Thanks for talking Stick. I haven’t been scouring the forums for too long, so I’m trying to catch up and understand everything. As you say, “you’ve been there and done that” while I’m still in the brainstorming phase. Lol.
So if you’ll humor me, I don’t think I have too many posts left on the subject, but continuing on:
You’re suggesting that the US can move into SZ6 and hold it?
Yes.
Are you suggesting that transports are going to be able to move into SZ6 and reinforce Korea without Japanese air units in Japan having anything to say about it?
Yes. All this is with the assumption that Japan has only planes in Japan. Fighters can’t reach the Hawaiian SZ without carrier support. Bombers could land in the Marshall Islands, but America is still building mostly navy. Whatever bombers Japan has on it would have to destroy 40IPCish worth of protection before the transports die.
If America does attack SZ6, the Japanese planes can either scramble to defend against the landing. If America does take Korea, I don’t see how the once defeated Japanese airforce can counter attack AND destroy the Hawaiian transports.
Hmmm. I suppose it all depends on how well the Indian assault is going. If Japan no longer needs to spend money in that direction, than their 60ish IPCs would be enough to counter America’s naval reinforcements because they also lose money in buying transports.
Lets look at some facts.
J1=26 IPCs
J2=40+ IPCs
J3=60+ IPCs
J4=60+ IPCs (usually 65+)
J5=60+ IPCs (Usually 67+)
Total=246 IPCs
US1=17 IPCs
US2=55 IPCs
US3=55 IPCs
US4=55 IPCs
US5=55 IPCs
Total=237
So…does this assume that Japan spends absolutely nothing that goes towards India? Wouldn’t the Major IC subtract 30 from Japan’s totals? Then 10 infantry would subtract 30 more. And for each fighter sent against India and China is another -10 for Japan.
Here, I can give you better statistics:
Japan
Cost Qty IPC total
Infantry 3 29 87
Artillery 4 6 24
Mech 4 1 4
Tank 6 1 6
IPC total 121
Cost Qty IPC total
Sub 6 2 12
Transpor 7 3 21
Destroye 8 4 32
Cruiser 12 2 24
Carrier 16 3 48
Battleshi 20 2 40
IPC total 177
Fighter 10 14 140
Tac Bom 11 10 110
Bomber 12 4 48
IPC total 298
Grand Total 596
Starting income 27
Production 27
America
Cost Qty IPC total
Infantry 3 5 15
Artillery 4 1 4
Mechan 4 1 4
Tank 6 1 6
IPC total 29
Cost Qty IPC total
Sub 6 1 6
Transpor 7 3 21
Destroye 8 2 16
Cruiser 12 1 12
Carrier 16 1 16
Battleshi 20 1 20
IPC total 91
Fighter 10 3 30
Tac 11 3 33
Bomber 12 3 36
IPC total 99
Grand Total 219
Starting income 17
Production 55
War Production 57
Difference 377IPCs
Turns at war economy to make up the difference 9.425
(Assuming no changes in income)
If you think the US are going to go into SZ6, and beat the Japanese air units there (which they might be able to do in the opening turn of combat there), operating from Japan’s airbase, and bring in reinforcements the next turn(s), then I don’t know what to say to you in response other that to say we’re not playing the same game.
But I don’t understand what’s to stop the reinforcements if America actually wins the battle. At this point in the game, has the Japanese navy usually finished mopping up and is now in position to help with the counter-attack? If you start throwing in extra Japanese ships then I’m not sure America could really take it in the first place.
It’s not that I want to disagree with you, it’s just that what you’re posting we’ve “been there, done that” already, and it doesn’t work.
I can respect that. And thanks for taking the time to answer. I would still like to see a move by move, as that may help people come up with a counter. Something that seems insignificant to most people may actually make a difference.
I have tested against this strategy yet, so I can’t commit to my opinion.
I am, however starting to see that if a certain strategy requires this much in-depth analysis to develop a counter, then the game may indeed be imbalanced.
It sounds like it could, or should, when discussed though, because we did the same thing. Then we tried it. Then we tried it again when it didn’t work. Then we tried it over again.
Well, at least you have friends that are willing to play! I have to drive 4 hours and set up a weekend to play with somebody live. :p Broken or not, I’m still jealous. Using Edit mode in Triple A or moving all of the pieces by myself isn’t as fun (though I still do it.)
I’m not trying to ruin the game for you or anyone else. We’re just sharing what we’ve experienced with folks here to see what feedback we get.
Well, it won’t be ruined for me until I’m able to put in as many hours as you in the game. It’s still fresh and new in my mind, and none in my group know about this strategy. :evil: