still possible?
My understanding is the sub no longer gets a dice roll at my tranny, and my tranny can’t amph assault in that same sea zone as the sub, but I assume my tranny can make an amph. assault in another sea zone after passing through the one with the sub?
Your understanding is correct.
@Young:
Are the alpha modifications for Global 100% done?
More like 99%.
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More historically accurate turn orders:
Europe 1940:Germany, France, United Kingdom, Italy, Soviet Union (Russia), United States
Pacific 1940: Japan, China, United Kingdom (British India), Australia, United States -
Germany
France
Soviet Union
Japan
China
United Kingdom
Italy
United States
ANZAC -
For online playability I would say best turn order:
Germany
Russia
Japan
America
China
Italy
England
India
ANZAC
France -
We need a rules clarification for a current game.
Germany ended their turn with a navy in sz114 (with destroyer present)
Russia ended their turn by moving the Baltic sub into sz114 in the non combat phase.The question is:
1. Was that a legal move?
2. On Germany’s next turn can they load transports in sz114 for an amphibious assault on Novgorod and also attack the sub in sz114 with the destroyer and planes?Thanks!
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We need a rules clarification for a current game.
Germany ended their turn with a navy in sz114 (with destroyer present)
Russia ended their turn by moving the Baltic sub into sz114 in the non combat phase.The question is:
1. Was that a legal move?
2. On Germany’s next turn can they load transports in sz114 for an amphibious assault on Novgorod and also attack the sub in sz114 with the destroyer and planes?Thanks!
1. Yes. Subs are allowed to noncombat move into any seazone. They are also allowed to noncombat move thru a seazone with hostile units if no enemy destroyers are present.
2. Yes. Subs don’t block loading (or make a seazone hostile). And a hostile seazone is the only thing that blocks loading of units (not whether combat will occur).
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I just printed this entire FAQ thread (638 pages), not quite sure what to do with it, but I’ll think of something.