• '18 '17 '16 '11 Moderator

    @Ruanek:

    @moralecheck:

    Perfect thanks.  So if Russia attacks Japan from a territory border mongolia, then mongolia will not activate at all, even if Japan pushes back into Russia.

    Except if when Japan pushes back into Russia that includes a territory next to Mongolia.

    Comical Situation:

    1)  Russia is taken over except for the territories bordering Mongolia. 
    2)  There are no Russian units anywhere on the board.

    If Japan attacks Amur, do the Mongols still join Russia?  Is it still Russia?  What if they liberate Moscow?  Is it now the Great Mongol Empire of 1943?  Do the Mongols say “just kidding, we were really members of the United Soviet Socialist Republics all along!”?

    Sorry, but that seems VERY funny to me.  I know that literally, the rules say the Mongols are now Russians and can liberate Moscow to make Russia a nation again, I just dont see the Tom, Dick and Harry’s of Mongolia suddenly “liberating” Russia and calling themselves Russian.

  • Liaison TripleA '11 '10

    Those are the rules of the game,  but if you’ve taken moscow, those russian infantry aren’t going to be liberating it.  Ever.

  • '12

    @Ruanek:

    @moralecheck:

    Perfect thanks.  So if Russia attacks Japan from a territory border mongolia, then mongolia will not activate at all, even if Japan pushes back into Russia.

    Except if when Japan pushes back into Russia that includes a territory next to Mongolia.

    But…but…"If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union. "  I feel like one of those computers that Captain Kirk blew up in the original series by confusing it to death.  :cry:

  • Official Q&A

    You’re right, moralecheck, and Ruanek is wrong.

  • '12

    @Krieghund:

    You’re right, moralecheck, and Ruanek is wrong.

    Thanks KH. :)


  • @Krieghund:

    You’re right, moralecheck, and Ruanek is wrong.

    Sorry, I misunderstood the rules and how they related to the map.  I forgot that Japan has territories next to Mongolia.

  • '18 '17 '16 '11 Moderator

    @Gargantua:

    Those are the rules of the game,  but if you’ve taken moscow, those russian infantry aren’t going to be liberating it.  Ever.

    Well, I said it was a ridiculous situation.  You know that anything is possible in Axis and Allies…however, yes, the odds are VERY slim that a Mongolian infantry will walk in and liberate Moscow.

  • Liaison TripleA '11 '10

    I’ve never see Jap bombers attack Russia from space, though I’ve heard people talk about it.

    I do believe THAT is impossible.

  • Official Q&A

    @Cmdr:

    Well, I said it was a ridiculous situation.  You know that anything is possible in Axis and Allies…however, yes, the odds are VERY slim that a Mongolian infantry will walk in and liberate Moscow.

    In such a case, there will be a round of kumis for everyone!

  • '18 '17 '16 '11 Moderator

    @Krieghund:

    @Cmdr:

    Well, I said it was a ridiculous situation.  You know that anything is possible in Axis and Allies…however, yes, the odds are VERY slim that a Mongolian infantry will walk in and liberate Moscow.

    In such a case, there will be a round of kumis for everyone!

    Sorry, I don’t know what a “kumi” is.  Are they attaboy’s?  (and attagirl’s?)

    It would be funny though!  Would have to take screenshots and send them to Larry.  Bet it would totally make his day!  Course, in such a case, I would have to use non-Russian pieces to demonstrate what exactly happened.

  • '12

    http://en.wikipedia.org/wiki/Kumis

    Yes, the fun of the game is the unexpected.  I just finished a game of AAG as the allies.  The Japanese threw their whole fleet at the American fleet, wiping both out.  My opponent, confident he had some time, placed all his builds on a mainland factory, leaving Japan itself with a few infantry and a strat bomber.  He disregarded the small Australian fleet–-that moments later took Tokyo.  Gotta love naval bases and that extra movement point!

  • '18 '17 '16 '11 Moderator

    Ah, gotcha.  Traditional native drink.  Kay, makes more sense to me now!


  • HI, I’ve joined to clear up a few issues for the Global game.

    • may an allied power at war land a plane in a pro-allied neutral territory? For example if it was the only landing spot available to make a move legal?
    • may the US land planes in neutral Dutch East Indies?
    • if you attack a seazone with planes, and they get destroyed, do you still have to move the carrier to that zone or in range to provide a theoretical landing spot as if the planes were never destroyed?
    • if you attack a seazone with a plane, and it would require for a landing place you also clear another seazone (for example, a submarine vs 1000 battleships), and your plane succeeds in winning, but the sub doesn’t defeat the 1000 battleships, must I still move my aircraft carrier into the zone with the hostile battleships to pick up the fighter as it is in fact the only possible landing place? And if not allowed, can I then move the carrier wherever I like, within its range?

  • Thanks for the japonese Major IC answers. Now i have another doubt.

    I attack te italian fleet in SZ96 with a destroyer and the plane from malta and egypt. I win this battle. The sea zone is cleared. In the non combat movement can i move the cruiser and the carrier toward sea zone 94 or 92?

    Thanks


  • @RedArmySoldier:

    HI, I’ve joined to clear up a few issues for the Global game.

    • may an allied power at war land a plane in a pro-allied neutral territory? For example if it was the only landing spot available to make a move legal?

    No.  It’s a neutral territory, not a friendly territory.

    @RedArmySoldier:

    • may the US land planes in neutral Dutch East Indies?

    Holland/Netherlands is not neutral - they are at war with Germany (the government was in exile in London).  Thus, the Dutch East Indies are not neutral territories.  Assuming that the US is not neutral, yes.  As long as the US is at war with someone, they can land in dutch territories.

    @RedArmySoldier:

    • if you attack a seazone with planes, and they get destroyed, do you still have to move the carrier to that zone or in range to provide a theoretical landing spot as if the planes were never destroyed?

    No.

    @RedArmySoldier:

    • if you attack a seazone with a plane, and it would require for a landing place you also clear another seazone (for example, a submarine vs 1000 battleships), and your plane succeeds in winning, but the sub doesn’t defeat the 1000 battleships, must I still move my aircraft carrier into the zone with the hostile battleships to pick up the fighter as it is in fact the only possible landing place? And if not allowed, can I then move the carrier wherever I like, within its range?

    You cannot noncombat move a carrier into a hostile seazone (surface warships make a seazone hostile).  The plane has no legal landing space, so it will die, and the carrier, because it cannot move to save the plane, can move to any other legal space.


  • @diogom:

    Thanks for the japonese Major IC answers. Now i have another doubt.

    I attack te italian fleet in SZ96 with a destroyer and the plane from malta and egypt. I win this battle. The sea zone is cleared. In the non combat movement can i move the cruiser and the carrier toward sea zone 94 or 92?

    Thanks

    Assuming that SZ 94 or SZ 92 are not hostile (no surface enemy warships - subs and transports don’t make a seazone hostile), yes.


  • @kcdzim:

    @diogom:

    Thanks for the japonese Major IC answers. Now i have another doubt.

    I attack te italian fleet in SZ96 with a destroyer and the plane from malta and egypt. I win this battle. The sea zone is cleared. In the non combat movement can i move the cruiser and the carrier toward sea zone 94 or 92?

    Thanks

    Assuming that SZ 94 or SZ 92 are not hostile (no surface enemy warships - subs and transports don’t make a seazone hostile), yes.

    So in the non combat mov SZ96 is considered friendly because i destroyed all the italian ships in the combat move! That´s right?


  • @diogom:

    @kcdzim:

    @diogom:

    Thanks for the japonese Major IC answers. Now i have another doubt.

    I attack te italian fleet in SZ96 with a destroyer and the plane from malta and egypt. I win this battle. The sea zone is cleared. In the non combat movement can i move the cruiser and the carrier toward sea zone 94 or 92?

    Thanks

    Assuming that SZ 94 or SZ 92 are not hostile (no surface enemy warships - subs and transports don’t make a seazone hostile), yes.

    So in the non combat mov SZ96 is considered friendly because i destroyed all the italian ships in the combat move! That´s right?

    Yes, even if all your units that attacked that seazone were destroyed in the process of clearing it during combat.  As long as the seazone is clear of all enemy surface warships at the end of the combat phase, the seazone is friendly during the noncombat phase.


  • I have a question about scrambling.  If a territory is attacked via amphibious assault and the attacker already had a destroyer or an aircraft carrier in the SZ, if defender scrambles his fighters, who are they fighting exactly?  Is it only the ships involved in the amphibious assault (battleships, cruisers, transports) or are you also required to fight destroyers, subs and carriers that were already in the zone at the start of the turn?

    If these ships must participate in the battle, does that prevent them from making a non combat move later in the turn?  It seems strange that you are basically attacked in your own turn, preventing you from controlling your own units.  Alternatively, it would be odd for a non-air unit to be able to fight in a battle and then move in the non combat phase.  Please clear this up for me, my friend and I disagreed on this during a game.  Thanks for the help!


  • @USS:

    I have a question about scrambling.  If a territory is attacked via amphibious assault and the attacker already had a destroyer or an aircraft carrier in the SZ, if defender scrambles his fighters, who are they fighting exactly?  Is it only the ships involved in the amphibious assault (battleships, cruisers, transports) or are you also required to fight destroyers, subs and carriers that were already in the zone at the start of the turn?

    If these ships must participate in the battle, does that prevent them from making a non combat move later in the turn?  It seems strange that you are basically attacked in your own turn, preventing you from controlling your own units.  Alternatively, it would be odd for a non-air unit to be able to fight in a battle and then move in the non combat phase.  Please clear this up for me, my friend and I disagreed on this during a game.  Thanks for the help!

    I can clear this up for you.

    The defender scrambling fighters will be fighting all naval and air forces in the sea zone(s) where the amphibious assault(s) are coming from.  So yes, the destroyer in the zone would be attacking with the amphibious force if the attacker did not move it away.

    Here is the part you are missing.  You may move units during the combat movement phase to get away from combat.  For example, if your submarine starts the turn in the same zone as an enemy destroyer that has moved in and ignored your submarine, you may move the submarine away during the combat movement phase, even if you are not moving it into another combat.
    It would be the same for your scrambling situation.  If the attacker does not wish the destroyer to be stuck there, he could move it away during the combat movement phase, even if the move is only to avoid combat (because yes, if you leave it there and the defender scrambles, the destroyer would be in combat and could not move after that).

    See bottom of page 12 in Europe manual, bullet point #2
    You may move units into friendly spaces during the combat move phase if you are doing it to avoid combat.

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