I don’t know fellas, but I’m thinking that the US and ANZAC player(s) had better start thinking and building from the onset with the thought in mind that India & China are going to fall, sooner or later.
Japan has a huge edge in air units. My thinking at this point is that the US needs to try getting as many fighters as possible each turn early. I’m leaning toward air heavy builds for the Allies. Subs work great with air, but I think my main emphasis would be on air builds. Also I would be looking at getting airbases, whether capturing or building, or a combination of the two.
If the US can grab Iwo early, that should give the US 56 IPCs a turn, enough for three fighters and two transports full of infantry a turn. I don’t know that the US needs two fully loaded transports every turn, but I’m thinking at least one a turn.
When India and China go bye-bye, then Japan is going to have to make an invasion against Australia, and will most likely have to build a major IC in Singapore.
I’m thinking that the US should be aiming at Manchuria with the intent of trying to get an IC of their own in there. If I remember the rules right, China can come back to life in the game if its territories become freed, so a couple American tanks could do wonders to reinvent China in the game, especially if the Japanese have swept through China down toward India and left the backfield empty.
Anyway, the rules say that Japan needs six of the eight VCs to win, and in the games we’ve played, we’ve called it a game when India bites the bullet. To be fair, in those games it was all over too because we sold out the opening US & ANZAC buys and moves going all out to save India.
My question at this point is can Australia be held after India & China fall, or in China’s case, after it goes dormant.
I would even go so far as to suggest the following. ANZAC1 buy 1 transport, bank 3 IPCs. Send the at start Transport to New Guinea with two infantry with the aim of securing Dutch New Guinea and hopefully getting the ANZAC income to 15 IPCs by ANZAC2.
On ANZAC2, buy a minor IC and place it in either Queensland or in New Zealand. If the Japanese are doing their thing in the DEI, then the ANZACs could have 16 IPCs and two ICs going by ANZAC3, giving them the opportunity to place five infantry a turn. If you place it in New Zealand, you run the risk of allowing the Japanese to knock out your transport “bridge”. That one transport bought on ANZAC 1 can ferry the two extra troops each turn. An IC in Queensland doesn’t need the transport bridge, but is a bit more exposed to capture by the Japanese.
I’d go even further by suggesting that the RAF fly out of India at the latest possible turn and fly to Australia, where they can reach either Western Australia or the Northern Territory.
The cool thing for the Allies when India falls, is that the Japanese won’t recieve a really big boost to their IPCs from capturing India for gaining Britians currently held IPCs! Britian will normally only be holding like 3 or 4 IPCs…maybe. With a sub sitting off India, Britian collects only 2 IPCs, and it could be down to just 1! So if you see the Japanese pull a sub off the shores of India, you know he or she is going to strike the next turn! If they don’t they will have just sunk 2/3 IPCs they could have captured; just saying.
Anyway, if Japan controls all of China, and all of Britian’s stuff (they hopefully don’t have Canadian B.C.) in the Far East, Vietnam, the DEI & the PI, they’ll be at 73 with the DEI bonus.
The Allies could be at 55 for the US and 15 for the ANZAC player with that bonus, which is 70. Like I said earlier, if the US grabs Iwo early on, it’d be 72 Japan vs 71 Allies. Japan going for Australia, the US trying to get a toe hold in Asia. I mean, at this point, by comparing IPCs, it should still be a game. If the ANZACers get a second minor IC going, then I’m hoping that Australia could be a tough fight.
Who knows though, we’ve always sold out the Allied buys and moves on trying to go all out to save India, and that has always resulted in Australia being wide open.
If the Allies try instead concentrating on building up Australia right off, and the US building up it’s air strength and grabbing key bases to work from early like Iwo; a naval base on Wake; trying to grab Guam or the Marshalls; then it could be a game. The Allies use China and Britian to grind down as much Japanese units as is possible while allowing the US & ANZACers to build up strength for the coming fight.
Who knows, maybe in the Europe version, India will have another half that the British can fall back further to? I mean, if Austarlia now has several territories with a total of like 7 or so IPCs overall, surely India won’t just be a one, 3 IPC territory? The other half surely has to have another seperate territory with it’s own IPC value and possibly IC & bases.
So maybe the design took into account that India may get whacked, but the Japanese still need 6 VCs to win.