It seems the Jap counter will be an airbase in KWA, then if you go near the coast they can send the entire airforce at you. Essentially you’ll only get one turn of free movement, when the Japanese airforce actually goes in for the India crush.
Latest posts made by Gwlachmai
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RE: India crush, how to stop
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RE: India crush, how to stop
All I’m reading is….“nope, I don’t want to see all my bad ideas debunked.” I don’t blame you though, I didn’t want to believe in the India crush either, in fact you’ll note at the beginning of the thread I didn’t believe it either, then my gaming group caught on to it. So I thought maybe if I played forum games there would be some other strats to defeat it…nope. India just dies before the allies can get any kind of parity in land/sea forces and a decent player drives that advantage home every time.
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RE: India crush, how to stop
Play a forum game and we can confirm the rules, the game edition and the India crush all in one fell swoop.
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RE: India crush, how to stop
A naval base in Wake or Midway brings very little to the table. Even if you build it on turn two and move your fleet there the India crush happens on turn three and Japan can easily build nothing but navy to defend their home sea zone.
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RE: US Strategy
Still doesn’t seem terribly effective to me. I would think it’s going to be more cost effective for Japan to destroy them with destroyer/air unit combos then it would be to keep spamming subs. Especially if you’re not contesting the DEI. I wouldn’t mind seeing it in action, but, I wouldn’t have enough confidence to actually implement such a strat.
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RE: Europe Requests
My requests for Europe are:
- Scrap the Euro
- Rename Estonia (Gwlachstonia perhaps?)
- Greece should switch countries with Mexico (since their currency is worth the same)
- Portugal and Spain should merge (I think this would look better on the map, and it would make it easier for me in Total War Empire)
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RE: US Strategy
The problem with sub heavy build is their weak defense and inability to hit air units. All Japan needs to do is send one or two destroyers in along wth their air units, so in the end the US will lose 6-8 subs and Japan loses maybe two destroyers.
Place only 1 US sub on each SZ and counterattack to sink the spread out Japanese DDs
They have to mass up somewhere in order to get to the convoy zones, otherwise you’re spreading them out over 0 IPC islands and it will take too long to use them to any good effect anyway. I tend to agree with FunCioneta, the US would do better with a balanced build, but that takes time to build and deploy.
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RE: US Strategy
The problem with sub heavy build is their weak defense and inability to hit air units. All Japan needs to do is send one or two destroyers in along wth their air units, so in the end the US will lose 6-8 subs and Japan loses maybe two destroyers.
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RE: Saving the UK if Japan goes all out to capture Calcutta
No one is quitting, however, what you run into is India falling on J3, leaving the US with 127 IPC’s worth of builds to catch up to Japan, which really isn’t a huge amount. So then China is isolated and the bulk of Japans airforce flys to one of the DEI or the Phillipines and controls the area along with Japans fleet. Japan is likely out producing the US along with having more land/air strength to boot. Against two fairly evenly matched players this is a huge disadvantage to overcome.
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RE: Saving the UK if Japan goes all out to capture Calcutta
Set up a game at your convienance sir…F+ is passing right?