Regarding SZ 110, I got hosed one time on a UK scramble. Usually as Germany, I send 3 fighters, 3 Stukas, 1 bombers and sometimes 1 sub to SZ 110. Our UK player had gotten in the habit of not scrambling in order to save the RAF for future action.
Well, this one game I made the mistake of just assuming UK would not scramble. I sent 2 fighters, 2 Stukas and 1 bomber to SZ 110. The other fighter and Stuka I sent to kill the French fleet in SZ 93. Well, UK taught me a lesson. They scrambled and wiped out my planes. I didn’t even kill all the ships in the channel.
Never made that mistake again.
AAG40 FAQ
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Can European UK buy a Naval Base and place it in West India which in on the European map but gives it’s IPC value to Pacific UK?
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No.
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West India is now considered Pacific (with India) for all purposes.
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Lets say Germany attacks sea zone #109 (1 UK destroyer and 1 Transport) during their first turn. He brings in 2 submarines and 2 fighters, and the Allies scramble 3 defending fighters into the adjacent sea zone battle.
My submarines hit once and my fighters hit once, the UK destroyer misses and the fighters hit twice.
Who must remove their casualties first, the attacker or the defender?
The UK defender removes 1 destroyer (mandatory due to the sub hit) and 1 fighter, the German attacker removes 1 submarine and 1 fighter, than retreats leaving only a German submarine and a British transport in sea zone #9. Seeing as the scrambled planes can’t fire at the German sub due to the lack of a destroyer present, can the remaining sub can hit the defenseless transport or must it also retreat when the aircraft do?
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YG,
This may have changed, but I’ve always understood the battle to go thusly:
Attacker Rolls
Defender Selects Casualties
Defender Rolls
Attacker Selects Casualties
Attacker Determines to press or retreatSo the defender would remove casualties before the attacker.
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@Cmdr:
YG,
This may have changed, but I’ve always understood the battle to go thusly:
Attacker Rolls
Defender Selects Casualties
Defender Rolls
Attacker Selects Casualties
Attacker Determines to press or retreatSo the defender would remove casualties before the attacker.
OH YA, we never use the battle board so I guess we would have missed those simple steps, instead of just callculating hits and removing casualties together.
How about my question regarding the German subs, mandatory retreat when other units do so?
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That I cannot help you on.
On the one hand, the rule is all units retreat together
On the other hand, the rule is submarines can withdraw seperately from other units -
@Cmdr:
That I cannot help you on.
On the one hand, the rule is all units retreat together
On the other hand, the rule is submarines can withdraw seperately from other unitsOK Thanks.
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@Young:
Lets say Germany attacks sea zone #109 (1 UK destroyer and 1 Transport) during their first turn. He brings in 2 submarines and 2 fighters, and the Allies scramble 3 defending fighters into the adjacent sea zone battle.
My submarines hit once and my fighters hit once, the UK destroyer misses and the fighters hit twice.
The UK defender removes 1 destroyer (mandatory due to the sub hit) and 1 fighter, the German attacker removes 1 submarine and 1 fighter, than retreats leaving only a German submarine and a British transport in sea zone #9. Seeing as the scrambled planes can’t fire at the German sub due to the lack of a destroyer present, can the remaining sub can hit the defenseless transport or must it also retreat when the aircraft do?
Can someone give me a ruling on this?
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@Young:
@Young:
Lets say Germany attacks sea zone #109 (1 UK destroyer and 1 Transport) during their first turn. He brings in 2 submarines and 2 fighters, and the Allies scramble 3 defending fighters into the adjacent sea zone battle.
My submarines hit once and my fighters hit once, the UK destroyer misses and the fighters hit twice.
The UK defender removes 1 destroyer (mandatory due to the sub hit) and 1 fighter, the German attacker removes 1 submarine and 1 fighter, than retreats leaving only a German submarine and a British transport in sea zone #9. Seeing as the scrambled planes can’t fire at the German sub due to the lack of a destroyer present, can the remaining sub can hit the defenseless transport or must it also retreat when the aircraft do?
Can someone give me a ruling on this?
You cannot retreat independently (other than the amphib assault rule). If Germany wants to retreat from combat to save their plane, the submarine must leave to a seazone through which it passed (NOT through which the fighter passed - aircraft routes don’t count for retreat paths).
During the round of combat following the loss of the destroyer, Germany can choose to submerge their remaining subs rather than rolling dice. However, this means that the fighter did NOT retreat and must endure another round of combat.
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I agree with kcdzim’s answer.
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@Young:
@Young:
Lets say Germany attacks sea zone #109 (1 UK destroyer and 1 Transport) during their first turn. He brings in 2 submarines and 2 fighters, and the Allies scramble 3 defending fighters into the adjacent sea zone battle.
My submarines hit once and my fighters hit once, the UK destroyer misses and the fighters hit twice.
The UK defender removes 1 destroyer (mandatory due to the sub hit) and 1 fighter, the German attacker removes 1 submarine and 1 fighter, than retreats leaving only a German submarine and a British transport in sea zone #9. Seeing as the scrambled planes can’t fire at the German sub due to the lack of a destroyer present, can the remaining sub can hit the defenseless transport or must it also retreat when the aircraft do?
Can someone give me a ruling on this?
You cannot retreat independently (other than the amphib assault rule). If Germany wants to retreat from combat to save their plane, the submarine must leave to a seazone through which it passed (NOT through which the fighter passed - aircraft routes don’t count for retreat paths).
During the round of combat following the loss of the destroyer, Germany can choose to submerge their remaining subs rather than rolling dice. However, this means that the fighter did NOT retreat and must endure another round of combat.
Same situation, would the UK transport be able to load units within sea zone #109 during their turn 1, even with a German sub there. I think it can but I’m to lazy to pull out my rule book right now.
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If you retreat see page 19 top right side of Europe1940 rulebook, the air unit stays in the zone, the attacking land and sea units retreat to a zone they came from…this means the sub returns to a sea zone it moved from. The fighter remains, and lands during non combat.
If you chose the 2 fighters as casualties, the 2 subs would finish off the transport and convoy if there is no DD to counterattack with.
If you retreat, the transport survives. It may ignore enemy subs and transports and is only blocked from Amphibious operations if it does not have a surface warship to help it attack the land in a sea zone containing enemy subs. (Alpha 2+ rules, OutOfBox it gets an attack at 2 during combat or noncombat)
General Combat Sequence (Europe 1940 page 18)
1. Place units along the battle strip
2. Submarine surprise strike or submerge (sea battles only)
3. Attacking units fire
4. Defending units fire
5. Remove defender’s casualties
6. Press attack or retreat
7. Conclude combatThis means you can submerge instead of rolling, roll the fighter and if you survive, retreat the fighter.
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If you retreat see page 19 top right side of Europe1940 rulebook, the air unit stays in the zone, the attacking land and sea units retreat to a zone they came from…this means the sub returns to a sea zone it moved from. The fighter remains, and lands during non combat.
If you chose the 2 fighters as casualties, the 2 subs would finish off the transport and convoy if there is no DD to counterattack with.
If you retreat, the transport survives. It may ignore enemy subs and transports and is only blocked from Amphibious operations if it does not have a surface warship to help it attack the land in a sea zone containing enemy subs.
General Combat Sequence (Europe 1940 page 18)
1. Place units along the battle strip
2. Submarine surprise strike or submerge (sea battles only)
3. Attacking units fire
4. Defending units fire
5. Remove defender’s casualties
6. Press attack or retreat
7. Conclude combatThis means you can submerge instead of rolling, roll the fighter and if you survive, retreat the fighter.
Thank you, very very informative. I guess my little trick would have been illegal.
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Few Questions (Alpha+3):
1. Rockets: If i fire against londons IC from an airbase in germany, can i also fire from paris (germany control) to london?
2. Can i upload an english infantry on an american transporter and upload it in the same turn?
3. Can an american transporter load 2 infantry from different states? Example: 1 US transporter load 1 UK inf and 1 Rus inf?
4. SBR: If i attack with 3 fighters, 3 tacs and 2 strategic bombers a land, which have 1 airbase, 1 naval base, 1 major IC, and a few fighters, MUST i bomb the airbase or the naval base with the tacs after winning the air battle or can i choose, that i only want to bomb the IC with the strategic bombers?
We follow the discussion about Alpha+3 with great interest.
Best greetings from Germany to Larry Harris, Krieghund and all the others good users of this forum.
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Do Russian VC’s count towrads Japan’s VC total for victory?
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VC totals are per map, not per country. So if Japan takes Moscow, then it counts towards Germany/Italy’s total.
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Few Questions (Alpha+3):
1. Rockets: If i fire against londons IC from an airbase in germany, can i also fire from paris (germany control) to london?
2. Can i upload an english infantry on an american transporter and upload it in the same turn?
3. Can an american transporter load 2 infantry from different states? Example: 1 US transporter load 1 UK inf and 1 Rus inf?
4. SBR: If i attack with 3 fighters, 3 tacs and 2 strategic bombers a land, which have 1 airbase, 1 naval base, 1 major IC, and a few fighters, MUST i bomb the airbase or the naval base with the tacs after winning the air battle or can i choose, that i only want to bomb the IC with the strategic bombers?
We follow the discussion about Alpha+3 with great interest.
Best greetings from Germany to Larry Harris, Krieghund and all the others good users of this forum.
1. Edited: Ref to Harris Game Design forum - Your air bases can now launch rockets. During the Strategic and Tactical Bombing Raid step of your Conduct Combat phase each turn, each of your operative air bases can make a single rocket attack against an enemy industrial complex, air base, or naval base
I’m really not sure. The wording can be interpreted such that each industrial complex can only be targeted by one rocket, which is in keeping with previous rocket rules. However, it can also be argued that the wording is vague and that each air base can make a single rocket attack against a facility, but that facility may be targetted by more than one rocket. Kreig?
2. Your wording is unclear, but i believe you’re asking if (on the UK turn) you can load a UK infantry on a US transport and then drop it off on an adjacent territory on the same turn. The answer to that is no. Using a friendly transport takes 2 move phases so two turns.
3. Yes, but to be clear, this does not occur on the US turn. The UK turn would load the UK infantry and the Russia turn would load the Russia infantry, and then on the US turn, the US player can choose to move the transport. on the following UK and Russia turns, they can unload, if able.
4. The tacs are required to bomb a base if sent on a strategic bombing run. They’re not escorts, despite the fact it is possible to use them to screen strategic bombers.
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Can English planes land in French IndoChina without having taken it by land forces prior to their landing?
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Long time gamer, first time poster. I have three questions that I would like to clarify please.
1. Can a nation land air units on a territory that was captured on the previous turn by a friendly nation even if this was during the same round of turns e.g. USA captures Caroline Island during its turn meaning that the USA cannot land air units on the Caroline island during it’s turn. During the following ANZAC turn, can the ANZACs land a fighter on the Caroline Islands?
(I believe this is fine as the rules states that the territory needs to be friendly at the start of the turn. However my mate believes that the turn refers to the entire round of nation turns).2. I would like clarification on a particular situation that I have encountered. Germany moves a single sub into the unoccupied sea zone adjacent to Britain. During the UK turn, the German sub is not attacked. During the build placement phase, the UK player places a single destroyer in the same sea zone as the German sub. The UK turn is now ended. During the following French turn can the controlling French player attack the sub with the French fighter based in the UK given that the territory is occupied by a UK destroyer which can detect the sub? If the French player can indeed attack the German sub, does the UK destroyer then participate in the combat?
3. I need help understanding when one can apply damage to an attacker carrier legally and in the spirit of the game. It is clear that a carrier can participate in an attacking combat move albeit without any attack rolls. In the scenario where the attacker chooses to send a carrier plus two fighters to attack an enemy fleet, and where the attacking plane can only legally land his planes on the attacking carrier once the battle is complete (no other friendly territories available), can the attacking player decide to take the first hits on his carrier instead of the fighters knowing that the fighters will not be able to land following the combat due to the status of damaged or destroyed carrier?