I saw it somewhere on line about 2 weeks ago. Try google search. I’ll post link if i come across it again
AAG40 FAQ
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@SAS:
The only reason for the declaration of war by the USA at the end of round 3 is so that they can position themselves defensively for blocks and such for Japan’s next turn, which they wouldn’t be able to do if they had to wait to declare war at the start of their turn as normal like the USSR has to.
That, and they don’t receive their cashy money national objectives without being at war.
Yeah, hello?!
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@Cmdr:
@SAS:
The only reason for the declaration of war by the USA at the end of round 3 is so that they can position themselves defensively for blocks and such for Japan’s next turn, which they wouldn’t be able to do if they had to wait to declare war at the start of their turn as normal like the USSR has to.
That, and they don’t receive their cashy money national objectives without being at war.
They can do that
“That”? You mean about the blocking? No they can’t, they have to be at war! If the US didn’t declare war at the end of round 3, they wouldn’t get their money, AND they couldn’t block. Japan doesn’t have to declare war on J4 either! Not like anyone would deliberately not declare war at the end of US3…. It’s a no-brainer. What kind of a point were you trying to make, anyway? Am I missing something?
without being at war. They just cannot have their warships adjacent to Japanese territories.
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If the USA is not at war with Japan, they do not receive their NOs (all of which work only if the USA is at war with at least 1 axis power), they cannot move adjacent to Japanese territories, and the Japanese Navy can ignore the US Navy because they are treated as neutral. Therefore allowing the USA to declare war at the end of their turn 3 lets them get their NOs for use on turn 4 and so they can block the Japanese Navy because they cannot be ignored by Japan not declaring war and bypassing them.
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I think what Jen was trying to say is that technically, they can sort of defensively block, provided their ships are between US territories and any seazone that japanese units are in, because as soon as japan declares war on the US, the US units are blocking.
However, they can’t really offensively block and wouldn’t stop japanese attacks on UK or ANZAC units or territories provided the Japanese continued to ignore them.
That said, even if the US didn’t have units in place to block, they NEED to declare war during the collect income phase 'cause otherwise they get no national objectives
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Hi, all!
So, after last nights very long global alpha +2 game, I have a couple of questions…
1. Where exactly can Japan build another major IC? My opponents built one in China. I know that Alpha +2 states Major IC is possible only in an originally controlled territory. And per the Pac40 rulebook, all mainland territories are considered originally chinese. My reasoning is that Korea is the only option for Japan and its major IC… I’d really appreciate a ruling on that matter, as my opponents did not accept my arguments and built a Major IC. (don’t remember which territory, the one north of Kwangtung, I believe… was getting very late… ;) )
2. Japan controls New Zealand. The seazone is occupied by 1CV, 2fighters and 1 transport. 2 guys on New Zealand. As the US, I have 4 subs, 2 transports and 4 guys to attack. Question is… I surprise strike the carrier, and then what???
-remaining fighters sink my transports and then land?- remaining fighters only land to defend New Zealand
- or something completely different?? :mrgreen:
In advance, thanks!
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1. You’re right - Korea is the only option.
2. The defender fighters will fire, killing transports with any hits, as they have no other target. If both attacking transports are killed, the battle is over, as no units remain that can hit each other or retreat. If any attacking transports survive, the attacker may retreat. There is no way the attacker can win this sea battle, as no units that could hit the fighters were brought to the battle, so bringing the transports along was pointless.
What happens to the defending transport varies with the outcome of the battle. If the subs get three or more hits on the initial attack, it will be sunk. If it survives the first round and the attacker retreats, it will live. If the battle ends with only attacking subs and defending fighters in the sea zone, it will be sunk.
In any case, the fighters will land on New Zealand after the battle is over.
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Hey guys,
noobie here.The only way to capture allied territories is that the ally’s capital must be controlled by an enemy right?
So what if some powers have two capitals,like soviet union. Does this mean that only one of the capitals must be captured by an enemy in order for allied territories to be captured, or both of them?And about winning the game for global.Rulebook states that Axis wins by controlling any 14 vic. cities for a complete round of play,as long as they control an Axis capital. Does the 14 victory cities include or disclude the axis capitals?
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The only way to capture allied territories is that the ally’s capital must be controlled by an enemy right?
So what if some powers have two capitals,like soviet union.Moscow and……?? You must mean the UK. If India is under Axis control, Allies (but not London) can take control of UK territories that were previously under Axis control when the Allies capture them. If London is under Axis control, then Allies (but not India) can take control of UK territories taken back from the Axis…
Does this mean that only one of the capitals must be captured by an enemy in order for allied territories to be captured, or both of them?
see above
And about winning the game for global.Rulebook states that Axis wins by controlling any 14 vic. cities for a complete round of play,as long as they control an Axis capital. Does the 14 victory cities include or disclude the axis capitals?
Do you know about “Alpha 2”? Check it out at harrisgamedesign.com. It’s a major upgrade from the out of the box version.
All capitals are victory cities. If you control Moscow for example, you control a victory city. So to answer your question, Tokyo, Rome and Berlin are each victory cities. -
Is it possible to land a plane on a carrier of a power not yet at war ? English fgt on US carrier while US not at war ?
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Is it possible to land a plane on a carrier of a power not yet at war ? English fgt on US carrier while US not at war ?
Nope. That’s against the rules. It’s answered on page 15 of the Europe manual in the sidebar about powers that begin the game neutral. See under “movement”.
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The only way to capture allied territories is that the ally’s capital must be controlled by an enemy right?
So what if some powers have two capitals,like soviet union.Moscow and……?? You must mean the UK. If India is under Axis control, Allies (but not London) can take control of UK territories that were previously under Axis control when the Allies capture them. If London is under Axis control, then Allies (but not India) can take control of UK territories taken back from the Axis…
To clarify this issue, UK can always take control of its own territories, no matter how many of its capitals are held by the Axis. However, the income from those territories cannot be collected (and their industrial complexes cannot be used) if the capital that territory “reports to” is held by the enemy.
The other Allied powers can take temporary control of a UK territory (rather than liberating it) if the capital that territory “reports to” is held by the Axis. The status of the other UK capital doesn’t matter.
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The other Allied powers can take temporary control of a UK territory (rather than liberating it) if the capital that territory “reports to” is held by the Axis. The status of the other UK capital doesn’t matter.
From experience I just KNOW someone is going to misunderstand that, Krieg, so please don’t get offended by my further clarification:
The territory must first be conquered by the enemy AND the original owner’s capitol must be under enemy control (or the capitol responsible for that territory when dealing with British holdings). Then, and only then, if a power allied with that nation attacks and takes the territory back from the enemy, can they take temporary control of it.
Example: Germany takes France on round 1. Japan does not attack French Indo-China on their turn. England may move units into French Indo-China on their turn, but since French Indo-China has not been taken by the enemy by this point in the game, England (Calcutta) may not take temporary ownership of the territory.
Example: Germany takes England on round 3. England owns Central Persia. Italy takes Central Persia on Round 3. England (Calcutta) takes Central Persia on round 4. Since England (Calcutta) is the same England, no one may collect for the territory conquered, because England (London) would be the capitol that would collect for it.
Example: Japan takes Borneo on Round 4 and India (England, Calcutta) on round 6. America takes Borneo on round 6, America may collect for Borneo, because the nation that would normally collect has their capitol under enemy control. If later, America liberates India (England, Calcutta) on round 11, then America no longer collects income for Borneo, but rather, it reverts back to British rule.
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@Cmdr:
The other Allied powers can take temporary control of a UK territory (rather than liberating it) if the capital that territory “reports to” is held by the Axis. The status of the other UK capital doesn’t matter.
From experience I just KNOW someone is going to misunderstand that, Krieg, so please don’t get offended by my further clarification:
The territory must first be conquered by the enemy AND the original owner’s capitol must be under enemy control (or the capitol responsible for that territory when dealing with British holdings). Then, and only then, if a power allied with that nation attacks and takes the territory back from the enemy, can they take temporary control of it.
Example: Germany takes France on round 1. Japan does not attack French Indo-China on their turn. England may move units into French Indo-China on their turn, but since French Indo-China has not been taken by the enemy by this point in the game, England (Calcutta) may not take temporary ownership of the territory.
Example: Germany takes England on round 3. England owns Central Persia. Italy takes Central Persia on Round 3. England (Calcutta) takes Central Persia on round 4. Since England (Calcutta) is the same England, no one may collect for the territory conquered, because England (London) would be the capitol that would collect for it.
Example: Japan takes Borneo on Round 4 and India (England, Calcutta) on round 6. America takes Borneo on round 6, America may collect for Borneo, because the nation that would normally collect has their capitol under enemy control. If later, America liberates India (England, Calcutta) on round 11, then America no longer collects income for Borneo, but rather, it reverts back to British rule.
So basically you have to wait for the enemy to take control of an allied territory and then recapture it again?
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ok so to clarify and clear the confusion.lets not use the global as an example . If france is captured by germany,and uk moves its units into french equatorial africa, uk does not get the ipcs? uk must wait for Italy to capture the territory( french equatorial africa) and then recapture it in order to gain the ipcs?
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Oh and another question. If I have an AA gun and a Major industrial complex in my capital and my opponent strategically bombs it. Do the AA Gun and the major industrial complex get to fire?Or only one of the two? Thanks for answering by the way .
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If france is captured by germany,and uk moves its units into french equatorial africa, uk does not get the ipcs? uk must wait for Italy to capture the territory( french equatorial africa) and then recapture it in order to gain the ipcs?
Correct. Then it must hand the territory back over to France immediately if France (Paris) is liberated.
If I have an AA gun and a Major industrial complex in my capital and my opponent strategically bombs it. Do the AA Gun and the major industrial complex get to fire?Or only one of the two?
Only the industrial complex fires. AA guns only fire in general combat.
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Hi,
I know I read this somewhere but can not seem to find it:
My understanding is that there is one canal zone that subs can move through if not controlled by a friendly country. I seem to recall that this was Gibralter.
Is this true? Are there any others?
Thanks!
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Submarines may pass through the Strait of Gibraltar regardless of control. Surface warships must have Gibraltar under friendly control to pass from SZ 91 to SZ 92 or SZ 92 to SZ 91.
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@Cmdr:
Submarines may pass through the Strait of Gibraltar regardless of control. Surface warships must have Gibraltar under friendly control to pass from SZ 91 to SZ 92 or SZ 92 to SZ 91.
And as you like to do, Jenn, I will add some clarification… :-)
As with pretty much everything else in A&A, you must have had control of Gibraltar at the start of your turn. That is, you can’t take Gibraltar over from the other side and then non-com through the Strait with surface ships immediately after taking it…
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@Cmdr:
Submarines may pass through the Strait of Gibraltar regardless of control. Surface warships must have Gibraltar under friendly control to pass from SZ 91 to SZ 92 or SZ 92 to SZ 91.
And as you like to do, Jenn, I will add some clarification… :-)
As with pretty much everything else in A&A, you must have had control of Gibraltar at the start of your turn. That is, you can’t take Gibraltar over from the other side and then non-com through the Strait with surface ships immediately after taking it…
Yea, don’t that just suck?