Yes, ignore that, as this is related to the forum software change that occurred in 2018. Some characters haven’t been converted correctly.
AAG40 FAQ
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Question #1: A3
Japan lets the US move into its waters. Saves its income multiple turns; then purchases 5 carriers in enemy occupied water as permitted.
1a: Does this permit Japan to land 10 air units in that sea zone?
1b: If so, US has to move out to avoid combat, or Japan can trigger Kamikazes in the resulting combat and then Scramble 3 air units…Correct?Question #2: A3
2a: What happens to Mongolia if Germany attacks a true neutral (say Spain)?
2b: Does this change the Japanese/USSR pact?
Example….in order to prevent USSR from getting all of those men at once without wasting turns moving in, Germany strikes Spain and Sweden, all true neturals turn pro Allies, does this now permit Japan to attack adjacent USSR holdings without the auto conversion since they are no longer neutral?
2c: Or does the attack by Japan still convert remaining “newly” pro-allied Mongolian forces to USSR control?
2d: What happens if Germany triggers, USSR moves into 1 or two Mongolian, then Japan attacks?It only matters in terms of how many turns it takes USSR to activate, and how far out of position units have to be to activate them. If they are automatically activated, then it doesn’t matter.
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1a & 1b: Yes.
2a: It becomes pro-Allies.
2b: No.
2c: Yes.
2d: The remaining Mongolian territories become USSR-controlled. -
Okay, I thought the same as Aleman, but there are mixed signals and I am getting confused :?
Sherrif Krieg! Deputies! :wink:
Can I get a verdict on landing of allied planes on Dutch territories under Dutch control?James is correct. However, as a point of clarification, only UK and ANZAC may claim Dutch territories (using land units only) that have not been captured by the Axis.
Krieg, Gamerman, Kcdzim:
What is your verdict?Jen and James are correct.
Thanks Krieg! Always the best support at AA.org!
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Follow up question:
If Allies attack true neutrals: (Spain) and Mongolia becomes Pro axis. Can Japan attack USSR territories next to Mongolia without them turning into Russians?
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Is there any chance of actually getting some balance put in for the Soviets against the Japanese? Getting the Mongolian territories isn’t anything close to great, 4 Territories that have no IPC value and 7 Inf vs what Japan has already on the mainland? If the Imperials attack you ALREADY have 18 Inf to bring to bare, what chance does 7-8 Inf that aren’t consolidated have? I understand the setup is still based partially on the fact that the Russians don’t play a part in the Pacific version but in 1940 the Russians still had over 450,000 men stationed in the far east. Not just Infantry, but small tank units and planes as well. Eventually these units were moved my rail to their western front because of Barbarossa, but my point is that if Japan had of attacked they would have had men and material to call upon that were closer than MOSCOW!
In the game now if they’re attacked there is no timely response, aside from removing every plane (of which Russia starts with precious few) and sending them to attack whatever Japan is pressing their assault with. Japan has at least 2 but possibly 3 maybe even 4 turns to take territories before Russia can get any sort of reinforcements there. Given that Russia (if attacked) isn’t allowed to declare war on Germany and Italy, has no reinforcements closer than 4-5 maybe 6 territories away, and has absolutely zero chance of repelling the initial attack because of what they start with in Manchuria and Korea (not to mention the planes on Japan proper). I think for balance if the Japanese violate the terms of their non-agression pact Russia should be able to place 20-25IPC points worth of units and at least a Minor IC in any territory originally controlled by Russia that is on the Pacific map. It may seem that that would be a HUGE advantage to Russia, but it wouldn’t be in the long run, it would simply make the decision to attack Russia a serious consideration that would require a serious dedication of assets on the part of Japan and would allow another proper theater of war to be opened. All the game does now is allow Russia to be raped completely uncontested.
I don’t know how it would be balanced if Russia preemptively attacked Japan, but with what’s there for them (meaning the 18 Inf and that’s it) vs what Japan could bring against them in response I don’t imagine that happens very often anyway. But that’s why you gents and ladies make the board games and we just get to play them :)
Anyway, this has been on my mind for quite some time and I’ve been seriously burned playing the Russians (and enjoyed the plunder as Japan) long enough that we’ve made a couple of house rules, but it would be nice to have something in ink.Thanks for reading,
C
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As far as I know, Larry is a dinosaur of the cold war. Getting parity for the Russians is akin to getting good dental treatment in the old Communist Russia - aint gunna happen. Just be glad he finally allowed Russia to earn enough cash to field a realistic infantry force and work around it.
Mongolia was probably a HUGE mistake. It gave Japan another option into and around Russia. It would have been better for him to put +6 infantry into Russia and left Mongolia neutral, but what’s done is done. Russia is able to defend itself, but it’s not looking good if the allies try anything but a slow japan strategy with a kill Europe strategy.
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While I appreciate Larry’s apparent animosity towards everything Russian it makes me a sad panda to see them so vulnerable. I think it’s a huge hole in the game play and a really great way for the Axis to get ahead, Russia has no chance of resisting both a serious German push and repelling even a token Japanese advance. But, I suppose I’ll have to content myself with my house rules and hope Larry considers it.
I agree Mongolia wasn’t a great change, it just doesn’t help, not only are the territories not worth anything, an extra 7 Inf after you’ve lost 18 just doesn’t make sense. The IPC solution was better, just isn’t enough of a deterrent.
Thanks for the prompt response none the less,
C -
Follow up question:
If Allies attack true neutrals: (Spain) and Mongolia becomes Pro axis. Can Japan attack USSR territories next to Mongolia without them turning into Russians?
No.
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Follow up question:
If Allies attack true neutrals: (Spain) and Mongolia becomes Pro axis. Can Japan attack USSR territories next to Mongolia without them turning into Russians?
No.
America attacks Argentina, Mongolia goes Pro-Axis. Japan annexes part of Mongolia and then invades Amur. The rest of Mongolia goes Russian, but what about any Mongolian territories that are not garrisoned by the Japanese?
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Wow, the Mongolian rules of Alpha3 really opened a can of worms!!
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Wow, the Mongolian rules of Alpha3 really opened a can of worms!!
Wanna go really conveluted? Should the Mongolians who joined Japan suddenly switch sides and attack Japan too?
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I have read about people taking Brazil with ANZAC. My question is what turn is the earliest you can do this? By movement alone it takes 2 turns but I guess I am unclear what ANZACs status is regarding taking pro-allied territories. Thanks.
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Round 1 to SZ 66, Round 2 take Brazil.
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but I guess I am unclear what ANZACs status is regarding taking pro-allied territories. Thanks.
ANZAC is an Ally, so ANZAC can claim Brazil during non-com just like any other ally.
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when you achieve a NO, do you get the bonus IPC every turn?? (sorry if this question is already asked,i have only read the 1st page of this thread)
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when you achieve a NO, do you get the bonus IPC every turn?? (sorry if this question is already asked,i have only read the 1st page of this thread)
Each round you have your objective, you get the bonus income. If you lose the objective and are unable to recliam it, then you lose the bonus income.
Example: America collects for the Contiguous 48 States each round until Japan or Germany or Italy is able to take C. USA, W. USA or E. USA and hold them for a full round of play. (Even then, if America is able to liberate the territory, then they get their objective back.)
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when you achieve a NO, do you get the bonus IPC every turn?? (sorry if this question is already asked,i have only read the 1st page of this thread)
Page 23 of the Europe manual, at the top of the page:
“A power collects the indicated bonus IPCs during each of its Collect Income phases if the condition for that bonus has been met, unless otherwise specified.”
By “condition for that bonus has been met”, it means met currently.
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I think I am still waiting for a reply on if:
1) The United States attacks Argentina, thus making Mongolia pro-Axis.
2) Japan annexes part of Mongolia
3) Japan attacks Amur (which literally borders Mongolia, but it borders Mongolian states Japan is in current posession of.)What happens to the territories Japan controls? (And any reinforcements they may have gotten?)
Does this even trip the NO for Russia?
What if the territories bordering the invasion lands are just pro-Axis and not controlled, what happens to the lands Japan is in control of? -
- if somebody attacks a strict neutral, all the other strict neutrals join the other side. i think we have to made a exception for Mongolia, which was a soviet puppet state from the 1920s until 1992
- you mean attacking?
- alpha 3 rule: If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory , all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception. If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.
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- if somebody attacks a strict neutral, all the other strict neutrals join the other side. i think we have to made a exception for Mongolia, which was a soviet puppet state from the 1920s until 1992
- you mean attacking?
- alpha 3 rule: If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory , all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception. If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.
she’s talking about 3 things happening in that order, 3 steps, not 3 seperate things.
Jen, do you mean: what happens to the Mongolia rules after the Allies have attacked a true neutral?
I think the logical thing would be that, once Mongolia has become pro-Axis (if they do), that they won’t change their mind when an ally attacks an enemy right next to them. But that’s just my thought.