@kaufschtick:
I don’t know fellas, but I’m thinking that the US and ANZAC player(s) had better start thinking and building from the onset with the thought in mind that India & China are going to fall, sooner or later.
I would even go so far as to suggest the following. ANZAC1 buy 1 transport, bank 3 IPCs. Send the at start Transport to New Guinea with two infantry with the aim of securing Dutch New Guinea and hopefully getting the ANZAC income to 15 IPCs by ANZAC2.
I’d go even further by suggesting that the RAF fly out of India at the latest possible turn and fly to Australia, where they can reach either Western Australia or the Northern Territory.
The cool thing for the Allies when India falls, is that the Japanese won’t recieve a really big boost to their IPCs from capturing India for gaining Britians currently held IPCs! Britian will normally only be holding like 3 or 4 IPCs…maybe. With a sub sitting off India, Britian collects only 2 IPCs, and it could be down to just 1! So if you see the Japanese pull a sub off the shores of India, you know he or she is going to strike the next turn! If they don’t they will have just sunk 2/3 IPCs they could have captured; just saying.
Anyway, if Japan controls all of China, and all of Britian’s stuff (they hopefully don’t have Canadian B.C.) in the Far East, Vietnam, the DEI & the PI, they’ll be at 73 with the DEI bonus.
The Allies could be at 55 for the US and 15 for the ANZAC player with that bonus, which is 70. Like I said earlier, if the US grabs Iwo early on, it’d be 72 Japan vs 71 Allies. Japan going for Australia, the US trying to get a toe hold in Asia. I mean, at this point, by comparing IPCs, it should still be a game. If the ANZACers get a second minor IC going, then I’m hoping that Australia could be a tough fight.
Who knows though, we’ve always sold out the Allied buys and moves on trying to go all out to save India, and that has always resulted in Australia being wide open.
If the Allies try instead concentrating on building up Australia right off, and the US building up it’s air strength and grabbing key bases to work from early like Iwo; a naval base on Wake; trying to grab Guam or the Marshalls; then it could be a game. The Allies use China and Britian to grind down as much Japanese units as is possible while allowing the US & ANZACers to build up strength for the coming fight.
Who knows, maybe in the Europe version, India will have another half that the British can fall back further to? I mean, if Austarlia now has several territories with a total of like 7 or so IPCs overall, surely India won’t just be a one, 3 IPC territory? The other half surely has to have another seperate territory with it’s own IPC value and possibly IC & bases.
So maybe the design took into account that India may get whacked, but the Japanese still need 6 VCs to win.
It is an interesting strategy. After a J1 capture of Midway, India still falls; just a turn or 2 later.
Do you really want to know Japan’s counter?
Ok. If I see the UK fighters pull out of India before it falls I buy subs on Japan’s next turn.
In fact, I probably buy the subs the turn before India falls regardless.
The following turn the subs go to TRUK and the turn after that they surround a certain island continent that begins with the letter A.
It becomes UK all over again. With an income near zero the fall of Sydney is only a matter of time.
Japan can DD screen the US to delay reinforcements. Of course if Japan has a fully reinforced Midway naval base (established on J1) the Americans have other concerns.
I am going to institute house rules of NO J1 attacks on allies. Or have Japan take their turn last for even more of an Allied boost.
It makes for a more interesting game with even chances on both sides instead of this logic experiment of finding some master stroke by the Allies to threaten Japan early on,
Only to have it countered by Kaufschtick.